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Aways write voice state as finished playing while proper audren support is not in place

This commit is contained in:
gdkchan 2018-06-25 02:04:19 -03:00
parent e7559f128f
commit 7c7ee8f8ca
2 changed files with 28 additions and 8 deletions

View file

@ -44,18 +44,18 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
OutputDataHeader.Revision = Params.Revision;
OutputDataHeader.BehaviorSize = 0xb0;
OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
OutputDataHeader.PerformanceManagerSize = 0x10;
OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) +
OutputDataHeader.TotalSize = UpdateHeaderSize +
OutputDataHeader.BehaviorSize +
OutputDataHeader.MemoryPoolsSize +
OutputDataHeader.VoicesSize +
@ -65,21 +65,32 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
int InMemoryPoolOffset = UpdateHeaderSize + InputDataHeader.BehaviorSize;
int OutMemoryPoolOffset = UpdateHeaderSize;
for (int Offset = 0; Offset < OutputDataHeader.MemoryPoolsSize; Offset += 0x10, InMemoryPoolOffset += 0x20)
{
MemoryPoolState PoolState = (MemoryPoolState)Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
MemoryPoolState PoolState = (MemoryPoolState)Context.Memory.ReadInt32(InputPosition + InMemoryPoolOffset + 0x10);
//TODO: Figure out what the other values does.
if (PoolState == MemoryPoolState.RequestAttach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Attached);
Context.Memory.WriteInt32(OutputPosition + OutMemoryPoolOffset + Offset, (int)MemoryPoolState.Attached);
}
else if (PoolState == MemoryPoolState.RequestDetach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Detached);
Context.Memory.WriteInt32(OutputPosition + OutMemoryPoolOffset + Offset, (int)MemoryPoolState.Detached);
}
}
int OutVoicesOffset = OutMemoryPoolOffset + OutputDataHeader.MemoryPoolsSize;
for (int Offset = 0; Offset < OutputDataHeader.VoicesSize; Offset += 0x10)
{
Context.Memory.WriteInt32(OutputPosition + OutVoicesOffset + Offset + 8, (int)VoicePlaybackState.Finished);
}
//TODO: We shouldn't be signaling this here.
UpdateEvent.WaitEvent.Set();

View file

@ -0,0 +1,9 @@
namespace Ryujinx.HLE.OsHle.Services.Aud
{
enum VoicePlaybackState : int
{
Playing = 0,
Finished = 1,
Paused = 2
}
}