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Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)

* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
Alex Barney 2020-01-05 04:49:44 -07:00 committed by Thog
parent e0e12b1672
commit 63b24b4af2
22 changed files with 877 additions and 384 deletions

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@ -6,7 +6,7 @@ Keys are required for decrypting most of the file formats used by the Nintendo S
* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
* `title.keys` - Contains game-specific keys.
Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
Ryujinx will first look for keys in `Ryujinx/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
To dump your `prod.keys` and `title.keys` please follow these following steps.
1. First off learn how to boot into RCM mode and inject payloads if you haven't already. This can be done [here](https://nh-server.github.io/switch-guide/).
2. Make sure you have an SD card with the latest release of [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere/releases) inserted into your Nintendo Switch.
@ -18,7 +18,7 @@ To dump your `prod.keys` and `title.keys` please follow these following steps.
8. After its completion press any button to return to the main menu of Lockpick_RCM.
9. Navigate to and select `Power off` if you have an SD card reader. Or you could Navigate and select `Reboot (RCM)` if you want to mount your SD card using `TegraRCMGUI > Tools > Memloader V3 > MMC - SD Card`.
10. You can find your keys in `sd:/switch/prod.keys` and `sd:/switch/title.keys` respectively.
11. Copy these files and paste them in `RyuFS/system`.
11. Copy these files and paste them in `Ryujinx/system`.
And you're done!
## Title keys

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@ -29,7 +29,7 @@ If you build it yourself you will need to:
Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx project folder to run homebrew apps.
Run `dotnet run -c Release -- path\to\game.nsp/xci` to run official games.
Every file related to Ryujinx is stored in the `RyuFs` folder. Located in `C:\Users\USERNAME\AppData\Roaming\` for Windows, `/home/USERNAME/.config` for Linux or `/Users/USERNAME/Library/Application Support/` for macOS. It can also be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
Every file related to Ryujinx is stored in the `Ryujinx` folder. Located in `C:\Users\USERNAME\AppData\Roaming\` for Windows, `/home/USERNAME/.config` for Linux or `/Users/USERNAME/Library/Application Support/` for macOS. It can also be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Latest build
@ -49,7 +49,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
- **System Titles**
Some of our System Module implementations, like `time`, require [System Data Archives](https://switchbrew.org/wiki/Title_list#System_Data_Archives). You can install them by mounting your nand partition using [HacDiskMount](https://switchtools.sshnuke.net/) and copying the content to `RyuFs/nand/system`.
Some of our System Module implementations, like `time`, require [System Data Archives](https://switchbrew.org/wiki/Title_list#System_Data_Archives). You can install them by mounting your nand partition using [HacDiskMount](https://switchtools.sshnuke.net/) and copying the content to `Ryujinx/nand/system`.
- **Executables**

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@ -7,9 +7,9 @@ namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
public const string BasePath = "RyuFs";
public const string NandPath = "nand";
public const string SdCardPath = "sdmc";
public const string BasePath = "Ryujinx";
public const string NandPath = "bis";
public const string SdCardPath = "sdcard";
public const string SystemPath = "system";
public static string SafeNandPath = Path.Combine(NandPath, "safe");

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@ -1,8 +1,10 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using LibHac.FsService;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ns;
using LibHac.Spl;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem.Content;
@ -103,7 +105,7 @@ namespace Ryujinx.HLE.HOS
private bool _hasStarted;
public Nacp ControlData { get; set; }
public BlitStruct<ApplicationControlProperty> ControlData { get; set; }
public string TitleName { get; private set; }
@ -116,11 +118,13 @@ namespace Ryujinx.HLE.HOS
internal long HidBaseAddress { get; private set; }
internal FileSystemServer FsServer { get; private set; }
public FileSystemClient FsClient { get; private set; }
internal EmulatedGameCard GameCard { get; private set; }
public Horizon(Switch device)
{
ControlData = new Nacp();
ControlData = new BlitStruct<ApplicationControlProperty>(1);
Device = device;
@ -245,6 +249,7 @@ namespace Ryujinx.HLE.HOS
};
FsServer = new FileSystemServer(fsServerConfig);
FsClient = FsServer.CreateFileSystemClient();
}
public void LoadCart(string exeFsDir, string romFsFile = null)
@ -350,6 +355,10 @@ namespace Ryujinx.HLE.HOS
{
ReadControlData(controlNca);
}
else
{
ControlData.ByteSpan.Clear();
}
return (mainNca, patchNca, controlNca);
}
@ -362,9 +371,23 @@ namespace Ryujinx.HLE.HOS
if (result.IsSuccess())
{
ControlData = new Nacp(controlFile.AsStream());
result = controlFile.Read(out long bytesRead, 0, ControlData.ByteSpan, ReadOption.None);
TitleName = ControlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
if (result.IsSuccess() && bytesRead == ControlData.ByteSpan.Length)
{
TitleName = ControlData.Value
.Titles[(int) State.DesiredTitleLanguage].Name.ToString();
if (string.IsNullOrWhiteSpace(TitleName))
{
TitleName = ControlData.Value.Titles.ToArray()
.FirstOrDefault(x => x.Name[0] != 0).Name.ToString();
}
}
}
else
{
ControlData.ByteSpan.Clear();
}
}
@ -490,32 +513,15 @@ namespace Ryujinx.HLE.HOS
LoadExeFs(codeFs, out Npdm metaData);
Nacp ReadControlData()
{
IFileSystem controlRomfs = controlNca.OpenFileSystem(NcaSectionType.Data, FsIntegrityCheckLevel);
controlRomfs.OpenFile(out IFile controlFile, "/control.nacp", OpenMode.Read).ThrowIfFailure();
Nacp controlData = new Nacp(controlFile.AsStream());
TitleName = controlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
TitleId = metaData.Aci0.TitleId.ToString("x16");
if (string.IsNullOrWhiteSpace(TitleName))
{
TitleName = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
}
return controlData;
}
if (controlNca != null)
{
ReadControlData();
ReadControlData(controlNca);
}
else
{
TitleId = metaData.Aci0.TitleId.ToString("x16");
ControlData.ByteSpan.Clear();
}
}
@ -613,28 +619,28 @@ namespace Ryujinx.HLE.HOS
if (nacpSize != 0)
{
input.Seek(obj.FileSize + (long)nacpOffset, SeekOrigin.Begin);
using (MemoryStream stream = new MemoryStream(reader.ReadBytes((int)nacpSize)))
{
ControlData = new Nacp(stream);
}
metaData.TitleName = ControlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
reader.Read(ControlData.ByteSpan);
ref ApplicationControlProperty nacp = ref ControlData.Value;
metaData.TitleName = nacp.Titles[(int)State.DesiredTitleLanguage].Name.ToString();
if (string.IsNullOrWhiteSpace(metaData.TitleName))
{
metaData.TitleName = ControlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
metaData.TitleName = nacp.Titles.ToArray().FirstOrDefault(x => x.Name[0] != 0).Name.ToString();
}
metaData.Aci0.TitleId = ControlData.PresenceGroupId;
metaData.Aci0.TitleId = nacp.PresenceGroupId;
if (metaData.Aci0.TitleId == 0)
{
metaData.Aci0.TitleId = ControlData.SaveDataOwnerId;
metaData.Aci0.TitleId = nacp.SaveDataOwnerId.Value;
}
if (metaData.Aci0.TitleId == 0)
{
metaData.Aci0.TitleId = ControlData.AddOnContentBaseId - 0x1000;
metaData.Aci0.TitleId = nacp.AddOnContentBaseId - 0x1000;
}
if (metaData.Aci0.TitleId.ToString("x16") == "fffffffffffff000")

