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Use correct shader local memory size instead of a hardcoded size (#914)

* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
This commit is contained in:
gdkchan 2020-02-02 00:25:52 -03:00 committed by GitHub
parent ea14a95524
commit 796e5d14b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 365 additions and 220 deletions

View file

@ -17,29 +17,31 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param> /// <param name="argument">Method call argument</param>
public void Dispatch(GpuState state, int argument) public void Dispatch(GpuState state, int argument)
{ {
uint dispatchParamsAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress); uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8); var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress); GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset; ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)qmd.ProgramOffset;
// Note: A size of 0 is also invalid, the size must be at least 1. int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
ComputeShader cs = ShaderCache.GetComputeShader( ComputeShader cs = ShaderCache.GetComputeShader(
shaderGpuVa, shaderGpuVa,
sharedMemorySize, qmd.CtaThreadDimension0,
dispatchParams.UnpackBlockSizeX(), qmd.CtaThreadDimension1,
dispatchParams.UnpackBlockSizeY(), qmd.CtaThreadDimension2,
dispatchParams.UnpackBlockSizeZ()); localMemorySize,
sharedMemorySize);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram); _context.Renderer.Pipeline.SetProgram(cs.HostProgram);
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState); var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex); TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState); var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
@ -50,17 +52,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
ShaderProgramInfo info = cs.Shader.Program.Info; ShaderProgramInfo info = cs.Shader.Program.Info;
uint sbEnableMask = 0; uint sbEnableMask = 0;
uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask(); uint ubEnableMask = 0;
for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++) for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
{ {
if ((ubEnableMask & (1 << index)) == 0) if (!qmd.ConstantBufferValid(index))
{ {
continue; continue;
} }
ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress(); ubEnableMask |= 1u << index;
ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
ulong size = (ulong)qmd.ConstantBufferSize(index);
BufferManager.SetComputeUniformBuffer(index, gpuVa, size); BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
} }
@ -131,9 +135,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
TextureManager.CommitComputeBindings(); TextureManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute( _context.Renderer.Pipeline.DispatchCompute(
dispatchParams.UnpackGridSizeX(), qmd.CtaRasterWidth,
dispatchParams.UnpackGridSizeY(), qmd.CtaRasterHeight,
dispatchParams.UnpackGridSizeZ()); qmd.CtaRasterDepth);
UpdateShaderState(state); UpdateShaderState(state);
} }

