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Disallow concurrent fence waits on Adreno (#7001)

* Disallow concurrent fence waits on Adreno

* Ensure locks are released if exceptions are thrown
This commit is contained in:
gdkchan 2024-07-07 19:33:28 -03:00 committed by GitHub
parent cfc75d7e78
commit a830eb666b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 108 additions and 22 deletions

View file

@ -29,7 +29,14 @@ namespace Ryujinx.Graphics.Vulkan
lock (queueLock) lock (queueLock)
{ {
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true); _pool = new CommandBufferPool(
_gd.Api,
_device,
queue,
queueLock,
_gd.QueueFamilyIndex,
_gd.IsConcurrentFenceWaitUnsupported,
isLight: true);
} }
} }

View file

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
private readonly Queue _queue; private readonly Queue _queue;
private readonly object _queueLock; private readonly object _queueLock;
private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool; private readonly CommandPool _pool;
private readonly Thread _owner; private readonly Thread _owner;
@ -61,12 +62,20 @@ namespace Ryujinx.Graphics.Vulkan
private int _queuedCount; private int _queuedCount;
private int _inUseCount; private int _inUseCount;
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false) public unsafe CommandBufferPool(
Vk api,
Device device,
Queue queue,
object queueLock,
uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported,
bool isLight = false)
{ {
_api = api; _api = api;
_device = device; _device = device;
_queue = queue; _queue = queue;
_queueLock = queueLock; _queueLock = queueLock;
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
_owner = Thread.CurrentThread; _owner = Thread.CurrentThread;
var commandPoolCreateInfo = new CommandPoolCreateInfo var commandPoolCreateInfo = new CommandPoolCreateInfo
@ -357,7 +366,7 @@ namespace Ryujinx.Graphics.Vulkan
if (refreshFence) if (refreshFence)
{ {
entry.Fence = new FenceHolder(_api, _device); entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
} }
else else
{ {

View file

@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
private Fence _fence; private Fence _fence;
private int _referenceCount; private int _referenceCount;
private int _lock;
private readonly bool _concurrentWaitUnsupported;
private bool _disposed; private bool _disposed;
public unsafe FenceHolder(Vk api, Device device) public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
{ {
_api = api; _api = api;
_device = device; _device = device;
_concurrentWaitUnsupported = concurrentWaitUnsupported;
var fenceCreateInfo = new FenceCreateInfo var fenceCreateInfo = new FenceCreateInfo
{ {
@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
} }
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
if (_concurrentWaitUnsupported)
{
AcquireLock();
}
fence = _fence; fence = _fence;
return true; return true;
} }
@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
return _fence; return _fence;
} }
public void PutLock()
{
Put();
if (_concurrentWaitUnsupported)
{
ReleaseLock();
}
}
public void Put() public void Put()
{ {
if (Interlocked.Decrement(ref _referenceCount) == 0) if (Interlocked.Decrement(ref _referenceCount) == 0)
@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
private void AcquireLock()
{
while (!TryAcquireLock())
{
Thread.SpinWait(32);
}
}
private bool TryAcquireLock()
{
return Interlocked.Exchange(ref _lock, 1) == 0;
}
private void ReleaseLock()
{
Interlocked.Exchange(ref _lock, 0);
}
public void Wait() public void Wait()
{ {
Span<Fence> fences = stackalloc Fence[] if (_concurrentWaitUnsupported)
{ {
_fence, AcquireLock();
};
FenceHelper.WaitAllIndefinitely(_api, _device, fences); try
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
} }
public bool IsSignaled() public bool IsSignaled()
{ {
Span<Fence> fences = stackalloc Fence[] if (_concurrentWaitUnsupported)
{ {
_fence, if (!TryAcquireLock())
}; {
return false;
}
return FenceHelper.AllSignaled(_api, _device, fences); try
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
} }
public void Dispose() public void Dispose()

View file

@ -196,18 +196,23 @@ namespace Ryujinx.Graphics.Vulkan
bool signaled = true; bool signaled = true;
if (hasTimeout) try
{ {
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout); if (hasTimeout)
{
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
}
else
{
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
}
} }
else finally
{ {
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]); for (int i = 0; i < fenceCount; i++)
} {
fenceHolders[i].PutLock();
for (int i = 0; i < fenceCount; i++) }
{
fenceHolders[i].Put();
} }
return signaled; return signaled;

View file

@ -90,6 +90,8 @@ namespace Ryujinx.Graphics.Vulkan
internal bool IsMoltenVk { get; private set; } internal bool IsMoltenVk { get; private set; }
internal bool IsTBDR { get; private set; } internal bool IsTBDR { get; private set; }
internal bool IsSharedMemory { get; private set; } internal bool IsSharedMemory { get; private set; }
internal bool IsConcurrentFenceWaitUnsupported { get; private set; }
public string GpuVendor { get; private set; } public string GpuVendor { get; private set; }
public string GpuDriver { get; private set; } public string GpuDriver { get; private set; }
public string GpuRenderer { get; private set; } public string GpuRenderer { get; private set; }
@ -323,6 +325,8 @@ namespace Ryujinx.Graphics.Vulkan
Vendor == Vendor.Broadcom || Vendor == Vendor.Broadcom ||
Vendor == Vendor.ImgTec; Vendor == Vendor.ImgTec;
IsConcurrentFenceWaitUnsupported = Vendor == Vendor.Qualcomm;
GpuVendor = VendorUtils.GetNameFromId(properties.VendorID); GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ? GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred. VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
@ -411,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi); Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device); HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsConcurrentFenceWaitUnsupported);
PipelineLayoutCache = new PipelineLayoutCache(); PipelineLayoutCache = new PipelineLayoutCache();