View file

@ -287,7 +287,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
// Account actually calls nn::arp::detail::IReader::GetApplicationControlProperty() with the current PID and store the result (NACP File) internally.
// But since we use LibHac and we load one Application at a time, it's not necessary.
context.ResponseData.Write(context.Device.System.ControlData.UserAccountSwitchLock);
context.ResponseData.Write(context.Device.System.ControlData.Value.UserAccountSwitchLock);
Logger.PrintStub(LogClass.ServiceAcc);

View file

@ -1,13 +1,19 @@
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
using Ryujinx.HLE.Utilities;
using System;
using static LibHac.Fs.ApplicationSaveDataManagement;
namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
{
class IApplicationFunctions : IpcService
@ -24,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
public ResultCode PopLaunchParameter(ServiceCtx context)
{
// Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams()));
MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams()));
return ResultCode.Success;
}
@ -33,13 +39,33 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
// EnsureSaveData(nn::account::Uid) -> u64
public ResultCode EnsureSaveData(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
Uid userId = context.RequestData.ReadStruct<Uid>();
TitleId titleId = new TitleId(context.Process.TitleId);
context.ResponseData.Write(0L);
BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
Logger.PrintStub(LogClass.ServiceAm, new { userId });
ref ApplicationControlProperty control = ref controlHolder.Value;
return ResultCode.Success;
if (Util.IsEmpty(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.PrintWarning(LogClass.ServiceAm,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId,
ref context.Device.System.ControlData.Value, ref userId);
context.ResponseData.Write(requiredSize);
return (ResultCode)result.Value;
}
[Command(21)]

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@ -3,54 +3,12 @@ using LibHac.Fs;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Spl;
using Ryujinx.Common;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Utilities;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
static class FileSystemProxyHelper
{
public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem)
{
loadedFileSystem = null;
SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64();
ulong titleId = context.RequestData.ReadUInt64();
UInt128 userId = context.RequestData.ReadStruct<UInt128>();
long saveId = context.RequestData.ReadInt64();
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();
SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, saveSpaceId, userId);
string savePath = context.Device.FileSystem.GetSavePath(context, saveInfo);
try
{
LocalFileSystem fileSystem = new LocalFileSystem(savePath);
Result result = DirectorySaveDataFileSystem.CreateNew(out DirectorySaveDataFileSystem dirFileSystem, fileSystem);
if (result.IsFailure())
{
return (ResultCode)result.Value;
}
LibHac.Fs.IFileSystem saveFileSystem = dirFileSystem;
if (readOnly)
{
saveFileSystem = new ReadOnlyFileSystem(saveFileSystem);
}
loadedFileSystem = new IFileSystem(saveFileSystem);
}
catch (HorizonResultException ex)
{
return (ResultCode)ex.ResultValue.Value;
}
return ResultCode.Success;
}
public static ResultCode OpenNsp(ServiceCtx context, string pfsPath, out IFileSystem openedFileSystem)
{
openedFileSystem = null;
@ -154,5 +112,15 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
}
}
}
public static Result ReadFsPath(out FsPath path, ServiceCtx context, int index = 0)
{
long position = context.Request.SendBuff[index].Position;
long size = context.Request.SendBuff[index].Size;
byte[] pathBytes = context.Memory.ReadBytes(position, size);
return FsPath.FromSpan(out path, pathBytes);
}
}
}

