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Allow partially mapped textures with unmapped start (#4394)
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2 changed files with 39 additions and 0 deletions
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@ -474,6 +474,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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address = memoryManager.Translate(info.GpuAddress);
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address = memoryManager.Translate(info.GpuAddress);
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// If the start address is unmapped, let's try to find a page of memory that is mapped.
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if (address == MemoryManager.PteUnmapped)
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{
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address = memoryManager.TranslateFirstMapped(info.GpuAddress, (ulong)info.CalculateSizeInfo(layerSize).TotalSize);
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}
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// If address is still invalid, the texture is fully unmapped, so it has no data, just return null.
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if (address == MemoryManager.PteUnmapped)
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if (address == MemoryManager.PteUnmapped)
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{
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{
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return null;
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return null;
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@ -583,6 +583,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return UnpackPaFromPte(pte) + (va & PageMask);
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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}
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/// <summary>
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/// Translates a GPU virtual address to a CPU virtual address on the first mapped page of memory
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/// on the specified region.
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/// If no page is mapped on the specified region, <see cref="PteUnmapped"/> is returned.
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/// </summary>
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/// <param name="va">GPU virtual address to be translated</param>
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/// <param name="size">Size of the range to be translated</param>
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/// <returns>CPU virtual address, or <see cref="PteUnmapped"/> if unmapped</returns>
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public ulong TranslateFirstMapped(ulong va, ulong size)
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{
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if (!ValidateAddress(va))
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{
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return PteUnmapped;
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}
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ulong endVa = va + size;
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ulong pte = GetPte(va);
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for (; va < endVa && pte == PteUnmapped; va += PageSize - (va & PageMask))
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{
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pte = GetPte(va);
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}
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if (pte == PteUnmapped)
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{
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return PteUnmapped;
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}
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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/// <summary>
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/// <summary>
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/// Gets the kind of a given memory page.
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/// Gets the kind of a given memory page.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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