mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 00:25:46 +00:00
Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path * Formatting
This commit is contained in:
parent
3c3bcd82fe
commit
37b6e081da
2 changed files with 12 additions and 9 deletions
|
@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
{
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
dst,
|
||||
dstGpuVa,
|
||||
dstBpp,
|
||||
dstStride,
|
||||
dst.Height,
|
||||
xCount,
|
||||
yCount,
|
||||
dstLinear);
|
||||
dstLinear,
|
||||
dst.MemoryLayout);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
|
|
|
@ -900,23 +900,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||
/// <param name="tex">The texture information</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the texture</param>
|
||||
/// <param name="bpp">Bytes per pixel</param>
|
||||
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
|
||||
/// <param name="height">If <paramref name="linear"/> is false, should have the texture height, otherwise ignored</param>
|
||||
/// <param name="xCount">Number of pixels to be copied per line</param>
|
||||
/// <param name="yCount">Number of lines to be copied</param>
|
||||
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
|
||||
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
|
||||
/// <returns>A matching texture, or null if there is no match</returns>
|
||||
public Texture FindTexture(
|
||||
MemoryManager memoryManager,
|
||||
DmaTexture tex,
|
||||
ulong gpuVa,
|
||||
int bpp,
|
||||
int stride,
|
||||
int height,
|
||||
int xCount,
|
||||
int yCount,
|
||||
bool linear)
|
||||
bool linear,
|
||||
MemoryLayout memoryLayout)
|
||||
{
|
||||
ulong address = memoryManager.Translate(gpuVa);
|
||||
|
||||
|
@ -945,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
// Size is not available for linear textures. Use the stride and end of the copy region instead.
|
||||
|
||||
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
|
||||
match = texture.Info.IsLinear && texture.Info.Stride == stride && yCount == texture.Info.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -953,10 +955,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
|
||||
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
|
||||
|
||||
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
|
||||
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
|
||||
bool formatMatch = !texture.Info.IsLinear &&
|
||||
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
|
||||
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
|
||||
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
|
||||
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
|
||||
|
||||
match = sizeMatch && formatMatch;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue