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Add support for large sampler arrays on Vulkan (#6489)

* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
This commit is contained in:
gdkchan 2024-04-07 18:25:55 -03:00 committed by GitHub
parent 808803d97a
commit 3e6e0e4afa
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
83 changed files with 3263 additions and 955 deletions

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@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public interface IImageArray
{
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images);
}
}

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@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetLineParameters(float width, bool smooth);
@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

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@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
IImageArray CreateImageArray(int size, bool isBuffer);
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
ITextureArray CreateTextureArray(int size, bool isBuffer);
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);

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@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public interface ITextureArray
{
void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures);
}
}

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@ -1,10 +1,12 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
using System.Linq;
@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync);
Register<CreateTextureCommand>(CommandType.CreateTexture);
Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
Register<PreFrameCommand>(CommandType.PreFrame);
Register<ReportCounterCommand>(CommandType.ReportCounter);
@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
Register<WindowPresentCommand>(CommandType.WindowPresent);
Register<BarrierCommand>(CommandType.Barrier);
@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

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@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CreateBufferAccess,
CreateBufferSparse,
CreateHostBuffer,
CreateImageArray,
CreateProgram,
CreateSampler,
CreateSync,
CreateTexture,
CreateTextureArray,
GetCapabilities,
Unused,
PreFrame,
@ -25,6 +27,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose,
CounterEventFlush,
ImageArraySetFormats,
ImageArraySetImages,
ProgramDispose,
ProgramGetBinary,
ProgramCheckLink,
@ -44,6 +49,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion,
TextureSetStorage,
TextureArraySetSamplers,
TextureArraySetTextures,
WindowPresent,
Barrier,
@ -76,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetTransformFeedbackBuffers,
SetUniformBuffers,
SetImage,
SetImageArray,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
@ -92,6 +101,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetScissor,
SetStencilTest,
SetTextureAndSampler,
SetTextureArray,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetImages;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<ITexture[]> _images;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
{
_imageArray = imageArray;
_index = index;
_images = images;
}
public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
}
}
}

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@ -0,0 +1,25 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
{
public readonly CommandType CommandType => CommandType.CreateImageArray;
private TableRef<ThreadedImageArray> _imageArray;
private int _size;
private bool _isBuffer;
public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
{
_imageArray = imageArray;
_size = size;
_isBuffer = isBuffer;
}
public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
}
}
}

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@ -0,0 +1,25 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
{
public readonly CommandType CommandType => CommandType.CreateTextureArray;
private TableRef<ThreadedTextureArray> _textureArray;
private int _size;
private bool _isBuffer;
public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
{
_textureArray = textureArray;
_size = size;
_isBuffer = isBuffer;
}
public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
}
}
}

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArray;
private ShaderStage _stage;
private int _binding;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
{
_stage = stage;
_binding = binding;
_array = array;
}
public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
{
public readonly CommandType CommandType => CommandType.SetTextureArray;
private ShaderStage _stage;
private int _binding;
private TableRef<ITextureArray> _array;
public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
{
_stage = stage;
_binding = binding;
_array = array;
}
public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
{
public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
private TableRef<ThreadedTextureArray> _textureArray;
private int _index;
private TableRef<ISampler[]> _samplers;
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
{
_textureArray = textureArray;
_index = index;
_samplers = samplers;
}
public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
{
public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
private TableRef<ThreadedTextureArray> _textureArray;
private int _index;
private TableRef<ITexture[]> _textures;
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
{
_textureArray = textureArray;
_index = index;
_textures = textures;
}
public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
}
}
}

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@ -0,0 +1,36 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a image array.
/// </summary>
class ThreadedImageArray : IImageArray
{
private readonly ThreadedRenderer _renderer;
public IImageArray Base;
public ThreadedImageArray(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand();
}
public void SetImages(int index, ITexture[] images)
{
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
_renderer.QueueCommand();
}
}
}

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@ -0,0 +1,37 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a texture and sampler array.
/// </summary>
class ThreadedTextureArray : ITextureArray
{
private readonly ThreadedRenderer _renderer;
public ITextureArray Base;
public ThreadedTextureArray(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public void SetSamplers(int index, ISampler[] samplers)
{
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
_renderer.QueueCommand();
}
public void SetTextures(int index, ITexture[] textures)
{
_renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
_renderer.QueueCommand();
}
}
}

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@ -183,6 +183,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
_renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
_renderer.QueueCommand();
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@ -285,6 +291,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
_renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
_renderer.QueueCommand();
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));

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@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
var imageArray = new ThreadedImageArray(this);
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
QueueCommand();
return imageArray;
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return texture;
}
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
var textureArray = new ThreadedTextureArray(this);
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
QueueCommand();
return textureArray;
}
public void DeleteBuffer(BufferHandle buffer)
{

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@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
public int ArrayLength { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
{
Binding = binding;
ArrayLength = arrayLength;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Type, Stages);
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
}
public override bool Equals(object obj)
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceUsage left, ResourceUsage right)

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@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
/// <summary>
/// Size of a bindless texture handle as exposed by guest graphics APIs.
/// </summary>
public const int TextureHandleSizeInBytes = sizeof(ulong);
}
}

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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <returns>Texture target value</returns>
public static Target GetTarget(SamplerType type)
{
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
type &= ~SamplerType.Shadow;
switch (type)
{

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@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture.CacheNode != _textures.Last)
{
_textures.Remove(texture.CacheNode);
texture.CacheNode = _textures.AddLast(texture);
_textures.AddLast(texture.CacheNode);
}
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)

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@ -111,6 +111,21 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The GPU resource with the given ID</returns>
public abstract T1 Get(int id);
/// <summary>
/// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
/// </summary>
/// <param name="id">ID of the item. This is effectively a zero-based index</param>
/// <returns>The cached item with the given ID</returns>
public T1 GetCachedItem(int id)
{
if (!IsValidId(id))
{
return default;
}
return Items[id];
}
/// <summary>
/// Checks if a given ID is valid and inside the range of the pool.
/// </summary>
@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
/// <summary>
/// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
/// </summary>
/// <param name="sequenceNumber">Cached modified sequence number</param>
/// <returns>True if the pool was modified, false otherwise</returns>
public bool WasModified(ref int sequenceNumber)
{
if (sequenceNumber != ModifiedSequenceNumber)
{
sequenceNumber = ModifiedSequenceNumber;
return true;
}
return false;
}
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T1 item);

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@ -24,6 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public int Binding { get; }
/// <summary>
/// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
/// </summary>
public int ArrayLength { get; }
/// <summary>
/// Constant buffer slot with the texture handle.
/// </summary>
@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Binding = binding;
ArrayLength = arrayLength;
CbufSlot = cbufSlot;
Handle = handle;
Flags = flags;
@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
{
}
}

