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[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
This commit is contained in:
TSRBerry 2023-06-28 19:03:27 +02:00 committed by GitHub
parent 981e0c082d
commit 40daca5684
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 218 additions and 208 deletions

View file

@ -6,12 +6,10 @@ namespace Ryujinx.Headless.SDL2
{
public string FontFamily => "sans-serif";
public ThemeColor DefaultBackgroundColor => new ThemeColor(1, 0, 0, 0);
public ThemeColor DefaultForegroundColor => new ThemeColor(1, 1, 1, 1);
public ThemeColor DefaultBorderColor => new ThemeColor(1, 1, 1, 1);
public ThemeColor SelectionBackgroundColor => new ThemeColor(1, 1, 1, 1);
public ThemeColor SelectionForegroundColor => new ThemeColor(1, 0, 0, 0);
public HeadlessHostUiTheme() { }
public ThemeColor DefaultBackgroundColor => new(1, 0, 0, 0);
public ThemeColor DefaultForegroundColor => new(1, 1, 1, 1);
public ThemeColor DefaultBorderColor => new(1, 1, 1, 1);
public ThemeColor SelectionBackgroundColor => new(1, 1, 1, 1);
public ThemeColor SelectionForegroundColor => new(1, 0, 0, 0);
}
}

View file

@ -11,23 +11,31 @@ namespace Ryujinx.Headless.SDL2.OpenGL
{
class OpenGLWindow : WindowBase
{
private static void CheckResult(int result)
{
if (result < 0)
{
throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
}
}
private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
{
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0);
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0);
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
}
private class OpenToolkitBindingsContext : IBindingsContext
@ -40,9 +48,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
private class SDL2OpenGLContext : IOpenGLContext
{
private IntPtr _context;
private IntPtr _window;
private bool _shouldDisposeWindow;
private readonly IntPtr _context;
private readonly IntPtr _window;
private readonly bool _shouldDisposeWindow;
public SDL2OpenGLContext(IntPtr context, IntPtr window, bool shouldDisposeWindow = true)
{
@ -62,9 +70,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.LoadBindings(new OpenToolkitBindingsContext());
SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0);
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero);
CheckResult(SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero));
return new SDL2OpenGLContext(context, windowHandle);
}
@ -99,7 +107,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
}
}
private GraphicsDebugLevel _glLogLevel;
private readonly GraphicsDebugLevel _glLogLevel;
private SDL2OpenGLContext _openGLContext;
public OpenGLWindow(
@ -120,7 +128,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
// Ensure to not share this context with other contexts before this point.
SetupOpenGLAttributes(false, _glLogLevel);
IntPtr context = SDL_GL_CreateContext(WindowHandle);
SDL_GL_SetSwapInterval(1);
CheckResult(SDL_GL_SetSwapInterval(1));
if (context == IntPtr.Zero)
{
@ -157,7 +165,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
Device.DisposeGpu();
// Unbind context and destroy everything
SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero);
CheckResult(SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero));
_openGLContext.Dispose();
}

View file

@ -88,7 +88,7 @@ namespace Ryujinx.Headless.SDL2
// System
[Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
public bool DisablePtc { get; set; }
public bool DisablePTC { get; set; }
[Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
public bool EnableInternetAccess { get; set; }
@ -100,7 +100,7 @@ namespace Ryujinx.Headless.SDL2
public int FsGlobalAccessLogMode { get; set; }
[Option("disable-vsync", Required = false, HelpText = "Disables Vertical Sync.")]
public bool DisableVsync { get; set; }
public bool DisableVSync { get; set; }
[Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
public bool DisableShaderCache { get; set; }
@ -126,7 +126,7 @@ namespace Ryujinx.Headless.SDL2
[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
public MemoryManagerMode MemoryManagerMode { get; set; }
[Option("audio-volume", Required = false, Default = 1.0f, HelpText ="The audio level (0 to 1).")]
[Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
public float AudioVolume { get; set; }
[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
@ -181,7 +181,7 @@ namespace Ryujinx.Headless.SDL2
[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
public BackendThreading BackendThreading { get; set; }
[Option("disable-macro-hle", Required= false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
[Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
public bool DisableMacroHLE { get; set; }
[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
@ -191,12 +191,12 @@ namespace Ryujinx.Headless.SDL2
public GraphicsBackend GraphicsBackend { get; set; }
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
public string PreferredGpuVendor { get; set; }
public string PreferredGPUVendor { get; set; }
// Hacks
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
public bool ExpandRam { get; set; }
public bool ExpandRAM { get; set; }
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
public bool IgnoreMissingServices { get; set; }

