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Align register index between output targets on pixel shaders (#1559)

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gdkchan 2020-09-21 00:45:04 -03:00 committed by GitHub
parent 0158dc4db3
commit 90ab28d1c6
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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic; using System.Collections.Generic;
@ -127,6 +128,8 @@ namespace Ryujinx.Graphics.Shader.Translation
regIndex++; regIndex++;
} }
regIndex = BitUtils.AlignUp(regIndex, 4);
} }
} }
} }