diff --git a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs index 413ea1bb..b9dfee30 100644 --- a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs +++ b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs @@ -159,18 +159,19 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati return ResultCode.Success; } - // GetSaveDataSize(u8, nn::account::Uid) -> (u64, u64) [Command(26)] // 3.0.0+ + // GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (u64 save_size, u64 journal_size) public ResultCode GetSaveDataSize(ServiceCtx context) { - SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); + SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64(); + Uid userId = context.RequestData.ReadStruct().ToLibHacUid(); - context.RequestData.BaseStream.Seek(7, System.IO.SeekOrigin.Current); + // NOTE: Service calls nn::fs::FindSaveDataWithFilter with SaveDataType = 1 hardcoded. + // Then it calls nn::fs::GetSaveDataAvailableSize and nn::fs::GetSaveDataJournalSize to get the sizes. + // Since LibHac currently doesn't support the 2 last methods, we can hardcode the values to 200mb. - Uid userId = context.RequestData.ReadStruct().ToLibHacUid(); - - // TODO: We return a size of 2GB as we use a directory based save system. This should be enough for most of the games. - context.ResponseData.Write(2000000000u); + context.ResponseData.Write((long)200000000); + context.ResponseData.Write((long)200000000); Logger.Stub?.PrintStub(LogClass.ServiceAm, new { saveDataType, userId });