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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

View file

@ -10,6 +10,6 @@ namespace Ryujinx.Graphics.Gpu
Compute = 0xb1c0,
InlineToMemory = 0xa140,
Dma = 0xb0b5,
GPFifo = 0xb06f
GPFifo = 0xb06f,
}
}

View file

@ -1,9 +1,7 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
@ -39,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
{ nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
{ nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }
{ nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) },
});
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
@ -128,12 +126,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
GpuChannelPoolState poolState = new GpuChannelPoolState(
GpuChannelPoolState poolState = new(
texturePoolGpuVa,
_state.State.SetTexHeaderPoolCMaximumIndex,
_state.State.SetBindlessTextureConstantBufferSlotSelect);
GpuChannelComputeState computeState = new GpuChannelComputeState(
GpuChannelComputeState computeState = new(
qmd.CtaThreadDimension0,
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
@ -189,8 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
info = cs.Shaders[0].Info;
}
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);

View file

@ -98,24 +98,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
/// </summary>
unsafe struct ComputeClassState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -126,34 +126,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public readonly int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
@ -162,20 +162,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA;
public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public readonly int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit;
public uint PerfmonTransfer;
public uint SetShaderSharedMemoryWindow;
public uint SetSelectMaxwellTextureHeaders;
public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
public readonly bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
public uint InvalidateShaderCaches;
public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
public readonly bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
public readonly bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
public readonly bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
public readonly bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
public readonly bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
public uint SetReservedSwMethod00;
public uint SetReservedSwMethod01;
public uint SetReservedSwMethod02;
@ -185,13 +185,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07;
public uint SetCwdControl;
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public readonly SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi;
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public readonly int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter;
public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public readonly int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public readonly int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09;
public uint SetReservedSwMethod10;
@ -201,59 +201,59 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15;
public uint SetGwcScgType;
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public readonly SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public uint SetScgControl;
public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public readonly int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public uint InvalidateConstantBufferCacheA;
public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public readonly int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC;
public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public readonly int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public readonly bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion;
public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public readonly int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public readonly int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion;
public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public readonly int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public readonly int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion;
public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public readonly int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public readonly int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig;
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public readonly bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion;
public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public readonly int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public readonly int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType;
public uint InvalidateSkedCaches;
public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
public readonly bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
public uint SetScgRenderEnableControl;
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public readonly bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount;
public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public readonly int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public uint SendPcasA;
public uint SendPcasB;
public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public readonly int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public readonly int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB;
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public readonly bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public readonly bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA;
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public readonly int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC;
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public readonly int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public uint SetShaderLocalMemoryThrottledA;
public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public readonly int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC;
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public readonly int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public fixed uint Reserved2FC[5];
public uint SetSpaVersion;
public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public readonly int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public readonly int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123];
public uint SetFalcon00;
public uint SetFalcon01;
@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA;
public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public readonly int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383];
public uint SetShaderCacheControl;
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public readonly bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval;
public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public readonly int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public fixed uint ReservedDE8[87];
public uint SetSpareNoop12;
public uint SetSpareNoop13;
@ -319,62 +319,62 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetSpareNoop11;
public fixed uint Reserved1070[103];
public uint InvalidateSamplerCacheAll;
public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
public readonly bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
public uint InvalidateTextureHeaderCacheAll;
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public readonly bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi;
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public readonly int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext;
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public readonly bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache;
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public readonly int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache;
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public readonly int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache;
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public readonly int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi;
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public readonly InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public readonly int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64];
public uint SetShaderExceptions;
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public readonly bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9];
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public readonly int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetTexSamplerPoolA;
public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public readonly int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC;
public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public readonly int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA;
public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public readonly int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC;
public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public readonly int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public fixed uint Reserved1580[34];
public uint SetProgramRegionA;
public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public readonly int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public uint SetProgramRegionB;
public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi;
public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public readonly bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
public readonly bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
public readonly bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public readonly SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public fixed uint Reserved1948[57];
public uint PipeNop;
public uint SetSpare00;
@ -383,20 +383,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetSpare03;
public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA;
public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public readonly int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD;
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public readonly SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public readonly bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public readonly SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public readonly bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
public readonly bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
public readonly SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
public readonly SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702];
public uint SetBindlessTexture;
public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public readonly int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public uint SetTrapHandler;
public fixed uint Reserved2610[843];
public Array8<uint> SetShaderPerformanceCounterValueUpper;
@ -423,13 +423,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl;
public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public readonly int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public uint StartShaderPerformanceCounter;
public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public readonly int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public uint StopShaderPerformanceCounter;
public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public readonly int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public fixed uint Reserved33E8[6];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum DependentQmdType
{
Queue,
Grid
Grid,
}
/// <summary>
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum ReleaseMembarType
{
FeNone,
FeSysmembar
FeSysmembar,
}
/// <summary>
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
L1None,
L1Sysmembar,
L1Membar
L1Membar,
}
/// <summary>
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum Fp32NanBehavior
{
Legacy,
Fp64Compatible
Fp64Compatible,
}
/// <summary>
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum Fp32F2iNanBehavior
{
PassZero,
PassIndefinite
PassIndefinite,
}
/// <summary>
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum ApiVisibleCallLimit
{
_32,
NoCheck
NoCheck,
}
/// <summary>
@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum SharedMemoryBankMapping
{
FourBytesPerBank,
EightBytesPerBank
EightBytesPerBank,
}
/// <summary>
@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum Fp32NarrowInstruction
{
KeepDenorms,
FlushDenorms
FlushDenorms,
}
/// <summary>
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
DirectlyAddressableMemorySize16kb,
DirectlyAddressableMemorySize32kb,
DirectlyAddressableMemorySize48kb
DirectlyAddressableMemorySize48kb,
}
/// <summary>
@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
RedDec,
RedAnd,
RedOr,
RedXor
RedXor,
}
/// <summary>
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum ReductionFormat
{
Unsigned32,
Signed32
Signed32,
}
/// <summary>
@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
enum StructureSize
{
FourWords,
OneWord
OneWord,
}
/// <summary>
@ -127,129 +127,129 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
private fixed int _words[64];
public int OuterPut => BitRange(30, 0);
public bool OuterOverflow => Bit(31);
public int OuterGet => BitRange(62, 32);
public bool OuterStickyOverflow => Bit(63);
public int InnerGet => BitRange(94, 64);
public bool InnerOverflow => Bit(95);
public int InnerPut => BitRange(126, 96);
public bool InnerStickyOverflow => Bit(127);
public int QmdReservedAA => BitRange(159, 128);
public int DependentQmdPointer => BitRange(191, 160);
public int QmdGroupId => BitRange(197, 192);
public bool SmGlobalCachingEnable => Bit(198);
public bool RunCtaInOneSmPartition => Bit(199);
public bool IsQueue => Bit(200);
public bool AddToHeadOfQmdGroupLinkedList => Bit(201);
public bool SemaphoreReleaseEnable0 => Bit(202);
public bool SemaphoreReleaseEnable1 => Bit(203);
public bool RequireSchedulingPcas => Bit(204);
public bool DependentQmdScheduleEnable => Bit(205);
public DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
public bool DependentQmdFieldCopy => Bit(207);
public int QmdReservedB => BitRange(223, 208);
public int CircularQueueSize => BitRange(248, 224);
public bool QmdReservedC => Bit(249);
public bool InvalidateTextureHeaderCache => Bit(250);
public bool InvalidateTextureSamplerCache => Bit(251);
public bool InvalidateTextureDataCache => Bit(252);
public bool InvalidateShaderDataCache => Bit(253);
public bool InvalidateInstructionCache => Bit(254);
public bool InvalidateShaderConstantCache => Bit(255);
public int ProgramOffset => BitRange(287, 256);
public int CircularQueueAddrLower => BitRange(319, 288);
public int CircularQueueAddrUpper => BitRange(327, 320);
public int QmdReservedD => BitRange(335, 328);
public int CircularQueueEntrySize => BitRange(351, 336);
public int CwdReferenceCountId => BitRange(357, 352);
public int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
public ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
public bool CwdReferenceCountIncrEnable => Bit(367);
public CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
public bool SequentiallyRunCtas => Bit(370);
public bool CwdReferenceCountDecrEnable => Bit(371);
public bool Throttled => Bit(372);
public Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
public Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
public ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
public SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
public SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
public Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
public int CtaRasterWidth => BitRange(415, 384);
public int CtaRasterHeight => BitRange(431, 416);
public int CtaRasterDepth => BitRange(447, 432);
public int CtaRasterWidthResume => BitRange(479, 448);
public int CtaRasterHeightResume => BitRange(495, 480);
public int CtaRasterDepthResume => BitRange(511, 496);
public int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
public int CoalesceWaitingPeriod => BitRange(529, 522);
public int SharedMemorySize => BitRange(561, 544);
public int QmdReservedG => BitRange(575, 562);
public int QmdVersion => BitRange(579, 576);
public int QmdMajorVersion => BitRange(583, 580);
public int QmdReservedH => BitRange(591, 584);
public int CtaThreadDimension0 => BitRange(607, 592);
public int CtaThreadDimension1 => BitRange(623, 608);
public int CtaThreadDimension2 => BitRange(639, 624);
public bool ConstantBufferValid(int i) => Bit(640 + i * 1);
public int QmdReservedI => BitRange(668, 648);
public L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
public int SmDisableMaskLower => BitRange(703, 672);
public int SmDisableMaskUpper => BitRange(735, 704);
public int Release0AddressLower => BitRange(767, 736);
public int Release0AddressUpper => BitRange(775, 768);
public int QmdReservedJ => BitRange(783, 776);
public ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
public bool QmdReservedK => Bit(791);
public ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
public bool Release0ReductionEnable => Bit(794);
public StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
public int Release0Payload => BitRange(831, 800);
public int Release1AddressLower => BitRange(863, 832);
public int Release1AddressUpper => BitRange(871, 864);
public int QmdReservedL => BitRange(879, 872);
public ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
public bool QmdReservedM => Bit(887);
public ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
public bool Release1ReductionEnable => Bit(890);
public StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
public int Release1Payload => BitRange(927, 896);
public int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
public int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
public int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
public bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
public int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
public int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
public int QmdReservedN => BitRange(1466, 1464);
public int BarrierCount => BitRange(1471, 1467);
public int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
public int RegisterCount => BitRange(1503, 1496);
public int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
public int SassVersion => BitRange(1535, 1528);
public int HwOnlyInnerGet => BitRange(1566, 1536);
public bool HwOnlyRequireSchedulingPcas => Bit(1567);
public int HwOnlyInnerPut => BitRange(1598, 1568);
public bool HwOnlyScgType => Bit(1599);
public int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
public bool QmdReservedQ => Bit(1630);
public bool HwOnlySpanListHeadIndexValid => Bit(1631);
public int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
public int QmdSpareE => BitRange(1695, 1664);
public int QmdSpareF => BitRange(1727, 1696);
public int QmdSpareG => BitRange(1759, 1728);
public int QmdSpareH => BitRange(1791, 1760);
public int QmdSpareI => BitRange(1823, 1792);
public int QmdSpareJ => BitRange(1855, 1824);
public int QmdSpareK => BitRange(1887, 1856);
public int QmdSpareL => BitRange(1919, 1888);
public int QmdSpareM => BitRange(1951, 1920);
public int QmdSpareN => BitRange(1983, 1952);
public int DebugIdUpper => BitRange(2015, 1984);
public int DebugIdLower => BitRange(2047, 2016);
public readonly int OuterPut => BitRange(30, 0);
public readonly bool OuterOverflow => Bit(31);
public readonly int OuterGet => BitRange(62, 32);
public readonly bool OuterStickyOverflow => Bit(63);
public readonly int InnerGet => BitRange(94, 64);
public readonly bool InnerOverflow => Bit(95);
public readonly int InnerPut => BitRange(126, 96);
public readonly bool InnerStickyOverflow => Bit(127);
public readonly int QmdReservedAA => BitRange(159, 128);
public readonly int DependentQmdPointer => BitRange(191, 160);
public readonly int QmdGroupId => BitRange(197, 192);
public readonly bool SmGlobalCachingEnable => Bit(198);
public readonly bool RunCtaInOneSmPartition => Bit(199);
public readonly bool IsQueue => Bit(200);
public readonly bool AddToHeadOfQmdGroupLinkedList => Bit(201);
public readonly bool SemaphoreReleaseEnable0 => Bit(202);
public readonly bool SemaphoreReleaseEnable1 => Bit(203);
public readonly bool RequireSchedulingPcas => Bit(204);
public readonly bool DependentQmdScheduleEnable => Bit(205);
public readonly DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
public readonly bool DependentQmdFieldCopy => Bit(207);
public readonly int QmdReservedB => BitRange(223, 208);
public readonly int CircularQueueSize => BitRange(248, 224);
public readonly bool QmdReservedC => Bit(249);
public readonly bool InvalidateTextureHeaderCache => Bit(250);
public readonly bool InvalidateTextureSamplerCache => Bit(251);
public readonly bool InvalidateTextureDataCache => Bit(252);
public readonly bool InvalidateShaderDataCache => Bit(253);
public readonly bool InvalidateInstructionCache => Bit(254);
public readonly bool InvalidateShaderConstantCache => Bit(255);
public readonly int ProgramOffset => BitRange(287, 256);
public readonly int CircularQueueAddrLower => BitRange(319, 288);
public readonly int CircularQueueAddrUpper => BitRange(327, 320);
public readonly int QmdReservedD => BitRange(335, 328);
public readonly int CircularQueueEntrySize => BitRange(351, 336);
public readonly int CwdReferenceCountId => BitRange(357, 352);
public readonly int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
public readonly ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
public readonly bool CwdReferenceCountIncrEnable => Bit(367);
public readonly CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
public readonly bool SequentiallyRunCtas => Bit(370);
public readonly bool CwdReferenceCountDecrEnable => Bit(371);
public readonly bool Throttled => Bit(372);
public readonly Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
public readonly Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
public readonly ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
public readonly SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
public readonly SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
public readonly Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
public readonly int CtaRasterWidth => BitRange(415, 384);
public readonly int CtaRasterHeight => BitRange(431, 416);
public readonly int CtaRasterDepth => BitRange(447, 432);
public readonly int CtaRasterWidthResume => BitRange(479, 448);
public readonly int CtaRasterHeightResume => BitRange(495, 480);
public readonly int CtaRasterDepthResume => BitRange(511, 496);
public readonly int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
public readonly int CoalesceWaitingPeriod => BitRange(529, 522);
public readonly int SharedMemorySize => BitRange(561, 544);
public readonly int QmdReservedG => BitRange(575, 562);
public readonly int QmdVersion => BitRange(579, 576);
public readonly int QmdMajorVersion => BitRange(583, 580);
public readonly int QmdReservedH => BitRange(591, 584);
public readonly int CtaThreadDimension0 => BitRange(607, 592);
public readonly int CtaThreadDimension1 => BitRange(623, 608);
public readonly int CtaThreadDimension2 => BitRange(639, 624);
public readonly bool ConstantBufferValid(int i) => Bit(640 + i * 1);
public readonly int QmdReservedI => BitRange(668, 648);
public readonly L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
public readonly int SmDisableMaskLower => BitRange(703, 672);
public readonly int SmDisableMaskUpper => BitRange(735, 704);
public readonly int Release0AddressLower => BitRange(767, 736);
public readonly int Release0AddressUpper => BitRange(775, 768);
public readonly int QmdReservedJ => BitRange(783, 776);
public readonly ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
public readonly bool QmdReservedK => Bit(791);
public readonly ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
public readonly bool Release0ReductionEnable => Bit(794);
public readonly StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
public readonly int Release0Payload => BitRange(831, 800);
public readonly int Release1AddressLower => BitRange(863, 832);
public readonly int Release1AddressUpper => BitRange(871, 864);
public readonly int QmdReservedL => BitRange(879, 872);
public readonly ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
public readonly bool QmdReservedM => Bit(887);
public readonly ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
public readonly bool Release1ReductionEnable => Bit(890);
public readonly StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
public readonly int Release1Payload => BitRange(927, 896);
public readonly int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
public readonly int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
public readonly int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
public readonly bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
public readonly int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
public readonly int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
public readonly int QmdReservedN => BitRange(1466, 1464);
public readonly int BarrierCount => BitRange(1471, 1467);
public readonly int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
public readonly int RegisterCount => BitRange(1503, 1496);
public readonly int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
public readonly int SassVersion => BitRange(1535, 1528);
public readonly int HwOnlyInnerGet => BitRange(1566, 1536);
public readonly bool HwOnlyRequireSchedulingPcas => Bit(1567);
public readonly int HwOnlyInnerPut => BitRange(1598, 1568);
public readonly bool HwOnlyScgType => Bit(1599);
public readonly int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
public readonly bool QmdReservedQ => Bit(1630);
public readonly bool HwOnlySpanListHeadIndexValid => Bit(1631);
public readonly int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
public readonly int QmdSpareE => BitRange(1695, 1664);
public readonly int QmdSpareF => BitRange(1727, 1696);
public readonly int QmdSpareG => BitRange(1759, 1728);
public readonly int QmdSpareH => BitRange(1791, 1760);
public readonly int QmdSpareI => BitRange(1823, 1792);
public readonly int QmdSpareJ => BitRange(1855, 1824);
public readonly int QmdSpareK => BitRange(1887, 1856);
public readonly int QmdSpareL => BitRange(1919, 1888);
public readonly int QmdSpareM => BitRange(1951, 1920);
public readonly int QmdSpareN => BitRange(1983, 1952);
public readonly int DebugIdUpper => BitRange(2015, 1984);
public readonly int DebugIdLower => BitRange(2047, 2016);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool Bit(int bit)
private readonly bool Bit(int bit)
{
if ((uint)bit >= 64 * 32)
{
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BitRange(int upper, int lower)
private readonly int BitRange(int upper, int lower)
{
if ((uint)lower >= 64 * 32)
{