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@ -0,0 +1,714 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture bindings array cache.
/// </summary>
class TextureBindingsArrayCache
{
/// <summary>
/// Minimum timestamp delta until texture array can be removed from the cache.
/// </summary>
private const int MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly bool _isCompute;
/// <summary>
/// Array cache entry key.
/// </summary>
private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
{
/// <summary>
/// Whether the entry is for an image.
/// </summary>
public readonly bool IsImage;
/// <summary>
/// Texture or image target type.
/// </summary>
public readonly Target Target;
/// <summary>
/// Word offset of the first handle on the constant buffer.
/// </summary>
public readonly int HandleIndex;
/// <summary>
/// Number of entries of the array.
/// </summary>
public readonly int ArrayLength;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
private readonly BufferBounds _textureBufferBounds;
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="isImage">Whether the entry is for an image</param>
/// <param name="bindingInfo">Binding information for the array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
public CacheEntryKey(
bool isImage,
TextureBindingInfo bindingInfo,
TexturePool texturePool,
SamplerPool samplerPool,
ref BufferBounds textureBufferBounds)
{
IsImage = isImage;
Target = bindingInfo.Target;
HandleIndex = bindingInfo.Handle;
ArrayLength = bindingInfo.ArrayLength;
_texturePool = texturePool;
_samplerPool = samplerPool;
_textureBufferBounds = textureBufferBounds;
}
/// <summary>
/// Checks if the texture and sampler pools matches the cached pools.
/// </summary>
/// <param name="texturePool">Texture pool instance</param>
/// <param name="samplerPool">Sampler pool instance</param>
/// <returns>True if the pools match, false otherwise</returns>
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
{
return _texturePool == texturePool && _samplerPool == samplerPool;
}
/// <summary>
/// Checks if the cached constant buffer address and size matches.
/// </summary>
/// <param name="textureBufferBounds">New buffer address and size</param>
/// <returns>True if the address and size matches, false otherwise</returns>
private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
{
return _textureBufferBounds.Equals(textureBufferBounds);
}
public bool Equals(CacheEntryKey other)
{
return IsImage == other.IsImage &&
Target == other.Target &&
HandleIndex == other.HandleIndex &&
ArrayLength == other.ArrayLength &&
MatchesPools(other._texturePool, other._samplerPool) &&
MatchesBufferBounds(other._textureBufferBounds);
}
public override bool Equals(object obj)
{
return obj is CacheEntryKey other && Equals(other);
}
public override int GetHashCode()
{
return _textureBufferBounds.Range.GetHashCode();
}
}
/// <summary>
/// Array cache entry.
/// </summary>
private class CacheEntry
{
/// <summary>
/// Key for this entry on the cache.
/// </summary>
public readonly CacheEntryKey Key;
/// <summary>
/// Linked list node used on the texture bindings array cache.
/// </summary>
public LinkedListNode<CacheEntry> CacheNode;
/// <summary>
/// Timestamp set on the last use of the array by the cache.
/// </summary>
public int CacheTimestamp;
/// <summary>
/// All cached textures, along with their invalidated sequence number as value.
/// </summary>
public readonly Dictionary<Texture, int> Textures;
/// <summary>
/// All pool texture IDs along with their textures.
/// </summary>
public readonly Dictionary<int, Texture> TextureIds;
/// <summary>
/// All pool sampler IDs along with their samplers.
/// </summary>
public readonly Dictionary<int, Sampler> SamplerIds;
/// <summary>
/// Backend texture array if the entry is for a texture, otherwise null.
/// </summary>
public readonly ITextureArray TextureArray;
/// <summary>
/// Backend image array if the entry is for an image, otherwise null.
/// </summary>
public readonly IImageArray ImageArray;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
private int _texturePoolSequence;
private int _samplerPoolSequence;
private int[] _cachedTextureBuffer;
private int[] _cachedSamplerBuffer;
private int _lastSequenceNumber;
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
{
Key = key;
Textures = new Dictionary<Texture, int>();
TextureIds = new Dictionary<int, Texture>();
SamplerIds = new Dictionary<int, Sampler>();
_texturePool = texturePool;
_samplerPool = samplerPool;
_lastSequenceNumber = -1;
}
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend texture array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
{
TextureArray = array;
}
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend image array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
{
ImageArray = array;
}
/// <summary>
/// Synchronizes memory for all textures in the array.
/// </summary>
/// <param name="isStore">Indicates if the texture may be modified by the access</param>
public void SynchronizeMemory(bool isStore)
{
foreach (Texture texture in Textures.Keys)
{
texture.SynchronizeMemory();
if (isStore)
{
texture.SignalModified();
}
}
}
/// <summary>
/// Clears all cached texture instances.
/// </summary>
public void Reset()
{
Textures.Clear();
TextureIds.Clear();
SamplerIds.Clear();
}
/// <summary>
/// Updates the cached constant buffer data.
/// </summary>
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
{
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
}
/// <summary>
/// Checks if any texture has been deleted since the last call to this method.
/// </summary>
/// <returns>True if one or more textures have been deleted, false otherwise</returns>
public bool ValidateTextures()
{
foreach ((Texture texture, int invalidatedSequence) in Textures)
{
if (texture.InvalidatedSequence != invalidatedSequence)
{
return false;
}
}
return true;
}
/// <summary>
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
/// </summary>
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
public bool PoolsModified()
{
bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
// If both pools were not modified since the last check, we have nothing else to check.
if (!texturePoolModified && !samplerPoolModified)
{
return false;
}
// If the pools were modified, let's check if any of the entries we care about changed.
// Check if any of our cached textures changed on the pool.
foreach ((int textureId, Texture texture) in TextureIds)
{
if (_texturePool.GetCachedItem(textureId) != texture)
{
return true;
}
}
// Check if any of our cached samplers changed on the pool.
foreach ((int samplerId, Sampler sampler) in SamplerIds)
{
if (_samplerPool.GetCachedItem(samplerId) != sampler)
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if the sequence number matches the one used on the last call to this method.
/// </summary>
/// <param name="currentSequenceNumber">Current sequence number</param>
/// <returns>True if the sequence numbers match, false otherwise</returns>
public bool MatchesSequenceNumber(int currentSequenceNumber)
{
if (_lastSequenceNumber == currentSequenceNumber)
{
return true;
}
_lastSequenceNumber = currentSequenceNumber;
return false;
}
/// <summary>
/// Checks if the buffer data matches the cached data.
/// </summary>
/// <param name="cachedTextureBuffer">New texture buffer data</param>
/// <param name="cachedSamplerBuffer">New sampler buffer data</param>
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
/// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
/// <returns>True if the data matches, false otherwise</returns>
public bool MatchesBufferData(
ReadOnlySpan<int> cachedTextureBuffer,
ReadOnlySpan<int> cachedSamplerBuffer,
bool separateSamplerBuffer,
int samplerWordOffset)
{
if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
{
cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
}
if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
{
return false;
}
if (separateSamplerBuffer)
{
if (_cachedSamplerBuffer == null ||
_cachedSamplerBuffer.Length <= samplerWordOffset ||
cachedSamplerBuffer.Length <= samplerWordOffset)
{
return false;
}
int oldValue = _cachedSamplerBuffer[samplerWordOffset];
int newValue = cachedSamplerBuffer[samplerWordOffset];
return oldValue == newValue;
}
return true;
}
}
private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
private readonly LinkedList<CacheEntry> _lruCache;
private int _currentTimestamp;
/// <summary>
/// Creates a new instance of the texture bindings array cache.
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param>
/// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
{
_context = context;
_channel = channel;
_isCompute = isCompute;
_cache = new Dictionary<CacheEntryKey, CacheEntry>();
_lruCache = new LinkedList<CacheEntry>();
}
/// <summary>
/// Updates a texture array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="samplerIndex">Sampler handles source</param>
/// <param name="bindingInfo">Array binding information</param>
public void UpdateTextureArray(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
}
/// <summary>
/// Updates a image array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="bindingInfo">Array binding information</param>
public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
{
Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
}
/// <summary>
/// Updates a texture or image array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="isImage">Whether the array is a image or texture array</param>
/// <param name="samplerIndex">Sampler handles source</param>
/// <param name="bindingInfo">Array binding information</param>
private void Update(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
bool isImage,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
CacheEntry entry = GetOrAddEntry(
texturePool,
samplerPool,
bindingInfo,
isImage,
ref textureBufferBounds,
out bool isNewEntry);
bool poolsModified = entry.PoolsModified();
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
ReadOnlySpan<int> cachedTextureBuffer;
ReadOnlySpan<int> cachedSamplerBuffer;
if (!poolsModified && !isNewEntry && entry.ValidateTextures())
{
if (entry.MatchesSequenceNumber(_context.SequenceNumber))
{
entry.SynchronizeMemory(isStore);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
{
entry.SynchronizeMemory(isStore);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
}
else
{
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
}
if (!isNewEntry)
{
entry.Reset();
}
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
for (int index = 0; index < bindingInfo.ArrayLength; index++)
{
int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
int samplerId;
if (samplerIndex == SamplerIndex.ViaHeaderIndex)
{
samplerId = textureId;
}
else
{
samplerId = TextureHandle.UnpackSamplerId(packedId);
}
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
if (texture != null)
{
entry.Textures[texture] = texture.InvalidatedSequence;
if (isStore)
{
texture.SignalModified();
}
}
Sampler sampler = samplerPool?.Get(samplerId);
entry.TextureIds[textureId] = texture;
entry.SamplerIds[samplerId] = sampler;
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
{
samplers[index] = hostSampler;
textures[index] = hostTexture;
}
}
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
entry.TextureArray.SetSamplers(0, samplers);
entry.TextureArray.SetTextures(0, textures);
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
}
/// <summary>
/// Gets a cached texture entry, or creates a new one if not found.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="bindingInfo">Array binding information</param>
/// <param name="isImage">Whether the array is a image or texture array</param>
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
/// <returns>Cache entry</returns>
private CacheEntry GetOrAddEntry(
TexturePool texturePool,
SamplerPool samplerPool,
TextureBindingInfo bindingInfo,
bool isImage,
ref BufferBounds textureBufferBounds,
out bool isNew)
{
CacheEntryKey key = new CacheEntryKey(
isImage,
bindingInfo,
texturePool,
samplerPool,
ref textureBufferBounds);
isNew = !_cache.TryGetValue(key, out CacheEntry entry);
if (isNew)
{
int arrayLength = bindingInfo.ArrayLength;
if (isImage)
{
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
}
else
{
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
}
}
if (entry.CacheNode != null)
{
_lruCache.Remove(entry.CacheNode);
_lruCache.AddLast(entry.CacheNode);
}
else
{
entry.CacheNode = _lruCache.AddLast(entry);
}
entry.CacheTimestamp = ++_currentTimestamp;
RemoveLeastUsedEntries();
return entry;
}
/// <summary>
/// Remove entries from the cache that have not been used for some time.
/// </summary>
private void RemoveLeastUsedEntries()
{
LinkedListNode<CacheEntry> nextNode = _lruCache.First;
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
{
LinkedListNode<CacheEntry> toRemove = nextNode;
nextNode = nextNode.Next;
_cache.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove);
}
}
}
}

View file

@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private readonly TextureBindingsArrayCache _arrayBindingsCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureState[] _textureState;
private TextureState[] _imageState;
private int[] _textureCounts;
private int _texturePoolSequence;
private int _samplerPoolSequence;
@ -85,6 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_isCompute = isCompute;
_arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
int stages = isCompute ? 1 : Constants.ShaderStages;
_textureBindings = new TextureBindingInfo[stages][];
@ -95,9 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int stage = 0; stage < stages; stage++)
{
_textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
_imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
_textureBindings[stage] = Array.Empty<TextureBindingInfo>();
_imageBindings[stage] = Array.Empty<TextureBindingInfo>();
}
_textureCounts = Array.Empty<int>();
}
/// <summary>
@ -109,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureBindings = bindings.TextureBindings;
_imageBindings = bindings.ImageBindings;
_textureCounts = bindings.TextureCounts;
SetMaxBindings(bindings.MaxTextureBinding, bindings.MaxImageBinding);
}
@ -401,27 +411,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
#pragma warning disable IDE0051 // Remove unused private member
/// <summary>
/// Counts the total number of texture bindings used by all shader stages.
/// </summary>
/// <returns>The total amount of textures used</returns>
private int GetTextureBindingsCount()
{
int count = 0;
foreach (TextureBindingInfo[] textureInfo in _textureBindings)
{
if (textureInfo != null)
{
count += textureInfo.Length;
}
}
return count;
}
#pragma warning restore IDE0051
/// <summary>
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
@ -465,6 +454,13 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
if (bindingInfo.ArrayLength > 1)
{
_arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
continue;
}
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
@ -582,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Scales for images appear after the texture ones.
int baseScaleIndex = _textureBindings[stageIndex].Length;
int baseScaleIndex = _textureCounts[stageIndex];
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
@ -595,6 +591,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
if (bindingInfo.ArrayLength > 1)
{
_arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
continue;
}
int scaleIndex = baseScaleIndex + index;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
@ -620,7 +624,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isStore)
{
cachedTexture?.SignalModified();
cachedTexture.SignalModified();
}
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;

View file

@ -1,12 +1,13 @@
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
readonly struct BufferBounds
readonly struct BufferBounds : IEquatable<BufferBounds>
{
/// <summary>
/// Physical memory ranges where the buffer is mapped.
@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
Range = range;
Flags = flags;
}
public override bool Equals(object obj)
{
return obj is BufferBounds bounds && Equals(bounds);
}
public bool Equals(BufferBounds bounds)
{
return Range == bounds.Range && Flags == bounds.Flags;
}
public bool Equals(ref BufferBounds bounds)
{
return Range == bounds.Range && Flags == bounds.Flags;
}
public override int GetHashCode()
{
return HashCode.Combine(Range, Flags);
}
}
}

View file

@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
private readonly List<BufferTextureArrayBinding<ITextureArray>> _bufferTextureArrays;
private readonly List<BufferTextureArrayBinding<IImageArray>> _bufferImageArrays;
private readonly BufferAssignment[] _ranges;
/// <summary>
@ -140,11 +142,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
_bufferTextures = new List<BufferTextureBinding>();
_bufferTextureArrays = new List<BufferTextureArrayBinding<ITextureArray>>();
_bufferImageArrays = new List<BufferTextureArrayBinding<IImageArray>>();
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
/// <summary>
/// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
/// </summary>
@ -418,6 +421,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
}
/// <summary>
/// Gets the size of the compute uniform buffer currently bound at the given index.
/// </summary>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
public int GetComputeUniformBufferSize(int index)
{
return (int)_cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Size;
}
/// <summary>
/// Gets the address of the graphics uniform buffer currently bound at the given index.
/// </summary>
@ -429,6 +442,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
}
/// <summary>
/// Gets the size of the graphics uniform buffer currently bound at the given index.
/// </summary>
/// <param name="stage">Index of the shader stage</param>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
public int GetGraphicsUniformBufferSize(int stage, int index)
{
return (int)_gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Size;
}
/// <summary>
/// Gets the bounds of the uniform buffer currently bound at the given index.
/// </summary>
@ -459,7 +483,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
CommitBufferTextureBindings();
CommitBufferTextureBindings(bufferCache);
// Force rebind after doing compute work.
Rebind();
@ -470,14 +494,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Commit any queued buffer texture bindings.
/// </summary>
private void CommitBufferTextureBindings()
/// <param name="bufferCache">Buffer cache</param>
private void CommitBufferTextureBindings(BufferCache bufferCache)
{
if (_bufferTextures.Count > 0)
{
foreach (var binding in _bufferTextures)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
var range = bufferCache.GetBufferRange(binding.Range, isStore);
binding.Texture.SetStorage(range);
// The texture must be rebound to use the new storage if it was updated.
@ -494,6 +519,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures.Clear();
}
if (_bufferTextureArrays.Count > 0 || _bufferImageArrays.Count > 0)
{
ITexture[] textureArray = new ITexture[1];
foreach (var binding in _bufferTextureArrays)
{
var range = bufferCache.GetBufferRange(binding.Range);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
binding.Array.SetTextures(binding.Index, textureArray);
}
foreach (var binding in _bufferImageArrays)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
var range = bufferCache.GetBufferRange(binding.Range, isStore);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
binding.Array.SetImages(binding.Index, textureArray);
}
_bufferTextureArrays.Clear();
_bufferImageArrays.Clear();
}
}
/// <summary>
@ -676,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
UpdateBuffers(_gpUniformBuffers);
}
CommitBufferTextureBindings();
CommitBufferTextureBindings(bufferCache);
_rebind = false;
@ -828,6 +880,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
}
/// <summary>
/// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
/// </summary>
/// <param name="array">Texture array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
ITextureArray array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
}
/// <summary>
/// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
/// </summary>
/// <param name="array">Image array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
IImageArray array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>

