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Hide Cursor On Idle (#1993)
* Implement "Hide Cursor On Idle" option Adds a general option to autohide the cursor after 8s have elapsed. * Fix cursor not hiding on Windows and dispose it * Don't dispose cursor, fix var names * Abide by the GNOME documentation * Fix nits * Disabled by default, make it so it doesn't utilize any timer * Remove *NIX time and extra lines * Don't calculate if option is disabled * Move if case * Fix alignment
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80ed8596c1
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6f1d964801
7 changed files with 97 additions and 5 deletions
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// <summary>
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/// The current version of the file format
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/// The current version of the file format
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/// </summary>
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/// </summary>
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public const int CurrentVersion = 20;
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public const int CurrentVersion = 22;
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public int Version { get; set; }
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public int Version { get; set; }
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@ -133,6 +133,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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/// </summary>
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public bool ShowConfirmExit { get; set; }
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public bool ShowConfirmExit { get; set; }
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/// <summary>
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/// Hide Cursor on Idle
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/// </summary>
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public bool HideCursorOnIdle { get; set; }
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/// <summary>
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/// <summary>
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/// Enables or disables Vertical Sync
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/// Enables or disables Vertical Sync
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/// </summary>
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/// </summary>
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@ -365,6 +365,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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/// </summary>
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public ReactiveObject<bool> ShowConfirmExit { get; private set; }
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public ReactiveObject<bool> ShowConfirmExit { get; private set; }
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/// <summary>
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/// Hide Cursor on Idle
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/// </summary>
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public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
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private ConfigurationState()
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private ConfigurationState()
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{
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{
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Ui = new UiSection();
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Ui = new UiSection();
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@ -375,6 +380,7 @@ namespace Ryujinx.Configuration
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EnableDiscordIntegration = new ReactiveObject<bool>();
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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HideCursorOnIdle = new ReactiveObject<bool>();
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}
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}
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public ConfigurationFileFormat ToFileFormat()
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public ConfigurationFileFormat ToFileFormat()
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@ -420,6 +426,7 @@ namespace Ryujinx.Configuration
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EnableDiscordIntegration = EnableDiscordIntegration,
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EnableDiscordIntegration = EnableDiscordIntegration,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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ShowConfirmExit = ShowConfirmExit,
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ShowConfirmExit = ShowConfirmExit,
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HideCursorOnIdle = HideCursorOnIdle,
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EnableVsync = Graphics.EnableVsync,
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EnableVsync = Graphics.EnableVsync,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnablePtc = System.EnablePtc,
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EnablePtc = System.EnablePtc,
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@ -483,6 +490,7 @@ namespace Ryujinx.Configuration
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EnableDiscordIntegration.Value = true;
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EnableDiscordIntegration.Value = true;
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CheckUpdatesOnStart.Value = true;
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CheckUpdatesOnStart.Value = true;
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ShowConfirmExit.Value = true;
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ShowConfirmExit.Value = true;
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HideCursorOnIdle.Value = false;
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Graphics.EnableVsync.Value = true;
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Graphics.EnableVsync.Value = true;
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Graphics.EnableShaderCache.Value = true;
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Graphics.EnableShaderCache.Value = true;
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System.EnablePtc.Value = true;
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System.EnablePtc.Value = true;
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@ -787,6 +795,15 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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configurationFileUpdated = true;
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}
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}
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if (configurationFileFormat.Version < 22)
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{
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Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
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configurationFileFormat.HideCursorOnIdle = false;
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configurationFileUpdated = true;
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}
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List<InputConfig> inputConfig = new List<InputConfig>();
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List<InputConfig> inputConfig = new List<InputConfig>();
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inputConfig.AddRange(configurationFileFormat.ControllerConfig);
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inputConfig.AddRange(configurationFileFormat.ControllerConfig);
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inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
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inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
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@ -814,6 +831,7 @@ namespace Ryujinx.Configuration
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EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
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EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
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CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
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CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
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ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
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ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
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HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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System.EnablePtc.Value = configurationFileFormat.EnablePtc;
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System.EnablePtc.Value = configurationFileFormat.EnablePtc;
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@ -1,5 +1,5 @@
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{
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{
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"version": 20,
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"version": 22,
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"res_scale": 1,
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"res_scale": 1,
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"res_scale_custom": 1,
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"res_scale_custom": 1,
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"max_anisotropy": -1,
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"max_anisotropy": -1,
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@ -22,6 +22,7 @@
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"enable_discord_integration": true,
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"enable_discord_integration": true,
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"check_updates_on_start": true,
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"check_updates_on_start": true,
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"show_confirm_exit": true,
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"show_confirm_exit": true,
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"hide_cursor_on_idle": false,
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"enable_vsync": true,
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"enable_vsync": true,
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"enable_shader_cache": true,
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"enable_shader_cache": true,
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"enable_ptc": true,
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"enable_ptc": true,
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@ -42,6 +42,8 @@ namespace Ryujinx.Ui
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private double _mouseY;
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private double _mouseY;
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private bool _mousePressed;
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private bool _mousePressed;
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private DateTime _lastCursorMoveTime = DateTime.Now;
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private bool _toggleFullscreen;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private bool _toggleDockedMode;
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@ -63,6 +65,8 @@ namespace Ryujinx.Ui
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private readonly ManualResetEvent _exitEvent;
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private readonly ManualResetEvent _exitEvent;
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private Gdk.Cursor _invisibleCursor = new Gdk.Cursor (Gdk.Display.Default, Gdk.CursorType.BlankCursor);
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public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
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public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
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: base (GetGraphicsMode(),
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: base (GetGraphicsMode(),
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3, 3,
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3, 3,
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@ -304,9 +308,37 @@ namespace Ryujinx.Ui
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_mouseY = evnt.Y;
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_mouseY = evnt.Y;
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}
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}
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ResetCursorIdle();
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return false;
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return false;
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}
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}
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private void ResetCursorIdle()
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{
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if (ConfigurationState.Instance.HideCursorOnIdle)
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{
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_lastCursorMoveTime = DateTime.Now;
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}
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if (Window.Cursor != null)
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{
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Window.Cursor = null;
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}
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}
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private void HideCursorIdle()
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{
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if (ConfigurationState.Instance.HideCursorOnIdle)
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{
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TimeSpan elapsedTime = DateTime.Now.Subtract(_lastCursorMoveTime);
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if (elapsedTime.TotalSeconds > 8)
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{
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Gtk.Application.Invoke(delegate { Window.Cursor = _invisibleCursor; });
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}
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}
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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@ -485,6 +517,8 @@ namespace Ryujinx.Ui
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MotionDevice motionDevice = new MotionDevice(_dsuClient);
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MotionDevice motionDevice = new MotionDevice(_dsuClient);
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HideCursorIdle();
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foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
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foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
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{
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{
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ControllerKeys currentButton = 0;
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ControllerKeys currentButton = 0;
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@ -43,6 +43,7 @@ namespace Ryujinx.Ui.Windows
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[GUI] CheckButton _discordToggle;
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[GUI] CheckButton _discordToggle;
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[GUI] CheckButton _checkUpdatesToggle;
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[GUI] CheckButton _checkUpdatesToggle;
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[GUI] CheckButton _showConfirmExitToggle;
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[GUI] CheckButton _showConfirmExitToggle;
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[GUI] CheckButton _hideCursorOnIdleToggle;
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[GUI] CheckButton _vSyncToggle;
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[GUI] CheckButton _vSyncToggle;
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[GUI] CheckButton _shaderCacheToggle;
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[GUI] CheckButton _shaderCacheToggle;
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[GUI] CheckButton _ptcToggle;
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[GUI] CheckButton _ptcToggle;
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@ -185,6 +186,11 @@ namespace Ryujinx.Ui.Windows
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_showConfirmExitToggle.Click();
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_showConfirmExitToggle.Click();
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}
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}
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if (ConfigurationState.Instance.HideCursorOnIdle)
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{
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_hideCursorOnIdleToggle.Click();
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}
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if (ConfigurationState.Instance.Graphics.EnableVsync)
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if (ConfigurationState.Instance.Graphics.EnableVsync)
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{
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{
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_vSyncToggle.Click();
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_vSyncToggle.Click();
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@ -403,6 +409,7 @@ namespace Ryujinx.Ui.Windows
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ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
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ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
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ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
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ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
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ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active;
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ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active;
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ConfigurationState.Instance.HideCursorOnIdle.Value = _hideCursorOnIdleToggle.Active;
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
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ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
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ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
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ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
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@ -150,7 +150,23 @@
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<property name="expand">False</property>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="padding">5</property>
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<property name="position">1</property>
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<property name="position">2</property>
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</packing>
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</child>
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<child>
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<object class="GtkCheckButton" id="_hideCursorOnIdleToggle">
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<property name="label" translatable="yes">Hide Cursor On Idle</property>
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="receives-default">False</property>
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<property name="halign">start</property>
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<property name="draw-indicator">True</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">3</property>
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</packing>
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</packing>
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</child>
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</child>
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</object>
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</object>
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@ -1209,6 +1209,17 @@
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true,
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true,
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false
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false
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]
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]
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},
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"hide_cursor_on_idle": {
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"$id": "#/properties/hide_cursor_on_idle",
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"type": "boolean",
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"title": "Hide Cursor On Idle",
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"description": "Hides the cursor after being idle for 5 seconds",
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"default": false,
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"examples": [
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true,
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false
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]
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},
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},
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"enable_vsync": {
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"enable_vsync": {
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"$id": "#/properties/enable_vsync",
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"$id": "#/properties/enable_vsync",
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