0
0
Fork 0
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-12-22 19:45:46 +00:00

Vulkan: Enumerate Query Pool properly (#6167)

Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need.

3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
This commit is contained in:
riperiperi 2024-01-24 22:33:52 +00:00 committed by GitHub
parent 9a28ba72b1
commit 6575952432
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -67,9 +67,18 @@ namespace Ryujinx.Graphics.Vulkan.Queries
lock (_queryPool)
{
count = Math.Min(count, _queryPool.Count);
for (int i = 0; i < count; i++)
if (count > 0)
{
_queryPool.ElementAt(i).PoolReset(cmd, ResetSequence);
foreach (BufferedQuery query in _queryPool)
{
query.PoolReset(cmd, ResetSequence);
if (--count == 0)
{
break;
}
}
}
}
}