View file

@ -0,0 +1,66 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A buffer binding to apply to a buffer texture array element.
/// </summary>
readonly struct BufferTextureArrayBinding<T>
{
/// <summary>
/// Backend texture or image array.
/// </summary>
public T Array { get; }
/// <summary>
/// The buffer texture.
/// </summary>
public ITexture Texture { get; }
/// <summary>
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
public MultiRange Range { get; }
/// <summary>
/// The image or sampler binding info for the buffer texture.
/// </summary>
public TextureBindingInfo BindingInfo { get; }
/// <summary>
/// Index of the binding on the array.
/// </summary>
public int Index { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary>
/// Create a new buffer texture binding.
/// </summary>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Binding format</param>
public BufferTextureArrayBinding(
T array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
Array = array;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Index = index;
Format = format;
}
}
}

View file

@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public BufferDescriptor[][] ConstantBufferBindings { get; }
public BufferDescriptor[][] StorageBufferBindings { get; }
public int[] TextureCounts { get; }
public int MaxTextureBinding { get; }
public int MaxImageBinding { get; }
@ -34,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
ConstantBufferBindings = new BufferDescriptor[stageCount][];
StorageBufferBindings = new BufferDescriptor[stageCount][];
TextureCounts = new int[stageCount];
int maxTextureBinding = -1;
int maxImageBinding = -1;
int offset = isCompute ? 0 : 1;
@ -59,13 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
var result = new TextureBindingInfo(
target,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxTextureBinding)
if (descriptor.ArrayLength <= 1)
{
maxTextureBinding = descriptor.Binding;
if (descriptor.Binding > maxTextureBinding)
{
maxTextureBinding = descriptor.Binding;
}
TextureCounts[i]++;
}
return result;
@ -80,11 +90,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
target,
format,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxImageBinding)
if (descriptor.ArrayLength <= 1 && descriptor.Binding > maxImageBinding)
{
maxImageBinding = descriptor.Binding;
}

View file

@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
/// <param name="counts">Resource counts shared across all shader stages</param>
/// <param name="stageIndex">Shader stage index</param>
public DiskCacheGpuAccessor(
GpuContext context,
@ -108,6 +109,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
public int QueryTextureArrayLengthFromBuffer(int slot)
{
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
{
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
}
int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot);
_newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
return arrayLength;
}
/// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@ -116,13 +138,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return ConvertToTextureFormat(format, formatSrgb);
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 6462;
private const uint CodeGenVersion = 6489;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
InvalidCb1DataLength,
/// <summary>
/// The cache is missing the length of a texture array used by the shader.
/// </summary>
MissingTextureArrayLength,
/// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",

View file

@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
}
@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
}
/// <inheritdoc/>
public int QueryTextureArrayLengthFromBuffer(int slot)
{
int size = _compute
? _channel.BufferManager.GetComputeUniformBufferSize(slot)
: _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
int arrayLength = size / Constants.TextureHandleSizeInBytes;
_state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
return arrayLength;
}
//// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@ -127,13 +149,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
return ConvertToTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb());
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
}
/// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{

View file

@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
private int _reservedTextures;
private int _reservedImages;
private int _staticTexturesCount;
private int _staticImagesCount;
/// <summary>
/// Creates a new GPU accessor.
/// </summary>
@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_reservedImages = rrc.ReservedImages;
}
public int QueryBindingConstantBuffer(int index)
public int CreateConstantBufferBinding(int index)
{
int binding;
@ -64,7 +67,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedConstantBuffers;
}
public int QueryBindingStorageBuffer(int index)
public int CreateImageBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (count == 1)
{
int index = _staticImagesCount++;
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumImagesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
}
else
{
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
}
}
else
{
binding = _resourceCounts.ImagesCount;
_resourceCounts.ImagesCount += count;
}
return binding + _reservedImages;
}
public int CreateStorageBufferBinding(int index)
{
int binding;
@ -80,48 +115,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedStorageBuffers;
}
public int QueryBindingTexture(int index, bool isBuffer)
public int CreateTextureBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (isBuffer)
if (count == 1)
{
index += (int)_context.Capabilities.MaximumTexturesPerStage;
}
int index = _staticTexturesCount++;
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumTexturesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
}
else
{
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
}
}
else
{
binding = _resourceCounts.TexturesCount++;
binding = _resourceCounts.TexturesCount;
_resourceCounts.TexturesCount += count;
}
return binding + _reservedTextures;
}
public int QueryBindingImage(int index, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumImagesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
}
else
{
binding = _resourceCounts.ImagesCount++;
}
return binding + _reservedImages;
}
private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
{
if ((uint)index >= maxPerStage)
@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
private static uint GetDynamicBaseIndexDual(uint maxPerStage)
{
return GetDynamicBaseIndex(maxPerStage) * 2;
}
private static uint GetDynamicBaseIndex(uint maxPerStage)
{
return maxPerStage * Constants.ShaderStages;
}
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;

View file

@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false);
AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true);
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
@ -169,6 +172,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDescriptor(stages, type2, setIndex, binding + count, count);
}
/// <summary>
/// Adds all array descriptors (those with an array length greater than one).
/// </summary>
/// <param name="textures">Textures to be added</param>
/// <param name="stages">Stages where the textures are used</param>
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
/// <param name="isImage">True for images, false for textures</param>
private void AddArrayDescriptors(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
{
foreach (TextureDescriptor texture in textures)
{
if (texture.ArrayLength > 1)
{
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
ResourceType type = isBuffer
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
}
}
}
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
@ -181,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
}
}
@ -198,6 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
1,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages));
}
@ -220,10 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding,
type,
stages));
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
}
}

View file

@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
PrimitiveTopology = 1 << 1,
TransformFeedback = 1 << 3,
TextureArrayFromBuffer = 1 << 4,
}
private QueriedStateFlags _queriedState;
@ -153,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
private Box<TextureSpecializationState>[][] _textureByBinding;
private Box<TextureSpecializationState>[][] _imageByBinding;
@ -163,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderSpecializationState()
{
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
_textureArraySpecialization = new Dictionary<TextureKey, int>();
}
/// <summary>
@ -323,6 +326,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
state.Value.CoordNormalized = coordNormalized;
}
/// <summary>
/// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
/// <param name="length">Number of elements in the texture array</param>
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
{
_textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
}
/// <summary>
/// Indicates that the format of a given texture was used during the shader translation process.
/// </summary>
@ -379,6 +395,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
return GetTextureSpecState(stageIndex, handle, cbufSlot) != null;
}
/// <summary>
/// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
{
return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
}
/// <summary>
/// Gets the recorded format of a given texture.
/// </summary>
@ -413,6 +440,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
}
/// <summary>
/// Gets the recorded length of a given texture array (from constant buffer).
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
{
return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
}
/// <summary>
/// Gets texture specialization state for a given texture, or create a new one if not present.
/// </summary>
@ -548,6 +586,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}
/// <summary>
/// Converts special vertex attribute groups to their generic equivalents, for comparison purposes.
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="type">Vertex attribute type</param>
/// <returns>Filtered attribute</returns>
private static AttributeType FilterAttributeType(GpuChannel channel, AttributeType type)
{
type &= ~(AttributeType.Packed | AttributeType.PackedRgb10A2Signed);
@ -838,6 +882,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
specState._textureSpecialization[textureKey] = textureState;
}
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
{
dataReader.Read(ref count);
for (int index = 0; index < count; index++)
{
TextureKey textureKey = default;
int length = 0;
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.Read(ref length);
specState._textureArraySpecialization[textureKey] = length;
}
}
return specState;
}
@ -902,6 +962,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
}
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
{
count = (ushort)_textureArraySpecialization.Count;
dataWriter.Write(ref count);
foreach (var kv in _textureArraySpecialization)
{
var textureKey = kv.Key;
var length = kv.Value;
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
dataWriter.Write(ref length);
}
}
}
}
}

View file

@ -0,0 +1,67 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
class ImageArray : IImageArray
{
private record struct TextureRef
{
public int Handle;
public Format Format;
}
private readonly TextureRef[] _images;
public ImageArray(int size)
{
_images = new TextureRef[size];
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_images[index + i].Format = imageFormats[i];
}
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
{
ITexture image = images[i];
if (image is TextureBase imageBase)
{
_images[index + i].Handle = imageBase.Handle;
}
else
{
_images[index + i].Handle = 0;
}
}
}
public void Bind(int baseBinding)
{
for (int i = 0; i < _images.Length; i++)
{
if (_images[i].Handle == 0)
{
GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
}
else
{
SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
if (format != 0)
{
GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
}
}
}
}

View file

@ -0,0 +1,52 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureArray : ITextureArray
{
private record struct TextureRef
{
public TextureBase Texture;
public Sampler Sampler;
}
private readonly TextureRef[] _textureRefs;
public TextureArray(int size)
{
_textureRefs = new TextureRef[size];
}
public void SetSamplers(int index, ISampler[] samplers)
{
for (int i = 0; i < samplers.Length; i++)
{
_textureRefs[index + i].Sampler = samplers[i] as Sampler;
}
}
public void SetTextures(int index, ITexture[] textures)
{
for (int i = 0; i < textures.Length; i++)
{
_textureRefs[index + i].Texture = textures[i] as TextureBase;
}
}
public void Bind(int baseBinding)
{
for (int i = 0; i < _textureRefs.Length; i++)
{
if (_textureRefs[i].Texture != null)
{
_textureRefs[i].Texture.Bind(baseBinding + i);
_textureRefs[i].Sampler?.Bind(baseBinding + i);
}
else
{
TextureBase.ClearBinding(baseBinding + i);
}
}
}
}
}

View file

@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL
throw new NotSupportedException();
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
return new ImageArray(size);
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, info.FragmentOutputMap);
@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
return new TextureArray(size);
}
public void DeleteBuffer(BufferHandle buffer)
{
PersistentBuffers.Unmap(buffer);

View file

@ -958,6 +958,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
(array as ImageArray).Bind(binding);
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
@ -1302,6 +1307,10 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
(array as TextureArray).Bind(binding);
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{

