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Blocks should be synchronized on read-only fields (#5212)

* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
This commit is contained in:
Marco Carvalho 2023-06-14 21:34:55 -03:00 committed by GitHub
parent f978d3726a
commit 82f90704a0
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GPG key ID: 4AEE18F83AFDEB23
45 changed files with 60 additions and 68 deletions

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@ -78,7 +78,7 @@ namespace ARMeilleure.Signal
private static IntPtr _signalHandlerPtr;
private static IntPtr _signalHandlerHandle;
private static readonly object _lock = new object();
private static readonly object _lock = new();
private static bool _initialized;
static NativeSignalHandler()

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@ -26,7 +26,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new List<CacheEntry>();
private static readonly object _lock = new object();
private static readonly object _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

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@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount;
private object _lock = new object();
private readonly object _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary>
/// Lock used to control the waiters registration.
/// </summary>
private object _lock = new object();
private readonly object _lock = new();
/// <summary>
/// Events signaled when the driver played audio buffers.

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@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Backends.Common
{
private const int RingBufferAlignment = 2048;
private object _lock = new object();
private readonly object _lock = new();
private byte[] _buffer;
private int _size;

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
/// </summary>
public class AudioInputManager : IDisposable
{
private object _lock = new object();
private readonly object _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private object _sessionLock = new object();
private readonly object _sessionLock = new();
/// <summary>
/// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary>
/// The lock of the parent.
/// </summary>
private object _parentLock;
private readonly object _parentLock;
/// <summary>
/// The dispose state.

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
/// </summary>
public class AudioOutputManager : IDisposable
{
private object _lock = new object();
private readonly object _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private object _sessionLock = new object();
private readonly object _sessionLock = new();
/// <summary>
/// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary>
/// THe lock of the parent.
/// </summary>
private object _parentLock;
private readonly object _parentLock;
/// <summary>
/// The dispose state.

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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
public class AudioRenderSystem : IDisposable
{
private object _lock = new object();
private readonly object _lock = new();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;

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@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Lock used for session allocation.
/// </summary>
private object _sessionLock = new object();
private readonly object _sessionLock = new();
/// <summary>
/// Lock used to control the <see cref="AudioProcessor"/> running state.
/// </summary>
private object _audioProcessorLock = new object();
private readonly object _audioProcessorLock = new();
/// <summary>
/// The session ids allocation table.

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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Global lock of the object.
/// </summary>
private object Lock = new object();
private readonly object Lock = new();
/// <summary>
/// The upsamplers instances.

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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr;
private Action _interruptAction;
private object _interruptLock = new();
private readonly object _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private List<BufferMigration> _sources;
private BufferMigration _migrationTarget;
private object _lock = new object();
private readonly object _lock = new();
/// <summary>
/// Whether the modified range list has any entries or not.
@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < count; i++)
{
BufferModifiedRange overlap = overlaps[i];
if (overlap.Address > address)
{
// The start of the remaining region is uncovered by this overlap. Call the action for it.

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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private object _lock = new object();
private readonly object _lock = new();
private Queue<BufferedQuery> _queryPool;
private AutoResetEvent _queuedEvent = new AutoResetEvent(false);

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue.
private object _lock = new object();
private readonly object _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{
private const int DisposedLiveFrames = 2;
private readonly object _lock = new object();
private readonly object _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
/// <summary>

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private object _lock = new object();
private readonly object _lock = new();
private Queue<BufferedQuery> _queryPool;
private AutoResetEvent _queuedEvent = new AutoResetEvent(false);

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue.
private object _lock = new object();
private readonly object _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Applets
private bool _canAcceptController = false;
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
private object _lock = new object();
private readonly object _lock = new();
public event EventHandler AppletStateChanged;

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@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private const int TextBoxBlinkSleepMilliseconds = 100;
private const int RendererWaitTimeoutMilliseconds = 100;
private readonly object _stateLock = new object();
private readonly object _stateLock = new();
private SoftwareKeyboardUiState _state = new SoftwareKeyboardUiState();
private SoftwareKeyboardRendererBase _renderer;

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@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
const string CancelText = "Cancel";
const string ControllerToggleText = "Toggle input";
private readonly object _bufferLock = new object();
private readonly object _bufferLock = new();
private RenderingSurfaceInfo _surfaceInfo = null;
private Image<Argb32> _surface = null;
@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private static RectangleF MeasureString(ReadOnlySpan<char> text, Font font)
{
RendererOptions options = new RendererOptions(font);
if (text == "")
{
FontRectangle emptyRectangle = TextMeasurer.Measure(" ", options);

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@ -26,8 +26,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
private TRef<bool> _cancelled = null;
private Thread _thread = null;
private object _lock = new object();
private Thread _thread = null;
private readonly object _lock = new();
public bool IsRunning
{

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@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
public ProcessState State { get; private set; }
private object _processLock;
private object _threadingLock;
private readonly object _processLock = new();
private readonly object _threadingLock = new();
public KAddressArbiter AddressArbiter { get; private set; }
@ -94,9 +94,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
public KProcess(KernelContext context, bool allowCodeMemoryForJit = false) : base(context)
{
_processLock = new object();
_threadingLock = new object();
AddressArbiter = new KAddressArbiter(context);
_fullTlsPages = new SortedDictionary<ulong, KTlsPageInfo>();