View file

@ -28,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
@ -57,7 +58,7 @@ namespace Ryujinx.Headless.SDL2
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args)
{
@ -67,10 +68,10 @@ namespace Ryujinx.Headless.SDL2
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
AutoResetEvent invoked = new AutoResetEvent(false);
AutoResetEvent invoked = new(false);
// MacOS must perform SDL polls from the main thread.
Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) =>
SDL2Driver.MainThreadDispatcher = action =>
{
invoked.Reset();
@ -154,7 +155,7 @@ namespace Ryujinx.Headless.SDL2
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
@ -176,7 +177,7 @@ namespace Ryujinx.Headless.SDL2
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
@ -186,7 +187,7 @@ namespace Ryujinx.Headless.SDL2
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
},
};
}
else
@ -259,8 +260,8 @@ namespace Ryujinx.Headless.SDL2
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false
}
EnableRumble = false,
},
};
}
}
@ -288,7 +289,7 @@ namespace Ryujinx.Headless.SDL2
try
{
config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
@ -387,7 +388,7 @@ namespace Ryujinx.Headless.SDL2
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
@ -468,19 +469,12 @@ namespace Ryujinx.Headless.SDL2
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
string label;
switch (state)
string label = state switch
{
case LoadState ptcState:
label = $"PTC : {current}/{total}";
break;
case ShaderCacheState shaderCacheState:
label = $"Shaders : {current}/{total}";
break;
default:
throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
}
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
};
Logger.Info?.Print(LogClass.Application, label);
}
@ -499,9 +493,9 @@ namespace Ryujinx.Headless.SDL2
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
@ -520,11 +514,9 @@ namespace Ryujinx.Headless.SDL2
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
else
{
return new OpenGLRenderer();
}
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
@ -537,20 +529,20 @@ namespace Ryujinx.Headless.SDL2
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
window,
options.SystemLanguage,
options.SystemRegion,
!options.DisableVsync,
!options.DisableVSync,
!options.DisableDockedMode,
!options.DisablePtc,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,

View file

@ -1,4 +1,5 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System;
using System.Diagnostics;
@ -14,7 +15,7 @@ namespace Ryujinx.Headless.SDL2
private const int CursorHideIdleTime = 5; // seconds
private bool _isDisposed;
private HideCursorMode _hideCursorMode;
private readonly HideCursorMode _hideCursorMode;
private bool _isHidden;
private long _lastCursorMoveTime;
@ -22,7 +23,7 @@ namespace Ryujinx.Headless.SDL2
public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll { get; private set; }
public Size _clientSize;
public Size ClientSize;
public SDL2MouseDriver(HideCursorMode hideCursorMode)
{
@ -31,7 +32,11 @@ namespace Ryujinx.Headless.SDL2
if (_hideCursorMode == HideCursorMode.Always)
{
SDL_ShowCursor(SDL_DISABLE);
if (SDL_ShowCursor(SDL_DISABLE) != SDL_DISABLE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Failed to disable the cursor.");
}
_isHidden = true;
}
}
@ -46,7 +51,7 @@ namespace Ryujinx.Headless.SDL2
public void UpdatePosition()
{
SDL_GetMouseState(out int posX, out int posY);
_ = SDL_GetMouseState(out int posX, out int posY);
Vector2 position = new(posX, posY);
if (CurrentPosition != position)
@ -71,7 +76,11 @@ namespace Ryujinx.Headless.SDL2
{
if (!_isHidden)
{
SDL_ShowCursor(SDL_DISABLE);
if (SDL_ShowCursor(SDL_DISABLE) != SDL_DISABLE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Failed to disable the cursor.");
}
_isHidden = true;
}
}
@ -79,7 +88,11 @@ namespace Ryujinx.Headless.SDL2
{
if (_isHidden)
{
SDL_ShowCursor(SDL_ENABLE);
if (SDL_ShowCursor(SDL_ENABLE) != SDL_ENABLE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Failed to enable the cursor.");
}
_isHidden = false;
}
}
@ -118,7 +131,7 @@ namespace Ryujinx.Headless.SDL2
public void SetClientSize(int width, int height)
{
_clientSize = new Size(width, height);
ClientSize = new Size(width, height);
}
public bool IsButtonPressed(MouseButton button)
@ -128,7 +141,7 @@ namespace Ryujinx.Headless.SDL2
public Size GetClientSize()
{
return _clientSize;
return ClientSize;
}
public string DriverName => "SDL2";