View file

@ -7,6 +7,6 @@
{
False,
True,
Host
Host,
}
}

View file

@ -30,13 +30,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
SrcLinear = 1 << 7,
DstLinear = 1 << 8,
MultiLineEnable = 1 << 9,
RemapEnable = 1 << 10
RemapEnable = 1 << 10,
}
/// <summary>
/// Texture parameters for copy.
/// </summary>
private struct TextureParams
private readonly struct TextureParams
{
/// <summary>
/// Copy region X coordinate.
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_3dEngine = threedEngine;
_state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
{
{ nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
{ nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) },
});
}
@ -345,8 +345,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
// all be rewritten to use pooled arrays, but that gets complicated with packed data and strides
Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
TextureParams srcParams = new TextureParams(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
TextureParams dstParams = new TextureParams(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
TextureParams srcParams = new(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
TextureParams dstParams = new(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
// If remapping is enabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
@ -363,13 +363,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
switch (srcBpp)
{
case 1: Copy<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
case 2: Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
case 4: Copy<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
case 8: Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams); break;
case 12: Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams); break;
case 16: Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams); break;
default: throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.");
case 1:
Copy<byte>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 2:
Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 4:
Copy<uint>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 8:
Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 12:
Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 16:
Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams);
break;
default:
throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.");
}
}
else
@ -378,11 +391,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
switch (componentSize)
{
case 1: CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
case 2: CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
case 3: CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams); break;
case 4: CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
default: throw new NotSupportedException($"Unable to copy ${componentSize} component size.");
case 1:
CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 2:
CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 3:
CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams);
break;
case 4:
CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams);
break;
default:
throw new NotSupportedException($"Unable to copy ${componentSize} component size.");
}
}
@ -526,28 +548,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
0 => _state.State.SetRemapComponentsDstX,
1 => _state.State.SetRemapComponentsDstY,
2 => _state.State.SetRemapComponentsDstZ,
_ => _state.State.SetRemapComponentsDstW
_ => _state.State.SetRemapComponentsDstW,
};
switch (componentsDst)
{
case SetRemapComponentsDst.SrcX:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan, dst, src);
Copy<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], srcSpan, dst, src);
break;
case SetRemapComponentsDst.SrcY:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>()), dst, src);
Copy<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], srcSpan[Unsafe.SizeOf<T>()..], dst, src);
break;
case SetRemapComponentsDst.SrcZ:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 2), dst, src);
Copy<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], srcSpan[(Unsafe.SizeOf<T>() * 2)..], dst, src);
break;
case SetRemapComponentsDst.SrcW:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 3), dst, src);
Copy<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], srcSpan[(Unsafe.SizeOf<T>() * 3)..], dst, src);
break;
case SetRemapComponentsDst.ConstA:
Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA));
Fill<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA));
break;
case SetRemapComponentsDst.ConstB:
Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB));
Fill<T>(dstSpan[(Unsafe.SizeOf<T>() * i)..], dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB));
break;
}
}

View file

@ -179,49 +179,49 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// </summary>
unsafe struct DmaClassState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public fixed uint Reserved00[64];
public uint Nop;
public fixed uint Reserved104[15];
public uint PmTrigger;
public fixed uint Reserved144[63];
public uint SetSemaphoreA;
public int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
public readonly int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
public uint SetSemaphoreB;
public uint SetSemaphorePayload;
public fixed uint Reserved24C[2];
public uint SetRenderEnableA;
public int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
public readonly int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSrcPhysMode;
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
public readonly SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
public uint SetDstPhysMode;
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
public readonly SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
public fixed uint Reserved268[38];
public uint LaunchDma;
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public readonly LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
public readonly bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public readonly LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
public readonly LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
public readonly LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
public readonly bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
public readonly bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
public readonly bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
public readonly LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
public readonly LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
public readonly LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
public readonly LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
public readonly bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
public readonly LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public fixed uint Reserved304[63];
public uint OffsetInUpper;
public int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
public readonly int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
public uint OffsetInLower;
public uint OffsetOutUpper;
public int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
public readonly int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOutLower;
public uint PitchIn;
public uint PitchOut;
@ -231,38 +231,38 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetRemapConstA;
public uint SetRemapConstB;
public uint SetRemapComponents;
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public readonly SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
public readonly SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public readonly SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public readonly SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
public readonly SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
public readonly SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public readonly SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public uint SetDstBlockSize;
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
public readonly SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public readonly SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOrigin;
public int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public readonly int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
public readonly int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public uint Reserved724;
public uint SetSrcBlockSize;
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
public readonly SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
public readonly SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public readonly SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public readonly SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcDepth;
public uint SetSrcLayer;
public uint SetSrcOrigin;
public int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public readonly int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
public readonly int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public fixed uint Reserved740[629];
public uint PmTriggerEnd;
public fixed uint Reserved1118[2490];

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// </summary>
struct DmaTexture
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public MemoryLayout MemoryLayout;
public int Width;
public int Height;

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Grp0SetSubDevMask = 1,
Grp0StoreSubDevMask = 2,
Grp0UseSubDevMask = 3,
Grp2NonIncMethod = 0
Grp2NonIncMethod = Grp0IncMethod,
}
enum SecOp
@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
ImmdDataMethod = 4,
OneInc = 5,
Reserved6 = 6,
EndPbSegment = 7
EndPbSegment = 7,
}
struct CompressedMethod
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Method;
#pragma warning restore CS0649
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
public int MethodAddress => (int)(Method & 0xFFF);
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
public int MethodSubchannel => (int)((Method >> 13) & 0x7);
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
public int MethodCountOld => (int)((Method >> 18) & 0x7FF);
public int MethodCount => (int)((Method >> 16) & 0x1FFF);
public int ImmdData => (int)((Method >> 16) & 0x1FFF);
public SecOp SecOp => (SecOp)((Method >> 29) & 0x7);
public readonly int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
public readonly int MethodAddress => (int)(Method & 0xFFF);
public readonly int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
public readonly int MethodSubchannel => (int)((Method >> 13) & 0x7);
public readonly TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
public readonly int MethodCountOld => (int)((Method >> 18) & 0x7FF);
public readonly int MethodCount => (int)((Method >> 16) & 0x1FFF);
public readonly int ImmdData => (int)((Method >> 16) & 0x1FFF);
public readonly SecOp SecOp => (SecOp)((Method >> 29) & 0x7);
}
}

View file

@ -36,20 +36,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
struct GPEntry
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Entry0;
#pragma warning restore CS0649
public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649
public readonly Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public readonly int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public readonly int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649 // Field is never assigned to
public uint Entry1;
#pragma warning restore CS0649
public int Entry1GetHi => (int)(Entry1 & 0xFF);
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
public readonly int Entry1GetHi => (int)(Entry1 & 0xFF);
public readonly Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public readonly Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public readonly int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public readonly Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public readonly Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
}
}

View file

@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private readonly GPFifoProcessor _parent;
private readonly DeviceState<GPFifoClassState> _state;
private int _previousSubChannel;
private bool _createSyncPending;
private const int MacrosCount = 0x80;
@ -45,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{ nameof(GPFifoClassState.SetReference), new RwCallback(SetReference, null) },
{ nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
{ nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
{ nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
{ nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) },
});
_macros = new Macro[MacrosCount];

View file

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Release = 2,
AcqGeq = 4,
AcqAnd = 8,
Reduction = 16
Reduction = 16,
}
/// <summary>
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SemaphoredAcquireSwitch
{
Disabled = 0,
Enabled = 1
Enabled = 1,
}
/// <summary>
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SemaphoredReleaseWfi
{
En = 0,
Dis = 1
Dis = 1,
}
/// <summary>
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SemaphoredReleaseSize
{
SixteenBytes = 0,
FourBytes = 1
FourBytes = 1,
}
/// <summary>
@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Or = 4,
Add = 5,
Inc = 6,
Dec = 7
Dec = 7,
}
/// <summary>
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SemaphoredFormat
{
Signed = 0,
Unsigned = 1
Unsigned = 1,
}
/// <summary>
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum MemOpCTlbInvalidatePdb
{
One = 0,
All = 1
All = 1,
}
/// <summary>
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum MemOpCTlbInvalidateGpc
{
Enable = 0,
Disable = 1
Disable = 1,
}
/// <summary>
@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
VidMem = 0,
SysMemCoherent = 2,
SysMemNoncoherent = 3
SysMemNoncoherent = 3,
}
/// <summary>
@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
L2PeermemInvalidate = 13,
L2SysmemInvalidate = 14,
L2CleanComptags = 15,
L2FlushDirty = 16
L2FlushDirty = 16,
}
/// <summary>
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SyncpointbOperation
{
Wait = 0,
Incr = 1
Incr = 1,
}
/// <summary>
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum SyncpointbWaitSwitch
{
Dis = 0,
En = 1
En = 1,
}
/// <summary>
@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
enum WfiScope
{
CurrentScgType = 0,
All = 1
All = 1,
}
/// <summary>
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Nop = 0,
PbdmaTimeslice = 1,
RunlistTimeslice = 2,
Tsg = 3
Tsg = 3,
}
/// <summary>
@ -151,44 +151,44 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
struct GPFifoClassState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectNvclass => (int)(SetObject & 0xFFFF);
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectNvclass => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
public uint Illegal;
public int IllegalHandle => (int)(Illegal);
public readonly int IllegalHandle => (int)(Illegal);
public uint Nop;
public int NopHandle => (int)(Nop);
public readonly int NopHandle => (int)(Nop);
public uint Reserved0C;
public uint Semaphorea;
public int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
public readonly int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
public uint Semaphoreb;
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
public readonly int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
public uint Semaphorec;
public int SemaphorecPayload => (int)(Semaphorec);
public readonly int SemaphorecPayload => (int)(Semaphorec);
public uint Semaphored;
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
public SemaphoredReduction SemaphoredReduction => (SemaphoredReduction)((Semaphored >> 27) & 0xF);
public SemaphoredFormat SemaphoredFormat => (SemaphoredFormat)((Semaphored >> 31) & 0x1);
public readonly SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
public readonly SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
public readonly SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
public readonly SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
public readonly SemaphoredReduction SemaphoredReduction => (SemaphoredReduction)((Semaphored >> 27) & 0xF);
public readonly SemaphoredFormat SemaphoredFormat => (SemaphoredFormat)((Semaphored >> 31) & 0x1);
public uint NonStallInterrupt;
public int NonStallInterruptHandle => (int)(NonStallInterrupt);
public readonly int NonStallInterruptHandle => (int)(NonStallInterrupt);
public uint FbFlush;
public int FbFlushHandle => (int)(FbFlush);
public readonly int FbFlushHandle => (int)(FbFlush);
public uint Reserved28;
public uint Reserved2C;
public uint MemOpC;
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
public readonly int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
public readonly MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
public readonly MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
public readonly MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
public readonly int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
public uint MemOpD;
public int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
public int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
public readonly int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
public readonly MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
public readonly int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
public uint Reserved38;
public uint Reserved3C;
public uint Reserved40;
@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Reserved48;
public uint Reserved4C;
public uint SetReference;
public int SetReferenceCount => (int)(SetReference);
public readonly int SetReferenceCount => (int)(SetReference);
public uint Reserved54;
public uint Reserved58;
public uint Reserved5C;
@ -205,17 +205,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Reserved68;
public uint Reserved6C;
public uint Syncpointa;
public int SyncpointaPayload => (int)(Syncpointa);
public readonly int SyncpointaPayload => (int)(Syncpointa);
public uint Syncpointb;
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
public readonly SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
public readonly SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
public readonly int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
public uint Wfi;
public WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
public readonly WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
public uint CrcCheck;
public int CrcCheckValue => (int)(CrcCheck);
public readonly int CrcCheckValue => (int)(CrcCheck);
public uint Yield;
public YieldOp YieldOp => (YieldOp)(Yield & 0x3);
public readonly YieldOp YieldOp => (YieldOp)(Yield & 0x3);
// TODO: Eventually move this to per-engine state.
public Array31<uint> Reserved84;
public uint NoOperation;