View file

@ -3,13 +3,14 @@ using LibHac.Fs;
using LibHac.FsService;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ncm;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy;
using System.IO;
using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
using static Ryujinx.HLE.Utilities.StringUtils;
using StorageId = Ryujinx.HLE.FileSystem.StorageId;
namespace Ryujinx.HLE.HOS.Services.Fs
{
@ -90,29 +91,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenBisFileSystem(nn::fssrv::sf::Partition partitionID, buffer<bytes<0x301>, 0x19, 0x301>) -> object<nn::fssrv::sf::IFileSystem> Bis
public ResultCode OpenBisFileSystem(ServiceCtx context)
{
int bisPartitionId = context.RequestData.ReadInt32();
string partitionString = ReadUtf8String(context);
string bisPartitionPath = string.Empty;
BisPartitionId bisPartitionId = (BisPartitionId)context.RequestData.ReadInt32();
switch (bisPartitionId)
{
case 29:
bisPartitionPath = SafeNandPath;
break;
case 30:
case 31:
bisPartitionPath = SystemNandPath;
break;
case 32:
bisPartitionPath = UserNandPath;
break;
default:
return ResultCode.InvalidInput;
}
Result rc = FileSystemProxyHelper.ReadFsPath(out FsPath path, context);
if (rc.IsFailure()) return (ResultCode)rc.Value;
string fullPath = context.Device.FileSystem.GetFullPartitionPath(bisPartitionPath);
LocalFileSystem fileSystem = new LocalFileSystem(fullPath);
rc = _baseFileSystemProxy.OpenBisFileSystem(out LibHac.Fs.IFileSystem fileSystem, ref path, bisPartitionId);
if (rc.IsFailure()) return (ResultCode)rc.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(fileSystem));
@ -123,15 +108,69 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenSdCardFileSystem() -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenSdCardFileSystem(ServiceCtx context)
{
string sdCardPath = context.Device.FileSystem.GetSdCardPath();
LocalFileSystem fileSystem = new LocalFileSystem(sdCardPath);
Result rc = _baseFileSystemProxy.OpenSdCardFileSystem(out LibHac.Fs.IFileSystem fileSystem);
if (rc.IsFailure()) return (ResultCode)rc.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(fileSystem));
return ResultCode.Success;
}
[Command(21)]
public ResultCode DeleteSaveDataFileSystem(ServiceCtx context)
{
ulong saveDataId = context.RequestData.ReadUInt64();
Result result = _baseFileSystemProxy.DeleteSaveDataFileSystem(saveDataId);
return (ResultCode)result.Value;
}
[Command(22)]
public ResultCode CreateSaveDataFileSystem(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreateInfo createInfo = context.RequestData.ReadStruct<SaveDataCreateInfo>();
SaveMetaCreateInfo metaCreateInfo = context.RequestData.ReadStruct<SaveMetaCreateInfo>();
Result result = _baseFileSystemProxy.CreateSaveDataFileSystem(ref attribute, ref createInfo, ref metaCreateInfo);
return (ResultCode)result.Value;
}
[Command(23)]
public ResultCode CreateSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreateInfo createInfo = context.RequestData.ReadStruct<SaveDataCreateInfo>();
Result result = _baseFileSystemProxy.CreateSaveDataFileSystemBySystemSaveDataId(ref attribute, ref createInfo);
return (ResultCode)result.Value;
}
[Command(25)]
public ResultCode DeleteSaveDataFileSystemBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
Result result = _baseFileSystemProxy.DeleteSaveDataFileSystemBySaveDataSpaceId(spaceId, saveDataId);
return (ResultCode)result.Value;
}
[Command(28)]
public ResultCode DeleteSaveDataFileSystemBySaveDataAttribute(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
Result result = _baseFileSystemProxy.DeleteSaveDataFileSystemBySaveDataAttribute(spaceId, ref attribute);
return (ResultCode)result.Value;
}
[Command(30)]
// OpenGameCardStorage(u32, u32) -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenGameCardStorage(ServiceCtx context)
@ -149,46 +188,141 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return (ResultCode)result.Value;
}
[Command(35)]
public ResultCode CreateSaveDataFileSystemWithHashSalt(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreateInfo createInfo = context.RequestData.ReadStruct<SaveDataCreateInfo>();
SaveMetaCreateInfo metaCreateInfo = context.RequestData.ReadStruct<SaveMetaCreateInfo>();
HashSalt hashSalt = context.RequestData.ReadStruct<HashSalt>();
Result result = _baseFileSystemProxy.CreateSaveDataFileSystemWithHashSalt(ref attribute, ref createInfo, ref metaCreateInfo, ref hashSalt);
return (ResultCode)result.Value;
}
[Command(51)]
// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
{
ResultCode result = FileSystemProxyHelper.LoadSaveDataFileSystem(context, false, out FileSystemProxy.IFileSystem fileSystem);
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
if (result == ResultCode.Success)
if (attribute.TitleId == TitleId.Zero)
{
MakeObject(context, fileSystem);
attribute.TitleId = new TitleId(context.Process.TitleId);
}
return result;
Result result = _baseFileSystemProxy.OpenSaveDataFileSystem(out LibHac.Fs.IFileSystem fileSystem, spaceId, ref attribute);
if (result.IsSuccess())
{
MakeObject(context, new FileSystemProxy.IFileSystem(fileSystem));
}
return (ResultCode)result.Value;
}
[Command(52)]
// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{
ResultCode result = FileSystemProxyHelper.LoadSaveDataFileSystem(context, false, out FileSystemProxy.IFileSystem fileSystem);
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
if (result == ResultCode.Success)
Result result = _baseFileSystemProxy.OpenSaveDataFileSystemBySystemSaveDataId(out LibHac.Fs.IFileSystem fileSystem, spaceId, ref attribute);
if (result.IsSuccess())
{
MakeObject(context, fileSystem);
MakeObject(context, new FileSystemProxy.IFileSystem(fileSystem));
}
return result;
return (ResultCode)result.Value;
}
[Command(53)]
// OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
{
ResultCode result = FileSystemProxyHelper.LoadSaveDataFileSystem(context, true, out FileSystemProxy.IFileSystem fileSystem);
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
if (result == ResultCode.Success)
if (attribute.TitleId == TitleId.Zero)
{
MakeObject(context, fileSystem);
attribute.TitleId = new TitleId(context.Process.TitleId);
}
return result;
Result result = _baseFileSystemProxy.OpenReadOnlySaveDataFileSystem(out LibHac.Fs.IFileSystem fileSystem, spaceId, ref attribute);
if (result.IsSuccess())
{
MakeObject(context, new FileSystemProxy.IFileSystem(fileSystem));
}
return (ResultCode)result.Value;
}
[Command(60)]
public ResultCode OpenSaveDataInfoReader(ServiceCtx context)
{
Result result = _baseFileSystemProxy.OpenSaveDataInfoReader(out LibHac.FsService.ISaveDataInfoReader infoReader);
if (result.IsSuccess())
{
MakeObject(context, new ISaveDataInfoReader(infoReader));
}
return (ResultCode)result.Value;
}
[Command(61)]
public ResultCode OpenSaveDataInfoReaderBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadByte();
Result result = _baseFileSystemProxy.OpenSaveDataInfoReaderBySaveDataSpaceId(out LibHac.FsService.ISaveDataInfoReader infoReader, spaceId);
if (result.IsSuccess())
{
MakeObject(context, new ISaveDataInfoReader(infoReader));
}
return (ResultCode)result.Value;
}
[Command(67)]
public ResultCode FindSaveDataWithFilter(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
Result result = _baseFileSystemProxy.FindSaveDataWithFilter(out long count, infoBuffer, spaceId, ref filter);
context.Memory.WriteBytes(bufferPosition, infoBuffer);
context.ResponseData.Write(count);
return (ResultCode)result.Value;
}
[Command(68)]
public ResultCode OpenSaveDataInfoReaderWithFilter(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
Result result = _baseFileSystemProxy.OpenSaveDataInfoReaderWithFilter(out LibHac.FsService.ISaveDataInfoReader infoReader, spaceId, ref filter);
if (result.IsSuccess())
{
MakeObject(context, new ISaveDataInfoReader(infoReader));
}
return (ResultCode)result.Value;
}
[Command(200)]
@ -306,5 +440,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return ResultCode.Success;
}
[Command(1011)]
public ResultCode GetProgramIndexForAccessLog(ServiceCtx context)
{
int programIndex = 0;
int programCount = 1;
context.ResponseData.Write(programIndex);
context.ResponseData.Write(programCount);
return ResultCode.Success;
}
}
}

View file

@ -0,0 +1,31 @@
using LibHac;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class ISaveDataInfoReader : IpcService
{
private LibHac.FsService.ISaveDataInfoReader _baseReader;
public ISaveDataInfoReader(LibHac.FsService.ISaveDataInfoReader baseReader)
{
_baseReader = baseReader;
}
[Command(0)]
// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
public ResultCode ReadSaveDataInfo(ServiceCtx context)
{
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
Result result = _baseReader.ReadSaveDataInfo(out long readCount, infoBuffer);
context.Memory.WriteBytes(bufferPosition, infoBuffer);
context.ResponseData.Write(readCount);
return (ResultCode)result.Value;
}
}
}

View file

@ -1,8 +1,4 @@
using LibHac;
using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Ns
namespace Ryujinx.HLE.HOS.Services.Ns
{
[Service("ns:am")]
class IApplicationManagerInterface : IpcService
@ -10,201 +6,17 @@ namespace Ryujinx.HLE.HOS.Services.Ns
public IApplicationManagerInterface(ServiceCtx context) { }
[Command(400)]
// GetApplicationControlData(unknown<0x10>) -> (unknown<4>, buffer<unknown, 6>)
// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
public ResultCode GetApplicationControlData(ServiceCtx context)
{
byte source = (byte)context.RequestData.ReadInt64();
ulong titleId = (byte)context.RequestData.ReadUInt64();
long position = context.Request.ReceiveBuff[0].Position;
Nacp nacp = context.Device.System.ControlData;
byte[] nacpData = context.Device.System.ControlData.ByteSpan.ToArray();
for (int i = 0; i < 0x10; i++)
{
NacpDescription description = nacp.Descriptions[i];
byte[] titleData = new byte[0x200];
byte[] developerData = new byte[0x100];
if (description !=null && description.Title != null)
{
byte[] titleDescriptionData = Encoding.ASCII.GetBytes(description.Title);
Buffer.BlockCopy(titleDescriptionData, 0, titleData, 0, titleDescriptionData.Length);
}
if (description != null && description.Developer != null)
{
byte[] developerDescriptionData = Encoding.ASCII.GetBytes(description.Developer);
Buffer.BlockCopy(developerDescriptionData, 0, developerData, 0, developerDescriptionData.Length);
}
context.Memory.WriteBytes(position, titleData);
context.Memory.WriteBytes(position + 0x200, developerData);
position += i * 0x300;
}
byte[] isbn = new byte[0x25];
if (nacp.Isbn != null)
{
byte[] isbnData = Encoding.ASCII.GetBytes(nacp.Isbn);
Buffer.BlockCopy(isbnData, 0, isbn, 0, isbnData.Length);
}
context.Memory.WriteBytes(position, isbn);
position += isbn.Length;
context.Memory.WriteByte(position++, nacp.StartupUserAccount);
context.Memory.WriteByte(position++, nacp.UserAccountSwitchLock);
context.Memory.WriteByte(position++, nacp.AocRegistrationType);
context.Memory.WriteInt32(position, nacp.AttributeFlag);
position += 4;
context.Memory.WriteUInt32(position, nacp.SupportedLanguageFlag);
position += 4;
context.Memory.WriteUInt32(position, nacp.ParentalControlFlag);
position += 4;
context.Memory.WriteByte(position++, nacp.Screenshot);
context.Memory.WriteByte(position++, nacp.VideoCapture);
context.Memory.WriteByte(position++, nacp.DataLossConfirmation);
context.Memory.WriteByte(position++, nacp.PlayLogPolicy);
context.Memory.WriteUInt64(position, nacp.PresenceGroupId);
position += 8;
for (int i = 0; i < nacp.RatingAge.Length; i++)
{
context.Memory.WriteSByte(position++, nacp.RatingAge[i]);
}
byte[] displayVersion = new byte[0x10];
if (nacp.DisplayVersion != null)
{
byte[] displayVersionData = Encoding.ASCII.GetBytes(nacp.DisplayVersion);
Buffer.BlockCopy(displayVersionData, 0, displayVersion, 0, displayVersionData.Length);
}
context.Memory.WriteBytes(position, displayVersion);
position += displayVersion.Length;
context.Memory.WriteUInt64(position, nacp.AddOnContentBaseId);
position += 8;
context.Memory.WriteUInt64(position, nacp.SaveDataOwnerId);
position += 8;
context.Memory.WriteInt64(position, nacp.UserAccountSaveDataSize);
position += 8;
context.Memory.WriteInt64(position, nacp.UserAccountSaveDataJournalSize);
position += 8;
context.Memory.WriteInt64(position, nacp.DeviceSaveDataSize);
position += 8;
context.Memory.WriteInt64(position, nacp.DeviceSaveDataJournalSize);
position += 8;
context.Memory.WriteInt64(position, nacp.BcatDeliveryCacheStorageSize);
position += 8;
byte[] applicationErrorCodeCategory = new byte[0x8];
if (nacp.ApplicationErrorCodeCategory != null)
{
byte[] applicationErrorCodeCategoryData = Encoding.ASCII.GetBytes(nacp.ApplicationErrorCodeCategory);
Buffer.BlockCopy(applicationErrorCodeCategoryData, 0, applicationErrorCodeCategoryData, 0, applicationErrorCodeCategoryData.Length);
}
context.Memory.WriteBytes(position, applicationErrorCodeCategory);
position += applicationErrorCodeCategory.Length;
for (int i = 0; i < nacp.LocalCommunicationId.Length; i++)
{
context.Memory.WriteUInt64(position, nacp.LocalCommunicationId[i]);
position += 8;
}
context.Memory.WriteByte(position++, nacp.LogoType);
context.Memory.WriteByte(position++, nacp.LogoHandling);
context.Memory.WriteByte(position++, nacp.RuntimeAddOnContentInstall);
byte[] reserved000 = new byte[0x3];
context.Memory.WriteBytes(position, reserved000);
position += reserved000.Length;
context.Memory.WriteByte(position++, nacp.CrashReport);
context.Memory.WriteByte(position++, nacp.Hdcp);
context.Memory.WriteUInt64(position, nacp.SeedForPseudoDeviceId);
position += 8;
byte[] bcatPassphrase = new byte[65];
if (nacp.BcatPassphrase != null)
{
byte[] bcatPassphraseData = Encoding.ASCII.GetBytes(nacp.BcatPassphrase);
Buffer.BlockCopy(bcatPassphraseData, 0, bcatPassphrase, 0, bcatPassphraseData.Length);
}
context.Memory.WriteBytes(position, bcatPassphrase);
position += bcatPassphrase.Length;
context.Memory.WriteByte(position++, nacp.Reserved01);
byte[] reserved02 = new byte[0x6];
context.Memory.WriteBytes(position, reserved02);
position += reserved02.Length;
context.Memory.WriteInt64(position, nacp.UserAccountSaveDataSizeMax);
position += 8;
context.Memory.WriteInt64(position, nacp.UserAccountSaveDataJournalSizeMax);
position += 8;
context.Memory.WriteInt64(position, nacp.DeviceSaveDataSizeMax);
position += 8;
context.Memory.WriteInt64(position, nacp.DeviceSaveDataJournalSizeMax);
position += 8;
context.Memory.WriteInt64(position, nacp.TemporaryStorageSize);
position += 8;
context.Memory.WriteInt64(position, nacp.CacheStorageSize);
position += 8;
context.Memory.WriteInt64(position, nacp.CacheStorageJournalSize);
position += 8;
context.Memory.WriteInt64(position, nacp.CacheStorageDataAndJournalSizeMax);
position += 8;
context.Memory.WriteInt16(position, nacp.CacheStorageIndex);
position += 2;
byte[] reserved03 = new byte[0x6];
context.Memory.WriteBytes(position, reserved03);
position += reserved03.Length;
for (int i = 0; i < 16; i++)
{
ulong value = 0;
if (nacp.PlayLogQueryableApplicationId.Count > i)
{
value = nacp.PlayLogQueryableApplicationId[i];
}
context.Memory.WriteUInt64(position, value);
position += 8;
}
context.Memory.WriteByte(position++, nacp.PlayLogQueryCapability);
context.Memory.WriteByte(position++, nacp.RepairFlag);
context.Memory.WriteByte(position++, nacp.ProgramIndex);
context.Memory.WriteBytes(position, nacpData);
return ResultCode.Success;
}

View file

@ -30,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
}
}
PlayLogQueryCapability queryCapability = (PlayLogQueryCapability)context.Device.System.ControlData.PlayLogQueryCapability;
PlayLogQueryCapability queryCapability = (PlayLogQueryCapability)context.Device.System.ControlData.Value.PlayLogQueryCapability;
List<ulong> titleIds = new List<ulong>();
@ -44,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
// Check if input title ids are in the whitelist.
foreach (ulong titleId in titleIds)
{
if (!context.Device.System.ControlData.PlayLogQueryableApplicationId.Contains(titleId))
if (!context.Device.System.ControlData.Value.PlayLogQueryableApplicationId.Contains(titleId))
{
return (ResultCode)Am.ResultCode.ObjectInvalid;
}

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
@ -51,7 +51,7 @@
<ItemGroup>
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.6.0" />
<PackageReference Include="LibHac" Version="0.7.0" />
<PackageReference Include="TimeZoneConverter.Posix" Version="2.1.0" />
</ItemGroup>

View file

@ -21,7 +21,7 @@ namespace Ryujinx.HLE
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }

View file

@ -48,11 +48,11 @@ namespace Ryujinx
Application.Init();
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "system", "prod.keys");
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
{
GtkDialog.CreateErrorDialog($"Key file was not found. Please refer to `KEYS.md` for more info");
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
}
MainWindow mainWindow = new MainWindow();

View file

@ -40,22 +40,9 @@ namespace Ryujinx.Ui
_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
try
{
IJsonFormatterResolver resolver = CompositeResolver.Create(new[] { StandardResolver.AllowPrivateSnakeCase });
using (Stream stream = File.OpenRead(System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "Installer", "Config", "Config.json")))
{
AboutInformation = JsonSerializer.Deserialize<AboutInfo>(stream, resolver);
}
_versionText.Text = $"Version {AboutInformation.InstallVersion} - {AboutInformation.InstallBranch} ({AboutInformation.InstallCommit})";
}
catch
{
// todo: Get version string
_versionText.Text = "Unknown Version";
}
}
private static void OpenUrl(string url)
{

View file

@ -13,5 +13,6 @@
public string FileExtension { get; set; }
public string FileSize { get; set; }
public string Path { get; set; }
public string SaveDataPath { get; set; }
}
}

View file

@ -1,14 +1,17 @@
using JsonPrettyPrinterPlus;
using LibHac;
using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ncm;
using LibHac.Spl;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Npdm;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
@ -16,6 +19,7 @@ using System.Text;
using Utf8Json;
using Utf8Json.Resolvers;
using RightsId = LibHac.Fs.RightsId;
using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage;
namespace Ryujinx.Ui
@ -34,7 +38,7 @@ namespace Ryujinx.Ui
private static TitleLanguage _desiredTitleLanguage;
private static ApplicationMetadata _appMetadata;
public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage)
public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage, FileSystemClient fsClient = null, VirtualFileSystem vfs = null)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
@ -127,6 +131,7 @@ namespace Ryujinx.Ui
string titleId = "0000000000000000";
string developer = "Unknown";
string version = "0";
string saveDataPath = null;
byte[] applicationIcon = null;
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
@ -336,6 +341,20 @@ namespace Ryujinx.Ui
(bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId);
if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNum))
{
SaveDataFilter filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleIdNum));
Result result = fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (result.IsSuccess())
{
saveDataPath = Path.Combine(vfs.GetNandPath(), $"user/save/{saveDataInfo.SaveDataId:x16}");
}
}
ApplicationData data = new ApplicationData()
{
Favorite = favorite,
@ -349,6 +368,7 @@ namespace Ryujinx.Ui
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
Path = applicationPath,
SaveDataPath = saveDataPath
};
numApplicationsLoaded++;

View file

@ -1,7 +1,12 @@
using Gtk;
using LibHac;
using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.Ncm;
using Ryujinx.HLE.FileSystem;
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
@ -13,6 +18,7 @@ namespace Ryujinx.Ui
{
private static ListStore _gameTableStore;
private static TreeIter _rowIter;
private FileSystemClient _fsClient;
#pragma warning disable CS0649
#pragma warning disable IDE0044
@ -20,9 +26,10 @@ namespace Ryujinx.Ui
#pragma warning restore CS0649
#pragma warning restore IDE0044
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter) : this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter) { }
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient)
: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, fsClient) { }
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter) : base(builder.GetObject("_contextMenu").Handle)
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient) : base(builder.GetObject("_contextMenu").Handle)
{
builder.Autoconnect(this);
@ -30,6 +37,7 @@ namespace Ryujinx.Ui
_gameTableStore = gameTableStore;
_rowIter = rowIter;
_fsClient = fsClient;
}
//Events
@ -37,32 +45,13 @@ namespace Ryujinx.Ui
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string saveDir = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), "user", "save", "0000000000000000", "00000000000000000000000000000001", titleId, "0");
if (!Directory.Exists(saveDir))
if (!TryFindSaveData(titleName, titleId, out ulong saveDataId))
{
MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
{
Title = "Ryujinx",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = $"Could not find save directory for {titleName} [{titleId}]",
SecondaryText = "Would you like to create the directory?",
WindowPosition = WindowPosition.Center
};
if (messageDialog.Run() == (int)ResponseType.Yes)
{
Directory.CreateDirectory(saveDir);
}
else
{
messageDialog.Dispose();
return;
}
messageDialog.Dispose();
}
string saveDir = GetSaveDataDirectory(saveDataId);
Process.Start(new ProcessStartInfo()
{
@ -71,5 +60,93 @@ namespace Ryujinx.Ui
Verb = "open"
});
}
private bool TryFindSaveData(string titleName, string titleIdText, out ulong saveDataId)
{
saveDataId = default;
if (!ulong.TryParse(titleIdText, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleId))
{
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
return false;
}
SaveDataFilter filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleId));
Result result = _fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (result == ResultFs.TargetNotFound)
{
// Savedata was not found. Ask the user if they want to create it
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
{
Title = "Ryujinx",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
SecondaryText = "Would you like to create savedata for this game?",
WindowPosition = WindowPosition.Center
};
if (messageDialog.Run() != (int)ResponseType.Yes)
{
return false;
}
result = _fsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
if (result.IsFailure())
{
GtkDialog.CreateErrorDialog($"There was an error creating the specified savedata: {result.ToStringWithName()}");
return false;
}
// Try to find the savedata again after creating it
result = _fsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
}
if (result.IsSuccess())
{
saveDataId = saveDataInfo.SaveDataId;
return true;
}
GtkDialog.CreateErrorDialog($"There was an error finding the specified savedata: {result.ToStringWithName()}");
return false;
}
private string GetSaveDataDirectory(ulong saveDataId)
{
string saveRootPath = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), $"user/save/{saveDataId:x16}");
if (!Directory.Exists(saveRootPath))
{
// Inconsistent state. Create the directory
Directory.CreateDirectory(saveRootPath);
}
string committedPath = System.IO.Path.Combine(saveRootPath, "0");
string workingPath = System.IO.Path.Combine(saveRootPath, "1");
// If the committed directory exists, that path will be loaded the next time the savedata is mounted
if (Directory.Exists(committedPath))
{
return committedPath;
}
// If the working directory exists and the committed directory doesn't,
// the working directory will be loaded the next time the savedata is mounted
if (!Directory.Exists(workingPath))
{
Directory.CreateDirectory(workingPath);
}
return workingPath;
}
}
}