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@ -1,173 +0,0 @@
using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
/// <summary>
/// Compute uniform buffer parameters.
/// </summary>
struct UniformBufferParams
{
public int AddressLow;
public int AddressHighAndSize;
/// <summary>
/// Packs the split address to a 64-bits integer.
/// </summary>
/// <returns>Uniform buffer GPU virtual address</returns>
public ulong PackAddress()
{
return (uint)AddressLow | ((ulong)(AddressHighAndSize & 0xff) << 32);
}
/// <summary>
/// Unpacks the uniform buffer size in bytes.
/// </summary>
/// <returns>Uniform buffer size in bytes</returns>
public ulong UnpackSize()
{
return (ulong)((AddressHighAndSize >> 15) & 0x1ffff);
}
}
/// <summary>
/// Compute dispatch parameters.
/// </summary>
struct ComputeParams
{
public int Unknown0;
public int Unknown1;
public int Unknown2;
public int Unknown3;
public int Unknown4;
public int Unknown5;
public int Unknown6;
public int Unknown7;
public int ShaderOffset;
public int Unknown9;
public int Unknown10;
public SamplerIndex SamplerIndex;
public int GridSizeX;
public int GridSizeYZ;
public int Unknown14;
public int Unknown15;
public int Unknown16;
public int SharedMemorySize;
public int BlockSizeX;
public int BlockSizeYZ;
public int UniformBuffersConfig;
public int Unknown21;
public int Unknown22;
public int Unknown23;
public int Unknown24;
public int Unknown25;
public int Unknown26;
public int Unknown27;
public int Unknown28;
private UniformBufferParams _uniformBuffer0;
private UniformBufferParams _uniformBuffer1;
private UniformBufferParams _uniformBuffer2;
private UniformBufferParams _uniformBuffer3;
private UniformBufferParams _uniformBuffer4;
private UniformBufferParams _uniformBuffer5;
private UniformBufferParams _uniformBuffer6;
private UniformBufferParams _uniformBuffer7;
/// <summary>
/// Uniform buffer parameters.
/// </summary>
public Span<UniformBufferParams> UniformBuffers
{
get
{
return MemoryMarshal.CreateSpan(ref _uniformBuffer0, 8);
}
}
public int Unknown45;
public int Unknown46;
public int Unknown47;
public int Unknown48;
public int Unknown49;
public int Unknown50;
public int Unknown51;
public int Unknown52;
public int Unknown53;
public int Unknown54;
public int Unknown55;
public int Unknown56;
public int Unknown57;
public int Unknown58;
public int Unknown59;
public int Unknown60;
public int Unknown61;
public int Unknown62;
public int Unknown63;
/// <summary>
/// Unpacks the work group X size.
/// </summary>
/// <returns>Work group X size</returns>
public int UnpackGridSizeX()
{
return GridSizeX & 0x7fffffff;
}
/// <summary>
/// Unpacks the work group Y size.
/// </summary>
/// <returns>Work group Y size</returns>
public int UnpackGridSizeY()
{
return GridSizeYZ & 0xffff;
}
/// <summary>
/// Unpacks the work group Z size.
/// </summary>
/// <returns>Work group Z size</returns>
public int UnpackGridSizeZ()
{
return (GridSizeYZ >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the local group X size.
/// </summary>
/// <returns>Local group X size</returns>
public int UnpackBlockSizeX()
{
return (BlockSizeX >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the local group Y size.
/// </summary>
/// <returns>Local group Y size</returns>
public int UnpackBlockSizeY()
{
return BlockSizeYZ & 0xffff;
}
/// <summary>
/// Unpacks the local group Z size.
/// </summary>
/// <returns>Local group Z size</returns>
public int UnpackBlockSizeZ()
{
return (BlockSizeYZ >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the uniform buffers enable mask.
/// Each bit set on the mask indicates that the respective buffer index is enabled.
/// </summary>
/// <returns>Uniform buffers enable mask</returns>
public uint UnpackUniformBuffersEnableMask()
{
return (uint)UniformBuffersConfig & 0xff;
}
}
}