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private enum CommandBufferType
{
Prefetch,
NoPrefetch
NoPrefetch,
}
/// <summary>
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
/// <returns>The fetched data</returns>
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
private readonly ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
{
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
}
@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
/// <returns>The command buffer words</returns>
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
public readonly ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
{
return Words ?? GetWords(memoryManager, flush);
}
@ -85,7 +85,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
private CommandBuffer _currentCommandBuffer;
private GPFifoProcessor _prevChannelProcessor;
private readonly bool _ibEnable;
@ -129,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Type = CommandBufferType.Prefetch,
Words = commandBuffer,
EntryAddress = ulong.MaxValue,
EntryCount = (uint)commandBuffer.Length
EntryCount = (uint)commandBuffer.Length,
});
}
@ -156,7 +155,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
Type = type,
Words = null,
EntryAddress = startAddress,
EntryCount = (uint)entry.Entry1Length
EntryCount = (uint)entry.Entry1Length,
};
}
@ -217,7 +216,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
flushCommandBuffer = false;
}
_currentCommandBuffer = entry;
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
// If we are changing the current channel,

View file

@ -243,7 +243,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
0 => _3dClass,
3 => _2dClass,
_ => null
_ => null,
};
if (state != null)

View file

@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
_state = new DeviceState<InlineToMemoryClassState>(new Dictionary<string, RwCallback>
{
{ nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
});
}
}
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (!_finished)
{
int copySize = Math.Min(data.Length, _buffer.Length - _offset);
data.Slice(0, copySize).CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
data[..copySize].CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
_offset += copySize;
@ -169,11 +169,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
var memoryManager = _channel.MemoryManager;
var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
if (_isLinear && _lineCount == 1)
{
memoryManager.WriteTrackedResource(_dstGpuVa, data.Slice(0, _lineLengthIn));
memoryManager.WriteTrackedResource(_dstGpuVa, data[.._lineLengthIn]);
_context.AdvanceSequence();
}
else

View file

@ -1,5 +1,7 @@
// This file was auto-generated from NVIDIA official Maxwell definitions.
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
/// <summary>
@ -111,24 +113,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
/// </summary>
unsafe struct InlineToMemoryClassState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -139,34 +141,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public readonly int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
@ -175,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public fixed uint Reserved200[3200];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}

View file

@ -10,6 +10,6 @@
BitfieldReplace = 2,
BitfieldExtractLslImm = 3,
BitfieldExtractLslReg = 4,
ReadImmediate = 5
ReadImmediate = 5,
}
}

View file

@ -13,6 +13,6 @@
BitwiseOr = 9,
BitwiseAnd = 10,
BitwiseAndNot = 11,
BitwiseNotAnd = 12
BitwiseNotAnd = 12,
}
}

View file

@ -12,6 +12,6 @@
MoveAndSend = 4,
FetchAndSetMaddr = 5,
MoveAndSetMaddrThenFetchAndSend = 6,
MoveAndSetMaddrThenSendHigh = 7
MoveAndSetMaddrThenSendHigh = 7,
}
}

View file

@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
if (_executionEngine == null)
{
if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code[Position..], context.Capabilities, out _hleFunction))
{
_executionEngine = new MacroHLE(processor, _hleFunction);
}
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
if (_executionPending)
{
_executionPending = false;
_executionEngine?.Execute(code.Slice(Position), state, _argument);
_executionEngine?.Execute(code[Position..], state, _argument);
}
}
@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// </summary>
/// <param name="gpuVa">GPU virtual address where the command word is located</param>
/// <param name="argument">Argument to be pushed</param>
public void PushArgument(ulong gpuVa, int argument)
public readonly void PushArgument(ulong gpuVa, int argument)
{
_executionEngine?.Fifo.Enqueue(new FifoWord(gpuVa, argument));
}

View file

@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
private const int ColorStructSize = 0x40;
private const int ZetaLayerCountOffset = 0x1230;
private const int IndirectDataEntrySize = 0x10;
private const int IndirectIndexedDataEntrySize = 0x14;
private readonly GPFifoProcessor _processor;
@ -262,10 +261,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
for (int i = 0; i < maxDrawCount; i++)
{
var count = FetchParam();
#pragma warning disable IDE0059 // Remove unnecessary value assignment
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
#pragma warning restore IDE0059
if (i == 0)
{

View file

@ -11,6 +11,6 @@
DrawArraysInstanced,
DrawElementsInstanced,
DrawElementsIndirect,
MultiDrawElementsIndirectCount
MultiDrawElementsIndirectCount,
}
}

View file

@ -46,12 +46,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
private static readonly TableEntry[] _table = new TableEntry[]
{
new TableEntry(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
new TableEntry(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
new TableEntry(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
new TableEntry(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
new TableEntry(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
new(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
new(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
new(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
new(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
new(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
new(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C),
};
/// <summary>
@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
{
ref var entry = ref _table[i];
var hash = XXHash128.ComputeHash(mc.Slice(0, entry.Length));
var hash = XXHash128.ComputeHash(mc[..entry.Length]);
if (hash == entry.Hash)
{
if (IsMacroHLESupported(caps, entry.Name))

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// </summary>
public Queue<FifoWord> Fifo { get; }
private int[] _gprs;
private readonly int[] _gprs;
private int _methAddr;
private int _methIncr;
@ -291,11 +291,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
return (int)result;
case AluRegOperation.BitwiseExclusiveOr: return a ^ b;
case AluRegOperation.BitwiseOr: return a | b;
case AluRegOperation.BitwiseAnd: return a & b;
case AluRegOperation.BitwiseAndNot: return a & ~b;
case AluRegOperation.BitwiseNotAnd: return ~(a & b);
case AluRegOperation.BitwiseExclusiveOr:
return a ^ b;
case AluRegOperation.BitwiseOr:
return a | b;
case AluRegOperation.BitwiseAnd:
return a & b;
case AluRegOperation.BitwiseAndNot:
return a & ~b;
case AluRegOperation.BitwiseNotAnd:
return ~(a & b);
}
throw new InvalidOperationException($"Invalid operation \"{aluOp}\" on instruction 0x{_opCode:X8}.");
@ -380,7 +385,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="state">Current GPU state</param>
/// <param name="reg">Register offset to read</param>
/// <returns>GPU register value</returns>
private int Read(IDeviceState state, int reg)
private static int Read(IDeviceState state, int reg)
{
return state.Read(reg * 4);
}

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// </summary>
class MacroJit : IMacroEE
{
private readonly MacroJitContext _context = new MacroJitContext();
private readonly MacroJitContext _context = new();
/// <summary>
/// Arguments FIFO.
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
{
if (_execute == null)
{
MacroJitCompiler compiler = new MacroJitCompiler();
MacroJitCompiler compiler = new();
_execute = compiler.Compile(code);
}

View file

@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>Delegate of the host compiled code</returns>
public MacroExecute Compile(ReadOnlySpan<int> code)
{
Dictionary<int, Label> labels = new Dictionary<int, Label>();
Dictionary<int, Label> labels = new();
int lastTarget = 0;
int i;

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Arguments FIFO.
/// </summary>
public Queue<FifoWord> Fifo { get; } = new Queue<FifoWord>();
public Queue<FifoWord> Fifo { get; } = new();
/// <summary>
/// Fetches a arguments from the arguments FIFO.

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
[StructLayout(LayoutKind.Sequential, Size = 1024)]
struct MmeShadowScratch
{
#pragma warning disable CS0169
#pragma warning disable CS0169 // The private field is never used
private uint _e0;
#pragma warning restore CS0169
public ref uint this[int index] => ref AsSpan()[index];

View file

@ -65,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
return format switch
{
#pragma warning disable IDE0055 // Disable formatting
TextureFormat.R8Unorm => Format.R8Unorm,
TextureFormat.R8Snorm => Format.R8Snorm,
TextureFormat.R8Uint => Format.R8Uint,
@ -104,7 +105,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
TextureFormat.R11G11B10Float => Format.R11G11B10Float,
_ => 0
_ => 0,
#pragma warning restore IDE0055
};
}
}

View file

@ -209,14 +209,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity)
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity),
};
public static string GenTable()
{
// This can be used to generate the table on AdvancedBlendPreGenTable.
StringBuilder sb = new StringBuilder();
StringBuilder sb = new();
sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
sb.AppendLine("{");

View file

@ -54,12 +54,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <returns>True if the function was found, false otherwise</returns>
public bool TryGetAdvancedBlend(out AdvancedBlendDescriptor descriptor)
{
Span<uint> currentCode = new Span<uint>(_code);
Span<uint> currentCode = new(_code);
byte codeLength = (byte)_state.State.BlendUcodeSize;
if (currentCode.Length > codeLength)
{
currentCode = currentCode.Slice(0, codeLength);
currentCode = currentCode[..codeLength];
}
Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(currentCode));

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <summary>
/// Advanced blend function entry.
/// </summary>
struct AdvancedBlendEntry
readonly struct AdvancedBlendEntry
{
/// <summary>
/// Advanced blend operation.

View file

@ -5,12 +5,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <summary>
/// Fixed function alpha state used for a advanced blend function.
/// </summary>
struct FixedFunctionAlpha
readonly struct FixedFunctionAlpha
{
/// <summary>
/// Fixed function alpha state with alpha blending disabled.
/// </summary>
public static FixedFunctionAlpha Disabled => new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, default, default, default);
public static FixedFunctionAlpha Disabled => new(BlendUcodeEnable.EnableRGBA, default, default, default);
/// <summary>
/// Individual enable bits for the RGB and alpha components.
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <summary>
/// Advanced blend microcode state.
/// </summary>
struct AdvancedBlendUcode
readonly struct AdvancedBlendUcode
{
/// <summary>
/// Advanced blend operation.
@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
Overlap = overlap;
SrcPreMultiplied = srcPreMultiplied;
UcodeAssembler asm = new UcodeAssembler();
UcodeAssembler asm = new();
Alpha = genFunc(ref asm);
Code = asm.GetCode();
Constants = asm.GetConstants();

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
Max = 3,
Rcp = 4,
Add = 5,
Sub = 6
Sub = 6,
}
/// <summary>
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
LT = 4,
LE = 5,
GT = 6,
GE = 7
GE = 7,
}
/// <summary>
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
Temp1 = 0xa,
Temp2 = 0xb,
PBR = 0xc,
ConstantRGB = 0xd
ConstantRGB = 0xd,
}
/// <summary>
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
Temp0 = 4,
Temp1 = 5,
Temp2 = 6,
PBR = 7
PBR = 7,
}
/// <summary>
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
Temp0 = 0,
Temp1 = 1,
Temp2 = 2,
PBR = 3
PBR = 3,
}
/// <summary>
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
RRR = 2,
GGG = 3,
BBB = 4,
RToA = 5
RToA = 5,
}
/// <summary>
@ -99,13 +99,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
RGB = 0,
R = 1,
G = 2,
B = 3
B = 3,
}
/// <summary>
/// Floating-point RGB color values.
/// </summary>
struct RgbFloat
readonly struct RgbFloat
{
/// <summary>
/// Red component value.
@ -139,24 +139,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <summary>
/// Blend microcode destination operand, including swizzle, write mask and condition code update flag.
/// </summary>
struct Dest
readonly struct Dest
{
public static Dest Temp0 => new Dest(OpDst.Temp0, Swizzle.RGB, WriteMask.RGB, false);
public static Dest Temp1 => new Dest(OpDst.Temp1, Swizzle.RGB, WriteMask.RGB, false);
public static Dest Temp2 => new Dest(OpDst.Temp2, Swizzle.RGB, WriteMask.RGB, false);
public static Dest PBR => new Dest(OpDst.PBR, Swizzle.RGB, WriteMask.RGB, false);
public static Dest Temp0 => new(OpDst.Temp0, Swizzle.RGB, WriteMask.RGB, false);
public static Dest Temp1 => new(OpDst.Temp1, Swizzle.RGB, WriteMask.RGB, false);
public static Dest Temp2 => new(OpDst.Temp2, Swizzle.RGB, WriteMask.RGB, false);
public static Dest PBR => new(OpDst.PBR, Swizzle.RGB, WriteMask.RGB, false);
public Dest GBR => new Dest(Dst, Swizzle.GBR, WriteMask, WriteCC);
public Dest RRR => new Dest(Dst, Swizzle.RRR, WriteMask, WriteCC);
public Dest GGG => new Dest(Dst, Swizzle.GGG, WriteMask, WriteCC);
public Dest BBB => new Dest(Dst, Swizzle.BBB, WriteMask, WriteCC);
public Dest RToA => new Dest(Dst, Swizzle.RToA, WriteMask, WriteCC);
public Dest GBR => new(Dst, Swizzle.GBR, WriteMask, WriteCC);
public Dest RRR => new(Dst, Swizzle.RRR, WriteMask, WriteCC);
public Dest GGG => new(Dst, Swizzle.GGG, WriteMask, WriteCC);
public Dest BBB => new(Dst, Swizzle.BBB, WriteMask, WriteCC);
public Dest RToA => new(Dst, Swizzle.RToA, WriteMask, WriteCC);
public Dest R => new Dest(Dst, Swizzle, WriteMask.R, WriteCC);
public Dest G => new Dest(Dst, Swizzle, WriteMask.G, WriteCC);
public Dest B => new Dest(Dst, Swizzle, WriteMask.B, WriteCC);
public Dest R => new(Dst, Swizzle, WriteMask.R, WriteCC);
public Dest G => new(Dst, Swizzle, WriteMask.G, WriteCC);
public Dest B => new(Dst, Swizzle, WriteMask.B, WriteCC);
public Dest CC => new Dest(Dst, Swizzle, WriteMask, true);
public Dest CC => new(Dst, Swizzle, WriteMask, true);
public OpDst Dst { get; }
public Swizzle Swizzle { get; }
@ -182,7 +182,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
/// <summary>
/// Blend microcode operaiton.
/// </summary>
struct UcodeOp
readonly struct UcodeOp
{
public readonly uint Word;
@ -292,12 +292,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
_constantIndex = index;
}
public uint[] GetCode()
public readonly uint[] GetCode()
{
return _code?.ToArray();
}
public RgbFloat[] GetConstants()
public readonly RgbFloat[] GetConstants()
{
return _constants;
}

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private ulong _ubFollowUpAddress = 0;
private ulong _ubByteCount = 0;
private int _ubIndex = 0;
private int[] _ubData = new int[UniformDataCacheSize];
private readonly int[] _ubData = new int[UniformDataCacheSize];
/// <summary>
/// Creates a new instance of the constant buffer updater.