View file

@ -339,24 +339,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
int arraySize = 0;
foreach (var definition in definitions)
{
string indexExpr = string.Empty;
string arrayDecl = string.Empty;
if (definition.Type.HasFlag(SamplerType.Indexed))
if (definition.ArrayLength > 1)
{
if (arraySize == 0)
{
arraySize = ResourceManager.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
}
else if (definition.ArrayLength == 0)
{
arrayDecl = "[]";
}
string samplerTypeName = definition.Type.ToGlslSamplerType();
@ -368,30 +361,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = $", set = {definition.Set}";
}
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{indexExpr};");
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
}
}
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
int arraySize = 0;
foreach (var definition in definitions)
{
string indexExpr = string.Empty;
string arrayDecl = string.Empty;
if (definition.Type.HasFlag(SamplerType.Indexed))
if (definition.ArrayLength > 1)
{
if (arraySize == 0)
{
arraySize = ResourceManager.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
}
else if (definition.ArrayLength == 0)
{
arrayDecl = "[]";
}
string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
@ -413,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = $", set = {definition.Set}{layout}";
}
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{indexExpr};");
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
}
}

View file

@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AggregateType type = GetSrcVarType(operation.Inst, 0);
string srcExpr = GetSoureExpr(context, src, type);
string srcExpr = GetSourceExpr(context, src, type);
string zero;
if (type == AggregateType.FP64)
@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{
builder.Append($", {GetSoureExpr(context, operation.GetSource(argIndex), dstType)}");
builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}");
}
}
else
@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AggregateType dstType = GetSrcVarType(inst, argIndex);
builder.Append(GetSoureExpr(context, operation.GetSource(argIndex), dstType));
builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType));
}
}
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Return may optionally have a return value (and in this case it is unary).
if (inst == Instruction.Return && operation.SourcesCount != 0)
{
return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
}
int arity = (int)(info.Type & InstType.ArityMask);
@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(index);
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index));
bool isLhs = arity == 2 && index == 0;

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
char component = "xyzw"[operation.Index];
if (context.HostCapabilities.SupportsShaderBallot)

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int i = 0; i < args.Length; i++)
{
args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
args[i] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
}
return $"{function.Name}({string.Join(", ", args)})";

View file

@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return _infoTable[(int)(inst & Instruction.Mask)];
}
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}

View file

@ -14,35 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
switch (texOp.Inst)
{
case Instruction.ImageStore:
return "// imageStore(bindless)";
case Instruction.ImageLoad:
AggregateType componentType = texOp.Format.GetComponentType();
NumberFormatter.TryFormat(0, componentType, out string imageConst);
AggregateType outputType = texOp.GetVectorType(componentType);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
}
return imageConst;
default:
return NumberFormatter.FormatInt(0);
}
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
var texCallBuilder = new StringBuilder();
@ -70,21 +42,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
}
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
string Src(AggregateType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
}
string indexExpr = null;
if (isIndexed)
{
indexExpr = Src(AggregateType.S32);
}
string imageName = GetImageName(context.Properties, texOp, indexExpr);
string imageName = GetImageName(context, texOp, ref srcIndex);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@ -198,27 +163,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AstTextureOperation texOp = (AstTextureOperation)operation;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = 0;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatFloat(0);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
string coordsExpr;
@ -228,14 +175,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < coordsCount; index++)
{
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
}
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
}
else
{
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
}
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
@ -250,7 +197,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@ -260,12 +206,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool colorIsVector = isGather || !isShadow;
SamplerType type = texOp.Type & SamplerType.Mask;
bool is2D = type == SamplerType.Texture2D;
@ -286,24 +229,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
hasLodLevel = false;
}
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
string scalarValue = NumberFormatter.FormatFloat(0);
if (colorIsVector)
{
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
}
}
return scalarValue;
}
string texCall = intCoords ? "texelFetch" : "texture";
if (isGather)
@ -328,21 +253,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += "Offsets";
}
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
string Src(AggregateType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
}
string indexExpr = null;
if (isIndexed)
{
indexExpr = Src(AggregateType.S32);
}
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
texCall += "(" + samplerName;
@ -512,6 +430,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(AggregateType.S32));
}
bool colorIsVector = isGather || !isShadow;
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
return texCall;
@ -521,24 +441,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
int srcIndex = 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatInt(0);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
return $"textureSamples({samplerName})";
}
@ -547,24 +452,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
int srcIndex = 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatInt(0);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
string samplerName = GetSamplerName(context, texOp, ref srcIndex);
if (texOp.Index == 3)
{
@ -578,9 +468,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (hasLod)
{
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
IAstNode lod = operation.GetSource(lodSrcIndex);
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
IAstNode lod = operation.GetSource(srcIndex);
string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, srcIndex));
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
}
@ -697,12 +586,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (storageKind == StorageKind.Input)
{
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
varName = $"gl_in[{expr}].{varName}";
}
else if (storageKind == StorageKind.Output)
{
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
varName = $"gl_out[{expr}].{varName}";
}
}
@ -735,38 +624,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
}
}
if (isStore)
{
varType &= AggregateType.ElementTypeMask;
varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
}
return varName;
}
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
{
string name = resourceDefinitions.Textures[texOp.Binding].Name;
TextureDefinition definition = context.Properties.Textures[texOp.Binding];
string name = definition.Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
if (definition.ArrayLength != 1)
{
name = $"{name}[{indexExpr}]";
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
}
return name;
}
private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
{
string name = resourceDefinitions.Images[texOp.Binding].Name;
TextureDefinition definition = context.Properties.Images[texOp.Binding];
string name = definition.Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
if (definition.ArrayLength != 1)
{
name = $"{name}[{indexExpr}]";
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
}
return name;

View file

@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode src0 = operation.GetSource(0);
IAstNode src1 = operation.GetSource(1);
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
}
@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode src0 = operation.GetSource(0);
IAstNode src1 = operation.GetSource(1);
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
}
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(0);
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
}
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(0);
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
}

View file

@ -9,8 +9,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string Shuffle(CodeGenContext context, AstOperation operation)
{
string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32);
string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32);
if (context.HostCapabilities.SupportsShaderBallot)
{

View file

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode vector = operation.GetSource(0);
IAstNode index = operation.GetSource(1);
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
{
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
return $"{vectorExpr}[{indexExpr}]";
}

View file

@ -146,9 +146,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (operation is AstTextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
texOp.Inst == Instruction.ImageAtomic)
if (texOp.Inst.IsImage())
{
return texOp.GetVectorType(texOp.Format.GetComponentType());
}

View file

@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Dictionary<int, Instruction> SharedMemories { get; } = new();
public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
public Dictionary<int, SamplerDeclaration> Samplers { get; } = new();
public Dictionary<int, ImageDeclaration> Images { get; } = new();
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();

View file

@ -181,9 +181,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var sampledImageType = context.TypeSampledImage(imageType);
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
var sampledImageArrayPointerType = sampledImagePointerType;
context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable));
if (sampler.ArrayLength == 0)
{
var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
}
else if (sampler.ArrayLength != 1)
{
var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
}
var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
context.Samplers.Add(sampler.Binding, new SamplerDeclaration(
imageType,
sampledImageType,
sampledImagePointerType,
sampledImageVariable,
sampler.ArrayLength != 1));
context.SamplersTypes.Add(sampler.Binding, sampler.Type);
context.Name(sampledImageVariable, sampler.Name);
@ -211,9 +229,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GetImageFormat(image.Format));
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
var imageArrayPointerType = imagePointerType;
context.Images.Add(image.Binding, (imageType, imageVariable));
if (image.ArrayLength == 0)
{
var imageArrayType = context.TypeRuntimeArray(imageType);
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
}
else if (image.ArrayLength != 1)
{
var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
}
var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
context.Name(imageVariable, image.Name);
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);

View file

@ -0,0 +1,20 @@
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct ImageDeclaration
{
public readonly Instruction ImageType;
public readonly Instruction ImagePointerType;
public readonly Instruction Image;
public readonly bool IsIndexed;
public ImageDeclaration(Instruction imageType, Instruction imagePointerType, Instruction image, bool isIndexed)
{
ImageType = imageType;
ImagePointerType = imagePointerType;
Image = image;
IsIndexed = isIndexed;
}
}
}

View file

@ -591,34 +591,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
var componentType = texOp.Format.GetComponentType();
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
return new OperationResult(componentType, componentType switch
{
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
});
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
if (isIndexed)
ImageDeclaration declaration = context.Images[texOp.Binding];
SpvInstruction image = declaration.Image;
SpvInstruction resultType = context.GetType(componentType);
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
if (declaration.IsIndexed)
{
Src(AggregateType.S32);
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(imagePointerType, image, textureIndex);
}
int coordsCount = texOp.Type.GetDimensions();
@ -646,14 +640,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SpvInstruction value = Src(componentType);
(var imageType, var imageVariable) = context.Images[texOp.Binding];
context.Load(imageType, imageVariable);
SpvInstruction resultType = context.GetType(componentType);
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
var one = context.Constant(context.TypeU32(), 1);
var zero = context.Constant(context.TypeU32(), 0);
@ -683,31 +670,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
var componentType = texOp.Format.GetComponentType();
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
return GetZeroOperationResult(context, texOp, componentType, isVector: true);
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
if (isIndexed)
ImageDeclaration declaration = context.Images[texOp.Binding];
SpvInstruction image = declaration.Image;
if (declaration.IsIndexed)
{
Src(AggregateType.S32);
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
}
image = context.Load(declaration.ImageType, image);
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount + (isArray ? 1 : 0);
@ -731,9 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
(var imageType, var imageVariable) = context.Images[texOp.Binding];
var image = context.Load(imageType, imageVariable);
var imageComponentType = context.GetType(componentType);
var swizzledResultType = texOp.GetVectorType(componentType);
@ -747,29 +729,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
return OperationResult.Invalid;
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
if (isIndexed)
ImageDeclaration declaration = context.Images[texOp.Binding];
SpvInstruction image = declaration.Image;
if (declaration.IsIndexed)
{
Src(AggregateType.S32);
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
}
image = context.Load(declaration.ImageType, image);
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount + (isArray ? 1 : 0);
@ -818,10 +798,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
(var imageType, var imageVariable) = context.Images[texOp.Binding];
var image = context.Load(imageType, imageVariable);
context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
return OperationResult.Invalid;
@ -854,16 +830,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
}
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
@ -871,11 +837,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return context.Get(type, texOp.GetSource(srcIndex++));
}
if (isIndexed)
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
SpvInstruction image = declaration.Image;
if (declaration.IsIndexed)
{
Src(AggregateType.S32);
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
image = context.Load(declaration.SampledImageType, image);
int pCount = texOp.Type.GetDimensions();
SpvInstruction pCoords;
@ -897,10 +870,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.FP32);
}
(_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
var image = context.Load(sampledImageType, sampledImageVariable);
var resultType = context.TypeVector(context.TypeFP32(), 2);
var packed = context.ImageQueryLod(resultType, image, pCoords);
var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
@ -1182,7 +1151,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@ -1192,30 +1160,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool colorIsVector = isGather || !isShadow;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
}
int srcIndex = isBindless ? 1 : 0;
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
if (isIndexed)
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
SpvInstruction image = declaration.Image;
if (declaration.IsIndexed)
{
Src(AggregateType.S32);
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
image = context.Load(declaration.SampledImageType, image);
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
@ -1419,15 +1385,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
operandsList.Add(sample);
}
bool colorIsVector = isGather || !isShadow;
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
var image = context.Load(sampledImageType, sampledImageVariable);
if (intCoords)
{
image = context.Image(imageType, image);
image = context.Image(declaration.ImageType, image);
}
var operands = operandsList.ToArray();
@ -1485,25 +1449,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
SpvInstruction image = declaration.Image;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
if (declaration.IsIndexed)
{
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
if (isIndexed)
{
context.GetS32(texOp.GetSource(0));
}
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
var image = context.Load(sampledImageType, sampledImageVariable);
image = context.Image(imageType, image);
image = context.Load(declaration.SampledImageType, image);
image = context.Image(declaration.ImageType, image);
SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
@ -1514,25 +1471,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
SpvInstruction image = declaration.Image;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
if (declaration.IsIndexed)
{
return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
if (isIndexed)
{
context.GetS32(texOp.GetSource(0));
}
(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
var image = context.Load(sampledImageType, sampledImageVariable);
image = context.Image(imageType, image);
image = context.Load(declaration.SampledImageType, image);
image = context.Image(declaration.ImageType, image);
if (texOp.Index == 3)
{
@ -1556,7 +1506,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (hasLod)
{
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
var lod = context.GetS32(operation.GetSource(lodSrcIndex));
result = context.ImageQuerySizeLod(resultType, image, lod);
}
@ -1929,38 +1879,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
}
private static OperationResult GetZeroOperationResult(
CodeGenContext context,
AstTextureOperation texOp,
AggregateType scalarType,
bool isVector)
{
var zero = scalarType switch
{
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
};
if (isVector)
{
AggregateType outputType = texOp.GetVectorType(scalarType);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
int componentsCount = BitOperations.PopCount((uint)texOp.Index);
SpvInstruction[] values = new SpvInstruction[componentsCount];
values.AsSpan().Fill(zero);
return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
}
}
return new OperationResult(scalarType, zero);
}
private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
{
if ((swizzledResultType & AggregateType.ElementCountMask) != 0)