View file

@ -0,0 +1,275 @@
using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
/// <summary>
/// Type of the dependent Queue Meta Data.
/// </summary>
enum DependentQmdType
{
Queue,
Grid
}
/// <summary>
/// Type of the release memory barrier.
/// </summary>
enum ReleaseMembarType
{
FeNone,
FeSysmembar
}
/// <summary>
/// Type of the CWD memory barrier.
/// </summary>
enum CwdMembarType
{
L1None,
L1Sysmembar,
L1Membar
}
/// <summary>
/// NaN behavior of 32-bits float operations on the shader.
/// </summary>
enum Fp32NanBehavior
{
Legacy,
Fp64Compatible
}
/// <summary>
/// NaN behavior of 32-bits float to integer conversion on the shader.
/// </summary>
enum Fp32F2iNanBehavior
{
PassZero,
PassIndefinite
}
/// <summary>
/// Limit of calls.
/// </summary>
enum ApiVisibleCallLimit
{
_32,
NoCheck
}
/// <summary>
/// Shared memory bank mapping mode.
/// </summary>
enum SharedMemoryBankMapping
{
FourBytesPerBank,
EightBytesPerBank
}
/// <summary>
/// Denormal behavior of 32-bits float narrowing instructions.
/// </summary>
enum Fp32NarrowInstruction
{
KeepDenorms,
FlushDenorms
}
/// <summary>
/// Configuration of the L1 cache.
/// </summary>
enum L1Configuration
{
DirectlyAddressableMemorySize16kb,
DirectlyAddressableMemorySize32kb,
DirectlyAddressableMemorySize48kb
}
/// <summary>
/// Reduction operation.
/// </summary>
enum ReductionOp
{
RedAdd,
RedMin,
RedMax,
RedInc,
RedDec,
RedAnd,
RedOr,
RedXor
}
/// <summary>
/// Reduction format.
/// </summary>
enum ReductionFormat
{
Unsigned32,
Signed32
}
/// <summary>
/// Size of a structure in words.
/// </summary>
enum StructureSize
{
FourWords,
OneWord
}
/// <summary>
/// Compute Queue Meta Data.
/// </summary>
unsafe struct ComputeQmd
{
private fixed int _words[64];
public int OuterPut => BitRange(30, 0);
public bool OuterOverflow => Bit(31);
public int OuterGet => BitRange(62, 32);
public bool OuterStickyOverflow => Bit(63);
public int InnerGet => BitRange(94, 64);
public bool InnerOverflow => Bit(95);
public int InnerPut => BitRange(126, 96);
public bool InnerStickyOverflow => Bit(127);
public int QmdReservedAA => BitRange(159, 128);
public int DependentQmdPointer => BitRange(191, 160);
public int QmdGroupId => BitRange(197, 192);
public bool SmGlobalCachingEnable => Bit(198);
public bool RunCtaInOneSmPartition => Bit(199);
public bool IsQueue => Bit(200);
public bool AddToHeadOfQmdGroupLinkedList => Bit(201);
public bool SemaphoreReleaseEnable0 => Bit(202);
public bool SemaphoreReleaseEnable1 => Bit(203);
public bool RequireSchedulingPcas => Bit(204);
public bool DependentQmdScheduleEnable => Bit(205);
public DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
public bool DependentQmdFieldCopy => Bit(207);
public int QmdReservedB => BitRange(223, 208);
public int CircularQueueSize => BitRange(248, 224);
public bool QmdReservedC => Bit(249);
public bool InvalidateTextureHeaderCache => Bit(250);
public bool InvalidateTextureSamplerCache => Bit(251);
public bool InvalidateTextureDataCache => Bit(252);
public bool InvalidateShaderDataCache => Bit(253);
public bool InvalidateInstructionCache => Bit(254);
public bool InvalidateShaderConstantCache => Bit(255);
public int ProgramOffset => BitRange(287, 256);
public int CircularQueueAddrLower => BitRange(319, 288);
public int CircularQueueAddrUpper => BitRange(327, 320);
public int QmdReservedD => BitRange(335, 328);
public int CircularQueueEntrySize => BitRange(351, 336);
public int CwdReferenceCountId => BitRange(357, 352);
public int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
public ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
public bool CwdReferenceCountIncrEnable => Bit(367);
public CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
public bool SequentiallyRunCtas => Bit(370);
public bool CwdReferenceCountDecrEnable => Bit(371);
public bool Throttled => Bit(372);
public Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
public Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
public ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
public SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
public SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
public Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
public int CtaRasterWidth => BitRange(415, 384);
public int CtaRasterHeight => BitRange(431, 416);
public int CtaRasterDepth => BitRange(447, 432);
public int CtaRasterWidthResume => BitRange(479, 448);
public int CtaRasterHeightResume => BitRange(495, 480);
public int CtaRasterDepthResume => BitRange(511, 496);
public int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
public int CoalesceWaitingPeriod => BitRange(529, 522);
public int SharedMemorySize => BitRange(561, 544);
public int QmdReservedG => BitRange(575, 562);
public int QmdVersion => BitRange(579, 576);
public int QmdMajorVersion => BitRange(583, 580);
public int QmdReservedH => BitRange(591, 584);
public int CtaThreadDimension0 => BitRange(607, 592);
public int CtaThreadDimension1 => BitRange(623, 608);
public int CtaThreadDimension2 => BitRange(639, 624);
public bool ConstantBufferValid(int i) => Bit(640 + i * 1);
public int QmdReservedI => BitRange(668, 648);
public L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
public int SmDisableMaskLower => BitRange(703, 672);
public int SmDisableMaskUpper => BitRange(735, 704);
public int Release0AddressLower => BitRange(767, 736);
public int Release0AddressUpper => BitRange(775, 768);
public int QmdReservedJ => BitRange(783, 776);
public ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
public bool QmdReservedK => Bit(791);
public ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
public bool Release0ReductionEnable => Bit(794);
public StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
public int Release0Payload => BitRange(831, 800);
public int Release1AddressLower => BitRange(863, 832);
public int Release1AddressUpper => BitRange(871, 864);
public int QmdReservedL => BitRange(879, 872);
public ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
public bool QmdReservedM => Bit(887);
public ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
public bool Release1ReductionEnable => Bit(890);
public StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
public int Release1Payload => BitRange(927, 896);
public int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
public int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
public int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
public bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
public int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
public int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
public int QmdReservedN => BitRange(1466, 1464);
public int BarrierCount => BitRange(1471, 1467);
public int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
public int RegisterCount => BitRange(1503, 1496);
public int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
public int SassVersion => BitRange(1535, 1528);
public int HwOnlyInnerGet => BitRange(1566, 1536);
public bool HwOnlyRequireSchedulingPcas => Bit(1567);
public int HwOnlyInnerPut => BitRange(1598, 1568);
public bool HwOnlyScgType => Bit(1599);
public int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
public bool QmdReservedQ => Bit(1630);
public bool HwOnlySpanListHeadIndexValid => Bit(1631);
public int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
public int QmdSpareE => BitRange(1695, 1664);
public int QmdSpareF => BitRange(1727, 1696);
public int QmdSpareG => BitRange(1759, 1728);
public int QmdSpareH => BitRange(1791, 1760);
public int QmdSpareI => BitRange(1823, 1792);
public int QmdSpareJ => BitRange(1855, 1824);
public int QmdSpareK => BitRange(1887, 1856);
public int QmdSpareL => BitRange(1919, 1888);
public int QmdSpareM => BitRange(1951, 1920);
public int QmdSpareN => BitRange(1983, 1952);
public int DebugIdUpper => BitRange(2015, 1984);
public int DebugIdLower => BitRange(2047, 2016);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool Bit(int bit)
{
if ((uint)bit >= 64 * 32)
{
throw new ArgumentOutOfRangeException(nameof(bit));
}
return (_words[bit >> 5] & (1 << (bit & 31))) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BitRange(int upper, int lower)
{
if ((uint)lower >= 64 * 32)
{
throw new ArgumentOutOfRangeException(nameof(lower));
}
int mask = (int)(uint.MaxValue >> (32 - (upper - lower + 1)));
return (_words[lower >> 5] >> (lower & 31)) & mask;
}
}
}