View file

@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
int firstVertex = (int)_state.State.FirstVertex;
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
BufferRange br = new(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
@ -200,7 +200,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
#pragma warning disable IDE0059 // Remove unnecessary value assignment
var drawState = _state.State.VertexBufferDrawState;
#pragma warning restore IDE0059
_context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance);
}
@ -679,7 +681,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (indexedInline)
{
int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
BufferRange br = new(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
}
@ -809,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[]
{
new Rectangle<int>(scissorX, scissorY, scissorW, scissorH)
new Rectangle<int>(scissorX, scissorY, scissorW, scissorH),
};
_context.Renderer.Pipeline.SetScissors(scissors);
@ -821,7 +823,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
var clearColor = _state.State.ClearColors;
ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
ColorF color = new(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, layerCount, componentMask, color);
}

View file

@ -60,6 +60,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary>
/// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
/// </summary>
public IbStreamer IbStreamer = new IbStreamer();
public IbStreamer IbStreamer = new();
}
}

View file

@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
@ -17,33 +16,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private int _inlineIndexBufferSize;
private int _inlineIndexCount;
private uint[] _buffer;
private int _bufferOffset;
#pragma warning disable IDE0051 // Remove unused private member
private readonly int _bufferOffset;
#pragma warning restore IDE0051
/// <summary>
/// Indicates if any index buffer data has been pushed.
/// </summary>
public bool HasInlineIndexData => _inlineIndexCount != 0;
public readonly bool HasInlineIndexData => _inlineIndexCount != 0;
/// <summary>
/// Total numbers of indices that have been pushed.
/// </summary>
public int InlineIndexCount => _inlineIndexCount;
public readonly int InlineIndexCount => _inlineIndexCount;
/// <summary>
/// Gets the handle for the host buffer currently holding the inline index buffer data.
/// </summary>
/// <returns>Host buffer handle</returns>
public BufferHandle GetInlineIndexBuffer()
public readonly BufferHandle GetInlineIndexBuffer()
{
return _inlineIndexBuffer;
}
/// <summary>
/// Gets the number of elements on the current inline index buffer,
/// while also reseting it to zero for the next draw.
/// while also resetting it to zero for the next draw.
/// </summary>
/// <param name="renderer">Host renderer</param>
/// <returns>Inline index bufffer count</returns>
/// <returns>Inline index buffer count</returns>
public int GetAndResetInlineIndexCount(IRenderer renderer)
{
UpdateRemaining(renderer);
@ -114,10 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="value">Index value to be written</param>
private void PushData(IRenderer renderer, int offset, uint value)
{
if (_buffer == null)
{
_buffer = new uint[BufferCapacity];
}
_buffer ??= new uint[BufferCapacity];
// We upload data in chunks.
// If we are at the start of a chunk, then the buffer might be full,
@ -155,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int baseOffset = (offset - count) * sizeof(uint);
int length = count * sizeof(uint);
BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, length);
renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer).Slice(0, length));
renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer)[..length]);
}
/// <summary>

View file

@ -1,8 +1,11 @@
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
/// <summary>
/// Indirect draw type, which can be indexed or non-indexed, with or without a draw count.
/// </summary>
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
enum IndirectDrawType
{
/// <summary>
@ -33,6 +36,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary>
/// Draw count flag.
/// </summary>
Count = 1 << 1
Count = 1 << 1,
}
}

View file

@ -36,6 +36,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary>
/// Default update flags for draw.
/// </summary>
UpdateAll = UseControl | UpdateDepthStencil
UpdateAll = UseControl | UpdateDepthStencil,
}
}

View file

@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
@ -15,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
Release = 0,
Acquire = 1,
Counter = 2
Counter = 2,
}
/// <summary>
@ -37,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ClipperInputPrimitives = 0x1c,
ClipperOutputPrimitives = 0x1d,
FragmentShaderInvocations = 0x1e,
PrimitivesGenerated = 0x1f
PrimitivesGenerated = 0x1f,
}
/// <summary>
@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
TransformFeedbackOffset = 0x1a,
TessControlShaderInvocations = 0x1b,
TessEvaluationShaderInvocations = 0x1d,
TessEvaluationShaderPrimitives = 0x1f
TessEvaluationShaderPrimitives = 0x1f,
}
private readonly GpuContext _context;
@ -117,8 +116,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
switch (op)
{
case SemaphoreOperation.Release: ReleaseSemaphore(); break;
case SemaphoreOperation.Counter: ReportCounter(type); break;
case SemaphoreOperation.Release:
ReleaseSemaphore();
break;
case SemaphoreOperation.Counter:
ReportCounter(type);
break;
}
}
@ -156,10 +159,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
void resultHandler(object evt, ulong result)
{
CounterData counterData = new CounterData
CounterData counterData = new()
{
Counter = result,
Timestamp = ticks
Timestamp = ticks,
};
if (counter?.Invalid != true)

View file

@ -227,7 +227,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
VertexAttribType.Sint => AttributeType.Sint,
VertexAttribType.Uint => AttributeType.Uint,
_ => AttributeType.Float
_ => AttributeType.Float,
};
if (attributeTypes[location] != value)

View file

@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private readonly ShaderProgramInfo[] _currentProgramInfo;
private ShaderSpecializationState _shaderSpecState;
private SpecializationStateUpdater _currentSpecState;
private readonly SpecializationStateUpdater _currentSpecState;
private ProgramPipelineState _pipeline;
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private uint _vbEnableMask;
private bool _prevDrawIndexed;
private bool _prevDrawIndirect;
private readonly bool _prevDrawIndirect;
private IndexType _prevIndexType;
private uint _prevFirstVertex;
private bool _prevTfEnable;
@ -448,7 +448,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int samplesInY = msaaMode.SamplesInY();
var scissor = _state.State.ScreenScissorState;
Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
Size sizeHint = new((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
int clipRegionWidth = int.MaxValue;
int clipRegionHeight = int.MaxValue;
@ -669,7 +669,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateDepthTestState()
{
DepthTestDescriptor descriptor = new DepthTestDescriptor(
DepthTestDescriptor descriptor = new(
_state.State.DepthTestEnable,
_state.State.DepthWriteEnable,
_state.State.DepthTestFunc);
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
height *= scale;
}
Rectangle<float> region = new Rectangle<float>(x, y, width, height);
Rectangle<float> region = new(x, y, width, height);
ViewportSwizzle swizzleX = transform.UnpackSwizzleX();
ViewportSwizzle swizzleY = transform.UnpackSwizzleY();
@ -751,9 +751,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (transform.ScaleZ < 0)
{
float temp = depthNear;
depthNear = depthFar;
depthFar = temp;
(depthFar, depthNear) = (depthNear, depthFar);
}
viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar);
@ -845,7 +843,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
backMask = test.FrontMask;
}
StencilTestDescriptor descriptor = new StencilTestDescriptor(
StencilTestDescriptor descriptor = new(
test.Enable,
test.FrontFunc,
test.FrontSFail,
@ -939,7 +937,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
VertexAttribType.Sint => Format.R32G32B32A32Sint,
VertexAttribType.Uint => Format.R32G32B32A32Uint,
_ => Format.R32G32B32A32Float
_ => Format.R32G32B32A32Float,
};
}
@ -1017,8 +1015,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
switch (indexBuffer.Type)
{
case IndexType.UShort: size *= 2; break;
case IndexType.UInt: size *= 4; break;
case IndexType.UShort:
size *= 2;
break;
case IndexType.UInt:
size *= 4;
break;
}
_channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
@ -1338,7 +1340,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_vtgWritesRtLayer = false;
ShaderAddresses addresses = new ShaderAddresses();
ShaderAddresses addresses = new();
Span<ulong> addressesSpan = addresses.AsSpan();
ulong baseAddress = _state.State.ShaderBaseAddress.Pack();

View file

@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ nameof(ThreedClassState.UniformBufferBindTessControl), new RwCallback(ConstantBufferBindTessControl, null) },
{ nameof(ThreedClassState.UniformBufferBindTessEvaluation), new RwCallback(ConstantBufferBindTessEvaluation, null) },
{ nameof(ThreedClassState.UniformBufferBindGeometry), new RwCallback(ConstantBufferBindGeometry, null) },
{ nameof(ThreedClassState.UniformBufferBindFragment), new RwCallback(ConstantBufferBindFragment, null) }
{ nameof(ThreedClassState.UniformBufferBindFragment), new RwCallback(ConstantBufferBindFragment, null) },
});
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment
Fragment,
}
/// <summary>
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TessMode
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the tessellation abstract patch type.
/// </summary>
/// <returns>Abtract patch type</returns>
public TessPatchType UnpackPatchType()
public readonly TessPatchType UnpackPatchType()
{
return (TessPatchType)(Packed & 3);
}
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the spacing between tessellated vertices of the patch.
/// </summary>
/// <returns>Spacing between tessellated vertices</returns>
public TessSpacing UnpackSpacing()
public readonly TessSpacing UnpackSpacing()
{
return (TessSpacing)((Packed >> 4) & 3);
}
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the primitive winding order.
/// </summary>
/// <returns>True if clockwise, false if counter-clockwise</returns>
public bool UnpackCw()
public readonly bool UnpackCw()
{
return (Packed & (1 << 8)) != 0;
}
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TfBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public GpuVa Address;
public int Size;
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TfState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int BufferIndex;
public int VaryingsCount;
public int Stride;
@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtColorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public int WidthOrStride;
public int Height;
@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ViewportTransform
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public float ScaleX;
public float ScaleY;
public float ScaleZ;
@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position X component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleX()
public readonly ViewportSwizzle UnpackSwizzleX()
{
return (ViewportSwizzle)(Swizzle & 7);
}
@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position Y component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleY()
public readonly ViewportSwizzle UnpackSwizzleY()
{
return (ViewportSwizzle)((Swizzle >> 4) & 7);
}
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position Z component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleZ()
public readonly ViewportSwizzle UnpackSwizzleZ()
{
return (ViewportSwizzle)((Swizzle >> 8) & 7);
}
@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position W component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleW()
public readonly ViewportSwizzle UnpackSwizzleW()
{
return (ViewportSwizzle)((Swizzle >> 12) & 7);
}
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ViewportExtents
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ushort X;
public ushort Width;
public ushort Y;
@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexBufferDrawState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int First;
public int Count;
#pragma warning restore CS0649
@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ClearColors
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public float Red;
public float Green;
public float Blue;
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct DepthBiasState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 PointEnable;
public Boolean32 LineEnable;
public Boolean32 FillEnable;
@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Disabled = 0,
EnableRGB = 1,
EnableAlpha = 2,
EnableRGBA = 3
EnableRGBA = 3,
}
/// <summary>
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ScissorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public ushort X1;
public ushort X2;
@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilBackMasks
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int FuncRef;
public int Mask;
public int FuncMask;
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtDepthStencilState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public ZetaFormat Format;
public MemoryLayout MemoryLayout;
@ -271,7 +271,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ScreenScissorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ushort X;
public ushort Width;
public ushort Y;
@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Size16 = 0x1b,
Size8 = 0x1d,
Rgb10A2 = 0x30,
Rg11B10 = 0x31
Rg11B10 = 0x31,
}
/// <summary>
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Uint = 4,
Uscaled = 5,
Sscaled = 6,
Float = 7
Float = 7,
}
/// <summary>
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexAttribState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Attribute;
#pragma warning restore CS0649
@ -327,7 +327,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the index of the vertex buffer this attribute belongs to.
/// </summary>
/// <returns>Vertex buffer index</returns>
public int UnpackBufferIndex()
public readonly int UnpackBufferIndex()
{
return (int)(Attribute & 0x1f);
}
@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the attribute constant flag.
/// </summary>
/// <returns>True if the attribute is constant, false otherwise</returns>
public bool UnpackIsConstant()
public readonly bool UnpackIsConstant()
{
return (Attribute & 0x40) != 0;
}
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
/// </summary>
/// <returns>Attribute offset in bytes</returns>
public int UnpackOffset()
public readonly int UnpackOffset()
{
return (int)((Attribute >> 7) & 0x3fff);
}
@ -354,7 +354,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute format integer.
/// </summary>
/// <returns>Attribute format integer</returns>
public uint UnpackFormat()
public readonly uint UnpackFormat()
{
return Attribute & 0x3fe00000;
}
@ -363,7 +363,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute size.
/// </summary>
/// <returns>Attribute size</returns>
public VertexAttribSize UnpackSize()
public readonly VertexAttribSize UnpackSize()
{
return (VertexAttribSize)((Attribute >> 21) & 0x3f);
}
@ -372,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute component type.
/// </summary>
/// <returns>Attribute component type</returns>
public VertexAttribType UnpackType()
public readonly VertexAttribType UnpackType()
{
return (VertexAttribType)((Attribute >> 27) & 7);
}
@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtControl
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -391,7 +391,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the number of active draw buffers.
/// </summary>
/// <returns>Number of active draw buffers</returns>
public int UnpackCount()
public readonly int UnpackCount()
{
return (int)(Packed & 0xf);
}
@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
/// <param name="index">Index of the draw buffer</param>
/// <returns>Attachment index</returns>
public int UnpackPermutationIndex(int index)
public readonly int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
}
@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct Size3D
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int Width;
public int Height;
public int Depth;
@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilTestState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public StencilOp FrontSFail;
public StencilOp FrontDpFail;
@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enum YControl
{
NegateY = 1 << 0,
TriangleRastFlip = 1 << 4
TriangleRastFlip = 1 << 4,
}
/// <summary>
@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RgbHalf
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint R;
public uint G;
public uint B;
@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the red color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackR()
public readonly Half UnpackR()
{
ushort value = (ushort)R;
return Unsafe.As<ushort, Half>(ref value);
@ -472,7 +472,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the green color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackG()
public readonly Half UnpackG()
{
ushort value = (ushort)G;
return Unsafe.As<ushort, Half>(ref value);
@ -482,7 +482,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the blue color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackB()
public readonly Half UnpackB()
{
ushort value = (ushort)B;
return Unsafe.As<ushort, Half>(ref value);
@ -498,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Always,
ResultNonZero,
Equal,
NotEqual
NotEqual,
}
/// <summary>
@ -506,7 +506,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct PoolState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public int MaximumId;
#pragma warning restore CS0649
@ -517,7 +517,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilBackTestState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 TwoSided;
public StencilOp BackSFail;
public StencilOp BackDpFail;
@ -531,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct PrimitiveRestartState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public int Index;
#pragma warning restore CS0649
@ -543,7 +543,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct IndexBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public GpuVa EndAddress;
public IndexType Type;
@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct FaceState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 CullEnable;
public FrontFace FrontFace;
public Face CullFace;
@ -570,7 +570,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enum ViewVolumeClipControl
{
ForceDepthRangeZeroToOne = 1 << 0,
DepthClampDisabled = 1 << 11
DepthClampDisabled = 1 << 11,
}
/// <summary>
@ -578,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct LogicalOpState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public LogicalOp LogicalOp;
#pragma warning restore CS0649
@ -590,7 +590,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtColorMask
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -598,7 +598,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks red channel enable.
/// </summary>
/// <returns>True to write the new red channel color, false to keep the old value</returns>
public bool UnpackRed()
public readonly bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
@ -607,7 +607,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks green channel enable.
/// </summary>
/// <returns>True to write the new green channel color, false to keep the old value</returns>
public bool UnpackGreen()
public readonly bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
@ -616,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks blue channel enable.
/// </summary>
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
public bool UnpackBlue()
public readonly bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks alpha channel enable.
/// </summary>
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
public bool UnpackAlpha()
public readonly bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
}
@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Control;
public GpuVa Address;
public int Divisor;
@ -646,7 +646,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// </summary>
/// <returns>Vertex buffer stride</returns>
public int UnpackStride()
public readonly int UnpackStride()
{
return (int)(Control & 0xfff);
}
@ -655,7 +655,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Vertex buffer enable.
/// </summary>
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
public bool UnpackEnable()
public readonly bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct BlendStateCommon
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
@ -683,7 +683,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct BlendState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
@ -700,7 +700,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ShaderState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Control;
public uint Offset;
public uint Unknown0x8;
@ -724,7 +724,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Must be ignored for vertex shaders, those are always enabled.
/// </summary>
/// <returns>True if the stage is enabled, false otherwise</returns>
public bool UnpackEnable()
public readonly bool UnpackEnable()
{
return (Control & 1) != 0;
}
@ -735,7 +735,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct UniformBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int Size;
public GpuVa Address;
public int Offset;
@ -744,30 +744,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
unsafe struct ThreedClassState : IShadowState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public uint LoadMmeInstructionRamPointer;
public uint LoadMmeInstructionRam;
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public readonly SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -778,30 +778,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[22];
public Boolean32 EarlyZForce;
@ -1042,7 +1042,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public fixed uint Reserved260C[125];
public Array4<Array32<uint>> TfVaryingLocations;
public fixed uint Reserved2A00[640];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}

View file

@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
_channel = channel;
_state = new DeviceState<TwodClassState>(new Dictionary<string, RwCallback>
{
{ nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) }
{ nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) },
});
}
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="lhsFormat">Format of the first texture</param>
/// <param name="rhsFormat">Format of the second texture</param>
/// <returns>True if the data is compatible, false otherwise</returns>
private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
private static bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
{
if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
lhs.Height != rhs.Height ||
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="x2">Region end x</param>
/// <param name="y2">Region end y</param>
/// <returns>True if the region covers the full texture, false otherwise</returns>
private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
private static bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
{
if (x1 != 0 || y1 != 0 || y2 != texture.Height)
{
@ -172,7 +172,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
for (int y = 0; y < height; y++)
{
srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
srcSpan.Slice(offset, lineSize).CopyTo(dstSpan[offset..]);
offset += stride;
}
@ -364,13 +364,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
float scale = srcTexture.ScaleFactor;
float dstScale = dstTexture.ScaleFactor;
Extents2D srcRegion = new Extents2D(
Extents2D srcRegion = new(
(int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
(int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
(int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
(int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
Extents2D dstRegion = new Extents2D(
Extents2D dstRegion = new(
(int)Math.Ceiling(dstScale * (dstX1 / dstTexture.Info.SamplesInX)),
(int)Math.Ceiling(dstScale * (dstY1 / dstTexture.Info.SamplesInY)),
(int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)),

View file

@ -486,7 +486,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// </summary>
struct RenderSolidPrimPoint
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetX;
public uint Y;
#pragma warning restore CS0649
@ -497,30 +497,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// </summary>
unsafe struct TwodClassState : IShadowState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public uint LoadMmeInstructionRamPointer;
public uint LoadMmeInstructionRam;
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public readonly SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public fixed uint Reserved144[3];
@ -528,54 +528,54 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetInstrumentationMethodData;
public fixed uint Reserved158[37];
public uint SetMmeSwitchState;
public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public readonly bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
public readonly int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
public readonly int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public fixed uint Reserved1F0[4];
public uint SetDstFormat;
public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public readonly SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public uint SetDstMemoryLayout;
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public readonly SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public uint SetDstBlockSize;
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstPitch;
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstOffsetUpper;
public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public readonly int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public uint SetDstOffsetLower;
public uint FlushAndInvalidateRopMiniCache;
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public readonly bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public uint SetSpareNoop06;
public uint SetSrcFormat;
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public readonly SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public uint SetSrcMemoryLayout;
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public readonly SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public uint SetSrcBlockSize;
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public readonly SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public readonly SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public uint SetSrcDepth;
public uint TwodInvalidateTextureDataCache;
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public readonly TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public uint SetSrcPitch;
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcOffsetUpper;
public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public readonly int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public uint SetSrcOffsetLower;
public uint SetPixelsFromMemorySectorPromotion;
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public readonly SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public uint SetSpareNoop12;
public uint SetNumProcessingClusters;
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public readonly SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public readonly int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSpareNoop08;
public uint SetSpareNoop01;
public uint SetSpareNoop11;
@ -585,29 +585,29 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetClipWidth;
public uint SetClipHeight;
public uint SetClipEnable;
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public readonly bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public uint SetColorKeyFormat;
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public readonly SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public uint SetColorKey;
public uint SetColorKeyEnable;
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public readonly bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public uint SetRop;
public int SetRopV => (int)(SetRop & 0xFF);
public readonly int SetRopV => (int)(SetRop & 0xFF);
public uint SetBeta1;
public uint SetBeta4;
public int SetBeta4B => (int)(SetBeta4 & 0xFF);
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public readonly int SetBeta4B => (int)(SetBeta4 & 0xFF);
public readonly int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public readonly int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public readonly int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public uint SetOperation;
public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public readonly SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public uint SetPatternOffset;
public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public readonly int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public readonly int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public uint SetPatternSelect;
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public readonly SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public uint SetDstColorRenderToZetaSurface;
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public readonly bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public uint SetSpareNoop04;
public uint SetSpareNoop15;
public uint SetSpareNoop13;
@ -615,18 +615,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetSpareNoop14;
public uint SetSpareNoop02;
public uint SetCompression;
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public readonly bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public uint SetSpareNoop09;
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public readonly SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public uint SetPixelsFromMemoryDirection;
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public readonly SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public readonly SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public uint SetSpareNoop10;
public uint SetMonochromePatternColorFormat;
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public readonly SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public uint SetMonochromePatternFormat;
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public readonly SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public uint SetMonochromePatternColor0;
public uint SetMonochromePatternColor1;
public uint SetMonochromePattern0;
@ -662,52 +662,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetRenderSolidPrimColor2;
public uint SetRenderSolidPrimColor3;
public uint SetMmeMemAddressA;
public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public readonly int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public uint SetMmeMemAddressB;
public uint SetMmeDataRamAddress;
public uint MmeDmaRead;
public uint MmeDmaReadFifoed;
public uint MmeDmaWrite;
public uint MmeDmaReduction;
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public readonly MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public readonly MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public readonly MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public uint MmeDmaSysmembar;
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public readonly bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public uint MmeDmaSync;
public uint SetMmeDataFifoConfig;
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public readonly SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public fixed uint Reserved578[2];
public uint RenderSolidPrimMode;
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public readonly RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public uint SetRenderSolidPrimColorFormat;
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public readonly SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public uint SetRenderSolidPrimColor;
public uint SetRenderSolidLineTieBreakBits;
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public fixed uint Reserved590[20];
public uint RenderSolidPrimPointXY;
public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public readonly int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public readonly int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public fixed uint Reserved5E4[7];
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
public uint SetPixelsFromCpuDataType;
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public readonly SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public uint SetPixelsFromCpuColorFormat;
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public readonly SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public uint SetPixelsFromCpuIndexFormat;
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public readonly SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public uint SetPixelsFromCpuMonoFormat;
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public readonly SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public uint SetPixelsFromCpuWrap;
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public readonly SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public uint SetPixelsFromCpuColor0;
public uint SetPixelsFromCpuColor1;
public uint SetPixelsFromCpuMonoOpacity;
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public readonly SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public fixed uint Reserved820[6];
public uint SetPixelsFromCpuSrcWidth;
public uint SetPixelsFromCpuSrcHeight;
@ -722,45 +722,45 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint PixelsFromCpuData;
public fixed uint Reserved864[3];
public uint SetBigEndianControl;
public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public readonly bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
public readonly bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
public readonly bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
public readonly bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
public readonly bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
public readonly bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
public readonly bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
public readonly bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
public readonly bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
public readonly bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
public readonly bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
public readonly bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
public readonly bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
public readonly bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
public readonly bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
public readonly bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
public readonly bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
public readonly bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
public readonly bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
public readonly bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
public readonly bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public fixed uint Reserved874[3];
public uint SetPixelsFromMemoryBlockShape;
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public readonly SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public uint SetPixelsFromMemoryCorralSize;
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public readonly int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public uint SetPixelsFromMemorySafeOverlap;
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public readonly bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public uint SetPixelsFromMemorySampleMode;
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public readonly SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public readonly SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public fixed uint Reserved890[8];
public uint SetPixelsFromMemoryDstX0;
public uint SetPixelsFromMemoryDstY0;
@ -808,9 +808,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetFalcon31;
public fixed uint Reserved960[291];
public uint MmeDmaWriteMethodBarrier;
public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
public readonly bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
public fixed uint ReservedDF0[2436];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// </summary>
struct TwodTexture
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ColorFormat Format;
public Boolean32 LinearLayout;
public MemoryLayout MemoryLayout;

View file

@ -3,10 +3,10 @@
/// <summary>
/// Boolean value, stored as a 32-bits integer in memory.
/// </summary>
struct Boolean32
readonly struct Boolean32
{
#pragma warning disable CS0649
private uint _value;
#pragma warning disable CS0649 // Field is never assigned to
private readonly uint _value;
#pragma warning restore CS0649
public static implicit operator bool(Boolean32 value)

View file

@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
R8Uint = 0xf6,
B5G5R5X1Unorm = 0xf8,
R8G8B8X8Unorm = 0xf9,
R8G8B8X8Srgb = 0xfa
R8G8B8X8Srgb = 0xfa,
}
static class ColorFormatConverter
@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
{
return format switch
{
#pragma warning disable IDE0055 // Disable formatting
ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
@ -127,7 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
_ => FormatInfo.Default
_ => FormatInfo.Default,
#pragma warning restore IDE0055
};
}
@ -157,9 +159,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
case ColorFormat.R8G8B8X8Unorm:
case ColorFormat.R8G8B8X8Srgb:
return true;
}
default:
return false;
}
}
}
}

View file

@ -5,7 +5,7 @@
/// </summary>
struct GpuVa
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint High;
public uint Low;
#pragma warning restore CS0649
@ -14,7 +14,7 @@
/// Packs the split address into a 64-bits address value.
/// </summary>
/// <returns>The 64-bits address value</returns>
public ulong Pack()
public readonly ulong Pack()
{
return Low | ((ulong)High << 32);
}

View file

@ -5,31 +5,31 @@
/// </summary>
struct MemoryLayout
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
public int UnpackGobBlocksInX()
public readonly int UnpackGobBlocksInX()
{
return 1 << (int)(Packed & 0xf);
}
public int UnpackGobBlocksInY()
public readonly int UnpackGobBlocksInY()
{
return 1 << (int)((Packed >> 4) & 0xf);
}
public int UnpackGobBlocksInZ()
public readonly int UnpackGobBlocksInZ()
{
return 1 << (int)((Packed >> 8) & 0xf);
}
public bool UnpackIsLinear()
public readonly bool UnpackIsLinear()
{
return (Packed & 0x1000) != 0;
}
public bool UnpackIsTarget3D()
public readonly bool UnpackIsTarget3D()
{
return (Packed & 0x10000) != 0;
}

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
LineStripAdjacency,
TrianglesAdjacency,
TriangleStripAdjacency,
Patches
Patches,
}
/// <summary>
@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
LineStripAdjacency = 11,
TrianglesAdjacency = 12,
TriangleStripAdjacency = 13,
Patches = 14
Patches = 14,
}
static class PrimitiveTypeConverter
@ -53,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
{
return type switch
{
#pragma warning disable IDE0055 // Disable formatting
PrimitiveType.Points => PrimitiveTopology.Points,
PrimitiveType.Lines => PrimitiveTopology.Lines,
PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
@ -68,7 +69,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
PrimitiveType.Patches => PrimitiveTopology.Patches,
_ => PrimitiveTopology.Triangles
_ => PrimitiveTopology.Triangles,
#pragma warning restore IDE0055
};
}
@ -81,6 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
{
return type switch
{
#pragma warning disable IDE0055 // Disable formatting
PrimitiveTypeOverride.Points => PrimitiveTopology.Points,
PrimitiveTypeOverride.Lines => PrimitiveTopology.Lines,
PrimitiveTypeOverride.LineStrip => PrimitiveTopology.LineStrip,
@ -92,7 +95,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
PrimitiveTypeOverride.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
PrimitiveTypeOverride.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
PrimitiveTypeOverride.Patches => PrimitiveTopology.Patches,
_ => PrimitiveTopology.Triangles
_ => PrimitiveTopology.Triangles,
#pragma warning restore IDE0055
};
}
}

View file

@ -6,6 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
enum SamplerIndex
{
Independently = 0,
ViaHeaderIndex = 1
ViaHeaderIndex = 1,
}
}

View file

@ -5,14 +5,14 @@
/// </summary>
struct SbDescriptor
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint AddressLow;
public uint AddressHigh;
public int Size;
public int Padding;
#pragma warning restore CS0649
public ulong PackAddress()
public readonly ulong PackAddress()
{
return AddressLow | ((ulong)AddressHigh << 32);
}

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
D24Unorm = 0x15,
S8UintD24Unorm = 0x16,
S8Uint = 0x17,
D32FloatS8Uint = 0x19
D32FloatS8Uint = 0x19,
}
static class ZetaFormatConverter
@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
{
return format switch
{
#pragma warning disable IDE0055 // Disable formatting
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
@ -35,7 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
_ => FormatInfo.Default
_ => FormatInfo.Default,
#pragma warning restore IDE0055
};
}
}

View file

@ -125,6 +125,7 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
_context.DeferredActions.Enqueue(Destroy);
}

View file

@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu
private bool _pendingSync;
private long _modifiedSequence;
private ulong _firstTimestamp;
private readonly ulong _firstTimestamp;
/// <summary>
/// Creates a new instance of the GPU emulation context.

View file

@ -1,5 +1,6 @@
namespace Ryujinx.Graphics.Gpu
{
#pragma warning disable CA2211 // Non-constant fields should not be visible
/// <summary>
/// General GPU and graphics configuration.
/// </summary>
@ -67,4 +68,5 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public static bool EnableTextureRecompression = false;
}
#pragma warning restore CA2211
}

View file

@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
private HashSet<ShortTextureCacheEntry> _shortCache;
private Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
/// <summary>
/// Creates a new instance of the automatic deletion cache.

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// A default, generic RGBA8 texture format.
/// </summary>
public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
public static FormatInfo Default { get; } = new(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
/// <summary>
/// The format of the texture data.

