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Disable push descriptors for Intel ARC GPUs on Windows (#6551)

* Move some init logic out of PrintGpuInformation, then delete it

* Disable push descriptors for Intel ARC on Windows

* Re-add PrintGpuInformation just to show it in the log
This commit is contained in:
gdkchan 2024-03-26 22:27:48 -03:00 committed by GitHub
parent 43514771bf
commit 72bdc24db8
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GPG key ID: B5690EEEBB952194
2 changed files with 58 additions and 44 deletions

View file

@ -111,8 +111,8 @@ namespace Ryujinx.Graphics.Vulkan
bool usePushDescriptors = !isMinimal && bool usePushDescriptors = !isMinimal &&
VulkanConfiguration.UsePushDescriptors && VulkanConfiguration.UsePushDescriptors &&
_gd.Capabilities.SupportsPushDescriptors && _gd.Capabilities.SupportsPushDescriptors &&
!_gd.IsNvidiaPreTuring &&
!IsCompute && !IsCompute &&
!HasPushDescriptorsBug(gd) &&
CanUsePushDescriptors(gd, resourceLayout, IsCompute); CanUsePushDescriptors(gd, resourceLayout, IsCompute);
ReadOnlyCollection<ResourceDescriptorCollection> sets = usePushDescriptors ? ReadOnlyCollection<ResourceDescriptorCollection> sets = usePushDescriptors ?
@ -147,6 +147,12 @@ namespace Ryujinx.Graphics.Vulkan
_firstBackgroundUse = !fromCache; _firstBackgroundUse = !fromCache;
} }
private static bool HasPushDescriptorsBug(VulkanRenderer gd)
{
// Those GPUs/drivers do not work properly with push descriptors, so we must force disable them.
return gd.IsNvidiaPreTuring || (gd.IsIntelArc && gd.IsIntelWindows);
}
private static bool CanUsePushDescriptors(VulkanRenderer gd, ResourceLayout layout, bool isCompute) private static bool CanUsePushDescriptors(VulkanRenderer gd, ResourceLayout layout, bool isCompute)
{ {
// If binding 3 is immediately used, use an alternate set of reserved bindings. // If binding 3 is immediately used, use an alternate set of reserved bindings.

View file

@ -87,6 +87,7 @@ namespace Ryujinx.Graphics.Vulkan
internal bool IsIntelWindows { get; private set; } internal bool IsIntelWindows { get; private set; }
internal bool IsAmdGcn { get; private set; } internal bool IsAmdGcn { get; private set; }
internal bool IsNvidiaPreTuring { get; private set; } internal bool IsNvidiaPreTuring { get; private set; }
internal bool IsIntelArc { get; private set; }
internal bool IsMoltenVk { get; private set; } internal bool IsMoltenVk { get; private set; }
internal bool IsTBDR { get; private set; } internal bool IsTBDR { get; private set; }
internal bool IsSharedMemory { get; private set; } internal bool IsSharedMemory { get; private set; }
@ -310,6 +311,51 @@ namespace Ryujinx.Graphics.Vulkan
ref var properties = ref properties2.Properties; ref var properties = ref properties2.Properties;
var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
Vendor = VendorUtils.FromId(properties.VendorID);
IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
IsTBDR =
Vendor == Vendor.Apple ||
Vendor == Vendor.Qualcomm ||
Vendor == Vendor.ARM ||
Vendor == Vendor.Broadcom ||
Vendor == Vendor.ImgTec;
GpuVendor = vendorName;
GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
fixed (byte* deviceName = properties.DeviceName)
{
GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)deviceName);
}
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
if (Vendor == Vendor.Nvidia)
{
var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
{
IsNvidiaPreTuring = gpuNumber < 2000;
}
else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
{
IsNvidiaPreTuring = true;
}
}
else if (Vendor == Vendor.Intel)
{
IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
}
ulong minResourceAlignment = Math.Max( ulong minResourceAlignment = Math.Max(
Math.Max( Math.Max(
properties.Limits.MinStorageBufferOffsetAlignment, properties.Limits.MinStorageBufferOffsetAlignment,
@ -732,49 +778,6 @@ namespace Ryujinx.Graphics.Vulkan
return ParseStandardVulkanVersion(driverVersionRaw); return ParseStandardVulkanVersion(driverVersionRaw);
} }
private unsafe void PrintGpuInformation()
{
var properties = _physicalDevice.PhysicalDeviceProperties;
var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
Vendor = VendorUtils.FromId(properties.VendorID);
IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
IsTBDR =
Vendor == Vendor.Apple ||
Vendor == Vendor.Qualcomm ||
Vendor == Vendor.ARM ||
Vendor == Vendor.Broadcom ||
Vendor == Vendor.ImgTec;
GpuVendor = vendorName;
GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
if (Vendor == Vendor.Nvidia)
{
var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
{
IsNvidiaPreTuring = gpuNumber < 2000;
}
else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
{
IsNvidiaPreTuring = true;
}
}
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
}
internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology) internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
{ {
return topology switch return topology switch
@ -798,6 +801,11 @@ namespace Ryujinx.Graphics.Vulkan
}; };
} }
private void PrintGpuInformation()
{
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
}
public void Initialize(GraphicsDebugLevel logLevel) public void Initialize(GraphicsDebugLevel logLevel)
{ {
SetupContext(logLevel); SetupContext(logLevel);