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Do not add more code after alpha test discard on fragment shader (#5529)
* Do not add more code after alpha test discard on fragment shader * Shader cache version bump
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parent
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commit
42750a74f8
3 changed files with 23 additions and 9 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4675;
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private const uint CodeGenVersion = 5529;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -162,9 +162,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Ccc == Ccc.T)
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{
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context.PrepareForReturn();
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if (context.PrepareForReturn())
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{
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context.Return();
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}
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}
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else
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{
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Operand cond = GetCondition(context, op.Ccc, IrConsts.False);
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@ -174,8 +176,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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Operand lblSkip = Label();
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context.BranchIfFalse(lblSkip, cond);
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context.PrepareForReturn();
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if (context.PrepareForReturn())
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{
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context.Return();
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}
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context.MarkLabel(lblSkip);
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}
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}
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@ -304,11 +304,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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PrepareForVertexReturn();
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}
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public void PrepareForReturn()
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public bool PrepareForReturn()
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{
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if (IsNonMain)
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{
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return;
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return true;
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}
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if (Config.LastInVertexPipeline &&
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@ -383,13 +383,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
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if (alphaTestOp != AlphaTestOp.Always && (Config.OmapTargets & 8) != 0)
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if (alphaTestOp != AlphaTestOp.Always)
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{
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if (alphaTestOp == AlphaTestOp.Never)
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{
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this.Discard();
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}
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else
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else if ((Config.OmapTargets & 8) != 0)
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{
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Instruction comparator = alphaTestOp switch
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{
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@ -415,6 +415,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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// We don't need to output anything if alpha test always fails.
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if (alphaTestOp == AlphaTestOp.Never)
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{
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return false;
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}
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int regIndexBase = 0;
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for (int rtIndex = 0; rtIndex < 8; rtIndex++)
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@ -462,6 +468,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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}
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return true;
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}
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private void GenerateAlphaToCoverageDitherDiscard()
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