diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs index 9a22c85f..7de76cce 100644 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs @@ -783,12 +783,18 @@ namespace Ryujinx.Graphics.Graphics3d GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7); bool IsRgba = ((Packed >> 31) & 1) != 0; + + // Check vertex array is enabled to avoid out of bounds exception when reading bytes + bool Enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + ArrayIndex * 4) & 0x1000) != 0; //Note: 16 is the maximum size of an attribute, //having a component size of 32-bits with 4 elements (a vec4). - byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16); + if (Enable) + { + byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16); - Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba)); + Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba)); + } } State.VertexBindings = new GalVertexBinding[32];