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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR

This commit is contained in:
gdk 2019-11-30 23:53:09 -03:00 committed by Thog
parent 396768f3b4
commit 6a98c643ca
28 changed files with 532 additions and 282 deletions

View file

@ -4,9 +4,14 @@ namespace Ryujinx.Graphics.GAL
{
public bool SupportsAstcCompression { get; }
public Capabilities(bool supportsAstcCompression)
public int StorageBufferOffsetAlignment { get; }
public Capabilities(
bool supportsAstcCompression,
int storageBufferOffsetAlignment)
{
SupportsAstcCompression = supportsAstcCompression;
SupportsAstcCompression = supportsAstcCompression;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}

View file

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
Window = new Window(this);
_caps = new Lazy<Capabilities>(GetCapabilities);
_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
}
internal void AdvanceSequence()
@ -53,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu
SequenceNumber++;
}
private Capabilities GetCapabilities()
{
return Renderer.GetCapabilities();
}
public void SetVmm(IPhysicalMemory mm)
{
PhysicalMemory = mm;

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Gpu.State;
@ -113,10 +114,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
{
// TODO: Improve
size += gpuVa & 0x3fUL;
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
gpuVa &= ~0x3fUL;
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@ -125,10 +125,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
{
// TODO: Improve
size += gpuVa & 0x3fUL;
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
gpuVa &= ~0x3fUL;
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = TranslateAndCreateBuffer(gpuVa, size);

View file

@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, flags);
program = Translator.Translate(code, GetShaderCapabilities(), flags);
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, flags);
program = Translator.Translate(codeA, codeB, GetShaderCapabilities(), flags);
// TODO: We should also check "codeA" into account.
codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, flags);
program = Translator.Translate(code, GetShaderCapabilities(), flags);
codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@ -342,5 +342,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
isFirst = false;
}
}
private ShaderCapabilities GetShaderCapabilities()
{
return new ShaderCapabilities(_context.Capabilities.StorageBufferOffsetAlignment);
}
}
}

View file

@ -5,9 +5,13 @@ namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
{
private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
public static bool SupportsAstcCompression => _astcCompression.Value;
private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
private static bool HasExtension(string name)
{
@ -23,5 +27,10 @@ namespace Ryujinx.Graphics.OpenGL
return false;
}
private static int GetLimit(All name)
{
return GL.GetInteger((GetPName)name);
}
}
}

View file

@ -61,7 +61,9 @@ namespace Ryujinx.Graphics.OpenGL
public Capabilities GetCapabilities()
{
return new Capabilities(HwCapabilities.SupportsAstcCompression);
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
HwCapabilities.StorageBufferOffsetAlignment);
}
public ulong GetCounter(CounterType type)

View file

@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (info.SBuffers.Count != 0)
{
DeclareUsedStorage(context, info);
DeclareStorages(context, info);
context.AppendLine();
}
@ -176,11 +176,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
{
context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
}
}
private static string GetVarTypeName(VariableType type)
@ -218,31 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
context.AppendLine("layout (std430) buffer " + blockName);
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
context.LeaveScope($" {sbName}[{arraySize}];");
for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
{
context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
}
}
private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

View file

@ -22,8 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
public const string GmemOffsetName = "gmemOffset";
public const string UndefinedName = "undef";
}
}

View file

@ -1,18 +0,0 @@
ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
{
uint64_t address = packUint2x32(uvec2(aLow, aHigh));
int i;
for (i = 0; i < 16; i++)
{
int offset = 0x40 + i * 4;
uint baseLow = fp_c0_data[offset];
uint baseHigh = fp_c0_data[offset + 1];
uint size = fp_c0_data[offset + 2];
uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
{
return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
}
}
return ivec2(0);
}

View file

@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class HelperFunctionNames
{
public static string GetStorageBuffer = "Helper_GetStorageBuffer";
public static string Shuffle = "Helper_Shuffle";
public static string ShuffleDown = "Helper_ShuffleDown";
public static string ShuffleUp = "Helper_ShuffleUp";

View file

@ -49,12 +49,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (argIndex == 0 && atomic)
{
switch (inst & Instruction.MrMask)
Instruction memRegion = inst & Instruction.MrMask;
switch (memRegion)
{
// TODO: Global.
case Instruction.MrShared: args += LoadShared (context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}
// We use the first 2 operands above.
argIndex++;
}
else
{
@ -150,8 +156,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
return "0";
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
}
}

View file

@ -119,19 +119,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
}
public static string LoadGlobal(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
}
public static string LoadLocal(CodeGenContext context, AstOperation operation)
{
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
@ -152,29 +139,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
}
public static string StoreGlobal(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
string valueExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
return $"{sb} = {valueExpr}";
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
public static string StoreLocal(CodeGenContext context, AstOperation operation)
@ -205,14 +177,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(src2);
VariableType srcType = OperandManager.GetNodeDestType(src3);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
}
@ -489,27 +463,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
}
private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string mask = NumberFormatter.FormatUint(~(64u - 1));
// Subtract the base address of the global memory, to get the
// storage buffer offset. The mask is used to keep the lower bits,
// since the bound storage buffer must match the host alignment
// restrictions.
int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
}
private static string GetMask(int index)
{
return '.' + "rgba".Substring(index, 1);

View file

@ -11,15 +11,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
OpBinaryCom = Op | 2 | Commutative,
OpTernary = Op | 3,
AtomicBinary = CallBinary | Atomic,
AtomicTernary = CallTernary | Atomic,
CallNullary = Call | 0,
CallUnary = Call | 1,
CallBinary = Call | 2,
CallTernary = Call | 3,
CallQuaternary = Call | 4,
// The atomic instructions have one extra operand,
// for the storage slot and offset pair.
AtomicBinary = Call | Atomic | 3,
AtomicTernary = Call | Atomic | 4,
Commutative = 1 << 8,
Op = 1 << 9,
Call = 1 << 10,

View file

@ -2,12 +2,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerSize
{
U8 = 0,
S8 = 1,
U16 = 2,
S16 = 3,
B32 = 4,
B64 = 5,
B128 = 6
U8 = 0,
S8 = 1,
U16 = 2,
S16 = 3,
B32 = 4,
B64 = 5,
B128 = 6,
UB128 = 7
}
}

View file

@ -11,7 +11,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
private enum MemoryRegion
{
Global,
Local,
Shared
}
@ -60,13 +59,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeAtom op = (OpCodeAtom)context.CurrOp;
Operand mem = context.ShiftRightU32(GetSrcA(context), Const(2));
Operand offset = context.ShiftRightU32(GetSrcA(context), Const(2));
mem = context.IAdd(mem, Const(op.Offset));
offset = context.IAdd(offset, Const(op.Offset));
Operand value = GetSrcB(context);
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomicOp, op.Type, mem, value);
Operand res = EmitAtomicOp(
context,
Instruction.MrShared,
op.AtomicOp,
op.Type,
offset,
Const(0),
value);
context.Copy(GetDest(context), res);
}
@ -148,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Ldg(EmitterContext context)
{
EmitLoad(context, MemoryRegion.Global);
EmitLoadGlobal(context);
}
public static void Lds(EmitterContext context)
@ -183,11 +189,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeRed op = (OpCodeRed)context.CurrOp;
Operand offset = context.IAdd(GetSrcA(context), Const(op.Offset));
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
Operand mem = context.ShiftRightU32(offset, Const(2));
EmitAtomicOp(context, Instruction.MrGlobal, op.AtomicOp, op.Type, mem, GetDest(context));
EmitAtomicOp(
context,
Instruction.MrGlobal,
op.AtomicOp,
op.Type,
addrLow,
addrHigh,
GetDest(context));
}
public static void St(EmitterContext context)
@ -197,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Stg(EmitterContext context)
{
EmitStore(context, MemoryRegion.Global);
EmitStoreGlobal(context);
}
public static void Sts(EmitterContext context)
@ -210,7 +221,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
Instruction mr,
AtomicOp op,
ReductionType type,
Operand mem,
Operand addrLow,
Operand addrHigh,
Operand value)
{
Operand res = Const(0);
@ -220,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.Add:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicAdd(mr, mem, value);
res = context.AtomicAdd(mr, addrLow, addrHigh, value);
}
else
{
@ -230,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.BitwiseAnd:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicAnd(mr, mem, value);
res = context.AtomicAnd(mr, addrLow, addrHigh, value);
}
else
{
@ -240,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.BitwiseExclusiveOr:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicXor(mr, mem, value);
res = context.AtomicXor(mr, addrLow, addrHigh, value);
}
else
{
@ -250,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.BitwiseOr:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicOr(mr, mem, value);
res = context.AtomicOr(mr, addrLow, addrHigh, value);
}
else
{
@ -260,11 +272,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.Maximum:
if (type == ReductionType.S32)
{
res = context.AtomicMaxS32(mr, mem, value);
res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
}
else if (type == ReductionType.U32)
{
res = context.AtomicMaxU32(mr, mem, value);
res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
}
else
{
@ -274,11 +286,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomicOp.Minimum:
if (type == ReductionType.S32)
{
res = context.AtomicMinS32(mr, mem, value);
res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
}
else if (type == ReductionType.U32)
{
res = context.AtomicMinU32(mr, mem, value);
res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
}
else
{
@ -331,7 +343,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (region)
{
case MemoryRegion.Global: value = context.LoadGlobal(offset); break;
case MemoryRegion.Local: value = context.LoadLocal (offset); break;
case MemoryRegion.Shared: value = context.LoadShared(offset); break;
}
@ -345,6 +356,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
private static void EmitLoadGlobal(EmitterContext context)
{
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
bool isSmallInt = op.Size < IntegerSize.B32;
int count = GetVectorCount(op.Size);
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
Operand bitOffset = GetBitOffset(context, addrLow);
for (int index = 0; index < count; index++)
{
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
if (rd.IsRZ)
{
break;
}
Operand value = context.LoadGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh);
if (isSmallInt)
{
value = ExtractSmallInt(context, op.Size, bitOffset, value);
}
context.Copy(Register(rd), value);
}
}
private static void EmitStore(EmitterContext context, MemoryRegion region)
{
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
@ -384,7 +427,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (region)
{
case MemoryRegion.Global: word = context.LoadGlobal(offset); break;
case MemoryRegion.Local: word = context.LoadLocal (offset); break;
case MemoryRegion.Shared: word = context.LoadShared(offset); break;
}
@ -394,7 +436,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (region)
{
case MemoryRegion.Global: context.StoreGlobal(offset, value); break;
case MemoryRegion.Local: context.StoreLocal (offset, value); break;
case MemoryRegion.Shared: context.StoreShared(offset, value); break;
}
@ -406,9 +447,89 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
private static void EmitStoreGlobal(EmitterContext context)
{
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
bool isSmallInt = op.Size < IntegerSize.B32;
int count = GetVectorCount(op.Size);
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
Operand bitOffset = GetBitOffset(context, addrLow);
for (int index = 0; index < count; index++)
{
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
Operand value = Register(rd);
if (isSmallInt)
{
Operand word = context.LoadGlobal(addrLow, addrHigh);
value = InsertSmallInt(context, op.Size, bitOffset, word, value);
}
context.StoreGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh, value);
if (rd.IsRZ)
{
break;
}
}
}
private static int GetVectorCount(IntegerSize size)
{
switch (size)
{
case IntegerSize.B64:
return 2;
case IntegerSize.B128:
case IntegerSize.UB128:
return 4;
}
return 1;
}
private static (Operand, Operand) Get40BitsAddress(
EmitterContext context,
Register ra,
bool extended,
int offset)
{
Operand addrLow = GetSrcA(context);
Operand addrHigh;
if (extended && !ra.IsRZ)
{
addrHigh = Register(ra.Index + 1, RegisterType.Gpr);
}
else
{
addrHigh = Const(0);
}
Operand offs = Const(offset);
addrLow = context.IAdd(addrLow, offs);
if (extended)
{
Operand carry = context.ICompareLessUnsigned(addrLow, offs);
addrHigh = context.IAdd(addrHigh, context.ConditionalSelect(carry, Const(1), Const(0)));
}
return (addrLow, addrHigh);
}
private static Operand GetBitOffset(EmitterContext context, Operand baseOffset)
{
// Note: byte offset = (baseOffset & 0b11) * 8.
// Note: bit offset = (baseOffset & 0b11) * 8.
// Addresses should be always aligned to the integer type,
// so we don't need to take unaligned addresses into account.
return context.ShiftLeft(context.BitwiseAnd(baseOffset, Const(3)), Const(3));

View file

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />

View file

@ -0,0 +1,16 @@
namespace Ryujinx.Graphics.Shader
{
public struct ShaderCapabilities
{
private static readonly ShaderCapabilities _default = new ShaderCapabilities(16);
public static ShaderCapabilities Default => _default;
public int StorageBufferOffsetAlignment { get; }
public ShaderCapabilities(int storageBufferOffsetAlignment)
{
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}

View file

@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
{
public ShaderStage Stage { get; }
public ShaderCapabilities Capabilities { get; }
public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
@ -13,12 +15,14 @@ namespace Ryujinx.Graphics.Shader
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
ShaderStage stage,
ShaderCapabilities capabilities,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
{
Stage = stage;
Capabilities = capabilities;
Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;

View file

@ -5,11 +5,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
[Flags]
enum HelperFunctionsMask
{
GlobalMemory = 1 << 0,
Shuffle = 1 << 1,
ShuffleDown = 1 << 2,
ShuffleUp = 1 << 3,
ShuffleXor = 1 << 4,
SwizzleAdd = 1 << 5
Shuffle = 1 << 0,
ShuffleDown = 1 << 1,
ShuffleUp = 1 << 2,
ShuffleXor = 1 << 3,
SwizzleAdd = 1 << 4
}
}

View file

@ -25,16 +25,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_infoTbl = new InstInfo[(int)Instruction.Count];
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
@ -80,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (UsesStorage(inst))
{
context.Info.SBuffers.Add(operation.Index);
AddSBufferUse(context.Info.SBuffers, operation);
}
AstAssignment assignment;
@ -159,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
if (UsesStorage(inst))
{
context.Info.SBuffers.Add(operation.Index);
AddSBufferUse(context.Info.SBuffers, operation);
}
context.AddNode(new AstOperation(inst, operation.Index, sources));
@ -170,10 +171,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// decide which helper functions are needed on the final generated code.
switch (operation.Inst)
{
case Instruction.LoadGlobal:
case Instruction.StoreGlobal:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
break;
case Instruction.Shuffle:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
break;
@ -192,6 +189,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
{
Operand slot = operation.GetSource(0);
if (slot.Type == OperandType.Constant)
{
sBuffers.Add(slot.Value);
}
else
{
// If the value is not constant, then we don't know
// how many storage buffers are used, so we assume
// all of them are used.
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
{
sBuffers.Add(index);
}
}
}
private static VariableType GetVarTypeFromUses(Operand dest)
{
HashSet<Operand> visited = new HashSet<Operand>();

View file

@ -6,54 +6,54 @@ namespace Ryujinx.Graphics.Shader.Translation
{
static class EmitterContextInsts
{
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b);
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b, c);
}
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b);
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b, c);
}
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c, Operand d)
{
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c);
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c, d);
}
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b);
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b, c);
}
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b);
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b, c);
}
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b);
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b, c);
}
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b);
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b, c);
}
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicOr | mr, Local(), a, b);
return context.Add(Instruction.AtomicOr | mr, Local(), a, b, c);
}
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b);
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b, c);
}
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b)
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicXor | mr, Local(), a, b);
return context.Add(Instruction.AtomicXor | mr, Local(), a, b, c);
}
public static Operand Ballot(this EmitterContext context, Operand a)
@ -461,9 +461,9 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.LoadConstant, Local(), a, b);
}
public static Operand LoadGlobal(this EmitterContext context, Operand a)
public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.LoadGlobal, Local(), a);
return context.Add(Instruction.LoadGlobal, Local(), a, b);
}
public static Operand LoadLocal(this EmitterContext context, Operand a)
@ -523,9 +523,9 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
}
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b)
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.StoreGlobal, null, a, b);
return context.Add(Instruction.StoreGlobal, null, a, b, c);
}
public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)

View file

@ -0,0 +1,46 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Translation
{
static class GlobalMemory
{
private const int StorageDescsBaseOffset = 0x44; // In words.
public const int StorageDescSize = 4; // In words.
public const int StorageMaxCount = 16;
public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
public static bool UsesGlobalMemory(Instruction inst)
{
return (inst.IsAtomic() && IsGlobalMr(inst)) ||
inst == Instruction.LoadGlobal ||
inst == Instruction.StoreGlobal;
}
private static bool IsGlobalMr(Instruction inst)
{
return (inst & Instruction.MrMask) == Instruction.MrGlobal;
}
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
public static int GetStorageBaseCbOffset(ShaderStage stage)
{
switch (stage)
{
case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Vertex: return StorageDescsBaseOffset;
case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
}
return 0;
}
}
}

View file

@ -0,0 +1,121 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
namespace Ryujinx.Graphics.Shader.Translation
{
static class Lowering
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (!(node.Value is Operation operation))
{
continue;
}
if (UsesGlobalMemory(operation.Inst))
{
node = LowerGlobal(node, config);
}
}
}
}
private static LinkedListNode<INode> LowerGlobal(LinkedListNode<INode> node, ShaderConfig config)
{
Operation operation = (Operation)node.Value;
Operation storageOp;
Operand PrependOperation(Instruction inst, params Operand[] sources)
{
Operand local = Local();
node.List.AddBefore(node, new Operation(inst, local, sources));
return local;
}
Operand addrLow = operation.GetSource(0);
Operand addrHigh = operation.GetSource(1);
Operand sbBaseAddrLow = Const(0);
Operand sbSlot = Const(0);
for (int slot = 0; slot < StorageMaxCount; slot++)
{
int cbOffset = GetStorageCbOffset(config.Stage, slot);
Operand baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
Operand inRange = PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, Const(-64));
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
Operand wordOffset = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = sbSlot;
sources[1] = wordOffset;
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
if (operation.Inst.IsAtomic())
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
storageOp = new Operation(Instruction.StoreStorage, null, sources);
}
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, null);
}
LinkedListNode<INode> oldNode = node;
node = node.List.AddBefore(node, storageOp);
node.List.Remove(oldNode);
return node;
}
}
}

