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Fix Cursor States On Windows (#6725)

* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
This commit is contained in:
Exhigh 2024-04-29 04:51:08 +05:30 committed by GitHub
parent 5976a5161b
commit 56c5dbe557
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GPG key ID: B5690EEEBB952194
6 changed files with 108 additions and 37 deletions

View file

@ -94,6 +94,17 @@ namespace Ryujinx.Ava
private long _lastCursorMoveTime; private long _lastCursorMoveTime;
private bool _isCursorInRenderer = true; private bool _isCursorInRenderer = true;
private bool _ignoreCursorState = false;
private enum CursorStates
{
CursorIsHidden,
CursorIsVisible,
ForceChangeCursor
};
private CursorStates _cursorState = !ConfigurationState.Instance.Hid.EnableMouse.Value ?
CursorStates.CursorIsVisible : CursorStates.CursorIsHidden;
private bool _isStopped; private bool _isStopped;
private bool _isActive; private bool _isActive;
@ -201,23 +212,65 @@ namespace Ryujinx.Ava
private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e) private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e)
{ {
if (!_viewModel.IsActive)
{
_isCursorInRenderer = false;
_ignoreCursorState = false;
return;
}
if (sender is MainWindow window) if (sender is MainWindow window)
{ {
_lastCursorMoveTime = Stopwatch.GetTimestamp(); if (ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
var point = e.GetCurrentPoint(window).Position; var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds; var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
windowYOffset -= window.MenuBarHeight;
windowYLimit += window.StatusBarHeight + 1;
}
_isCursorInRenderer = point.X >= bounds.X && _isCursorInRenderer = point.X >= bounds.X &&
point.X <= bounds.Width + bounds.X && Math.Ceiling(point.X) <= (int)window.Bounds.Width &&
point.Y >= bounds.Y && point.Y >= windowYOffset &&
point.Y <= bounds.Height + bounds.Y; point.Y <= windowYLimit &&
!_viewModel.IsSubMenuOpen;
_ignoreCursorState = false;
} }
} }
private void TopLevel_PointerExited(object sender, PointerEventArgs e) private void TopLevel_PointerExited(object sender, PointerEventArgs e)
{ {
_isCursorInRenderer = false; _isCursorInRenderer = false;
if (sender is MainWindow window)
{
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
windowYOffset -= window.MenuBarHeight;
windowYLimit += window.StatusBarHeight + 1;
}
_ignoreCursorState = (point.X == bounds.X ||
Math.Ceiling(point.X) == (int)window.Bounds.Width) &&
point.Y >= windowYOffset &&
point.Y <= windowYLimit;
}
_cursorState = CursorStates.ForceChangeCursor;
} }
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e) private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
@ -245,9 +298,14 @@ namespace Ryujinx.Ava
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
SetCursor(_defaultCursorWin); if (_cursorState != CursorStates.CursorIsHidden && !_ignoreCursorState)
{
SetCursor(_defaultCursorWin);
}
} }
}); });
_cursorState = CursorStates.CursorIsVisible;
} }
private void HideCursor() private void HideCursor()
@ -261,6 +319,8 @@ namespace Ryujinx.Ava
SetCursor(_invisibleCursorWin); SetCursor(_invisibleCursorWin);
} }
}); });
_cursorState = CursorStates.CursorIsHidden;
} }
private void SetRendererWindowSize(Size size) private void SetRendererWindowSize(Size size)
@ -523,6 +583,8 @@ namespace Ryujinx.Ava
{ {
_lastCursorMoveTime = Stopwatch.GetTimestamp(); _lastCursorMoveTime = Stopwatch.GetTimestamp();
} }
_cursorState = CursorStates.ForceChangeCursor;
} }
public async Task<bool> LoadGuestApplication() public async Task<bool> LoadGuestApplication()
@ -1037,38 +1099,32 @@ namespace Ryujinx.Ava
if (_viewModel.IsActive) if (_viewModel.IsActive)
{ {
if (_isCursorInRenderer) bool isCursorVisible = true;
if (_isCursorInRenderer && !_viewModel.ShowLoadProgress)
{ {
if (ConfigurationState.Instance.Hid.EnableMouse) if (ConfigurationState.Instance.Hid.EnableMouse.Value)
{ {
HideCursor(); isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never;
} }
else else
{ {
switch (ConfigurationState.Instance.HideCursor.Value) isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never ||
{ (ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle &&
case HideCursorMode.Never: Stopwatch.GetTimestamp() - _lastCursorMoveTime < CursorHideIdleTime * Stopwatch.Frequency);
ShowCursor();
break;
case HideCursorMode.OnIdle:
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{
HideCursor();
}
else
{
ShowCursor();
}
break;
case HideCursorMode.Always:
HideCursor();
break;
}
} }
} }
else
if (_cursorState != (isCursorVisible ? CursorStates.CursorIsVisible : CursorStates.CursorIsHidden))
{ {
ShowCursor(); if (isCursorVisible)
{
ShowCursor();
}
else
{
HideCursor();
}
} }
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
@ -1154,7 +1210,7 @@ namespace Ryujinx.Ava
// Touchscreen. // Touchscreen.
bool hasTouch = false; bool hasTouch = false;
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse) if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse.Value)
{ {
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()); hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
} }

