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Update new informations in IAudioOut (#19)

* Update new informations in IAudioOut

* Update IAudioOut.cs
This commit is contained in:
Ac_K 2018-02-16 03:19:29 +01:00 committed by gdkchan
parent 1bfe6a9c22
commit b3e47b5712

View file

@ -101,17 +101,17 @@ namespace Ryujinx.OsHle.Objects.Aud
KeysQueue.Enqueue(BufferId); KeysQueue.Enqueue(BufferId);
byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, 0x28); byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
using (MemoryStream MS = new MemoryStream(AudioOutBuffer)) using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
{ {
BinaryReader Reader = new BinaryReader(MS); BinaryReader Reader = new BinaryReader(MS);
long PointerToSampleDataPointer = Reader.ReadInt64(); long PointerNextBuffer = Reader.ReadInt64();
long PointerToSampleData = Reader.ReadInt64(); long PointerSampleBuffer = Reader.ReadInt64();
long CapacitySampleBuffer = Reader.ReadInt64(); long CapacitySampleBuffer = Reader.ReadInt64();
long SizeDataSampleBuffer = Reader.ReadInt64(); long SizeDataInSampleBuffer = Reader.ReadInt64();
long Unknown = Reader.ReadInt64(); long OffsetDataInSampleBuffer = Reader.ReadInt64();
byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerToSampleData, (int)SizeDataSampleBuffer); byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
if (OpenALInstalled) if (OpenALInstalled)
{ {
@ -145,8 +145,9 @@ namespace Ryujinx.OsHle.Objects.Aud
if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue(); if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue();
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey)); AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
Context.ResponseData.Write((int)TempKey); int ReleasedBuffersCount = 1;
Context.ResponseData.Write(ReleasedBuffersCount);
if (OpenALInstalled) if (OpenALInstalled)
{ {