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Headless.SDL2.Vulkan
{
class VulkanWindow : WindowBase
{
private GraphicsDebugLevel _glLogLevel;
private readonly GraphicsDebugLevel _glLogLevel;
public VulkanWindow(
InputManager inputManager,
@ -33,16 +33,16 @@ namespace Ryujinx.Headless.SDL2.Vulkan
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
}
private void BasicInvoke(Action action)
private static void BasicInvoke(Action action)
{
action();
}
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
public IntPtr CreateWindowSurface(IntPtr instance)
{
ulong surfaceHandle = 0;
Action createSurface = () =>
void CreateSurface()
{
if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
{
@ -52,15 +52,15 @@ namespace Ryujinx.Headless.SDL2.Vulkan
throw new Exception(errorMessage);
}
};
}
if (SDL2Driver.MainThreadDispatcher != null)
{
SDL2Driver.MainThreadDispatcher(createSurface);
SDL2Driver.MainThreadDispatcher(CreateSurface);
}
else
{
createSurface();
CreateSurface();
}
return (IntPtr)surfaceHandle;

View file

@ -4,6 +4,8 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.Ui;
@ -30,7 +32,7 @@ namespace Ryujinx.Headless.SDL2
private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
private const int TargetFps = 60;
private static ConcurrentQueue<Action> MainThreadActions = new ConcurrentQueue<Action>();
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
[LibraryImport("SDL2")]
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
@ -38,7 +40,7 @@ namespace Ryujinx.Headless.SDL2
public static void QueueMainThreadAction(Action action)
{
MainThreadActions.Enqueue(action);
_mainThreadActions.Enqueue(action);
}
public NpadManager NpadManager { get; }
@ -55,9 +57,9 @@ namespace Ryujinx.Headless.SDL2
public int Height { get; private set; }
protected SDL2MouseDriver MouseDriver;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
private GraphicsDebugLevel _glLogLevel;
private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface;
private readonly GraphicsDebugLevel _glLogLevel;
private readonly Stopwatch _chrono;
private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -71,8 +73,8 @@ namespace Ryujinx.Headless.SDL2
private string _gpuVendorName;
private AspectRatio _aspectRatio;
private bool _enableMouse;
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
public WindowBase(
InputManager inputManager,
@ -192,9 +194,6 @@ namespace Ryujinx.Headless.SDL2
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
Exit();
break;
default:
break;
}
}
else
@ -260,7 +259,7 @@ namespace Ryujinx.Headless.SDL2
if (_ticks >= _ticksPerFrame)
{
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
float scale = GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
@ -309,9 +308,9 @@ namespace Ryujinx.Headless.SDL2
_exitEvent.Dispose();
}
public void ProcessMainThreadQueue()
public static void ProcessMainThreadQueue()
{
while (MainThreadActions.TryDequeue(out Action action))
while (_mainThreadActions.TryDequeue(out Action action))
{
action();
}
@ -334,7 +333,7 @@ namespace Ryujinx.Headless.SDL2
_exitEvent.Set();
}
private void NVStutterWorkaround()
private void NvidiaStutterWorkaround()
{
while (_isActive)
{
@ -348,7 +347,7 @@ namespace Ryujinx.Headless.SDL2
// TODO: This should be removed when the issue with the GateThread is resolved.
ThreadPool.QueueUserWorkItem((state) => { });
ThreadPool.QueueUserWorkItem(state => { });
Thread.Sleep(300);
}
}
@ -396,20 +395,20 @@ namespace Ryujinx.Headless.SDL2
InitializeWindow();
Thread renderLoopThread = new Thread(Render)
Thread renderLoopThread = new(Render)
{
Name = "GUI.RenderLoop"
Name = "GUI.RenderLoop",
};
renderLoopThread.Start();
Thread nvStutterWorkaround = null;
if (Renderer is Graphics.OpenGL.OpenGLRenderer)
Thread nvidiaStutterWorkaround = null;
if (Renderer is OpenGLRenderer)
{
nvStutterWorkaround = new Thread(NVStutterWorkaround)
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
{
Name = "GUI.NVStutterWorkaround"
Name = "GUI.NvidiaStutterWorkaround",
};
nvStutterWorkaround.Start();
nvidiaStutterWorkaround.Start();
}
MainLoop();
@ -418,7 +417,7 @@ namespace Ryujinx.Headless.SDL2
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join();
nvidiaStutterWorkaround?.Join();
Exit();
}
@ -465,13 +464,13 @@ namespace Ryujinx.Headless.SDL2
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
{
SDL_MessageBoxData data = new SDL_MessageBoxData
SDL_MessageBoxData data = new()
{
title = title,
message = message,
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
numbuttons = buttonsText.Length,
window = WindowHandle
window = WindowHandle,
};
for (int i = 0; i < buttonsText.Length; i++)
@ -479,7 +478,7 @@ namespace Ryujinx.Headless.SDL2
data.buttons[i] = new SDL_MessageBoxButtonData
{
buttonid = i,
text = buttonsText[i]
text = buttonsText[i],
};
}