View file

@ -111,8 +111,5 @@ namespace Ryujinx.Ava.UI.Helpers
[LibraryImport("user32.dll", SetLastError = true)] [LibraryImport("user32.dll", SetLastError = true)]
public static partial IntPtr SetWindowLongPtrW(IntPtr hWnd, int nIndex, IntPtr value); public static partial IntPtr SetWindowLongPtrW(IntPtr hWnd, int nIndex, IntPtr value);
[LibraryImport("user32.dll", SetLastError = true)]
public static partial IntPtr SetWindowLongW(IntPtr hWnd, int nIndex, int value);
} }
} }

View file

@ -157,7 +157,7 @@ namespace Ryujinx.Ava.UI.Renderer
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate), lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
style = ClassStyles.CsOwndc, style = ClassStyles.CsOwndc,
lpszClassName = Marshal.StringToHGlobalUni(_className), lpszClassName = Marshal.StringToHGlobalUni(_className),
hCursor = CreateArrowCursor(), hCursor = CreateArrowCursor()
}; };
RegisterClassEx(ref wndClassEx); RegisterClassEx(ref wndClassEx);

View file

@ -104,6 +104,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private double _windowHeight; private double _windowHeight;
private bool _isActive; private bool _isActive;
private bool _isSubMenuOpen;
public ApplicationData ListSelectedApplication; public ApplicationData ListSelectedApplication;
public ApplicationData GridSelectedApplication; public ApplicationData GridSelectedApplication;
@ -317,6 +318,17 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool IsSubMenuOpen
{
get => _isSubMenuOpen;
set
{
_isSubMenuOpen = value;
OnPropertyChanged();
}
}
public bool ShowAll public bool ShowAll
{ {
get => _showAll; get => _showAll;

View file

@ -1,4 +1,4 @@
<UserControl <UserControl
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@ -16,7 +16,8 @@
Name="Menu" Name="Menu"
Height="35" Height="35"
Margin="0" Margin="0"
HorizontalAlignment="Left"> HorizontalAlignment="Left"
IsOpen="{Binding IsSubMenuOpen, Mode=OneWayToSource}">
<Menu.ItemsPanel> <Menu.ItemsPanel>
<ItemsPanelTemplate> <ItemsPanelTemplate>
<DockPanel Margin="0" HorizontalAlignment="Stretch" /> <DockPanel Margin="0" HorizontalAlignment="Stretch" />

View file

@ -56,6 +56,9 @@ namespace Ryujinx.Ava.UI.Windows
public static bool ShowKeyErrorOnLoad { get; set; } public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; } public ApplicationLibrary ApplicationLibrary { get; set; }
public readonly double StatusBarHeight;
public readonly double MenuBarHeight;
public MainWindow() public MainWindow()
{ {
ViewModel = new MainWindowViewModel(); ViewModel = new MainWindowViewModel();
@ -74,7 +77,9 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.Title = $"Ryujinx {Program.Version}"; ViewModel.Title = $"Ryujinx {Program.Version}";
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point. // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight; StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight; Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor; Width /= Program.WindowScaleFactor;