View file

@ -1,22 +1,21 @@
using Gtk;
using JsonPrettyPrinterPlus;
using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Profiler;
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using Ryujinx.Configuration;
using System.Diagnostics;
using System.Threading.Tasks;
using Utf8Json;
using JsonPrettyPrinterPlus;
using Utf8Json.Resolvers;
using Ryujinx.HLE.FileSystem;
using GUI = Gtk.Builder.ObjectAttribute;
@ -74,6 +73,12 @@ namespace Ryujinx.Ui
_gameTable.ButtonReleaseEvent += Row_Clicked;
bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded);
if (!continueWithStartup)
{
End();
}
_renderer = new OglRenderer();
_audioOut = InitializeAudioEngine();
@ -81,6 +86,16 @@ namespace Ryujinx.Ui
// TODO: Initialization and dispose of HLE.Switch when starting/stoping emulation.
_device = InitializeSwitchInstance();
if (migrationNeeded)
{
bool migrationSuccessful = Migration.DoMigrationForStartup(this, _device);
if (!migrationSuccessful)
{
End();
}
}
_treeView = _gameTable;
ApplyTheme();
@ -198,7 +213,9 @@ namespace Ryujinx.Ui
_tableStore.Clear();
await Task.Run(() => ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs, _device.System.KeySet, _device.System.State.DesiredTitleLanguage));
await Task.Run(() => ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs,
_device.System.KeySet, _device.System.State.DesiredTitleLanguage, _device.System.FsClient,
_device.FileSystem));
_updatingGameTable = false;
}
@ -377,8 +394,8 @@ namespace Ryujinx.Ui
}
Profile.FinishProfiling();
_device.Dispose();
_audioOut.Dispose();
_device?.Dispose();
_audioOut?.Dispose();
Logger.Shutdown();
Environment.Exit(0);
}
@ -474,7 +491,7 @@ namespace Ryujinx.Ui
if (treeIter.UserData == IntPtr.Zero) return;
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter);
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _device.System.FsClient);
contextMenu.ShowAll();
contextMenu.PopupAtPointer(null);
}

184
Ryujinx/Ui/Migration.cs Normal file
View file

@ -0,0 +1,184 @@
using Gtk;
using LibHac;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Ui
{
internal class Migration
{
private Switch Device { get; }
public Migration(Switch device)
{
Device = device;
}
public static bool PromptIfMigrationNeededForStartup(Window parentWindow, out bool isMigrationNeeded)
{
if (!IsMigrationNeeded())
{
isMigrationNeeded = false;
return true;
}
isMigrationNeeded = true;
int dialogResponse;
using (MessageDialog dialog = new MessageDialog(parentWindow, DialogFlags.Modal, MessageType.Question,
ButtonsType.YesNo, "What's this?"))
{
dialog.Title = "Data Migration Needed";
dialog.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
dialog.Text =
"The folder structure of Ryujinx's RyuFs folder has been updated and renamed to \"Ryujinx\". " +
"Your RyuFs folder must be copied and migrated to the new \"Ryujinx\" structure. Would you like to do the migration now?\n\n" +
"Select \"Yes\" to automatically perform the migration. Your old RyuFs folder will remain as it is.\n\n" +
"Selecting \"No\" will exit Ryujinx without changing anything.";
dialogResponse = dialog.Run();
}
return dialogResponse == (int)ResponseType.Yes;
}
public static bool DoMigrationForStartup(Window parentWindow, Switch device)
{
try
{
Migration migration = new Migration(device);
int saveCount = migration.Migrate();
using MessageDialog dialogSuccess = new MessageDialog(parentWindow, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, null)
{
Title = "Migration Success",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = $"Data migration was successful. {saveCount} saves were migrated.",
};
dialogSuccess.Run();
return true;
}
catch (HorizonResultException ex)
{
GtkDialog.CreateErrorDialog(ex.Message);
return false;
}
}
// Returns the number of saves migrated
public int Migrate()
{
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string oldBasePath = Path.Combine(appDataPath, "RyuFs");
string newBasePath = Path.Combine(appDataPath, "Ryujinx");
string oldSaveDir = Path.Combine(oldBasePath, "nand/user/save");
CopyRyuFs(oldBasePath, newBasePath);
SaveImporter importer = new SaveImporter(oldSaveDir, Device.System.FsClient);
return importer.Import();
}
private static void CopyRyuFs(string oldPath, string newPath)
{
Directory.CreateDirectory(newPath);
CopyExcept(oldPath, newPath, "nand", "bis", "sdmc", "sdcard");
string oldNandPath = Path.Combine(oldPath, "nand");
string newNandPath = Path.Combine(newPath, "bis");
CopyExcept(oldNandPath, newNandPath, "system", "user");
string oldSdPath = Path.Combine(oldPath, "sdmc");
string newSdPath = Path.Combine(newPath, "sdcard");
CopyDirectory(oldSdPath, newSdPath);
string oldSystemPath = Path.Combine(oldNandPath, "system");
string newSystemPath = Path.Combine(newNandPath, "system");
CopyExcept(oldSystemPath, newSystemPath, "save");
string oldUserPath = Path.Combine(oldNandPath, "user");
string newUserPath = Path.Combine(newNandPath, "user");
CopyExcept(oldUserPath, newUserPath, "save");
}
private static void CopyExcept(string srcPath, string dstPath, params string[] exclude)
{
exclude = exclude.Select(x => x.ToLowerInvariant()).ToArray();
DirectoryInfo srcDir = new DirectoryInfo(srcPath);
if (!srcDir.Exists)
{
return;
}
Directory.CreateDirectory(dstPath);
foreach (DirectoryInfo subDir in srcDir.EnumerateDirectories())
{
if (exclude.Contains(subDir.Name.ToLowerInvariant()))
{
continue;
}
CopyDirectory(subDir.FullName, Path.Combine(dstPath, subDir.Name));
}
foreach (FileInfo file in srcDir.EnumerateFiles())
{
file.CopyTo(Path.Combine(dstPath, file.Name));
}
}
private static void CopyDirectory(string srcPath, string dstPath)
{
Directory.CreateDirectory(dstPath);
DirectoryInfo srcDir = new DirectoryInfo(srcPath);
if (!srcDir.Exists)
{
return;
}
Directory.CreateDirectory(dstPath);
foreach (DirectoryInfo subDir in srcDir.EnumerateDirectories())
{
CopyDirectory(subDir.FullName, Path.Combine(dstPath, subDir.Name));
}
foreach (FileInfo file in srcDir.EnumerateFiles())
{
file.CopyTo(Path.Combine(dstPath, file.Name));
}
}
private static bool IsMigrationNeeded()
{
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string oldBasePath = Path.Combine(appDataPath, "RyuFs");
string newBasePath = Path.Combine(appDataPath, "Ryujinx");
return Directory.Exists(oldBasePath) && !Directory.Exists(newBasePath);
}
}
}