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@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public bool WaitingInArbitration { get; set; }
private object _activityOperationLock;
private readonly object _activityOperationLock = new();
public KThread(KernelContext context) : base(context)
{
@ -123,8 +123,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_mutexWaiters = new LinkedList<KThread>();
_pinnedWaiters = new LinkedList<KThread>();
_activityOperationLock = new object();
}
public Result Initialize(

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@ -17,8 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
private KEvent _accumulatedSuspendedTickChangedEvent;
private int _accumulatedSuspendedTickChangedEventHandle;
private object _fatalSectionLock = new object();
private int _fatalSectionCount;
private readonly object _fatalSectionLock = new();
private int _fatalSectionCount;
// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.
private ulong _accumulatedSuspendedTickValue = 0;
@ -429,4 +429,4 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
return ResultCode.Success;
}
}
}
}

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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
private readonly UserId _userId;
private readonly FriendServicePermissionLevel _permissionLevel;
private readonly object _lock = new object();
private readonly object _lock = new();
private KEvent _notificationEvent;
private int _notificationEventHandle = 0;

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@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private NvFence _previousFailingFence;
private uint _failingCount;
public readonly object Lock = new object();
public readonly object Lock = new();
/// <summary>
/// Max failing count until waiting on CPU.

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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private Switch _device;
private object _syncpointAllocatorLock = new object();
private readonly object _syncpointAllocatorLock = new();
public NvHostSyncpt(Switch device)
{

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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
private static ConcurrentDictionary<ulong, BsdContext> _registry = new ConcurrentDictionary<ulong, BsdContext>();
private readonly object _lock = new object();
private readonly object _lock = new();
private List<IFileDescriptor> _fds;

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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
private ulong _value;
private readonly EventFdFlags _flags;
private object _lock = new object();
private readonly object _lock = new();
public bool Blocking { get => !_flags.HasFlag(EventFdFlags.NonBlocking); set => throw new NotSupportedException(); }

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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Services.Spl
{
private RandomNumberGenerator _rng;
private object _lock = new object();
private readonly object _lock = new();
public IRandomInterface(ServiceCtx context)
{

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@ -40,13 +40,13 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
}
}
private VirtualFileSystem _virtualFileSystem;
private VirtualFileSystem _virtualFileSystem;
private IntegrityCheckLevel _fsIntegrityCheckLevel;
private ContentManager _contentManager;
private bool _initialized;
private ContentManager _contentManager;
private bool _initialized;
private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
private object _lock = new object();
private readonly object _lock = new();
private struct CertStoreFileHeader
{

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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public bool EnableExternalEvent;
public int MaxBufferCountCached;
public readonly object Lock = new object();
public readonly object Lock = new();
private KEvent _waitBufferFreeEvent;
private KEvent _frameAvailableEvent;

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@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private uint _currentCallbackTicket;
private uint _callbackTicket;
private readonly object _callbackLock = new object();
private readonly object _callbackLock = new();
public BufferQueueProducer(BufferQueueCore core, ITickSource tickSource)
{

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@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
protected BufferQueueConsumer Consumer;
protected readonly object Lock = new object();
protected readonly object Lock = new();
private IConsumerListener _listener;
@ -168,7 +168,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Slot slot = Slots[slotIndex];
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == graphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}
}

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@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private int _swapInterval;
private int _swapIntervalDelay;
private readonly object Lock = new object();
private readonly object Lock = new();
public long RenderLayerId { get; private set; }

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@ -13,14 +13,13 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private object _lock;
private readonly object _lock = new();
public TimeZoneManager()
{
_isInitialized = false;
_deviceLocationName = "UTC";
_timeZoneRuleVersion = new UInt128();
_lock = new object();
_myRules = new Box<TimeZoneRule>();
_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();

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@ -13,7 +13,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private readonly List<MultiWaitHolderBase> _multiWaits;
private object _lock;
private readonly object _lock = new();
private int _waitingThreadHandle;
@ -24,8 +24,6 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
public MultiWaitImpl()
{
_multiWaits = new List<MultiWaitHolderBase>();
_lock = new object();
}
public void LinkMultiWaitHolder(MultiWaitHolderBase multiWaitHolder)

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@ -46,7 +46,7 @@ namespace Ryujinx.Input.SDL2
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
// Virtual buttons are invalid, ignored.
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
@ -55,7 +55,7 @@ namespace Ryujinx.Input.SDL2
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
};
private object _userMappingLock = new object();
private readonly object _userMappingLock = new();
private List<ButtonMappingEntry> _buttonsUserMapping;

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@ -24,7 +24,7 @@ namespace Ryujinx.Input.SDL2
}
}
private object _userMappingLock = new object();
private readonly object _userMappingLock = new();
private readonly SDL2KeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;

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@ -15,7 +15,7 @@ namespace Ryujinx.Input.HLE
{
private CemuHookClient _cemuHookClient;
private object _lock = new object();
private readonly object _lock = new();
private bool _blockInputUpdates;
@ -271,7 +271,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
}
else
else
{
_device.Hid.Mouse.Update(0, 0);
}

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@ -52,7 +52,7 @@ namespace Ryujinx.Memory.Tracking
private event Action _onDirty;
private object _preActionLock = new object();
private readonly object _preActionLock = new();
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
private readonly List<VirtualRegion> _regions;

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@ -41,7 +41,7 @@ namespace Ryujinx.SDL2.Common
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
private object _lock = new object();
private readonly object _lock = new();
private SDL2Driver() {}

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@ -21,7 +21,7 @@ namespace Ryujinx.Input.GTK3
}
}
private object _userMappingLock = new object();
private readonly object _userMappingLock = new();
private readonly GTK3KeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;