View file

@ -13,4 +13,12 @@
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project> </Project>

View file

@ -51,12 +51,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// This automatically translates, compiles and adds the code to the cache if not present. /// This automatically translates, compiles and adds the code to the cache if not present.
/// </remarks> /// </remarks>
/// <param name="gpuVa">GPU virtual address of the binary shader code</param> /// <param name="gpuVa">GPU virtual address of the binary shader code</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <param name="localSizeX">Local group size X of the computer shader</param> /// <param name="localSizeX">Local group size X of the computer shader</param>
/// <param name="localSizeY">Local group size Y of the computer shader</param> /// <param name="localSizeY">Local group size Y of the computer shader</param>
/// <param name="localSizeZ">Local group size Z of the computer shader</param> /// <param name="localSizeZ">Local group size Z of the computer shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <returns>Compiled compute shader code</returns> /// <returns>Compiled compute shader code</returns>
public ComputeShader GetComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ) public ComputeShader GetComputeShader(
ulong gpuVa,
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
int sharedMemorySize)
{ {
bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list); bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list);
@ -71,7 +78,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
} }
CachedShader shader = TranslateComputeShader(gpuVa, sharedMemorySize, localSizeX, localSizeY, localSizeZ); CachedShader shader = TranslateComputeShader(
gpuVa,
localSizeX,
localSizeY,
localSizeZ,
localMemorySize,
sharedMemorySize);
shader.HostShader = _context.Renderer.CompileShader(shader.Program); shader.HostShader = _context.Renderer.CompileShader(shader.Program);
@ -237,12 +250,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Translates the binary Maxwell shader code to something that the host API accepts. /// Translates the binary Maxwell shader code to something that the host API accepts.
/// </summary> /// </summary>
/// <param name="gpuVa">GPU virtual address of the binary shader code</param> /// <param name="gpuVa">GPU virtual address of the binary shader code</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <param name="localSizeX">Local group size X of the computer shader</param> /// <param name="localSizeX">Local group size X of the computer shader</param>
/// <param name="localSizeY">Local group size Y of the computer shader</param> /// <param name="localSizeY">Local group size Y of the computer shader</param>
/// <param name="localSizeZ">Local group size Z of the computer shader</param> /// <param name="localSizeZ">Local group size Z of the computer shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <returns>Compiled compute shader code</returns> /// <returns>Compiled compute shader code</returns>
private CachedShader TranslateComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ) private CachedShader TranslateComputeShader(
ulong gpuVa,
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
int sharedMemorySize)
{ {
if (gpuVa == 0) if (gpuVa == 0)
{ {
@ -256,6 +276,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
QueryInfoName.ComputeLocalSizeX => localSizeX, QueryInfoName.ComputeLocalSizeX => localSizeX,
QueryInfoName.ComputeLocalSizeY => localSizeY, QueryInfoName.ComputeLocalSizeY => localSizeY,
QueryInfoName.ComputeLocalSizeZ => localSizeZ, QueryInfoName.ComputeLocalSizeZ => localSizeZ,
QueryInfoName.ComputeLocalMemorySize => localMemorySize,
QueryInfoName.ComputeSharedMemorySize => sharedMemorySize, QueryInfoName.ComputeSharedMemorySize => sharedMemorySize,
_ => QueryInfoCommon(info) _ => QueryInfoCommon(info)
}; };