View file

@ -0,0 +1,27 @@
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct SamplerDeclaration
{
public readonly Instruction ImageType;
public readonly Instruction SampledImageType;
public readonly Instruction SampledImagePointerType;
public readonly Instruction Image;
public readonly bool IsIndexed;
public SamplerDeclaration(
Instruction imageType,
Instruction sampledImageType,
Instruction sampledImagePointerType,
Instruction image,
bool isIndexed)
{
ImageType = imageType;
SampledImageType = sampledImageType;
SampledImagePointerType = sampledImagePointerType;
Image = image;
IsIndexed = isIndexed;
}
}
}

View file

@ -26,47 +26,42 @@ namespace Ryujinx.Graphics.Shader
/// <returns>Span of the memory location</returns>
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
/// </summary>
/// <param name="slot">The number of the constant buffer to get the size from</param>
/// <returns>Size in bytes</returns>
int QueryTextureArrayLengthFromBuffer(int slot);
/// <summary>
/// Queries the binding number of a constant buffer.
/// </summary>
/// <param name="index">Constant buffer index</param>
/// <returns>Binding number</returns>
int QueryBindingConstantBuffer(int index)
{
return index + 1;
}
int CreateConstantBufferBinding(int index);
/// <summary>
/// Queries the binding number of an image.
/// </summary>
/// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param>
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
/// <returns>Binding number</returns>
int CreateImageBinding(int count, bool isBuffer);
/// <summary>
/// Queries the binding number of a storage buffer.
/// </summary>
/// <param name="index">Storage buffer index</param>
/// <returns>Binding number</returns>
int QueryBindingStorageBuffer(int index)
{
return index;
}
int CreateStorageBufferBinding(int index);
/// <summary>
/// Queries the binding number of a texture.
/// </summary>
/// <param name="index">Texture index</param>
/// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param>
/// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
/// <returns>Binding number</returns>
int QueryBindingTexture(int index, bool isBuffer)
{
return index;
}
/// <summary>
/// Queries the binding number of an image.
/// </summary>
/// <param name="index">Image index</param>
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
/// <returns>Binding number</returns>
int QueryBindingImage(int index, bool isBuffer)
{
return index;
}
int CreateTextureBinding(int count, bool isBuffer);
/// <summary>
/// Queries Local Size X for compute shaders.

View file

@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
inst &= Instruction.Mask;
return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
}
public static bool IsImage(this Instruction inst)
{
inst &= Instruction.Mask;
return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
}
public static bool IsImageStore(this Instruction inst)
{
inst &= Instruction.Mask;
return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore;
}
}
}

View file

@ -20,13 +20,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
set
{
if (value != null && value.Type == OperandType.LocalVariable)
{
value.AsgOp = this;
}
if (value != null)
{
if (value.Type == OperandType.LocalVariable)
{
value.AsgOp = this;
}
_dests = new[] { value };
}
else

View file

@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Binding = binding;
}
public void TurnIntoIndexed(int binding)
public void TurnIntoArray(int binding)
{
Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;
Binding = binding;
}

View file

@ -16,9 +16,8 @@ namespace Ryujinx.Graphics.Shader
Mask = 0xff,
Array = 1 << 8,
Indexed = 1 << 9,
Multisample = 1 << 10,
Shadow = 1 << 11,
Multisample = 1 << 9,
Shadow = 1 << 10,
}
static class SamplerTypeExtensions
@ -36,6 +35,36 @@ namespace Ryujinx.Graphics.Shader
};
}
public static string ToShortSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "1d",
SamplerType.TextureBuffer => "b",
SamplerType.Texture2D => "2d",
SamplerType.Texture3D => "3d",
SamplerType.TextureCube => "cube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "ms";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "a";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "s";
}
return typeName;
}
public static string ToGlslSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch

View file

@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader
{
public int Set { get; }
public int Binding { get; }
public int ArrayLength { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
{
Set = set;
Binding = binding;
ArrayLength = arrayLength;
Name = name;
Type = type;
Format = format;
@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
}
}
}

View file

@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
public readonly int CbufSlot;
public readonly int HandleIndex;
public readonly int ArrayLength;
public readonly TextureUsageFlags Flags;
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
public TextureDescriptor(
int binding,
SamplerType type,
TextureFormat format,
int cbufSlot,
int handleIndex,
int arrayLength,
TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
ArrayLength = arrayLength;
Flags = flags;
}
}

View file

@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader
{
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
int handle = textureWordOffset < cachedTextureBuffer.Length ? cachedTextureBuffer[textureWordOffset] : 0;
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
{
samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
samplerHandle = samplerWordOffset < cachedSamplerBuffer.Length ? cachedSamplerBuffer[samplerWordOffset] : 0;
}
else
{

View file

@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// - The handle is a constant buffer value.
// - The handle is the result of a bitwise OR logical operation.
// - Both sources of the OR operation comes from a constant buffer.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
LinkedListNode<INode> nextNode;
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
{
nextNode = node.Next;
if (node.Value is not TextureOperation texOp)
{
continue;
@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
{
Operand bindlessHandle = texOp.GetSource(0);
// If we can't do bindless elimination, remove the texture operation.
// Set any destination variables to zero.
// In some cases the compiler uses a shuffle operation to get the handle,
// for some textureGrad implementations. In those cases, we can skip the shuffle.
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
{
bindlessHandle = shuffleOp.GetSource(0);
block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
}
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
Utils.DeleteNode(node, texOp);
}
}
}
// Some instructions do not encode an accurate sampler type:
// - Most instructions uses the same type for 1D and Buffer.
// - Query instructions may not have any type.
// For those cases, we need to try getting the type from current GPU state,
// as long bindless elimination is successful and we know where the texture descriptor is located.
bool rewriteSamplerType =
texOp.Type == SamplerType.TextureBuffer ||
texOp.Inst == Instruction.TextureQuerySamples ||
texOp.Inst == Instruction.TextureQuerySize;
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
{
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
{
Operand bindlessHandle = texOp.GetSource(0);
if (bindlessHandle.Type == OperandType.ConstantBuffer)
// In some cases the compiler uses a shuffle operation to get the handle,
// for some textureGrad implementations. In those cases, we can skip the shuffle.
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
{
bindlessHandle = shuffleOp.GetSource(0);
}
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
// Some instructions do not encode an accurate sampler type:
// - Most instructions uses the same type for 1D and Buffer.
// - Query instructions may not have any type.
// For those cases, we need to try getting the type from current GPU state,
// as long bindless elimination is successful and we know where the texture descriptor is located.
bool rewriteSamplerType =
texOp.Type == SamplerType.TextureBuffer ||
texOp.Inst == Instruction.TextureQuerySamples ||
texOp.Inst == Instruction.TextureQuerySize;
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
bindlessHandle.GetCbufOffset(),
bindlessHandle.GetCbufSlot(),
rewriteSamplerType,
isImage: false);
return true;
}
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
{
return false;
}
if (handleCombineOp.Inst != Instruction.BitwiseOr)
{
return false;
}
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
// For cases where we have a constant, ensure that the constant is always
// the second operand.
// Since this is a commutative operation, both are fine,
// and having a "canonical" representation simplifies some checks below.
if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
{
(src0, src1) = (src1, src0);
}
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
// Try to match the following patterns:
// Masked pattern:
// - samplerHandle = samplerHandle & 0xFFF00000;
// - textureHandle = textureHandle & 0xFFFFF;
// - combinedHandle = samplerHandle | textureHandle;
// Where samplerHandle and textureHandle comes from a constant buffer.
// Shifted pattern:
// - samplerHandle = samplerId << 20;
// - combinedHandle = samplerHandle | textureHandle;
// Where samplerId and textureHandle comes from a constant buffer.
// Constant pattern:
// - combinedHandle = samplerHandleConstant | textureHandle;
// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
if (src0.AsgOp is Operation src0AsgOp)
{
if (src1.AsgOp is Operation src1AsgOp &&
src0AsgOp.Inst == Instruction.BitwiseAnd &&
src1AsgOp.Inst == Instruction.BitwiseAnd)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
bindlessHandle.GetCbufOffset(),
bindlessHandle.GetCbufSlot(),
rewriteSamplerType,
isImage: false);
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
continue;
}
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
{
continue;
}
if (handleCombineOp.Inst != Instruction.BitwiseOr)
{
continue;
}
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
// For cases where we have a constant, ensure that the constant is always
// the second operand.
// Since this is a commutative operation, both are fine,
// and having a "canonical" representation simplifies some checks below.
if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
{
(src0, src1) = (src1, src0);
}
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
// Try to match the following patterns:
// Masked pattern:
// - samplerHandle = samplerHandle & 0xFFF00000;
// - textureHandle = textureHandle & 0xFFFFF;
// - combinedHandle = samplerHandle | textureHandle;
// Where samplerHandle and textureHandle comes from a constant buffer.
// Shifted pattern:
// - samplerHandle = samplerId << 20;
// - combinedHandle = samplerHandle | textureHandle;
// Where samplerId and textureHandle comes from a constant buffer.
// Constant pattern:
// - combinedHandle = samplerHandleConstant | textureHandle;
// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
if (src0.AsgOp is Operation src0AsgOp)
{
if (src1.AsgOp is Operation src1AsgOp &&
src0AsgOp.Inst == Instruction.BitwiseAnd &&
src1AsgOp.Inst == Instruction.BitwiseAnd)
// The OR operation is commutative, so we can also try to swap the operands to get a match.
if (src0 == null || src1 == null)
{
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
// The OR operation is commutative, so we can also try to swap the operands to get a match.
if (src0 == null || src1 == null)
{
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
}
if (src0 == null || src1 == null)
{
continue;
}
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
}
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
{
Operand shift = src0AsgOp.GetSource(1);
if (shift.Type == OperandType.Constant && shift.Value == 20)
{
src0 = src1;
src1 = src0AsgOp.GetSource(0);
handleType = TextureHandleType.SeparateSamplerId;
}
if (src0 == null || src1 == null)
{
return false;
}
}
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
{
Operand shift = src1AsgOp.GetSource(1);
Operand shift = src0AsgOp.GetSource(1);
if (shift.Type == OperandType.Constant && shift.Value == 20)
{
src1 = src1AsgOp.GetSource(0);
src0 = src1;
src1 = src0AsgOp.GetSource(0);
handleType = TextureHandleType.SeparateSamplerId;
}
}
else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
{
handleType = TextureHandleType.SeparateConstantSamplerHandle;
}
}
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
{
Operand shift = src1AsgOp.GetSource(1);
if (src0.Type != OperandType.ConstantBuffer)
if (shift.Type == OperandType.Constant && shift.Value == 20)
{
continue;
}
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType,
isImage: false);
}
else if (src1.Type == OperandType.ConstantBuffer)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
rewriteSamplerType,
isImage: false);
src1 = src1AsgOp.GetSource(0);
handleType = TextureHandleType.SeparateSamplerId;
}
}
else if (texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
texOp.Inst == Instruction.ImageAtomic)
else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
{
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
handleType = TextureHandleType.SeparateConstantSamplerHandle;
}
if (src0.Type == OperandType.ConstantBuffer)
{
int cbufOffset = src0.GetCbufOffset();
int cbufSlot = src0.GetCbufSlot();
if (src0.Type != OperandType.ConstantBuffer)
{
return false;
}
if (texOp.Format == TextureFormat.Unknown)
{
if (texOp.Inst == Instruction.ImageAtomic)
{
texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
}
else
{
texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
}
}
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType,
isImage: false);
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
return true;
}
else if (src1.Type == OperandType.ConstantBuffer)
{
SetHandle(
resourceManager,
gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
rewriteSamplerType,
isImage: false);
SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
}
return true;
}
}
else if (texOp.Inst.IsImage())
{
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
if (src0.Type == OperandType.ConstantBuffer)
{
int cbufOffset = src0.GetCbufOffset();
int cbufSlot = src0.GetCbufSlot();
if (texOp.Format == TextureFormat.Unknown)
{
if (texOp.Inst == Instruction.ImageAtomic)
{
texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
}
else
{
texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
}
}
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
return true;
}
}
return false;
}
private static bool TryGetOperation(INode asgOp, out Operation outOperation)

View file

@ -0,0 +1,236 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToArray
{
private const int NvnTextureBufferIndex = 2;
private const int HardcodedArrayLengthOgl = 4;
// 1 and 0 elements are not considered arrays anymore.
private const int MinimumArrayLength = 2;
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
// - The handle is loaded using a LDC instruction.
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
// - The load has a constant offset.
// The base offset of the array of handles on the constant buffer is the constant offset.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not TextureOperation texOp)
{
continue;
}
if ((texOp.Flags & TextureFlags.Bindless) == 0)
{
continue;
}
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
{
continue;
}
if (handleAsgOp.Inst != Instruction.Load ||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
handleAsgOp.SourcesCount != 4)
{
continue;
}
Operand ldcSrc0 = handleAsgOp.GetSource(0);
if (ldcSrc0.Type != OperandType.Constant ||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
src0CbufSlot != NvnTextureBufferIndex)
{
continue;
}
Operand ldcSrc1 = handleAsgOp.GetSource(1);
// We expect field index 0 to be accessed.
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
{
continue;
}
Operand ldcSrc2 = handleAsgOp.GetSource(2);
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
// to access anyway which is also wrong.
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
// texture access.
if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
{
continue;
}
if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
{
continue;
}
if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
{
continue;
}
Operand addSrc1 = addOp.GetSource(1);
if (addSrc1.Type != OperandType.Constant)
{
continue;
}
TurnIntoArray(resourceManager, texOp, NvnTextureBufferIndex, addSrc1.Value / 4, HardcodedArrayLengthOgl);
Operand index = Local();
Operand source = addOp.GetSource(0);
Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
block.Operations.AddBefore(node, shrBy3);
texOp.SetSource(0, index);
}
}
public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
// - The handle is loaded using a LDC instruction.
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
// - The load has a constant offset.
// The base offset of the array of handles on the constant buffer is the constant offset.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not TextureOperation texOp)
{
continue;
}
if ((texOp.Flags & TextureFlags.Bindless) == 0)
{
continue;
}
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
{
continue;
}
int secondaryCbufSlot = 0;
int secondaryCbufOffset = 0;
bool hasSecondaryHandle = false;
if (handleAsgOp.Inst == Instruction.BitwiseOr)
{
Operand src0 = handleAsgOp.GetSource(0);
Operand src1 = handleAsgOp.GetSource(1);
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
{
handleAsgOp = src1.AsgOp as Operation;
secondaryCbufSlot = src0.GetCbufSlot();
secondaryCbufOffset = src0.GetCbufOffset();
hasSecondaryHandle = true;
}
else if (src0.AsgOp is Operation && src1.Type == OperandType.ConstantBuffer)
{
handleAsgOp = src0.AsgOp as Operation;
secondaryCbufSlot = src1.GetCbufSlot();
secondaryCbufOffset = src1.GetCbufOffset();
hasSecondaryHandle = true;
}
}
if (handleAsgOp.Inst != Instruction.Load ||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
handleAsgOp.SourcesCount != 4)
{
continue;
}
Operand ldcSrc0 = handleAsgOp.GetSource(0);
if (ldcSrc0.Type != OperandType.Constant ||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot))
{
continue;
}
Operand ldcSrc1 = handleAsgOp.GetSource(1);
// We expect field index 0 to be accessed.
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
{
continue;
}
Operand ldcVecIndex = handleAsgOp.GetSource(2);
Operand ldcElemIndex = handleAsgOp.GetSource(3);
if (ldcVecIndex.Type != OperandType.LocalVariable || ldcElemIndex.Type != OperandType.LocalVariable)
{
continue;
}
int cbufSlot;
int handleIndex;
if (hasSecondaryHandle)
{
cbufSlot = TextureHandle.PackSlots(src0CbufSlot, secondaryCbufSlot);
handleIndex = TextureHandle.PackOffsets(0, secondaryCbufOffset, TextureHandleType.SeparateSamplerHandle);
}
else
{
cbufSlot = src0CbufSlot;
handleIndex = 0;
}
int length = Math.Max(MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromBuffer(src0CbufSlot));
TurnIntoArray(resourceManager, texOp, cbufSlot, handleIndex, length);
Operand vecIndex = Local();
Operand elemIndex = Local();
Operand index = Local();
Operand indexMin = Local();
block.Operations.AddBefore(node, new Operation(Instruction.ShiftLeft, vecIndex, ldcVecIndex, Const(1)));
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, elemIndex, ldcElemIndex, Const(1)));
block.Operations.AddBefore(node, new Operation(Instruction.Add, index, vecIndex, elemIndex));
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, indexMin, index, Const(length - 1)));
texOp.SetSource(0, indexMin);
}
}
private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
{
int binding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
texOp.Flags & ~TextureFlags.Bindless,
cbufSlot,
handleIndex,
length);
texOp.TurnIntoArray(binding);
}
}
}

View file

@ -1,118 +0,0 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToIndexed
{
private const int NvnTextureBufferIndex = 2;
public static void RunPass(BasicBlock block, ResourceManager resourceManager)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
// - The handle is loaded using a LDC instruction.
// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
// - The load has a constant offset.
// The base offset of the array of handles on the constant buffer is the constant offset.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not TextureOperation texOp)
{
continue;
}
if ((texOp.Flags & TextureFlags.Bindless) == 0)
{
continue;
}
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
{
continue;
}
if (handleAsgOp.Inst != Instruction.Load ||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
handleAsgOp.SourcesCount != 4)
{
continue;
}
Operand ldcSrc0 = handleAsgOp.GetSource(0);
if (ldcSrc0.Type != OperandType.Constant ||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
src0CbufSlot != NvnTextureBufferIndex)
{
continue;
}
Operand ldcSrc1 = handleAsgOp.GetSource(1);
// We expect field index 0 to be accessed.
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
{
continue;
}
Operand ldcSrc2 = handleAsgOp.GetSource(2);
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
// to access anyway which is also wrong.
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
// texture access.
if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
{
continue;
}
if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
{
continue;
}
if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
{
continue;
}
Operand addSrc1 = addOp.GetSource(1);
if (addSrc1.Type != OperandType.Constant)
{
continue;
}
TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
Operand index = Local();
Operand source = addOp.GetSource(0);
Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
block.Operations.AddBefore(node, shrBy3);
texOp.SetSource(0, index);
}
}
private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
{
int binding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type | SamplerType.Indexed,
texOp.Format,
texOp.Flags & ~TextureFlags.Bindless,
NvnTextureBufferIndex,
handle);
texOp.TurnIntoIndexed(binding);
}
}
}

View file

@ -20,7 +20,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
{
BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
if (context.TargetApi == TargetApi.OpenGL)
{
BindlessToArray.RunPassOgl(context.Blocks[blkIndex], context.ResourceManager);
}
else
{
BindlessToArray.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
}
BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.

View file

@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Shader.Translation
private const int DefaultLocalMemorySize = 128;
private const int DefaultSharedMemorySize = 4096;
// TODO: Non-hardcoded array size.
public const int SamplerArraySize = 4;
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private readonly IGpuAccessor _gpuAccessor;
@ -32,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly HashSet<int> _usedConstantBufferBindings;
private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
private struct TextureMeta
{
@ -152,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int binding = _cbSlotToBindingMap[slot];
if (binding < 0)
{
binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
binding = _gpuAccessor.CreateConstantBufferBinding(slot);
_cbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
@ -173,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (binding < 0)
{
binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
binding = _gpuAccessor.CreateStorageBufferBinding(slot);
_sbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
@ -227,11 +224,12 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle)
int handle,
int arrayLength = 1)
{
inst &= Instruction.Mask;
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
bool isImage = inst.IsImage();
bool isWrite = inst.IsImageStore();
bool accurateType = !inst.IsTextureQuery();
bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
bool coherent = flags.HasFlag(TextureFlags.Coherent);
@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
format = TextureFormat.Unknown;
}
int binding = GetTextureOrImageBinding(cbufSlot, handle, type, format, isImage, intCoords, isWrite, accurateType, coherent);
int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
_gpuAccessor.RegisterTexture(handle, cbufSlot);
@ -251,6 +249,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private int GetTextureOrImageBinding(
int cbufSlot,
int handle,
int arrayLength,
SamplerType type,
TextureFormat format,
bool isImage,
@ -260,7 +259,6 @@ namespace Ryujinx.Graphics.Shader.Translation
bool coherent)
{
var dimensions = type.GetDimensions();
var isIndexed = type.HasFlag(SamplerType.Indexed);
var dict = isImage ? _usedImages : _usedTextures;
var usageFlags = TextureUsageFlags.None;
@ -269,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
usageFlags |= TextureUsageFlags.NeedsScaleValue;
var canScale = _stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
if (!canScale)
{
@ -289,76 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation
usageFlags |= TextureUsageFlags.ImageCoherent;
}
int arraySize = isIndexed ? SamplerArraySize : 1;
int firstBinding = -1;
for (int layer = 0; layer < arraySize; layer++)
// For array textures, we also want to use type as key,
// since we may have texture handles stores in the same buffer, but for textures with different types.
var keyType = arrayLength > 1 ? type : SamplerType.None;
var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
var meta = new TextureMeta()
{
var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
var meta = new TextureMeta()
{
AccurateType = accurateType,
Type = type,
UsageFlags = usageFlags,
};
AccurateType = accurateType,
Type = type,
UsageFlags = usageFlags,
};
int binding;
int binding;
if (dict.TryGetValue(info, out var existingMeta))
{
dict[info] = MergeTextureMeta(meta, existingMeta);
binding = existingMeta.Binding;
}
else
{
bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
if (dict.TryGetValue(info, out var existingMeta))
{
dict[info] = MergeTextureMeta(meta, existingMeta);
binding = existingMeta.Binding;
}
else
{
bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
binding = isImage
? _gpuAccessor.QueryBindingImage(dict.Count, isBuffer)
: _gpuAccessor.QueryBindingTexture(dict.Count, isBuffer);
binding = isImage
? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
: _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
meta.Binding = binding;
meta.Binding = binding;
dict.Add(info, meta);
}
string nameSuffix;
if (isImage)
{
nameSuffix = cbufSlot < 0
? $"i_tcb_{handle:X}_{format.ToGlslFormat()}"
: $"i_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
}
else
{
nameSuffix = cbufSlot < 0 ? $"t_tcb_{handle:X}" : $"t_cb{cbufSlot}_{handle:X}";
}
var definition = new TextureDefinition(
isImage ? 3 : 2,
binding,
$"{_stagePrefix}_{nameSuffix}",
meta.Type,
info.Format,
meta.UsageFlags);
if (isImage)
{
Properties.AddOrUpdateImage(definition);
}
else
{
Properties.AddOrUpdateTexture(definition);
}
if (layer == 0)
{
firstBinding = binding;
}
dict.Add(info, meta);
}
return firstBinding;
string nameSuffix;
string prefix = isImage ? "i" : "t";
if (arrayLength != 1 && type != SamplerType.None)
{
prefix += type.ToShortSamplerType();
}
if (isImage)
{
nameSuffix = cbufSlot < 0
? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
: $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
}
else
{
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
}
var definition = new TextureDefinition(
isImage ? 3 : 2,
binding,
arrayLength,
$"{_stagePrefix}_{nameSuffix}",
meta.Type,
info.Format,
meta.UsageFlags);
if (isImage)
{
Properties.AddOrUpdateImage(definition);
}
else
{
Properties.AddOrUpdateTexture(definition);
}
return binding;
}
private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
@ -399,8 +396,7 @@ namespace Ryujinx.Graphics.Shader.Translation
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
var dimensions = type.GetDimensions();
var isIndexed = type.HasFlag(SamplerType.Indexed);
var canScale = _stage.SupportsRenderScale() && !isIndexed && dimensions == 2;
var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
if (!canScale)
{
@ -468,34 +464,61 @@ namespace Ryujinx.Graphics.Shader.Translation
return descriptors;
}
public TextureDescriptor[] GetTextureDescriptors()
public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true)
{
return GetDescriptors(_usedTextures, _usedTextures.Count);
return GetDescriptors(_usedTextures, includeArrays);
}
public TextureDescriptor[] GetImageDescriptors()
public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true)
{
return GetDescriptors(_usedImages, _usedImages.Count);
return GetDescriptors(_usedImages, includeArrays);
}
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, int count)
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
{
TextureDescriptor[] descriptors = new TextureDescriptor[count];
List<TextureDescriptor> descriptors = new();
int descriptorIndex = 0;
bool hasAnyArray = false;
foreach ((TextureInfo info, TextureMeta meta) in usedResources)
{
descriptors[descriptorIndex++] = new TextureDescriptor(
if (info.ArrayLength > 1)
{
hasAnyArray = true;
continue;
}
descriptors.Add(new TextureDescriptor(
meta.Binding,
meta.Type,
info.Format,
info.CbufSlot,
info.Handle,
meta.UsageFlags);
info.ArrayLength,
meta.UsageFlags));
}
return descriptors;
if (hasAnyArray && includeArrays)
{
foreach ((TextureInfo info, TextureMeta meta) in usedResources)
{
if (info.ArrayLength <= 1)
{
continue;
}
descriptors.Add(new TextureDescriptor(
meta.Binding,
meta.Type,
info.Format,
info.CbufSlot,
info.Handle,
info.ArrayLength,
meta.UsageFlags));
}
}
return descriptors.ToArray();
}
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
@ -531,6 +554,19 @@ namespace Ryujinx.Graphics.Shader.Translation
return FindDescriptorIndex(GetImageDescriptors(), binding);
}
public bool IsArrayOfTexturesOrImages(int binding, bool isImage)
{
foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures)
{
if (meta.Binding == binding)
{
return info.ArrayLength != 1;
}
}
return false;
}
private void AddNewConstantBuffer(int binding, string name)
{
StructureType type = new(new[]

View file

@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
public readonly TargetApi TargetApi;
public readonly TargetLanguage TargetLanguage;
public readonly ShaderStage Stage;
public readonly ref FeatureFlags UsedFeatures;
@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation
ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
TargetApi targetApi,
TargetLanguage targetLanguage,
ShaderStage stage,
ref FeatureFlags usedFeatures)
@ -28,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
TargetApi = targetApi;
TargetLanguage = targetLanguage;
Stage = stage;
UsedFeatures = ref usedFeatures;

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
node = InsertConstOffsets(node, context.GpuAccessor, context.Stage);
node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor, context.Stage);
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
{
@ -45,13 +45,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
bool isImage = IsImageInstructionWithScale(texOp.Inst);
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage);
if ((texOp.Inst == Instruction.TextureSample || isImage) &&
(intCoords || isImage) &&
@ -62,9 +58,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
int samplerIndex = isImage
? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless ? 1 : 0;
for (int index = 0; index < coordsCount; index++)
{
Operand scaledCoord = Local();
@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
if (texOp.Inst == Instruction.TextureQuerySize &&
texOp.Index < 2 &&
@ -152,8 +151,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
if (isBindless || isIndexed || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
@ -167,10 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
@ -178,16 +175,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
Operand coordSize = Local();
Operand[] texSizeSources;
if (isBindless || isIndexed)
{
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
}
else
{
texSizeSources = new Operand[] { Const(0) };
}
Operand[] texSizeSources = new Operand[] { Const(0) };
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
Instruction.TextureQuerySize,
@ -201,13 +189,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
Operand source = texOp.GetSource(coordsIndex + index);
Operand source = texOp.GetSource(index);
Operand coordNormalized = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
texOp.SetSource(coordsIndex + index, coordNormalized);
texOp.SetSource(index, coordNormalized);
InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
}
@ -234,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@ -287,7 +275,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage)
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
{
// Non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
@ -321,7 +309,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
@ -342,6 +329,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
offsetsCount = 0;
}
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
Operand[] offsets = new Operand[offsetsCount];
Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];

View file

@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Definitions,
resourceManager,
GpuAccessor,
Options.TargetApi,
Options.TargetLanguage,
Definitions.Stage,
ref usedFeatures);
@ -412,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex)
{
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
int inputMap = _program.AttributeUsage.UsedInputAttributes;
@ -421,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int location = BitOperations.TrailingZeroCount(inputMap);
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
inputMap &= ~(1 << location);
@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
else if (Stage == ShaderStage.Geometry)
{
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class DescriptorSetManager : IDisposable
{
public const uint MaxSets = 16;
public const uint MaxSets = 8;
public class DescriptorPoolHolder : IDisposable
{

View file

@ -14,6 +14,9 @@ namespace Ryujinx.Graphics.Vulkan
class DescriptorSetUpdater
{
private const ulong StorageBufferMaxMirrorable = 0x2000;
private const int ArrayGrowthSize = 16;
private record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
@ -65,6 +68,18 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private record struct ArrayRef<T>
{
public ShaderStage Stage;
public T Array;
public ArrayRef(ShaderStage stage, T array)
{
Stage = stage;
Array = array;
}
}
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
@ -78,6 +93,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats;
private ArrayRef<TextureArray>[] _textureArrayRefs;
private ArrayRef<ImageArray>[] _imageArrayRefs;
private readonly DescriptorBufferInfo[] _uniformBuffers;
private readonly DescriptorBufferInfo[] _storageBuffers;
private readonly DescriptorImageInfo[] _textures;
@ -130,6 +148,9 @@ namespace Ryujinx.Graphics.Vulkan
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
@ -263,10 +284,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.TextureAndSampler)
{
for (int i = 0; i < segment.Count; i++)
if (!segment.IsArray)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
for (int i = 0; i < segment.Count; i++)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
}
}
else
{
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -275,10 +304,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.Image)
{
for (int i = 0; i < segment.Count; i++)
if (!segment.IsArray)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
for (int i = 0; i < segment.Count; i++)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
}
}
else
{
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -455,6 +492,58 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
{
if (_textureArrayRefs.Length <= binding)
{
Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
}
if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
{
if (_textureArrayRefs[binding].Array != null)
{
_textureArrayRefs[binding].Array.Bound = false;
}
if (array is TextureArray textureArray)
{
textureArray.Bound = true;
textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
}
_textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
SignalDirty(DirtyFlags.Texture);
}
}
public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
{
if (_imageArrayRefs.Length <= binding)
{
Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
}
if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
{
if (_imageArrayRefs[binding].Array != null)
{
_imageArrayRefs[binding].Array.Bound = false;
}
if (array is ImageArray imageArray)
{
imageArray.Bound = true;
imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
}
_imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
SignalDirty(DirtyFlags.Image);
}
}
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
@ -653,66 +742,94 @@ namespace Ryujinx.Graphics.Vulkan
}
else if (setIndex == PipelineBase.TextureSetIndex)
{
if (segment.Type != ResourceType.BufferTexture)
if (!segment.IsArray)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
Span<DescriptorImageInfo> textures = _textures;
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
for (int i = 0; i < count; i++)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
tu.Push<DescriptorImageInfo>(textures[..count]);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
tu.Push<DescriptorImageInfo>(textures[..count]);
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
tu.Push<BufferView>(bufferTextures[..count]);
}
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
}
else
{
tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
}
tu.Push<BufferView>(bufferTextures[..count]);
}
}
else if (setIndex == PipelineBase.ImageSetIndex)
{
if (segment.Type != ResourceType.BufferImage)
if (!segment.IsArray)
{
Span<DescriptorImageInfo> images = _images;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferImage)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
}
Span<DescriptorImageInfo> images = _images;
tu.Push<DescriptorImageInfo>(images[..count]);
for (int i = 0; i < count; i++)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
}
tu.Push<DescriptorImageInfo>(images[..count]);
}
else
{
Span<BufferView> bufferImages = _bufferImages;
for (int i = 0; i < count; i++)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
}
tu.Push<BufferView>(bufferImages[..count]);
}
}
else
{
Span<BufferView> bufferImages = _bufferImages;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
}
else
{
tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
}
tu.Push<BufferView>(bufferImages[..count]);
}
}
}
@ -825,6 +942,16 @@ namespace Ryujinx.Graphics.Vulkan
AdvancePdSequence();
}
public void ForceTextureDirty()
{
SignalDirty(DirtyFlags.Texture);
}
public void ForceImageDirty()
{
SignalDirty(DirtyFlags.Image);
}
private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
{
for (int i = 0; i < list.Length; i++)