View file

@ -1,20 +1,16 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
private const int StorageDescsBaseOffset = 0x44; // In words.
private const int StorageDescSize = 4; // In words.
private const int StorageMaxCount = 16;
private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
public static void RunPass(BasicBlock block, ShaderStage stage)
public static void RunPass(BasicBlock block, ShaderConfig config)
{
int sbStart = GetStorageBaseCbOffset(stage);
int sbStart = GetStorageBaseCbOffset(config.Stage);
int sbEnd = sbStart + StorageDescsSize;
@ -25,9 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (operation.Inst.IsAtomic() ||
operation.Inst == Instruction.LoadGlobal ||
operation.Inst == Instruction.StoreGlobal)
if (UsesGlobalMemory(operation.Inst))
{
Operand source = operation.GetSource(0);
@ -37,44 +31,68 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (storageIndex >= 0)
{
node = ReplaceGlobalWithStorage(node, storageIndex);
node = ReplaceGlobalWithStorage(node, config, storageIndex);
}
}
}
}
}
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
Operation storageOp;
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
node.List.AddBefore(node, andOp);
Operand byteOffset = Local();
Operand wordOffset = Local();
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
node.List.AddBefore(node, subOp);
node.List.AddBefore(node, shrOp);
return wordOffset;
}
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = Const(storageIndex);
sources[1] = GetStorageOffset();
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
if (operation.Inst.IsAtomic())
{
Operand[] sources = new Operand[operation.SourcesCount];
for (int index = 0; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
Operand source = operation.GetSource(0);
storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
storageOp = new Operation(Instruction.StoreStorage, null, sources);
}
for (int index = 0; index < operation.SourcesCount; index++)
@ -84,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
LinkedListNode<INode> oldNode = node;
node = node.List.AddAfter(node, storageOp);
node = node.List.AddBefore(node, storageOp);
node.List.Remove(oldNode);
@ -125,25 +143,5 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return -1;
}
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
private static int GetStorageBaseCbOffset(ShaderStage stage)
{
switch (stage)
{
case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Vertex: return StorageDescsBaseOffset;
case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
}
return 0;
}
}
}

View file

@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
public static void Optimize(BasicBlock[] blocks, ShaderStage stage)
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], stage);
GlobalToStorage.RunPass(blocks[blkIndex], config);
}
bool modified;

View file

@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, TranslationFlags flags)
public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags)
{
bool compute = (flags & TranslationFlags.Compute) != 0;
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
@ -82,6 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
ShaderConfig config = new ShaderConfig(
stage,
capabilities,
flags,
maxOutputVertexCount,
outputTopology);
@ -89,7 +90,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationFlags flags)
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, ShaderCapabilities capabilities, TranslationFlags flags)
{
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
@ -98,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
ShaderConfig config = new ShaderConfig(
header.Stage,
capabilities,
flags,
header.MaxOutputVertexCount,
header.OutputTopology);
@ -107,20 +109,22 @@ namespace Ryujinx.Graphics.Shader.Translation
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size)
{
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
if (irBlocks.Length > 0)
if (blocks.Length > 0)
{
Dominance.FindDominators(irBlocks[0], irBlocks.Length);
Dominance.FindDominators(blocks[0], blocks.Length);
Dominance.FindDominanceFrontiers(irBlocks);
Dominance.FindDominanceFrontiers(blocks);
Ssa.Rename(irBlocks);
Ssa.Rename(blocks);
Optimizer.Optimize(irBlocks, config.Stage);
Optimizer.RunPass(blocks, config);
Lowering.RunPass(blocks, config);
}
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(blocks, config);
GlslProgram program = GlslGenerator.Generate(sInfo, config);

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.Translation;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
@ -19,7 +20,7 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
string code = Translator.Translate(data, flags).Code;
string code = Translator.Translate(data, ShaderCapabilities.Default, flags).Code;
Console.WriteLine(code);
}