218
Ryujinx/Ui/SaveImporter.cs Normal file
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@ -0,0 +1,218 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.FsSystem.Save;
using LibHac.Ncm;
using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Ui
{
internal class SaveImporter
{
private FileSystemClient FsClient { get; }
private string ImportPath { get; }
public SaveImporter(string importPath, FileSystemClient destFsClient)
{
ImportPath = importPath;
FsClient = destFsClient;
}
// Returns the number of saves imported
public int Import()
{
return ImportSaves(FsClient, ImportPath);
}
private static int ImportSaves(FileSystemClient fsClient, string rootSaveDir)
{
if (!Directory.Exists(rootSaveDir))
{
return 0;
}
SaveFinder finder = new SaveFinder();
finder.FindSaves(rootSaveDir);
foreach (SaveToImport save in finder.Saves)
{
Result importResult = ImportSave(fsClient, save);
if (importResult.IsFailure())
{
throw new HorizonResultException(importResult, $"Error importing save {save.Path}");
}
}
return finder.Saves.Count;
}
private static Result ImportSave(FileSystemClient fs, SaveToImport save)
{
SaveDataAttribute key = save.Attribute;
Result result = fs.CreateSaveData(key.TitleId, key.UserId, key.TitleId, 0, 0, 0);
if (result.IsFailure()) return result;
bool isOldMounted = false;
bool isNewMounted = false;
try
{
result = fs.Register("OldSave".ToU8Span(), new LocalFileSystem(save.Path));
if (result.IsFailure()) return result;
isOldMounted = true;
result = fs.MountSaveData("NewSave".ToU8Span(), key.TitleId, key.UserId);
if (result.IsFailure()) return result;
isNewMounted = true;
result = fs.CopyDirectory("OldSave:/", "NewSave:/");
if (result.IsFailure()) return result;
result = fs.Commit("NewSave");
}
finally
{
if (isOldMounted)
{
fs.Unmount("OldSave");
}
if (isNewMounted)
{
fs.Unmount("NewSave");
}
}
return result;
}
private class SaveFinder
{
public List<SaveToImport> Saves { get; } = new List<SaveToImport>();
public void FindSaves(string rootPath)
{
foreach (string subDir in Directory.EnumerateDirectories(rootPath))
{
if (TryGetUInt64(subDir, out ulong saveDataId))
{
SearchSaveId(subDir, saveDataId);
}
}
}
private void SearchSaveId(string path, ulong saveDataId)
{
foreach (string subDir in Directory.EnumerateDirectories(path))
{
if (TryGetUserId(subDir, out UserId userId))
{
SearchUser(subDir, saveDataId, userId);
}
}
}
private void SearchUser(string path, ulong saveDataId, UserId userId)
{
foreach (string subDir in Directory.EnumerateDirectories(path))
{
if (TryGetUInt64(subDir, out ulong titleId) && TryGetDataPath(subDir, out string dataPath))
{
SaveDataAttribute attribute = new SaveDataAttribute
{
Type = SaveDataType.SaveData,
UserId = userId,
TitleId = new TitleId(titleId)
};
SaveToImport save = new SaveToImport(dataPath, attribute);
Saves.Add(save);
}
}
}
private static bool TryGetDataPath(string path, out string dataPath)
{
string committedPath = Path.Combine(path, "0");
string workingPath = Path.Combine(path, "1");
if (Directory.Exists(committedPath) && Directory.EnumerateFileSystemEntries(committedPath).Any())
{
dataPath = committedPath;
return true;
}
if (Directory.Exists(workingPath) && Directory.EnumerateFileSystemEntries(workingPath).Any())
{
dataPath = workingPath;
return true;
}
dataPath = default;
return false;
}
private static bool TryGetUInt64(string path, out ulong converted)
{
string name = Path.GetFileName(path);
if (name.Length == 16)
{
try
{
converted = Convert.ToUInt64(name, 16);
return true;
}
catch { }
}
converted = default;
return false;
}
private static bool TryGetUserId(string path, out UserId userId)
{
string name = Path.GetFileName(path);
if (name.Length == 32)
{
try
{
UInt128 id = new UInt128(name);
userId = Unsafe.As<UInt128, UserId>(ref id);
return true;
}
catch { }
}
userId = default;
return false;
}
}
private class SaveToImport
{
public string Path { get; }
public SaveDataAttribute Attribute { get; }
public SaveToImport(string path, SaveDataAttribute attribute)
{
Path = path;
Attribute = attribute;
}
}
}
}

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@ -1,12 +1,12 @@
using Gtk;
using Ryujinx.Configuration;
using Ryujinx.Configuration.Hid;
using Ryujinx.Configuration.System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Hid;
using GUI = Gtk.Builder.ObjectAttribute;