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Fix the headless build since previous commit

This commit is contained in:
Alex Barney 2021-07-13 02:23:32 -07:00 committed by GitHub
parent 19afb3209c
commit 997380d48c
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@ -43,6 +43,7 @@ namespace Ryujinx.Headless.SDL2
private static VirtualFileSystem _virtualFileSystem; private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager; private static ContentManager _contentManager;
private static AccountManager _accountManager; private static AccountManager _accountManager;
private static LibHacHorizonManager _libHacHorizonManager;
private static UserChannelPersistence _userChannelPersistence; private static UserChannelPersistence _userChannelPersistence;
private static InputManager _inputManager; private static InputManager _inputManager;
private static Switch _emulationContext; private static Switch _emulationContext;
@ -61,8 +62,15 @@ namespace Ryujinx.Headless.SDL2
AppDataManager.Initialize(null); AppDataManager.Initialize(null);
_virtualFileSystem = VirtualFileSystem.CreateInstance(); _virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
_contentManager = new ContentManager(_virtualFileSystem); _contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_virtualFileSystem); _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
_userChannelPersistence = new UserChannelPersistence(); _userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
@ -420,6 +428,7 @@ namespace Ryujinx.Headless.SDL2
private static Switch InitializeEmulationContext(WindowBase window, Options options) private static Switch InitializeEmulationContext(WindowBase window, Options options)
{ {
HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem, HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
_libHacHorizonManager,
_contentManager, _contentManager,
_accountManager, _accountManager,
_userChannelPersistence, _userChannelPersistence,