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -8,6 +9,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
static class FormatTable
{
#pragma warning disable IDE0055 // Disable formatting
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
private enum TextureFormat : uint
{
// Formats
@ -244,6 +247,7 @@ namespace Ryujinx.Graphics.Gpu.Image
A5B5G5R1Unorm = A5B5G5R1 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x24913
}
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
private enum VertexAttributeFormat : uint
{
// Width
@ -357,7 +361,7 @@ namespace Ryujinx.Graphics.Gpu.Image
A2B10G10R10Sscaled = (A2B10G10R10 << 21) | (Sscaled << 27), // 0x36000000
}
private static readonly Dictionary<TextureFormat, FormatInfo> _textureFormats = new Dictionary<TextureFormat, FormatInfo>()
private static readonly Dictionary<TextureFormat, FormatInfo> _textureFormats = new()
{
{ TextureFormat.R8Unorm, new FormatInfo(Format.R8Unorm, 1, 1, 1, 1) },
{ TextureFormat.R8Snorm, new FormatInfo(Format.R8Snorm, 1, 1, 1, 1) },
@ -464,10 +468,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{ TextureFormat.Astc2D10x10UnormSrgb, new FormatInfo(Format.Astc10x10Srgb, 10, 10, 16, 4) },
{ TextureFormat.Astc2D12x10UnormSrgb, new FormatInfo(Format.Astc12x10Srgb, 12, 10, 16, 4) },
{ TextureFormat.Astc2D12x12UnormSrgb, new FormatInfo(Format.Astc12x12Srgb, 12, 12, 16, 4) },
{ TextureFormat.A5B5G5R1Unorm, new FormatInfo(Format.A1B5G5R5Unorm, 1, 1, 2, 4) }
{ TextureFormat.A5B5G5R1Unorm, new FormatInfo(Format.A1B5G5R5Unorm, 1, 1, 2, 4) },
};
private static readonly Dictionary<VertexAttributeFormat, Format> _attribFormats = new Dictionary<VertexAttributeFormat, Format>()
private static readonly Dictionary<VertexAttributeFormat, Format> _attribFormats = new()
{
{ VertexAttributeFormat.R8Unorm, Format.R8Unorm },
{ VertexAttributeFormat.R8Snorm, Format.R8Snorm },
@ -547,8 +551,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{ VertexAttributeFormat.A2B10G10R10Snorm, Format.R10G10B10A2Snorm },
{ VertexAttributeFormat.A2B10G10R10Sint, Format.R10G10B10A2Sint },
{ VertexAttributeFormat.A2B10G10R10Uscaled, Format.R10G10B10A2Uscaled },
{ VertexAttributeFormat.A2B10G10R10Sscaled, Format.R10G10B10A2Sscaled }
{ VertexAttributeFormat.A2B10G10R10Sscaled, Format.R10G10B10A2Sscaled },
};
#pragma warning restore IDE0055
/// <summary>
/// Try getting the texture format from an encoded format integer from the Maxwell texture descriptor.

View file

@ -10,6 +10,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Average,
Minimum,
Maximum
Maximum,
}
}

View file

@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Gpu.Image
CompareMode compareMode = descriptor.UnpackCompareMode();
CompareOp compareOp = descriptor.UnpackCompareOp();
ColorF color = new ColorF(
ColorF color = new(
descriptor.BorderColorR,
descriptor.BorderColorG,
descriptor.BorderColorB,

View file

@ -43,17 +43,17 @@ namespace Ryujinx.Graphics.Gpu.Image
0.45833334f,
0.46153846f,
0.4642857f,
0.46666667f
0.46666667f,
};
private static readonly float[] _maxAnisotropyLut = new float[]
{
1, 2, 4, 6, 8, 10, 12, 16
1, 2, 4, 6, 8, 10, 12, 16,
};
private const float Frac8ToF32 = 1.0f / 256.0f;
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Word0;
public uint Word1;
public uint Word2;
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the X axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
public AddressMode UnpackAddressU()
public readonly AddressMode UnpackAddressU()
{
return (AddressMode)(Word0 & 7);
}
@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the Y axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
public AddressMode UnpackAddressV()
public readonly AddressMode UnpackAddressV()
{
return (AddressMode)((Word0 >> 3) & 7);
}
@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the Z axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
public AddressMode UnpackAddressP()
public readonly AddressMode UnpackAddressP()
{
return (AddressMode)((Word0 >> 6) & 7);
}
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only relevant for shaders with shadow samplers.
/// </summary>
/// <returns>The depth comparison mode enum</returns>
public CompareMode UnpackCompareMode()
public readonly CompareMode UnpackCompareMode()
{
return (CompareMode)((Word0 >> 9) & 1);
}
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only relevant for shaders with shadow samplers.
/// </summary>
/// <returns>The depth comparison operation enum</returns>
public CompareOp UnpackCompareOp()
public readonly CompareOp UnpackCompareOp()
{
return (CompareOp)(((Word0 >> 10) & 7) + 1);
}
@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary>
/// <returns>The maximum anisotropy</returns>
public float UnpackMaxAnisotropy()
public readonly float UnpackMaxAnisotropy()
{
return _maxAnisotropyLut[(Word0 >> 20) & 7];
}
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// that is larger than the texture size.
/// </summary>
/// <returns>The magnification filter</returns>
public MagFilter UnpackMagFilter()
public readonly MagFilter UnpackMagFilter()
{
return (MagFilter)(Word1 & 3);
}
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// that is smaller than the texture size.
/// </summary>
/// <returns>The minification filter</returns>
public MinFilter UnpackMinFilter()
public readonly MinFilter UnpackMinFilter()
{
SamplerMinFilter minFilter = (SamplerMinFilter)((Word1 >> 4) & 3);
SamplerMipFilter mipFilter = (SamplerMipFilter)((Word1 >> 6) & 3);
@ -161,24 +161,30 @@ namespace Ryujinx.Graphics.Gpu.Image
case SamplerMipFilter.None:
switch (minFilter)
{
case SamplerMinFilter.Nearest: return MinFilter.Nearest;
case SamplerMinFilter.Linear: return MinFilter.Linear;
case SamplerMinFilter.Nearest:
return MinFilter.Nearest;
case SamplerMinFilter.Linear:
return MinFilter.Linear;
}
break;
case SamplerMipFilter.Nearest:
switch (minFilter)
{
case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapNearest;
case SamplerMinFilter.Linear: return MinFilter.LinearMipmapNearest;
case SamplerMinFilter.Nearest:
return MinFilter.NearestMipmapNearest;
case SamplerMinFilter.Linear:
return MinFilter.LinearMipmapNearest;
}
break;
case SamplerMipFilter.Linear:
switch (minFilter)
{
case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapLinear;
case SamplerMinFilter.Linear: return MinFilter.LinearMipmapLinear;
case SamplerMinFilter.Nearest:
return MinFilter.NearestMipmapLinear;
case SamplerMinFilter.Linear:
return MinFilter.LinearMipmapLinear;
}
break;
}
@ -190,7 +196,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the seamless cubemap flag.
/// </summary>
/// <returns>The seamless cubemap flag</returns>
public bool UnpackSeamlessCubemap()
public readonly bool UnpackSeamlessCubemap()
{
return (Word1 & (1 << 9)) != 0;
}
@ -200,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This describes how the final value will be computed from neighbouring pixels.
/// </summary>
/// <returns>The reduction filter</returns>
public ReductionFilter UnpackReductionFilter()
public readonly ReductionFilter UnpackReductionFilter()
{
return (ReductionFilter)((Word1 >> 10) & 3);
}
@ -211,7 +217,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// which mipmap level to use from a given texture.
/// </summary>
/// <returns>The level-of-detail bias value</returns>
public float UnpackMipLodBias()
public readonly float UnpackMipLodBias()
{
int fixedValue = (int)(Word1 >> 12) & 0x1fff;
@ -224,7 +230,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the level-of-detail snap value.
/// </summary>
/// <returns>The level-of-detail snap value</returns>
public float UnpackLodSnap()
public readonly float UnpackLodSnap()
{
return _f5ToF32ConversionLut[(Word1 >> 26) & 0x1f];
}
@ -233,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the minimum level-of-detail value.
/// </summary>
/// <returns>The minimum level-of-detail value</returns>
public float UnpackMinLod()
public readonly float UnpackMinLod()
{
return (Word2 & 0xfff) * Frac8ToF32;
}
@ -242,7 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the maximum level-of-detail value.
/// </summary>
/// <returns>The maximum level-of-detail value</returns>
public float UnpackMaxLod()
public readonly float UnpackMaxLod()
{
return ((Word2 >> 12) & 0xfff) * Frac8ToF32;
}

View file

@ -6,6 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Image
enum SamplerMinFilter
{
Nearest = 1,
Linear
Linear,
}
}

View file

@ -7,6 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
None = 1,
Nearest,
Linear
Linear,
}
}

View file

@ -334,7 +334,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The child texture</returns>
public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, MultiRange range, int firstLayer, int firstLevel)
{
Texture texture = new Texture(
Texture texture = new(
_context,
_physicalMemory,
info,
@ -523,7 +523,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (ScaleFactor != scale)
{
Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format} to ({ScaleFactor} to {scale}). ");
ScaleFactor = scale;
@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
foreach (var view in _views)
{
Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format}.");
view.ScaleFactor = scale;
TextureCreateInfo viewCreateInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, scale);
@ -1254,7 +1254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(Info, _context.Capabilities);
TextureCreateInfo createInfo = new TextureCreateInfo(
TextureCreateInfo createInfo = new(
Info.Width,
Info.Height,
target == Target.CubemapArray ? 6 : 1,
@ -1317,30 +1317,22 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Target.Texture1D:
case Target.Texture1DArray:
return target == Target.Texture1D ||
target == Target.Texture1DArray;
return target == Target.Texture1D || target == Target.Texture1DArray;
case Target.Texture2D:
case Target.Texture2DArray:
return target == Target.Texture2D ||
target == Target.Texture2DArray;
return target == Target.Texture2D || target == Target.Texture2DArray;
case Target.Cubemap:
case Target.CubemapArray:
return target == Target.Cubemap ||
target == Target.CubemapArray;
return target == Target.Cubemap || target == Target.CubemapArray;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
return target == Target.Texture2DMultisample ||
target == Target.Texture2DMultisampleArray;
return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
case Target.Texture3D:
return target == Target.Texture3D;
}
default:
return false;
}
}
/// <summary>
/// Replaces view texture information.

View file

@ -418,6 +418,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
#pragma warning disable IDE0051 // Remove unused private member
/// <summary>
/// Counts the total number of texture bindings used by all shader stages.
/// </summary>
@ -426,16 +427,17 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int count = 0;
for (int i = 0; i < _textureBindings.Length; i++)
foreach (TextureBindingInfo[] textureInfo in _textureBindings)
{
if (_textureBindings[i] != null)
if (textureInfo != null)
{
count += _textureBindings[i].Length;
count += textureInfo.Length;
}
}
return count;
}
#pragma warning restore IDE0051
/// <summary>
/// Ensures that the texture bindings are visible to the host GPU.

View file

@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
width = copyTexture.Width;
}
TextureInfo info = new TextureInfo(
TextureInfo info = new(
copyTexture.Address.Pack() + offset,
GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, copyTexture.LinearLayout),
copyTexture.Height,
@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Gpu.Image
stride = 0;
}
TextureInfo info = new TextureInfo(
TextureInfo info = new(
colorState.Address.Pack(),
GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, isLinear),
colorState.Height,
@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Image
FormatInfo formatInfo = dsState.Format.Convert();
TextureInfo info = new TextureInfo(
TextureInfo info = new(
dsState.Address.Pack(),
GetMinimumWidthInGob(size.Width, sizeHint.Width, formatInfo.BytesPerPixel, false),
size.Height,

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Astc10x8,
Astc10x10,
Astc12x10,
Astc12x12
Astc12x12,
}
/// <summary>
@ -629,7 +629,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
_ => TextureViewCompatibility.Incompatible
_ => TextureViewCompatibility.Incompatible,
};
}
@ -783,80 +783,33 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>Format class</returns>
private static FormatClass GetFormatClass(Format format)
{
switch (format)
return format switch
{
case Format.Bc1RgbaSrgb:
case Format.Bc1RgbaUnorm:
return FormatClass.Bc1Rgba;
case Format.Bc2Srgb:
case Format.Bc2Unorm:
return FormatClass.Bc2;
case Format.Bc3Srgb:
case Format.Bc3Unorm:
return FormatClass.Bc3;
case Format.Bc4Snorm:
case Format.Bc4Unorm:
return FormatClass.Bc4;
case Format.Bc5Snorm:
case Format.Bc5Unorm:
return FormatClass.Bc5;
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
return FormatClass.Bc6;
case Format.Bc7Srgb:
case Format.Bc7Unorm:
return FormatClass.Bc7;
case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm:
return FormatClass.Etc2Rgb;
case Format.Etc2RgbaSrgb:
case Format.Etc2RgbaUnorm:
return FormatClass.Etc2Rgba;
case Format.Astc4x4Srgb:
case Format.Astc4x4Unorm:
return FormatClass.Astc4x4;
case Format.Astc5x4Srgb:
case Format.Astc5x4Unorm:
return FormatClass.Astc5x4;
case Format.Astc5x5Srgb:
case Format.Astc5x5Unorm:
return FormatClass.Astc5x5;
case Format.Astc6x5Srgb:
case Format.Astc6x5Unorm:
return FormatClass.Astc6x5;
case Format.Astc6x6Srgb:
case Format.Astc6x6Unorm:
return FormatClass.Astc6x6;
case Format.Astc8x5Srgb:
case Format.Astc8x5Unorm:
return FormatClass.Astc8x5;
case Format.Astc8x6Srgb:
case Format.Astc8x6Unorm:
return FormatClass.Astc8x6;
case Format.Astc8x8Srgb:
case Format.Astc8x8Unorm:
return FormatClass.Astc8x8;
case Format.Astc10x5Srgb:
case Format.Astc10x5Unorm:
return FormatClass.Astc10x5;
case Format.Astc10x6Srgb:
case Format.Astc10x6Unorm:
return FormatClass.Astc10x6;
case Format.Astc10x8Srgb:
case Format.Astc10x8Unorm:
return FormatClass.Astc10x8;
case Format.Astc10x10Srgb:
case Format.Astc10x10Unorm:
return FormatClass.Astc10x10;
case Format.Astc12x10Srgb:
case Format.Astc12x10Unorm:
return FormatClass.Astc12x10;
case Format.Astc12x12Srgb:
case Format.Astc12x12Unorm:
return FormatClass.Astc12x12;
}
return FormatClass.Unclassified;
Format.Bc1RgbaSrgb or Format.Bc1RgbaUnorm => FormatClass.Bc1Rgba,
Format.Bc2Srgb or Format.Bc2Unorm => FormatClass.Bc2,
Format.Bc3Srgb or Format.Bc3Unorm => FormatClass.Bc3,
Format.Bc4Snorm or Format.Bc4Unorm => FormatClass.Bc4,
Format.Bc5Snorm or Format.Bc5Unorm => FormatClass.Bc5,
Format.Bc6HSfloat or Format.Bc6HUfloat => FormatClass.Bc6,
Format.Bc7Srgb or Format.Bc7Unorm => FormatClass.Bc7,
Format.Etc2RgbSrgb or Format.Etc2RgbUnorm => FormatClass.Etc2Rgb,
Format.Etc2RgbaSrgb or Format.Etc2RgbaUnorm => FormatClass.Etc2Rgba,
Format.Astc4x4Srgb or Format.Astc4x4Unorm => FormatClass.Astc4x4,
Format.Astc5x4Srgb or Format.Astc5x4Unorm => FormatClass.Astc5x4,
Format.Astc5x5Srgb or Format.Astc5x5Unorm => FormatClass.Astc5x5,
Format.Astc6x5Srgb or Format.Astc6x5Unorm => FormatClass.Astc6x5,
Format.Astc6x6Srgb or Format.Astc6x6Unorm => FormatClass.Astc6x6,
Format.Astc8x5Srgb or Format.Astc8x5Unorm => FormatClass.Astc8x5,
Format.Astc8x6Srgb or Format.Astc8x6Unorm => FormatClass.Astc8x6,
Format.Astc8x8Srgb or Format.Astc8x8Unorm => FormatClass.Astc8x8,
Format.Astc10x5Srgb or Format.Astc10x5Unorm => FormatClass.Astc10x5,
Format.Astc10x6Srgb or Format.Astc10x6Unorm => FormatClass.Astc10x6,
Format.Astc10x8Srgb or Format.Astc10x8Unorm => FormatClass.Astc10x8,
Format.Astc10x10Srgb or Format.Astc10x10Unorm => FormatClass.Astc10x10,
Format.Astc12x10Srgb or Format.Astc12x10Unorm => FormatClass.Astc12x10,
Format.Astc12x12Srgb or Format.Astc12x12Unorm => FormatClass.Astc12x12,
_ => FormatClass.Unclassified,
};
}
}
}

