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Fix buffer to 3D texture copy (#1354)
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parent
bf87f02c0c
commit
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4 changed files with 15 additions and 6 deletions
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@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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cbp.SrcStride,
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srcLinear,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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srcBpp);
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var dstCalculator = new OffsetCalculator(
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@ -52,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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cbp.DstStride,
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dstLinear,
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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dstBpp);
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ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
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@ -70,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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}
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else
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else
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{
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unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
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{
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@ -41,7 +41,6 @@ namespace Ryujinx.Graphics.Texture
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public BlockLinearLayout(
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int width,
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int height,
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int depth,
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int gobBlocksInY,
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int gobBlocksInZ,
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int bpp)
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@ -84,7 +84,6 @@ namespace Ryujinx.Graphics.Texture
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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wAligned,
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h,
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d,
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mipGobBlocksInY,
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mipGobBlocksInZ,
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bytesPerPixel);
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@ -256,7 +255,6 @@ namespace Ryujinx.Graphics.Texture
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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wAligned,
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h,
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d,
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mipGobBlocksInY,
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mipGobBlocksInZ,
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bytesPerPixel);
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@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.Texture
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int stride,
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bool isLinear,
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int gobBlocksInY,
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int gobBlocksInZ,
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int bytesPerPixel)
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{
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_width = width;
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@ -40,13 +41,22 @@ namespace Ryujinx.Graphics.Texture
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_layoutConverter = new BlockLinearLayout(
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wAligned,
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height,
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1,
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gobBlocksInY,
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1,
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gobBlocksInZ,
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bytesPerPixel);
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}
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}
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public OffsetCalculator(
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int width,
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int height,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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int bytesPerPixel) : this(width, height, stride, isLinear, gobBlocksInY, 1, bytesPerPixel)
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{
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}
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public void SetY(int y)
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{
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if (_isLinear)
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