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Disable CLI setting persistence for HW-accelerated GUI. (#6620)

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MutantAura 2024-04-08 00:58:05 +01:00 committed by GitHub
parent 3e6e0e4afa
commit c1b0ab805a
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GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 6 deletions

View file

@ -91,9 +91,6 @@ namespace Ryujinx.UI.Common.Helper
case "--software-gui":
OverrideHardwareAcceleration = false;
break;
case "--hardware-gui":
OverrideHardwareAcceleration = true;
break;
default:
LaunchPathArg = arg;
break;

View file

@ -27,6 +27,7 @@ namespace Ryujinx.Ava
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; }
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
@ -60,14 +61,14 @@ namespace Ryujinx.Ava
EnableMultiTouch = true,
EnableIme = true,
EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope",
RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
RenderingMode = UseHardwareAcceleration ?
new[] { X11RenderingMode.Glx, X11RenderingMode.Software } :
new[] { X11RenderingMode.Software },
})
.With(new Win32PlatformOptions
{
WinUICompositionBackdropCornerRadius = 8.0f,
RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
RenderingMode = UseHardwareAcceleration ?
new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software } :
new[] { Win32RenderingMode.Software },
})
@ -165,6 +166,8 @@ namespace Ryujinx.Ava
}
}
UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration.Value;
// Check if graphics backend was overridden
if (CommandLineState.OverrideGraphicsBackend != null)
{
@ -199,7 +202,7 @@ namespace Ryujinx.Ava
// Check if hardware-acceleration was overridden.
if (CommandLineState.OverrideHardwareAcceleration != null)
{
ConfigurationState.Instance.EnableHardwareAcceleration.Value = CommandLineState.OverrideHardwareAcceleration.Value;
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
}
}