View file

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Blue = 4,
Alpha = 5,
OneSI = 6,
OneF = 7
OneF = 7,
}
static class TextureComponentConverter
@ -25,19 +25,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>Converted enum</returns>
public static SwizzleComponent Convert(this TextureComponent component)
{
switch (component)
return component switch
{
case TextureComponent.Zero: return SwizzleComponent.Zero;
case TextureComponent.Red: return SwizzleComponent.Red;
case TextureComponent.Green: return SwizzleComponent.Green;
case TextureComponent.Blue: return SwizzleComponent.Blue;
case TextureComponent.Alpha: return SwizzleComponent.Alpha;
case TextureComponent.OneSI:
case TextureComponent.OneF:
return SwizzleComponent.One;
}
return SwizzleComponent.Zero;
TextureComponent.Zero => SwizzleComponent.Zero,
TextureComponent.Red => SwizzleComponent.Red,
TextureComponent.Green => SwizzleComponent.Green,
TextureComponent.Blue => SwizzleComponent.Blue,
TextureComponent.Alpha => SwizzleComponent.Alpha,
TextureComponent.OneSI or TextureComponent.OneF => SwizzleComponent.One,
_ => SwizzleComponent.Zero,
};
}
}
}

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor>
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Word0;
public uint Word1;
public uint Word2;
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks Maxwell texture format integer.
/// </summary>
/// <returns>The texture format integer</returns>
public uint UnpackFormat()
public readonly uint UnpackFormat()
{
return Word0 & 0x8007ffff;
}
@ -33,43 +33,43 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the swizzle component for the texture red color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public TextureComponent UnpackSwizzleR()
public readonly TextureComponent UnpackSwizzleR()
{
return(TextureComponent)((Word0 >> 19) & 7);
return (TextureComponent)((Word0 >> 19) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture green color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public TextureComponent UnpackSwizzleG()
public readonly TextureComponent UnpackSwizzleG()
{
return(TextureComponent)((Word0 >> 22) & 7);
return (TextureComponent)((Word0 >> 22) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture blue color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public TextureComponent UnpackSwizzleB()
public readonly TextureComponent UnpackSwizzleB()
{
return(TextureComponent)((Word0 >> 25) & 7);
return (TextureComponent)((Word0 >> 25) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture alpha color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public TextureComponent UnpackSwizzleA()
public readonly TextureComponent UnpackSwizzleA()
{
return(TextureComponent)((Word0 >> 28) & 7);
return (TextureComponent)((Word0 >> 28) & 7);
}
/// <summary>
/// Unpacks the 40-bits texture GPU virtual address.
/// </summary>
/// <returns>The GPU virtual address</returns>
public ulong UnpackAddress()
public readonly ulong UnpackAddress()
{
return Word1 | ((ulong)(Word2 & 0xffff) << 32);
}
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This defines the texture layout, among other things.
/// </summary>
/// <returns>The texture descriptor type</returns>
public TextureDescriptorType UnpackTextureDescriptorType()
public readonly TextureDescriptorType UnpackTextureDescriptorType()
{
return (TextureDescriptorType)((Word2 >> 21) & 7);
}
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Always 32-bytes aligned.
/// </summary>
/// <returns>The linear texture stride</returns>
public int UnpackStride()
public readonly int UnpackStride()
{
return (int)(Word3 & 0xffff) << 5;
}
@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be always 1, ignored by the GPU.
/// </summary>
/// <returns>THe GOB block X size</returns>
public int UnpackGobBlocksInX()
public readonly int UnpackGobBlocksInX()
{
return 1 << (int)(Word3 & 7);
}
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be always a power of 2, with a maximum value of 32.
/// </summary>
/// <returns>THe GOB block Y size</returns>
public int UnpackGobBlocksInY()
public readonly int UnpackGobBlocksInY()
{
return 1 << (int)((Word3 >> 3) & 7);
}
@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be 1 for any texture target other than 3D textures.
/// </summary>
/// <returns>The GOB block Z size</returns>
public int UnpackGobBlocksInZ()
public readonly int UnpackGobBlocksInZ()
{
return 1 << (int)((Word3 >> 6) & 7);
}
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only used for sparse textures, should be 1 otherwise.
/// </summary>
/// <returns>The number of GOB blocks per tile</returns>
public int UnpackGobBlocksInTileX()
public readonly int UnpackGobBlocksInTileX()
{
return 1 << (int)((Word3 >> 10) & 7);
}
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the number of mipmap levels of the texture.
/// </summary>
/// <returns>The number of mipmap levels</returns>
public int UnpackLevels()
public readonly int UnpackLevels()
{
return (int)(Word3 >> 28) + 1;
}
@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpack the base level texture width size.
/// </summary>
/// <returns>The texture width</returns>
public int UnpackWidth()
public readonly int UnpackWidth()
{
return (int)(Word4 & 0xffff) + 1;
}
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpack the width of a buffer texture.
/// </summary>
/// <returns>The texture width</returns>
public int UnpackBufferTextureWidth()
public readonly int UnpackBufferTextureWidth()
{
return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1;
}
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture sRGB format flag.
/// </summary>
/// <returns>True if the texture is sRGB, false otherwise</returns>
public bool UnpackSrgb()
public readonly bool UnpackSrgb()
{
return (Word4 & (1 << 22)) != 0;
}
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture target.
/// </summary>
/// <returns>The texture target</returns>
public TextureTarget UnpackTextureTarget()
public readonly TextureTarget UnpackTextureTarget()
{
return (TextureTarget)((Word4 >> 23) & 0xf);
}
@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Should be ignored for 1D or buffer textures.
/// </summary>
/// <returns>The texture height or layers count</returns>
public int UnpackHeight()
public readonly int UnpackHeight()
{
return (int)(Word5 & 0xffff) + 1;
}
@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The meaning of this value depends on the texture target.
/// </summary>
/// <returns>The texture depth, layer or faces count</returns>
public int UnpackDepth()
public readonly int UnpackDepth()
{
return (int)((Word5 >> 16) & 0x3fff) + 1;
}
@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// It must be set to false (by the guest driver) for rectangle textures.
/// </summary>
/// <returns>The texture coordinates normalized flag</returns>
public bool UnpackTextureCoordNormalized()
public readonly bool UnpackTextureCoordNormalized()
{
return (Word5 & (1 << 31)) != 0;
}
@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the base mipmap level of the texture.
/// </summary>
/// <returns>The base mipmap level of the texture</returns>
public int UnpackBaseLevel()
public readonly int UnpackBaseLevel()
{
return (int)(Word7 & 0xf);
}
@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Usually equal to Levels minus 1.
/// </summary>
/// <returns>The maximum mipmap level (inclusive) of the texture</returns>
public int UnpackMaxLevelInclusive()
public readonly int UnpackMaxLevelInclusive()
{
return (int)((Word7 >> 4) & 0xf);
}
@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be ignored for non-multisample textures.
/// </summary>
/// <returns>The multisample counts enum</returns>
public TextureMsaaMode UnpackTextureMsaaMode()
public readonly TextureMsaaMode UnpackTextureMsaaMode()
{
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
}
@ -269,5 +269,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode();
}
public override bool Equals(object obj)
{
return obj is TextureDescriptor descriptor && Equals(descriptor);
}
}
}

View file

@ -11,6 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Image
LinearColorKey,
Linear,
BlockLinear,
BlockLinearColorKey
BlockLinearColorKey,
}
}

View file

@ -78,11 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Image
private int[] _allOffsets;
private int[] _sliceSizes;
private bool _is3D;
private readonly bool _is3D;
private bool _hasMipViews;
private bool _hasLayerViews;
private int _layers;
private int _levels;
private readonly int _layers;
private readonly int _levels;
private MultiRange TextureRange => Storage.Range;
@ -96,9 +96,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Other texture groups that have incompatible overlaps with this one.
/// </summary>
private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
private readonly List<TextureIncompatibleOverlap> _incompatibleOverlaps;
private bool _incompatibleOverlapsDirty = true;
private bool _flushIncompatibleOverlaps;
private readonly bool _flushIncompatibleOverlaps;
private BufferHandle _flushBuffer;
private bool _flushBufferImported;
@ -423,7 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int offsetIndex = GetOffsetIndex(info.BaseLayer + layer, info.BaseLevel + level);
int offset = _allOffsets[offsetIndex];
ReadOnlySpan<byte> data = dataSpan.Slice(offset - spanBase);
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
@ -1500,13 +1500,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
for (int i = 0; i < _allOffsets.Length; i++)
{
(int layer, int level) = GetLayerLevelForView(i);
(_, int level) = GetLayerLevelForView(i);
MultiRange handleRange = Storage.Range.Slice((ulong)_allOffsets[i], 1);
ulong handleBase = handleRange.GetSubRange(0).Address;
for (int j = 0; j < other._handles.Length; j++)
{
(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
(_, int otherLevel) = other.GetLayerLevelForView(j);
MultiRange otherHandleRange = other.Storage.Range.Slice((ulong)other._allOffsets[j], 1);
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;

View file

@ -22,10 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private const int FlushBalanceMax = 60;
private const int FlushBalanceMin = -10;
private TextureGroup _group;
private readonly TextureGroup _group;
private int _bindCount;
private int _firstLevel;
private int _firstLayer;
private readonly int _firstLevel;
private readonly int _firstLayer;
// Sync state for texture flush.
@ -463,8 +463,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_group.HasCopyDependencies = true;
other._group.HasCopyDependencies = true;
TextureDependency dependency = new TextureDependency(this);
TextureDependency otherDependency = new TextureDependency(other);
TextureDependency dependency = new(this);
TextureDependency otherDependency = new(other);
dependency.Other = otherDependency;
otherDependency.Other = dependency;

View file

@ -41,8 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_context = context;
_channel = channel;
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
SamplerPoolCache samplerPoolCache = new SamplerPoolCache(context);
TexturePoolCache texturePoolCache = new(context);
SamplerPoolCache samplerPoolCache = new(context);
float[] scales = new float[64];
new Span<float>(scales).Fill(1f);
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture to check</param>
/// <returns>True if the scale needs updating, false if the scale is up to date</returns>
private bool ScaleNeedsUpdated(Texture texture)
private static bool ScaleNeedsUpdated(Texture texture)
{
return texture != null && !(texture.ScaleMode == TextureScaleMode.Blacklisted || texture.ScaleMode == TextureScaleMode.Undesired) && texture.ScaleFactor != GraphicsConfig.ResScale;
}
@ -234,7 +234,11 @@ namespace Ryujinx.Graphics.Gpu.Image
void ConsiderTarget(Texture target)
{
if (target == null) return;
if (target == null)
{
return;
}
float scale = target.ScaleFactor;
switch (target.ScaleMode)
@ -445,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </remarks>
public void UpdateRenderTargetDepthStencil()
{
new Span<ITexture>(_rtHostColors).Fill(null);
new Span<ITexture>(_rtHostColors).Clear();
_rtHostDs = _rtDepthStencil?.HostTexture;
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);

View file

@ -4,6 +4,6 @@
{
NoMatch,
FormatAlias,
Perfect
Perfect,
}
}

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Ms2x2 = 2,
Ms4x2 = 4,
Ms2x1 = 5,
Ms4x4 = 6
Ms4x4 = 6,
}
static class TextureMsaaModeConverter
@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureMsaaMode.Ms2x2 => 4,
TextureMsaaMode.Ms4x2 => 8,
TextureMsaaMode.Ms4x4 => 16,
_ => 1
_ => 1,
};
}
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureMsaaMode.Ms2x2 => 2,
TextureMsaaMode.Ms4x2 => 4,
TextureMsaaMode.Ms4x4 => 4,
_ => 1
_ => 1,
};
}
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureMsaaMode.Ms2x2 => 2,
TextureMsaaMode.Ms4x2 => 2,
TextureMsaaMode.Ms4x4 => 4,
_ => 1
_ => 1,
};
}
}

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// A request to dereference a texture from a pool.
/// </summary>
private struct DereferenceRequest
private readonly struct DereferenceRequest
{
/// <summary>
/// Whether the dereference is due to a mapping change or not.
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new ConcurrentQueue<DereferenceRequest>();
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor;
/// <summary>
@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The texture descriptor</param>
/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
/// <returns>The texture information</returns>
private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
private static TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
{
int depthOrLayers = descriptor.UnpackDepth();
int levels = descriptor.UnpackLevels();

View file

@ -11,6 +11,6 @@
Eligible = 0,
Scaled = 1,
Blacklisted = 2,
Undesired = 3
Undesired = 3,
}
}

View file

@ -13,6 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ForCopy = 1 << 2,
DepthAlias = 1 << 3,
WithUpscale = 1 << 4,
NoCreate = 1 << 5
NoCreate = 1 << 5,
}
}

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture2DArray,
TextureBuffer,
Texture2DRect,
CubemapArray
CubemapArray,
}
static class TextureTargetConverter
@ -33,23 +33,34 @@ namespace Ryujinx.Graphics.Gpu.Image
{
switch (target)
{
case TextureTarget.Texture2D: return Target.Texture2DMultisample;
case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray;
case TextureTarget.Texture2D:
return Target.Texture2DMultisample;
case TextureTarget.Texture2DArray:
return Target.Texture2DMultisampleArray;
}
}
else
{
switch (target)
{
case TextureTarget.Texture1D: return Target.Texture1D;
case TextureTarget.Texture2D: return Target.Texture2D;
case TextureTarget.Texture2DRect: return Target.Texture2D;
case TextureTarget.Texture3D: return Target.Texture3D;
case TextureTarget.Texture1DArray: return Target.Texture1DArray;
case TextureTarget.Texture2DArray: return Target.Texture2DArray;
case TextureTarget.Cubemap: return Target.Cubemap;
case TextureTarget.CubemapArray: return Target.CubemapArray;
case TextureTarget.TextureBuffer: return Target.TextureBuffer;
case TextureTarget.Texture1D:
return Target.Texture1D;
case TextureTarget.Texture2D:
return Target.Texture2D;
case TextureTarget.Texture2DRect:
return Target.Texture2D;
case TextureTarget.Texture3D:
return Target.Texture3D;
case TextureTarget.Texture1DArray:
return Target.Texture1DArray;
case TextureTarget.Texture2DArray:
return Target.Texture2DArray;
case TextureTarget.Cubemap:
return Target.Cubemap;
case TextureTarget.CubemapArray:
return Target.CubemapArray;
case TextureTarget.TextureBuffer:
return Target.TextureBuffer;
}
}
@ -74,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureTarget.TextureBuffer => SamplerType.TextureBuffer,
TextureTarget.Texture2DRect => SamplerType.Texture2D,
TextureTarget.CubemapArray => SamplerType.TextureCube | SamplerType.Array,
_ => SamplerType.Texture2D
_ => SamplerType.Texture2D,
};
}
}