View file

@ -77,14 +77,7 @@ namespace Ryujinx.Graphics.OpenGL
Bind(); Bind();
int extraBlockindex = GL.GetUniformBlockIndex(Handle, "Extra"); int ubBindingPoint = 0;
if (extraBlockindex >= 0)
{
GL.UniformBlockBinding(Handle, extraBlockindex, 0);
}
int ubBindingPoint = 1;
int sbBindingPoint = 0; int sbBindingPoint = 0;
int textureUnit = 0; int textureUnit = 0;
int imageUnit = 0; int imageUnit = 0;

View file

@ -47,25 +47,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(); context.AppendLine();
} }
context.AppendLine("layout (std140) uniform Extra");
context.EnterScope();
context.AppendLine("vec2 flip;");
context.AppendLine("int instance;");
context.LeaveScope(";");
context.AppendLine();
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
context.AppendLine();
if (context.Config.Stage == ShaderStage.Compute) if (context.Config.Stage == ShaderStage.Compute)
{ {
string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4)); int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];"); if (localMemorySize != 0)
{
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
context.AppendLine();
}
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
if (sharedMemorySize != 0)
{
string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
context.AppendLine();
}
}
else if (context.Config.LocalMemorySize != 0)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
context.AppendLine(); context.AppendLine();
} }

View file

@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader
ComputeLocalSizeX, ComputeLocalSizeX,
ComputeLocalSizeY, ComputeLocalSizeY,
ComputeLocalSizeZ, ComputeLocalSizeZ,
ComputeLocalMemorySize,
ComputeSharedMemorySize, ComputeSharedMemorySize,
IsTextureBuffer, IsTextureBuffer,
IsTextureRectangle, IsTextureRectangle,

View file

@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int MaxOutputVertices { get; } public int MaxOutputVertices { get; }
public int LocalMemorySize { get; }
public OutputMapTarget[] OmapTargets { get; } public OutputMapTarget[] OmapTargets { get; }
public bool OmapSampleMask { get; } public bool OmapSampleMask { get; }
public bool OmapDepth { get; } public bool OmapDepth { get; }
@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Stage = ShaderStage.Compute; Stage = ShaderStage.Compute;
OutputTopology = OutputTopology.PointList; OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0; MaxOutputVertices = 0;
LocalMemorySize = 0;
OmapTargets = null; OmapTargets = null;
OmapSampleMask = false; OmapSampleMask = false;
OmapDepth = false; OmapDepth = false;
@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Stage = header.Stage; Stage = header.Stage;
OutputTopology = header.OutputTopology; OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount; MaxOutputVertices = header.MaxOutputVertexCount;
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
OmapTargets = header.OmapTargets; OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask; OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth; OmapDepth = header.OmapDepth;
@ -80,6 +84,8 @@ namespace Ryujinx.Graphics.Shader.Translation
case QueryInfoName.ComputeLocalSizeY: case QueryInfoName.ComputeLocalSizeY:
case QueryInfoName.ComputeLocalSizeZ: case QueryInfoName.ComputeLocalSizeZ:
return 1; return 1;
case QueryInfoName.ComputeLocalMemorySize:
return 0x1000;
case QueryInfoName.ComputeSharedMemorySize: case QueryInfoName.ComputeSharedMemorySize:
return 0xc000; return 0xc000;
case QueryInfoName.IsTextureBuffer: case QueryInfoName.IsTextureBuffer: