mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 00:05:44 +00:00
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
This commit is contained in:
parent
7a6ce48184
commit
4731c7545d
6 changed files with 18 additions and 16 deletions
|
@ -218,7 +218,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitSubsCCheck(Context);
|
||||
EmitSubsVCheck(Context);
|
||||
EmitDataStoreS(Context);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Orn(AILEmitterCtx Context)
|
||||
{
|
||||
|
@ -244,7 +244,7 @@ namespace ChocolArm64.Instruction
|
|||
nameof(ASoftFallback.ReverseBytes32_32),
|
||||
nameof(ASoftFallback.ReverseBytes32_64));
|
||||
|
||||
public static void EmitFallback32_64(AILEmitterCtx Context, string Name32, string Name64)
|
||||
private static void EmitFallback32_64(AILEmitterCtx Context, string Name32, string Name64)
|
||||
{
|
||||
AOpCodeAlu Op = (AOpCodeAlu)Context.CurrOp;
|
||||
|
||||
|
@ -320,7 +320,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitDataLoadRn(Context);
|
||||
|
||||
Context.EmitLdc_I(IntMin);
|
||||
|
||||
|
||||
Context.Emit(OpCodes.Ceq);
|
||||
|
||||
EmitDataLoadRm(Context);
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace ChocolArm64.Instruction
|
|||
public static void Ldr(AILEmitterCtx Context) => EmitLdr(Context, false);
|
||||
public static void Ldrs(AILEmitterCtx Context) => EmitLdr(Context, true);
|
||||
|
||||
public static void EmitLdr(AILEmitterCtx Context, bool Signed)
|
||||
private static void EmitLdr(AILEmitterCtx Context, bool Signed)
|
||||
{
|
||||
AOpCodeMem Op = (AOpCodeMem)Context.CurrOp;
|
||||
|
||||
|
@ -131,7 +131,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitReadAndStore(Op.Rt2);
|
||||
|
||||
EmitWBackIfNeeded(Context);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Str(AILEmitterCtx Context)
|
||||
{
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitBitBif(Context, false);
|
||||
}
|
||||
|
||||
public static void EmitBitBif(AILEmitterCtx Context, bool NotRm)
|
||||
private static void EmitBitBif(AILEmitterCtx Context, bool NotRm)
|
||||
{
|
||||
AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
|
||||
{
|
||||
ConvertAstcTextureToRgba(Texture);
|
||||
Texture = ConvertAstcTextureToRgba(Texture);
|
||||
}
|
||||
|
||||
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
|
||||
|
@ -70,14 +70,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
|
||||
}
|
||||
|
||||
private void ConvertAstcTextureToRgba(GalTexture Texture)
|
||||
private GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
|
||||
{
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
|
||||
int TextureBlockHeight = GetAstcBlockWidth(Texture.Format);
|
||||
|
||||
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
|
||||
Texture.Data,
|
||||
GetAstcBlockWidth(Texture.Format),
|
||||
GetAstcBlockHeight(Texture.Format), 1,
|
||||
TextureBlockWidth,
|
||||
TextureBlockHeight, 1,
|
||||
Texture.Width,
|
||||
Texture.Height, 1);
|
||||
|
||||
Texture.Format = GalTextureFormat.A8B8G8R8;
|
||||
|
||||
return Texture;
|
||||
}
|
||||
|
||||
private int GetAstcBlockWidth(GalTextureFormat Format)
|
||||
|
|
|
@ -620,7 +620,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
public static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
//Note: this is a range reduction instruction and is supposed to
|
||||
//be used with Mufu, here it just moves the value and ignores the operation.
|
||||
|
|
|
@ -216,11 +216,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
|
||||
/*if (IsScalar)
|
||||
{
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue