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Load custom SDL mappings from application data folder (#6295)

Co-authored-by: jcm <butt@butts.com>
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jcm 2024-02-10 12:41:02 -06:00 committed by GitHub
parent 4a6724622e
commit b82e789d4f
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@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE); SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt"); string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath)) if (File.Exists(gamepadDbPath))
{ {