View file

@ -10,6 +10,6 @@
LayoutIncompatible,
CopyOnly,
FormatAlias,
Full
Full,
}
}

View file

@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private int _sequenceNumber;
private bool _useGranular;
private readonly bool _useGranular;
private bool _syncActionRegistered;
private int _referenceCount = 1;
@ -252,10 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
private void EnsureRangeList()
{
if (_modifiedRanges == null)
{
_modifiedRanges = new BufferModifiedRangeList(_context, this, Flush);
}
_modifiedRanges ??= new BufferModifiedRangeList(_context, this, Flush);
}
/// <summary>
@ -326,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_syncActionRegistered = true;
}
Action<ulong, ulong> registerRangeAction = (ulong address, ulong size) =>
void registerRangeAction(ulong address, ulong size)
{
if (_useGranular)
{
@ -336,7 +333,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_memoryTracking.RegisterAction(_externalFlushDelegate);
}
};
}
EnsureRangeList();

View file

@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address;
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
Buffer newBuffer = new(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
lock (_buffers)
{
@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
else
{
// No overlap, just create a new buffer.
Buffer buffer = new Buffer(_context, _physicalMemory, address, size);
Buffer buffer = new(_context, _physicalMemory, address, size);
lock (_buffers)
{
@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="dictionary">Dictionary to prune</param>
/// <param name="toDelete">List used to track entries to delete</param>
private void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
private static void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
{
foreach (var entry in dictionary)
{

View file

@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly BuffersPerStage[] _gpUniformBuffers;
private BufferHandle _tfInfoBuffer;
private int[] _tfInfoData;
private readonly int[] _tfInfoData;
private bool _gpStorageBuffersDirty;
private bool _gpUniformBuffersDirty;
@ -777,11 +777,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (isStorage)
{
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
_context.Renderer.Pipeline.SetStorageBuffers(ranges[..count]);
}
else
{
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
_context.Renderer.Pipeline.SetUniformBuffers(ranges[..count]);
}
}

View file

@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Pools;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
@ -71,9 +70,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
private const int BackingInitialSize = 8;
private GpuContext _context;
private Buffer _parent;
private Action<ulong, ulong> _flushAction;
private readonly GpuContext _context;
private readonly Buffer _parent;
private readonly Action<ulong, ulong> _flushAction;
private List<BufferMigration> _sources;
private BufferMigration _migrationTarget;

View file

@ -34,11 +34,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Adds a new counter to the counter cache, or updates a existing one.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
/// <param name="evt">The new counter</param>
public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
{
int index = BinarySearch(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa, evt);
CounterEntry entry = new(gpuVa, evt);
if (index < 0)
{

View file

@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
Physical.GetSpan(pa, size, tracked).CopyTo(data.Slice(0, size));
Physical.GetSpan(pa, size, tracked).CopyTo(data[..size]);
offset += size;
}
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
writeCallback(pa, data.Slice(0, size));
writeCallback(pa, data[..size]);
offset += size;
}
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (pa != PteUnmapped && Physical.IsMapped(pa))
{
Physical.Write(pa, data.Slice(0, size));
Physical.Write(pa, data[..size]);
}
offset += size;
@ -370,7 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// These must run after the mapping completes.
/// </summary>
/// <param name="e">Event with remap actions</param>
private void RunRemapActions(UnmapEventArgs e)
private static void RunRemapActions(UnmapEventArgs e)
{
if (e.RemapActions != null)
{

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
class PhysicalMemory : IDisposable
{
private readonly GpuContext _context;
private IVirtualMemoryManagerTracked _cpuMemory;
private readonly IVirtualMemoryManagerTracked _cpuMemory;
private int _referenceCount;
/// <summary>

View file

@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
X8C24 = 0xfc,
PitchNoSwizzle = 0xfd,
SmSkedMessage = 0xca,
SmHostMessage = 0xcb
SmHostMessage = 0xcb,
}
static class PteKindExtensions

View file

@ -8,6 +8,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
None,
Buffer,
Texture,
Pool
Pool,
}
}

View file

@ -50,8 +50,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
out byte[] cachedGuestCode)
{
program = null;
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
ShaderCodeAccessor codeAccessor = new(channel.MemoryManager, gpuVa);
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
}

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Operation to add a shader to the cache.
/// </summary>
AddShader
AddShader,
}
/// <summary>

View file

@ -29,12 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
public void Read<T>(ref T data) where T : unmanaged
public readonly void Read<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer.Slice(offset));
offset += _activeStream.Read(buffer[offset..]);
}
}
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <returns>True if the read was successful, false otherwise</returns>
public bool TryRead<T>(ref T data) where T : unmanaged
public readonly bool TryRead<T>(ref T data) where T : unmanaged
{
// Length is unknown on compressed streams.
if (_activeStream == _stream)
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <param name="magic">Expected magic value, for validation</param>
public void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
public readonly void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
uint actualMagic = 0;
int size = 0;
@ -84,10 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidLength);
}
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1)).Slice(0, size);
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1))[..size];
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer.Slice(offset));
offset += _activeStream.Read(buffer[offset..]);
}
}
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to be written</param>
public void Write<T>(ref T data) where T : unmanaged
public readonly void Write<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
_activeStream.Write(buffer);
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to write</param>
/// <param name="magic">Magic value to write</param>
public void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
public readonly void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
Write(ref magic);
@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
for (int offset = 0; offset < data.Length;)
{
offset += stream.Read(data.Slice(offset));
offset += stream.Read(data[offset..]);
}
stream.Dispose();
break;

View file

@ -13,6 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Deflate compression (RFC 1951).
/// </summary>
Deflate
Deflate,
}
}

View file

@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly ShaderSpecializationState _newSpecState;
private readonly int _stageIndex;
private readonly bool _isVulkan;
private readonly ResourceCounts _resourceCounts;
/// <summary>
/// Creates a new instance of the cached GPU state accessor for shader translation.
@ -45,7 +44,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_newSpecState = newSpecState;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_resourceCounts = counts;
}
/// <inheritdoc/>
@ -56,7 +54,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
}
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span[offset..])[0];
}
/// <inheritdoc/>
@ -68,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <inheritdoc/>
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
return MemoryMarshal.Cast<byte, ulong>(_data.Span[(int)address..]);
}
/// <inheritdoc/>
@ -94,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
_ => AlphaTestOp.Always
_ => AlphaTestOp.Always,
};
}

View file

@ -205,10 +205,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (guestCode == null || cb1Data == null)
{
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer tocReader = new(tocFileStream);
tocFileStream.Seek(Unsafe.SizeOf<TocHeader>() + index * Unsafe.SizeOf<TocEntry>(), SeekOrigin.Begin);
TocEntry entry = new TocEntry();
TocEntry entry = new();
tocReader.Read(ref entry);
guestCode = new byte[entry.CodeSize];
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
TocHeader header = new TocHeader();
TocHeader header = new();
LoadOrCreateToc(tocFileStream, ref header);
@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="header">Set to the TOC file header</param>
private void LoadOrCreateToc(Stream tocFileStream, ref TocHeader header)
{
BinarySerializer reader = new BinarySerializer(tocFileStream);
BinarySerializer reader = new(tocFileStream);
if (!reader.TryRead(ref header) || header.Magic != TocMagic || header.Version != VersionPacked)
{
@ -322,9 +322,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <param name="tocFileStream">Guest TOC file stream</param>
/// <param name="header">Set to the TOC header</param>
private void CreateToc(Stream tocFileStream, ref TocHeader header)
private static void CreateToc(Stream tocFileStream, ref TocHeader header)
{
BinarySerializer writer = new BinarySerializer(tocFileStream);
BinarySerializer writer = new(tocFileStream);
header.Magic = TocMagic;
header.Version = VersionPacked;
@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
_toc = new Dictionary<uint, List<TocMemoryEntry>>();
TocEntry entry = new TocEntry();
TocEntry entry = new();
int index = 0;
while (tocFileStream.Position < tocFileStream.Length)
@ -386,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ReadOnlySpan<byte> cb1Data,
uint hash)
{
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer tocWriter = new(tocFileStream);
dataFileStream.Seek(0, SeekOrigin.End);
uint dataOffset = checked((uint)dataFileStream.Position);
@ -399,12 +399,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream.Seek(0, SeekOrigin.Begin);
tocWriter.Write(ref header);
TocEntry entry = new TocEntry()
TocEntry entry = new()
{
Offset = dataOffset,
CodeSize = codeSize,
Cb1DataSize = cb1DataSize,
Hash = hash
Hash = hash,
};
tocFileStream.Seek(0, SeekOrigin.End);

View file

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int indexOfSpace = fileName.IndexOf(' ');
if (indexOfSpace >= 0)
{
fileName = fileName.Substring(0, indexOfSpace);
fileName = fileName[..indexOfSpace];
}
return string.Concat(fileName.Split(Path.GetInvalidFileNameChars(), StringSplitOptions.RemoveEmptyEntries));
@ -287,10 +287,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var guestTocFileStream = _guestStorage.OpenTocFileStream();
using var guestDataFileStream = _guestStorage.OpenDataFileStream();
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer dataReader = new BinarySerializer(dataFileStream);
BinarySerializer tocReader = new(tocFileStream);
BinarySerializer dataReader = new(dataFileStream);
TocHeader header = new TocHeader();
TocHeader header = new();
if (!tocReader.TryRead(ref header) || header.Magic != TocsMagic)
{
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int programIndex = 0;
DataEntry entry = new DataEntry();
DataEntry entry = new();
while (tocFileStream.Position < tocFileStream.Length && loader.Active)
{
@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
GuestCodeAndCbData?[] guestShaders = new GuestCodeAndCbData?[isCompute ? 1 : Constants.ShaderStages + 1];
DataEntryPerStage stageEntry = new DataEntryPerStage();
DataEntryPerStage stageEntry = new();
while (stagesBitMask != 0)
{
@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
}
CachedShaderProgram program = new CachedShaderProgram(hostProgram, specState, shaders);
CachedShaderProgram program = new(hostProgram, specState, shaders);
loader.QueueHostProgram(program, hostCode, programIndex, isCompute);
}
@ -448,9 +448,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: false);
dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: false);
BinarySerializer tempTocReader = new BinarySerializer(tocFileStream);
BinarySerializer tempTocReader = new(tocFileStream);
TocHeader header = new TocHeader();
TocHeader header = new();
tempTocReader.Read(ref header);
@ -473,9 +473,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream.Seek(offset, SeekOrigin.Begin);
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer tocReader = new(tocFileStream);
OffsetAndSize offsetAndSize = new OffsetAndSize();
OffsetAndSize offsetAndSize = new();
tocReader.Read(ref offsetAndSize);
if (offsetAndSize.Offset >= (ulong)dataFileStream.Length)
@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
BinarySerializer.ReadCompressed(dataFileStream, hostCode);
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
BinarySerializer dataReader = new BinarySerializer(dataFileStream);
BinarySerializer dataReader = new(dataFileStream);
dataFileStream.Seek((long)(offsetAndSize.Offset + offsetAndSize.CompressedSize), SeekOrigin.Begin);
@ -559,27 +559,28 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (tocFileStream.Length == 0)
{
TocHeader header = new TocHeader();
TocHeader header = new();
CreateToc(tocFileStream, ref header, TocsMagic, CodeGenVersion, timestamp);
}
tocFileStream.Seek(0, SeekOrigin.End);
dataFileStream.Seek(0, SeekOrigin.End);
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer dataWriter = new BinarySerializer(dataFileStream);
BinarySerializer tocWriter = new(tocFileStream);
BinarySerializer dataWriter = new(dataFileStream);
ulong dataOffset = (ulong)dataFileStream.Position;
tocWriter.Write(ref dataOffset);
DataEntry entry = new DataEntry();
entry.StagesBitMask = stagesBitMask;
DataEntry entry = new()
{
StagesBitMask = stagesBitMask,
};
dataWriter.BeginCompression(DiskCacheCommon.GetCompressionAlgorithm());
dataWriter.Write(ref entry);
DataEntryPerStage stageEntry = new DataEntryPerStage();
DataEntryPerStage stageEntry = new();
for (int index = 0; index < program.Shaders.Length; index++)
{
@ -665,19 +666,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (tocFileStream.Length == 0)
{
TocHeader header = new TocHeader();
TocHeader header = new();
CreateToc(tocFileStream, ref header, TochMagic, 0, timestamp);
}
tocFileStream.Seek(0, SeekOrigin.End);
dataFileStream.Seek(0, SeekOrigin.End);
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer dataWriter = new BinarySerializer(dataFileStream);
BinarySerializer tocWriter = new(tocFileStream);
BinarySerializer dataWriter = new(dataFileStream);
OffsetAndSize offsetAndSize = new OffsetAndSize();
offsetAndSize.Offset = (ulong)dataFileStream.Position;
offsetAndSize.UncompressedSize = (uint)hostCode.Length;
OffsetAndSize offsetAndSize = new()
{
Offset = (ulong)dataFileStream.Position,
UncompressedSize = (uint)hostCode.Length,
};
long dataStartPosition = dataFileStream.Position;
@ -714,9 +717,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="magic">Magic value to be written</param>
/// <param name="codegenVersion">Shader codegen version, only valid for the host file</param>
/// <param name="timestamp">File creation timestamp</param>
private void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion, ulong timestamp)
private static void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion, ulong timestamp)
{
BinarySerializer writer = new BinarySerializer(tocFileStream);
BinarySerializer writer = new(tocFileStream);
header.Magic = magic;
header.FormatVersion = FileFormatVersionPacked;
@ -741,7 +744,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>Shader program info</returns>
private static ShaderProgramInfo ReadShaderProgramInfo(ref BinarySerializer dataReader)
{
DataShaderInfo dataInfo = new DataShaderInfo();
DataShaderInfo dataInfo = new();
dataReader.ReadWithMagicAndSize(ref dataInfo, ShdiMagic);
@ -797,18 +800,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return;
}
DataShaderInfo dataInfo = new DataShaderInfo();
dataInfo.CBuffersCount = (ushort)info.CBuffers.Count;
dataInfo.SBuffersCount = (ushort)info.SBuffers.Count;
dataInfo.TexturesCount = (ushort)info.Textures.Count;
dataInfo.ImagesCount = (ushort)info.Images.Count;
dataInfo.Stage = info.Stage;
dataInfo.UsesInstanceId = info.UsesInstanceId;
dataInfo.UsesDrawParameters = info.UsesDrawParameters;
dataInfo.UsesRtLayer = info.UsesRtLayer;
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
dataInfo.FragmentOutputMap = info.FragmentOutputMap;
DataShaderInfo dataInfo = new()
{
CBuffersCount = (ushort)info.CBuffers.Count,
SBuffersCount = (ushort)info.SBuffers.Count,
TexturesCount = (ushort)info.Textures.Count,
ImagesCount = (ushort)info.Images.Count,
Stage = info.Stage,
UsesInstanceId = info.UsesInstanceId,
UsesDrawParameters = info.UsesDrawParameters,
UsesRtLayer = info.UsesRtLayer,
ClipDistancesWritten = info.ClipDistancesWritten,
FragmentOutputMap = info.FragmentOutputMap,
};
dataWriter.WriteWithMagicAndSize(ref dataInfo, ShdiMagic);

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