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Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)

This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance).

This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
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riperiperi 2022-11-25 14:39:03 +00:00 committed by GitHub
parent 5fb5079730
commit 476b4683cf
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 6 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3868; private const uint CodeGenVersion = 3897;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

View file

@ -128,6 +128,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) : GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
(null, 0); (null, 0);
if (byteOffset != null)
{
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
}
if (byteOffset == null) if (byteOffset == null)
{ {
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset); Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
@ -156,11 +161,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
byteOffset = offset; byteOffset = offset;
} }
if (byteOffset != null)
{
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
}
if (isStg16Or8) if (isStg16Or8)
{ {
return byteOffset; return byteOffset;