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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

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@ -1,6 +1,6 @@
using System;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class BlockLinearSwizzle : ISwizzle
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
interface INvGpuEngine
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
interface ISwizzle
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class LinearSwizzle : ISwizzle
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class MacroInterpreter
{

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@ -1,7 +1,7 @@
using Ryujinx.Graphics.Gal;
using System.Threading;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpu
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum NvGpuBufferType
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum NvGpuEngine
{

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using Ryujinx.Graphics.Gal;
using System.Collections.Generic;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpuEngine2d : INvGpuEngine
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum NvGpuEngine2dReg
{

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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gal;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpuEngine3d : INvGpuEngine
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum NvGpuEngine3dReg
{

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using System.Collections.Concurrent;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpuFifo
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum NvGpuFifoMeth
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}

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@ -1,7 +1,7 @@
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
struct NvGpuPBEntry
{

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using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
static class NvGpuPushBuffer
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System.Collections.Concurrent;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpuVmm : IAMemory, IGalMemory
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
class NvGpuVmmCache
{

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using Ryujinx.Graphics.Gal;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
struct Texture
{

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@ -1,7 +1,7 @@
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
static class TextureFactory
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
static class TextureHelper
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
static class TextureReader
{

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namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
enum TextureSwizzle
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Core.Gpu
namespace Ryujinx.HLE.Gpu
{
static class TextureWriter
{

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@ -1,10 +1,10 @@
using ChocolArm64.Memory;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle;
using Ryujinx.HLE.OsHle.Handles;
using System;
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public class Hid
{

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using System;
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerButtons

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using System;
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerColorDesc

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using System;
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerConnState

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namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public enum HidControllerId
{

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namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public enum HidControllerLayouts
{

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using System;
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerType

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namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public struct HidJoystickPosition
{

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namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public struct HidTouchPoint
{

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//TODO: This is only used by Config, it doesn't belong to Core.
namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public struct JoyConLeft
{

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namespace Ryujinx.Core.Input
namespace Ryujinx.HLE.Input
{
public enum JoyConColor //Thanks to CTCaer
{

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using System;
namespace Ryujinx.Core.Loaders.Compression
namespace Ryujinx.HLE.Loaders.Compression
{
static class Lz4
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
struct ElfDyn
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
enum ElfDynTag
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
struct ElfRel
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
enum ElfRelType
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
struct ElfSym
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
enum ElfSymBinding
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
enum ElfSymType
{

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namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
enum ElfSymVisibility
{

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using ChocolArm64.Memory;
using Ryujinx.Core.Loaders.Executables;
using Ryujinx.Core.OsHle;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.OsHle;
using System.Collections.Generic;
namespace Ryujinx.Core.Loaders
namespace Ryujinx.HLE.Loaders
{
class Executable
{

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namespace Ryujinx.Core.Loaders.Executables
namespace Ryujinx.HLE.Loaders.Executables
{
public interface IExecutable
{

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using System.IO;
namespace Ryujinx.Core.Loaders.Executables
namespace Ryujinx.HLE.Loaders.Executables
{
class Nro : IExecutable
{

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using Ryujinx.Core.Loaders.Compression;
using Ryujinx.HLE.Loaders.Compression;
using System;
using System.IO;
namespace Ryujinx.Core.Loaders.Executables
namespace Ryujinx.HLE.Loaders.Executables
{
class Nso : IExecutable
{

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namespace Ryujinx.Core.Logging
namespace Ryujinx.HLE.Logging
{
public enum LogClass
{

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using System;
namespace Ryujinx.Core.Logging
namespace Ryujinx.HLE.Logging
{
public class LogEventArgs : EventArgs
{

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namespace Ryujinx.Core.Logging
namespace Ryujinx.HLE.Logging
{
public enum LogLevel
{

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@ -2,7 +2,7 @@ using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Core.Logging
namespace Ryujinx.HLE.Logging
{
public class Logger
{

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@ -1,9 +1,9 @@
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Services.Am;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Services.Am;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class AppletStateMgr : IDisposable
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Core.OsHle.Diagnostics
namespace Ryujinx.HLE.OsHle.Diagnostics
{
static class Demangler
{

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namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
static class ErrorCode
{

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namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
enum ErrorModule
{

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using System;
namespace Ryujinx.Core.OsHle.Exceptions
namespace Ryujinx.HLE.OsHle.Exceptions
{
public class GuestBrokeExecutionException : Exception
{

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using System;
namespace Ryujinx.Core.OsHle.Exceptions
namespace Ryujinx.HLE.OsHle.Exceptions
{
public class UndefinedInstructionException : Exception
{

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using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class GlobalStateTable
{

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@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class HSharedMem
{

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using ChocolArm64.Memory;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class HTransferMem
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KEvent : KSynchronizationObject { }
}

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using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KProcessHandleTable
{

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using Ryujinx.Core.Logging;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KProcessScheduler : IDisposable
{

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using Ryujinx.Core.OsHle.Services;
using Ryujinx.HLE.OsHle.Services;
using System;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KSession : IDisposable
{

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using System;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KSynchronizationObject : IDisposable
{

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using ChocolArm64;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class KThread : KSynchronizationObject
{

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using System;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class SchedulerThread : IDisposable
{

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namespace Ryujinx.Core.OsHle.Handles
namespace Ryujinx.HLE.OsHle.Handles
{
class ThreadQueue
{

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using ChocolArm64.Memory;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
static class Homebrew
{

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using Ryujinx.Core.Loaders.Executables;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using System;
using System.Collections.Concurrent;
using System.IO;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
public class Horizon : IDisposable
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class IdDictionary
{

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using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
struct IpcBuffDesc
{

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using System;
using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
class IpcHandleDesc
{

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using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.OsHle.Handles;
using System;
using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
static class IpcHandler
{

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namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
abstract class IpcMagic
{

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using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
class IpcMessage
{

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namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
enum IpcMessageType
{

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using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
struct IpcPtrBuffDesc
{

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using System.IO;
namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
struct IpcRecvListBuffDesc
{

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namespace Ryujinx.Core.OsHle.Ipc
namespace Ryujinx.HLE.OsHle.Ipc
{
delegate long ServiceProcessRequest(ServiceCtx Context);
}

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namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
static class KernelErr
{

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namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
static class NsTimeConverter
{

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using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
partial class SvcHandler : IDisposable
{

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using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using static Ryujinx.Core.OsHle.ErrorCode;
using static Ryujinx.HLE.OsHle.ErrorCode;
namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
partial class SvcHandler
{

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using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Exceptions;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.Core.OsHle.Services;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Exceptions;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc;
using Ryujinx.HLE.OsHle.Services;
using System;
using System.Threading;
using static Ryujinx.Core.OsHle.ErrorCode;
using static Ryujinx.HLE.OsHle.ErrorCode;
namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
partial class SvcHandler
{

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using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using System.Threading;
using static Ryujinx.Core.OsHle.ErrorCode;
using static Ryujinx.HLE.OsHle.ErrorCode;
namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
partial class SvcHandler
{

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using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using static Ryujinx.Core.OsHle.ErrorCode;
using static Ryujinx.HLE.OsHle.ErrorCode;
namespace Ryujinx.Core.OsHle.Kernel
namespace Ryujinx.HLE.OsHle.Kernel
{
partial class SvcHandler
{

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using System;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class MemoryAllocator
{

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using ChocolArm64.Memory;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
static class MemoryRegions
{

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namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
enum MemoryType
{

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@ -2,20 +2,20 @@ using ChocolArm64;
using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.Core.Loaders;
using Ryujinx.Core.Loaders.Executables;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Diagnostics;
using Ryujinx.Core.OsHle.Exceptions;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Kernel;
using Ryujinx.Core.OsHle.Services.Nv;
using Ryujinx.HLE.Loaders;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Diagnostics;
using Ryujinx.HLE.OsHle.Exceptions;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Kernel;
using Ryujinx.HLE.OsHle.Services.Nv;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class Process : IDisposable
{

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@ -1,9 +1,9 @@
using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc;
using System.IO;
namespace Ryujinx.Core.OsHle
namespace Ryujinx.HLE.OsHle
{
class ServiceCtx
{

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using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.Acc
namespace Ryujinx.HLE.OsHle.Services.Acc
{
class IAccountServiceForApplication : IpcService
{

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using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.Acc
namespace Ryujinx.HLE.OsHle.Services.Acc
{
class IManagerForApplication : IpcService
{

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@ -1,8 +1,8 @@
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.Acc
namespace Ryujinx.HLE.OsHle.Services.Acc
{
class IProfile : IpcService
{

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namespace Ryujinx.Core.OsHle.Services.Am
namespace Ryujinx.HLE.OsHle.Services.Am
{
static class AmErr
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Core.OsHle.Services.Am
namespace Ryujinx.HLE.OsHle.Services.Am
{
enum FocusState
{

View file

@ -1,7 +1,7 @@
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.Am
namespace Ryujinx.HLE.OsHle.Services.Am
{
class IAllSystemAppletProxiesService : IpcService
{

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