mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 03:25:48 +00:00
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
This commit is contained in:
parent
ea14a95524
commit
796e5d14b4
9 changed files with 365 additions and 220 deletions
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@ -17,29 +17,31 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="argument">Method call argument</param>
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public void Dispatch(GpuState state, int argument)
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{
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uint dispatchParamsAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8);
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var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
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GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)qmd.ProgramOffset;
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// Note: A size of 0 is also invalid, the size must be at least 1.
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
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int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
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int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
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ComputeShader cs = ShaderCache.GetComputeShader(
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shaderGpuVa,
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sharedMemorySize,
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dispatchParams.UnpackBlockSizeX(),
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dispatchParams.UnpackBlockSizeY(),
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dispatchParams.UnpackBlockSizeZ());
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qmd.CtaThreadDimension0,
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qmd.CtaThreadDimension1,
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qmd.CtaThreadDimension2,
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localMemorySize,
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sharedMemorySize);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
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TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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@ -50,17 +52,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ShaderProgramInfo info = cs.Shader.Program.Info;
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uint sbEnableMask = 0;
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uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
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uint ubEnableMask = 0;
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for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++)
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for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
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{
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if ((ubEnableMask & (1 << index)) == 0)
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if (!qmd.ConstantBufferValid(index))
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{
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continue;
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}
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ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
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ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
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ubEnableMask |= 1u << index;
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ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
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ulong size = (ulong)qmd.ConstantBufferSize(index);
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BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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@ -131,9 +135,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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TextureManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(
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dispatchParams.UnpackGridSizeX(),
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dispatchParams.UnpackGridSizeY(),
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dispatchParams.UnpackGridSizeZ());
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qmd.CtaRasterWidth,
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qmd.CtaRasterHeight,
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qmd.CtaRasterDepth);
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UpdateShaderState(state);
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}
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@ -1,173 +0,0 @@
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// Compute uniform buffer parameters.
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/// </summary>
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struct UniformBufferParams
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{
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public int AddressLow;
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public int AddressHighAndSize;
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/// <summary>
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/// Packs the split address to a 64-bits integer.
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/// </summary>
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/// <returns>Uniform buffer GPU virtual address</returns>
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public ulong PackAddress()
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{
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return (uint)AddressLow | ((ulong)(AddressHighAndSize & 0xff) << 32);
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}
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/// <summary>
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/// Unpacks the uniform buffer size in bytes.
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/// </summary>
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/// <returns>Uniform buffer size in bytes</returns>
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public ulong UnpackSize()
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{
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return (ulong)((AddressHighAndSize >> 15) & 0x1ffff);
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}
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}
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/// <summary>
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/// Compute dispatch parameters.
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/// </summary>
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struct ComputeParams
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{
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public int Unknown0;
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public int Unknown1;
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public int Unknown2;
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public int Unknown3;
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public int Unknown4;
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public int Unknown5;
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public int Unknown6;
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public int Unknown7;
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public int ShaderOffset;
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public int Unknown9;
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public int Unknown10;
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public SamplerIndex SamplerIndex;
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public int GridSizeX;
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public int GridSizeYZ;
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public int Unknown14;
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public int Unknown15;
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public int Unknown16;
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public int SharedMemorySize;
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public int BlockSizeX;
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public int BlockSizeYZ;
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public int UniformBuffersConfig;
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public int Unknown21;
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public int Unknown22;
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public int Unknown23;
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public int Unknown24;
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public int Unknown25;
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public int Unknown26;
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public int Unknown27;
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public int Unknown28;
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private UniformBufferParams _uniformBuffer0;
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private UniformBufferParams _uniformBuffer1;
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private UniformBufferParams _uniformBuffer2;
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private UniformBufferParams _uniformBuffer3;
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private UniformBufferParams _uniformBuffer4;
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private UniformBufferParams _uniformBuffer5;
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private UniformBufferParams _uniformBuffer6;
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private UniformBufferParams _uniformBuffer7;
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/// <summary>
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/// Uniform buffer parameters.
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/// </summary>
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public Span<UniformBufferParams> UniformBuffers
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{
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get
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{
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return MemoryMarshal.CreateSpan(ref _uniformBuffer0, 8);
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}
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}
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public int Unknown45;
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public int Unknown46;
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public int Unknown47;
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public int Unknown48;
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public int Unknown49;
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public int Unknown50;
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public int Unknown51;
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public int Unknown52;
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public int Unknown53;
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public int Unknown54;
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public int Unknown55;
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public int Unknown56;
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public int Unknown57;
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public int Unknown58;
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public int Unknown59;
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public int Unknown60;
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public int Unknown61;
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public int Unknown62;
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public int Unknown63;
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/// <summary>
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/// Unpacks the work group X size.
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/// </summary>
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/// <returns>Work group X size</returns>
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public int UnpackGridSizeX()
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{
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return GridSizeX & 0x7fffffff;
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}
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/// <summary>
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/// Unpacks the work group Y size.
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/// </summary>
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/// <returns>Work group Y size</returns>
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public int UnpackGridSizeY()
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{
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return GridSizeYZ & 0xffff;
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}
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/// <summary>
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/// Unpacks the work group Z size.
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/// </summary>
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/// <returns>Work group Z size</returns>
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public int UnpackGridSizeZ()
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{
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return (GridSizeYZ >> 16) & 0xffff;
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}
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/// <summary>
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/// Unpacks the local group X size.
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/// </summary>
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/// <returns>Local group X size</returns>
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public int UnpackBlockSizeX()
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{
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return (BlockSizeX >> 16) & 0xffff;
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}
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/// <summary>
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/// Unpacks the local group Y size.
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/// </summary>
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/// <returns>Local group Y size</returns>
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public int UnpackBlockSizeY()
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{
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return BlockSizeYZ & 0xffff;
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}
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/// <summary>
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/// Unpacks the local group Z size.
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/// </summary>
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/// <returns>Local group Z size</returns>
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public int UnpackBlockSizeZ()
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{
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return (BlockSizeYZ >> 16) & 0xffff;
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}
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/// <summary>
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/// Unpacks the uniform buffers enable mask.
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/// Each bit set on the mask indicates that the respective buffer index is enabled.
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/// </summary>
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/// <returns>Uniform buffers enable mask</returns>
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public uint UnpackUniformBuffersEnableMask()
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{
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return (uint)UniformBuffersConfig & 0xff;
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}
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}
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}
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275
Ryujinx.Graphics.Gpu/Engine/ComputeQmd.cs
Normal file
275
Ryujinx.Graphics.Gpu/Engine/ComputeQmd.cs
Normal file
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@ -0,0 +1,275 @@
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// Type of the dependent Queue Meta Data.
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/// </summary>
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enum DependentQmdType
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{
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Queue,
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Grid
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}
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/// <summary>
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/// Type of the release memory barrier.
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/// </summary>
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enum ReleaseMembarType
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{
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FeNone,
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FeSysmembar
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}
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/// <summary>
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/// Type of the CWD memory barrier.
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/// </summary>
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enum CwdMembarType
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{
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L1None,
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L1Sysmembar,
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L1Membar
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}
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/// <summary>
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/// NaN behavior of 32-bits float operations on the shader.
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/// </summary>
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enum Fp32NanBehavior
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{
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Legacy,
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Fp64Compatible
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}
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/// <summary>
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/// NaN behavior of 32-bits float to integer conversion on the shader.
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/// </summary>
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enum Fp32F2iNanBehavior
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{
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PassZero,
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PassIndefinite
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}
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/// <summary>
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/// Limit of calls.
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/// </summary>
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enum ApiVisibleCallLimit
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{
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_32,
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NoCheck
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}
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/// <summary>
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/// Shared memory bank mapping mode.
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/// </summary>
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enum SharedMemoryBankMapping
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{
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FourBytesPerBank,
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EightBytesPerBank
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}
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/// <summary>
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/// Denormal behavior of 32-bits float narrowing instructions.
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/// </summary>
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enum Fp32NarrowInstruction
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{
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KeepDenorms,
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FlushDenorms
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}
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/// <summary>
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/// Configuration of the L1 cache.
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/// </summary>
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enum L1Configuration
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{
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DirectlyAddressableMemorySize16kb,
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DirectlyAddressableMemorySize32kb,
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DirectlyAddressableMemorySize48kb
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}
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/// <summary>
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/// Reduction operation.
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/// </summary>
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enum ReductionOp
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{
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RedAdd,
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RedMin,
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RedMax,
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RedInc,
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RedDec,
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RedAnd,
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RedOr,
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RedXor
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}
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/// <summary>
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/// Reduction format.
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/// </summary>
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enum ReductionFormat
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{
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Unsigned32,
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Signed32
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}
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/// <summary>
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/// Size of a structure in words.
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/// </summary>
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enum StructureSize
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{
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FourWords,
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OneWord
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}
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/// <summary>
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/// Compute Queue Meta Data.
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/// </summary>
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unsafe struct ComputeQmd
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{
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private fixed int _words[64];
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public int OuterPut => BitRange(30, 0);
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public bool OuterOverflow => Bit(31);
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public int OuterGet => BitRange(62, 32);
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public bool OuterStickyOverflow => Bit(63);
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public int InnerGet => BitRange(94, 64);
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public bool InnerOverflow => Bit(95);
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public int InnerPut => BitRange(126, 96);
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public bool InnerStickyOverflow => Bit(127);
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public int QmdReservedAA => BitRange(159, 128);
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public int DependentQmdPointer => BitRange(191, 160);
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public int QmdGroupId => BitRange(197, 192);
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public bool SmGlobalCachingEnable => Bit(198);
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public bool RunCtaInOneSmPartition => Bit(199);
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public bool IsQueue => Bit(200);
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public bool AddToHeadOfQmdGroupLinkedList => Bit(201);
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public bool SemaphoreReleaseEnable0 => Bit(202);
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public bool SemaphoreReleaseEnable1 => Bit(203);
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public bool RequireSchedulingPcas => Bit(204);
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public bool DependentQmdScheduleEnable => Bit(205);
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public DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
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public bool DependentQmdFieldCopy => Bit(207);
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public int QmdReservedB => BitRange(223, 208);
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public int CircularQueueSize => BitRange(248, 224);
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public bool QmdReservedC => Bit(249);
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public bool InvalidateTextureHeaderCache => Bit(250);
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public bool InvalidateTextureSamplerCache => Bit(251);
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public bool InvalidateTextureDataCache => Bit(252);
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public bool InvalidateShaderDataCache => Bit(253);
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public bool InvalidateInstructionCache => Bit(254);
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public bool InvalidateShaderConstantCache => Bit(255);
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public int ProgramOffset => BitRange(287, 256);
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public int CircularQueueAddrLower => BitRange(319, 288);
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public int CircularQueueAddrUpper => BitRange(327, 320);
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public int QmdReservedD => BitRange(335, 328);
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public int CircularQueueEntrySize => BitRange(351, 336);
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public int CwdReferenceCountId => BitRange(357, 352);
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public int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
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public ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
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public bool CwdReferenceCountIncrEnable => Bit(367);
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public CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
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public bool SequentiallyRunCtas => Bit(370);
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public bool CwdReferenceCountDecrEnable => Bit(371);
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public bool Throttled => Bit(372);
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public Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
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public Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
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public ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
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public SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
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public SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
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public Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
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public int CtaRasterWidth => BitRange(415, 384);
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public int CtaRasterHeight => BitRange(431, 416);
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public int CtaRasterDepth => BitRange(447, 432);
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public int CtaRasterWidthResume => BitRange(479, 448);
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public int CtaRasterHeightResume => BitRange(495, 480);
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public int CtaRasterDepthResume => BitRange(511, 496);
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public int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
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public int CoalesceWaitingPeriod => BitRange(529, 522);
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public int SharedMemorySize => BitRange(561, 544);
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public int QmdReservedG => BitRange(575, 562);
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public int QmdVersion => BitRange(579, 576);
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public int QmdMajorVersion => BitRange(583, 580);
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public int QmdReservedH => BitRange(591, 584);
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public int CtaThreadDimension0 => BitRange(607, 592);
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public int CtaThreadDimension1 => BitRange(623, 608);
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public int CtaThreadDimension2 => BitRange(639, 624);
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public bool ConstantBufferValid(int i) => Bit(640 + i * 1);
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public int QmdReservedI => BitRange(668, 648);
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public L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
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public int SmDisableMaskLower => BitRange(703, 672);
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public int SmDisableMaskUpper => BitRange(735, 704);
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public int Release0AddressLower => BitRange(767, 736);
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public int Release0AddressUpper => BitRange(775, 768);
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public int QmdReservedJ => BitRange(783, 776);
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public ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
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public bool QmdReservedK => Bit(791);
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public ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
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public bool Release0ReductionEnable => Bit(794);
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public StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
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public int Release0Payload => BitRange(831, 800);
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public int Release1AddressLower => BitRange(863, 832);
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public int Release1AddressUpper => BitRange(871, 864);
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public int QmdReservedL => BitRange(879, 872);
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public ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
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public bool QmdReservedM => Bit(887);
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public ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
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public bool Release1ReductionEnable => Bit(890);
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public StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
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public int Release1Payload => BitRange(927, 896);
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public int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
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public int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
|
||||
public int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
|
||||
public bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
|
||||
public int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
|
||||
public int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
|
||||
public int QmdReservedN => BitRange(1466, 1464);
|
||||
public int BarrierCount => BitRange(1471, 1467);
|
||||
public int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
|
||||
public int RegisterCount => BitRange(1503, 1496);
|
||||
public int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
|
||||
public int SassVersion => BitRange(1535, 1528);
|
||||
public int HwOnlyInnerGet => BitRange(1566, 1536);
|
||||
public bool HwOnlyRequireSchedulingPcas => Bit(1567);
|
||||
public int HwOnlyInnerPut => BitRange(1598, 1568);
|
||||
public bool HwOnlyScgType => Bit(1599);
|
||||
public int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
|
||||
public bool QmdReservedQ => Bit(1630);
|
||||
public bool HwOnlySpanListHeadIndexValid => Bit(1631);
|
||||
public int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
|
||||
public int QmdSpareE => BitRange(1695, 1664);
|
||||
public int QmdSpareF => BitRange(1727, 1696);
|
||||
public int QmdSpareG => BitRange(1759, 1728);
|
||||
public int QmdSpareH => BitRange(1791, 1760);
|
||||
public int QmdSpareI => BitRange(1823, 1792);
|
||||
public int QmdSpareJ => BitRange(1855, 1824);
|
||||
public int QmdSpareK => BitRange(1887, 1856);
|
||||
public int QmdSpareL => BitRange(1919, 1888);
|
||||
public int QmdSpareM => BitRange(1951, 1920);
|
||||
public int QmdSpareN => BitRange(1983, 1952);
|
||||
public int DebugIdUpper => BitRange(2015, 1984);
|
||||
public int DebugIdLower => BitRange(2047, 2016);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool Bit(int bit)
|
||||
{
|
||||
if ((uint)bit >= 64 * 32)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(bit));
|
||||
}
|
||||
|
||||