View file

@ -0,0 +1,179 @@
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class ImageArray : IImageArray
{
private readonly VulkanRenderer _gd;
private record struct TextureRef
{
public TextureStorage Storage;
public TextureView View;
public GAL.Format ImageFormat;
}
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly DescriptorImageInfo[] _textures;
private readonly BufferView[] _bufferTextures;
private HashSet<TextureStorage> _storages;
private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount;
private readonly bool _isBuffer;
public bool Bound;
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
{
_gd = gd;
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
_bufferTextures = new BufferView[size];
}
else
{
_textureRefs = new TextureRef[size];
_textures = new DescriptorImageInfo[size];
}
_storages = null;
_cachedCommandBufferIndex = -1;
_cachedSubmissionCount = 0;
_isBuffer = isBuffer;
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_textureRefs[index + i].ImageFormat = imageFormats[i];
}
SetDirty();
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
{
ITexture image = images[i];
if (image is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (image is TextureView view)
{
_textureRefs[index + i].Storage = view.Storage;
_textureRefs[index + i].View = view;
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
_textureRefs[index + i].View = default;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
private void SetDirty()
{
_cachedCommandBufferIndex = -1;
_storages = null;
_gd.PipelineInternal.ForceImageDirty();
}
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
{
HashSet<TextureStorage> storages = _storages;
if (storages == null)
{
storages = new HashSet<TextureStorage>();
for (int index = 0; index < _textureRefs.Length; index++)
{
if (_textureRefs[index].Storage != null)
{
storages.Add(_textureRefs[index].Storage);
}
}
_storages = storages;
}
foreach (TextureStorage storage in storages)
{
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
}
}
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture)
{
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
Span<DescriptorImageInfo> textures = _textures;
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
{
return textures;
}
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
_cachedSubmissionCount = submissionCount;
for (int i = 0; i < textures.Length; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
{
texture = textures[i - 1];
continue;
}
texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
}
}
return textures;
}
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < bufferTextures.Length; i++)
{
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
}
return bufferTextures;
}
}
}

View file

@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetImage(binding, image);
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
_descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
_descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
PauseTransformFeedbackInternal();
@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
SignalCommandBufferChange();
}
public void ForceTextureDirty()
{
_descriptorSetUpdater.ForceTextureDirty();
}
public void ForceImageDirty()
{
_descriptorSetUpdater.ForceImageDirty();
}
public unsafe void TextureBarrier()
{
MemoryBarrier memoryBarrier = new()

View file

@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class PipelineLayoutCacheEntry
{
// Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
// It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
private const int MaxPoolSizesPerSet = 2;
private const int MaxPoolSizesPerSet = 8;
private readonly VulkanRenderer _gd;
private readonly Device _device;
@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan
public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet;
private readonly DescriptorPoolSize[][] _poolSizes;
private readonly DescriptorSetManager _descriptorSetManager;
private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
{
@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
}
_consumedDescriptorsPerSet[setIndex] = count;
_poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray();
}
if (usePushDescriptors)
@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan
_pdDescriptors = setDescriptors[0];
_pdTemplates = new();
}
_descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count);
}
public void UpdateCommandBufferIndex(int commandBufferIndex)
@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
int index = _dsCacheCursor[setIndex]++;
if (index == list.Count)
{
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api,
DescriptorSetLayouts[setIndex],
poolSizes,
_poolSizes[setIndex],
setIndex,
consumedDescriptors,
_consumedDescriptorsPerSet[setIndex],
false);
list.Add(dsc);
@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan
return list[index];
}
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
{
int count = 1;
int count = 0;
switch (setIndex)
for (int index = 0; index < setDescriptor.Descriptors.Count; index++)
{
case PipelineBase.UniformSetIndex:
output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
break;
case PipelineBase.StorageSetIndex:
output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
break;
case PipelineBase.TextureSetIndex:
output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
count = 2;
break;
case PipelineBase.ImageSetIndex:
output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
count = 2;
break;
ResourceDescriptor descriptor = setDescriptor.Descriptors[index];
DescriptorType descriptorType = descriptor.Type.Convert();
bool found = false;
for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++)
{
if (output[poolSizeIndex].Type == descriptorType)
{
output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier;
found = true;
break;
}
}
if (!found)
{
output[count++] = new DescriptorPoolSize()
{
Type = descriptorType,
DescriptorCount = (uint)descriptor.Count,
};
}
}
return output[..count];
@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
}
_descriptorSetManager.Dispose();
}
}

View file

@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly bool IsArray;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
IsArray = isArray;
}
}
}

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
};
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
return this;
}

View file

@ -241,7 +241,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
currentDescriptor.Type != descriptor.Type ||
currentDescriptor.Stages != descriptor.Stages)
currentDescriptor.Stages != descriptor.Stages ||
currentDescriptor.Count > 1 ||
descriptor.Count > 1)
{
if (currentCount != 0)
{
@ -249,7 +251,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages));
currentDescriptor.Stages,
currentDescriptor.Count > 1));
}
currentDescriptor = descriptor;
@ -267,7 +270,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages));
currentDescriptor.Stages,
currentDescriptor.Count > 1));
}
segments[setIndex] = currentSegments.ToArray();
@ -293,7 +297,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages)
currentUsage.Stages != usage.Stages ||
currentUsage.ArrayLength > 1 ||
usage.ArrayLength > 1)
{
if (currentCount != 0)
{
@ -301,11 +307,12 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages));
currentUsage.Stages,
currentUsage.ArrayLength > 1));
}
currentUsage = usage;
currentCount = 1;
currentCount = usage.ArrayLength;
}
else
{
@ -319,7 +326,8 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages));
currentUsage.Stages,
currentUsage.ArrayLength > 1));
}
segments[setIndex] = currentSegments.ToArray();
@ -344,7 +352,13 @@ namespace Ryujinx.Graphics.Vulkan
if (segments != null && segments.Length > 0)
{
templates[setIndex] = new DescriptorSetTemplate(_gd, _device, segments, _plce, IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, setIndex);
templates[setIndex] = new DescriptorSetTemplate(
_gd,
_device,
segments,
_plce,
IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics,
setIndex);
}
}

View file

@ -0,0 +1,194 @@
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class TextureArray : ITextureArray
{
private readonly VulkanRenderer _gd;
private struct TextureRef
{
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public Auto<DisposableSampler> Sampler;
}
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly DescriptorImageInfo[] _textures;
private readonly BufferView[] _bufferTextures;
private HashSet<TextureStorage> _storages;
private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount;
private readonly bool _isBuffer;
public bool Bound;
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
{
_gd = gd;
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
_bufferTextures = new BufferView[size];
}
else
{
_textureRefs = new TextureRef[size];
_textures = new DescriptorImageInfo[size];
}
_storages = null;
_cachedCommandBufferIndex = -1;
_cachedSubmissionCount = 0;
_isBuffer = isBuffer;
}
public void SetSamplers(int index, ISampler[] samplers)
{
for (int i = 0; i < samplers.Length; i++)
{
ISampler sampler = samplers[i];
if (sampler is SamplerHolder samplerHolder)
{
_textureRefs[index + i].Sampler = samplerHolder.GetSampler();
}
else
{
_textureRefs[index + i].Sampler = default;
}
}
SetDirty();
}
public void SetTextures(int index, ITexture[] textures)
{
for (int i = 0; i < textures.Length; i++)
{
ITexture texture = textures[i];
if (texture is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (texture is TextureView view)
{
_textureRefs[index + i].Storage = view.Storage;
_textureRefs[index + i].View = view.GetImageView();
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
_textureRefs[index + i].View = default;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
private void SetDirty()
{
_cachedCommandBufferIndex = -1;
_storages = null;
_gd.PipelineInternal.ForceTextureDirty();
}
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
{
HashSet<TextureStorage> storages = _storages;
if (storages == null)
{
storages = new HashSet<TextureStorage>();
for (int index = 0; index < _textureRefs.Length; index++)
{
if (_textureRefs[index].Storage != null)
{
storages.Add(_textureRefs[index].Storage);
}
}
_storages = storages;
}
foreach (TextureStorage storage in storages)
{
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
}
}
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
{
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
Span<DescriptorImageInfo> textures = _textures;
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
{
return textures;
}
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
_cachedSubmissionCount = submissionCount;
for (int i = 0; i < textures.Length; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
{
texture = textures[i - 1];
continue;
}
texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
}
}
return textures;
}
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < bufferTextures.Length; i++)
{
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
}
return bufferTextures;
}
}
}

View file

@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal Action<Action> InterruptAction { get; private set; }
@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
PipelineLayoutCache = new PipelineLayoutCache();
BackgroundResources = new BackgroundResources(this, _device);
@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateSparse(this, storageBuffers);
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
return new ImageArray(this, size, isBuffer);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
return CreateTextureView(info);
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
return new TextureArray(this, size, isBuffer);
}
internal TextureView CreateTextureView(TextureCreateInfo info)
{
// This should be disposed when all views are destroyed.
@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
HelperShader.Dispose();
_pipeline.Dispose();
BufferManager.Dispose();
DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose();
Barriers.Dispose();

View file

@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
{
private class GpuAccessor : IGpuAccessor
{
private const int DefaultArrayLength = 32;
private readonly byte[] _data;
private int _texturesCount;
private int _imagesCount;
public GpuAccessor(byte[] data)
{
_data = data;
_texturesCount = 0;
_imagesCount = 0;
}
public int CreateConstantBufferBinding(int index)
{
return index + 1;
}
public int CreateImageBinding(int count, bool isBuffer)
{
int binding = _imagesCount;
_imagesCount += count;
return binding;
}
public int CreateStorageBufferBinding(int index)
{
return index;
}
public int CreateTextureBinding(int count, bool isBuffer)
{
int binding = _texturesCount;
_texturesCount += count;
return binding;
}
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
}
public int QueryTextureArrayLengthFromBuffer(int slot)
{
return DefaultArrayLength;
}
}
private class Options