return (_words[bit >> 5] & (1 << (bit & 31))) != 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int BitRange(int upper, int lower)
|
||||
{
|
||||
if ((uint)lower >= 64 * 32)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(lower));
|
||||
}
|
||||
|
||||
int mask = (int)(uint.MaxValue >> (32 - (upper - lower + 1)));
|
||||
|
||||
return (_words[lower >> 5] >> (lower & 31)) & mask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,4 +13,12 @@
|
|||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -51,12 +51,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// This automatically translates, compiles and adds the code to the cache if not present.
|
||||
/// </remarks>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <param name="localSizeX">Local group size X of the computer shader</param>
|
||||
/// <param name="localSizeY">Local group size Y of the computer shader</param>
|
||||
/// <param name="localSizeZ">Local group size Z of the computer shader</param>
|
||||
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
||||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <returns>Compiled compute shader code</returns>
|
||||
public ComputeShader GetComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ)
|
||||
public ComputeShader GetComputeShader(
|
||||
ulong gpuVa,
|
||||
int localSizeX,
|
||||
int localSizeY,
|
||||
int localSizeZ,
|
||||
int localMemorySize,
|
||||
int sharedMemorySize)
|
||||
{
|
||||
bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list);
|
||||
|
||||
|
@ -71,7 +78,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
CachedShader shader = TranslateComputeShader(gpuVa, sharedMemorySize, localSizeX, localSizeY, localSizeZ);
|
||||
CachedShader shader = TranslateComputeShader(
|
||||
gpuVa,
|
||||
localSizeX,
|
||||
localSizeY,
|
||||
localSizeZ,
|
||||
localMemorySize,
|
||||
sharedMemorySize);
|
||||
|
||||
shader.HostShader = _context.Renderer.CompileShader(shader.Program);
|
||||
|
||||
|
@ -237,12 +250,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// Translates the binary Maxwell shader code to something that the host API accepts.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <param name="localSizeX">Local group size X of the computer shader</param>
|
||||
/// <param name="localSizeY">Local group size Y of the computer shader</param>
|
||||
/// <param name="localSizeZ">Local group size Z of the computer shader</param>
|
||||
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
||||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <returns>Compiled compute shader code</returns>
|
||||
private CachedShader TranslateComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ)
|
||||
private CachedShader TranslateComputeShader(
|
||||
ulong gpuVa,
|
||||
int localSizeX,
|
||||
int localSizeY,
|
||||
int localSizeZ,
|
||||
int localMemorySize,
|
||||
int sharedMemorySize)
|
||||
{
|
||||
if (gpuVa == 0)
|
||||
{
|
||||
|
@ -256,6 +276,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
QueryInfoName.ComputeLocalSizeX => localSizeX,
|
||||
QueryInfoName.ComputeLocalSizeY => localSizeY,
|
||||
QueryInfoName.ComputeLocalSizeZ => localSizeZ,
|
||||
QueryInfoName.ComputeLocalMemorySize => localMemorySize,
|
||||
QueryInfoName.ComputeSharedMemorySize => sharedMemorySize,
|
||||
_ => QueryInfoCommon(info)
|
||||
};
|
||||
|
|
|
@ -77,14 +77,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
Bind();
|
||||
|
||||
int extraBlockindex = GL.GetUniformBlockIndex(Handle, "Extra");
|
||||
|
||||
if (extraBlockindex >= 0)
|
||||
{
|
||||
GL.UniformBlockBinding(Handle, extraBlockindex, 0);
|
||||
}
|
||||
|
||||
int ubBindingPoint = 1;
|
||||
int ubBindingPoint = 0;
|
||||
int sbBindingPoint = 0;
|
||||
int textureUnit = 0;
|
||||
int imageUnit = 0;
|
||||
|
|
|
@ -47,25 +47,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine();
|
||||
}
|
||||
|
||||
context.AppendLine("layout (std140) uniform Extra");
|
||||
|
||||
context.EnterScope();
|
||||
|
||||
context.AppendLine("vec2 flip;");
|
||||
context.AppendLine("int instance;");
|
||||
|
||||
context.LeaveScope(";");
|
||||
|
||||
context.AppendLine();
|
||||
|
||||
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
|
||||
context.AppendLine();
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4));
|
||||
int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
|
||||
|
||||
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];");
|
||||
if (localMemorySize != 0)
|
||||
{
|
||||
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
|
||||
|
||||
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
|
||||
|
||||
if (sharedMemorySize != 0)
|
||||
{
|
||||
string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
|
||||
|
||||
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
else if (context.Config.LocalMemorySize != 0)
|
||||
{
|
||||
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
|
||||
|
||||
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
|
||||
|
||||
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
ComputeLocalSizeX,
|
||||
ComputeLocalSizeY,
|
||||
ComputeLocalSizeZ,
|
||||
ComputeLocalMemorySize,
|
||||
ComputeSharedMemorySize,
|
||||
IsTextureBuffer,
|
||||
IsTextureRectangle,
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public int MaxOutputVertices { get; }
|
||||
|
||||
public int LocalMemorySize { get; }
|
||||
|
||||
public OutputMapTarget[] OmapTargets { get; }
|
||||
public bool OmapSampleMask { get; }
|
||||
public bool OmapDepth { get; }
|
||||
|
@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Stage = ShaderStage.Compute;
|
||||
OutputTopology = OutputTopology.PointList;
|
||||
MaxOutputVertices = 0;
|
||||
LocalMemorySize = 0;
|
||||
OmapTargets = null;
|
||||
OmapSampleMask = false;
|
||||
OmapDepth = false;
|
||||
|
@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Stage = header.Stage;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
|
||||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
|
@ -80,6 +84,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
case QueryInfoName.ComputeLocalSizeY:
|
||||
case QueryInfoName.ComputeLocalSizeZ:
|
||||
return 1;
|
||||
case QueryInfoName.ComputeLocalMemorySize:
|
||||
return 0x1000;
|
||||
case QueryInfoName.ComputeSharedMemorySize:
|
||||
return 0xc000;
|
||||
case QueryInfoName.IsTextureBuffer:
|
||||
|
|
Loading…
Reference in a new issue