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https://github.com/ryujinx-mirror/ryujinx.git
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Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
* Initial implementation of fast 2d copy TODO: Partial copy for mismatching region/size. * WIP * Cleanup * Update Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
dc063eac83
commit
c9c65af59e
5 changed files with 220 additions and 7 deletions
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@ -1,11 +1,15 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine.Twod
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namespace Ryujinx.Graphics.Gpu.Engine.Twod
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{
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{
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@ -44,6 +48,180 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// <param name="data">Data to be written</param>
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/// <param name="data">Data to be written</param>
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public void Write(int offset, int data) => _state.Write(offset, data);
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public void Write(int offset, int data) => _state.Write(offset, data);
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/// <summary>
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/// Determines if data is compatible between the source and destination texture.
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/// The two textures must have the same size, layout, and bytes per pixel.
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/// </summary>
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/// <param name="lhs">Info for the first texture</param>
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/// <param name="rhs">Info for the second texture</param>
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/// <param name="lhsFormat">Format of the first texture</param>
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/// <param name="rhsFormat">Format of the second texture</param>
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/// <returns>True if the data is compatible, false otherwise</returns>
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private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
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{
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if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
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lhs.Height != rhs.Height ||
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lhs.Depth != rhs.Depth ||
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lhs.LinearLayout != rhs.LinearLayout ||
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lhs.MemoryLayout.Packed != rhs.MemoryLayout.Packed)
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{
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return false;
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}
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if (lhs.LinearLayout)
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{
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return lhs.Stride == rhs.Stride;
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}
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else
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{
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return lhs.Width == rhs.Width;
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}
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}
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/// <summary>
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/// Determine if the given region covers the full texture, also considering width alignment.
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/// </summary>
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/// <param name="texture">The texture to check</param>
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/// <param name="formatInfo"></param>
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/// <param name="x1">Region start x</param>
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/// <param name="y1">Region start y</param>
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/// <param name="x2">Region end x</param>
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/// <param name="y2">Region end y</param>
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/// <returns>True if the region covers the full texture, false otherwise</returns>
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private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
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{
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if (x1 != 0 || y1 != 0 || y2 != texture.Height)
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{
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return false;
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}
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int width;
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int widthAlignment;
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if (texture.LinearLayout)
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{
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widthAlignment = 1;
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width = texture.Stride / formatInfo.BytesPerPixel;
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}
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else
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{
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widthAlignment = Constants.GobAlignment / formatInfo.BytesPerPixel;
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width = texture.Width;
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}
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return width == BitUtils.AlignUp(x2, widthAlignment);
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}
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/// <summary>
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/// Performs a full data copy between two textures, reading and writing guest memory directly.
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/// The textures must have a matching layout, size, and bytes per pixel.
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/// </summary>
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/// <param name="src">The source texture</param>
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/// <param name="dst">The destination texture</param>
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/// <param name="w">Copy width</param>
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/// <param name="h">Copy height</param>
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/// <param name="bpp">Bytes per pixel</param>
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private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
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{
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var srcCalculator = new OffsetCalculator(
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w,
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h,
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src.Stride,
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src.LinearLayout,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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bpp);
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(int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
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var memoryManager = _channel.MemoryManager;
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ulong srcGpuVa = src.Address.Pack();
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ulong dstGpuVa = dst.Address.Pack();
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ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa, srcSize, true);
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int width;
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int height = src.Height;
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if (src.LinearLayout)
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{
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width = src.Stride / bpp;
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}
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else
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{
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width = src.Width;
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}
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// If the copy is not equal to the width and height of the texture, we will need to copy partially.
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// It's worth noting that it has already been established that the src and dst are the same size.
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if (w == width && h == height)
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{
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memoryManager.Write(dstGpuVa, srcSpan);
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}
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else
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{
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using WritableRegion dstRegion = memoryManager.GetWritableRegion(dstGpuVa, srcSize, true);
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Span<byte> dstSpan = dstRegion.Memory.Span;
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if (src.LinearLayout)
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{
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int stride = src.Stride;
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int offset = 0;
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int lineSize = width * bpp;
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for (int y = 0; y < height; y++)
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{
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srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
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offset += stride;
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}
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}
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else
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{
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// Copy with the block linear layout in mind.
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// Recreate the offset calculate with bpp 1 for copy.
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int stride = w * bpp;
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srcCalculator = new OffsetCalculator(
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stride,
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h,
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0,
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false,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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1);
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int strideTrunc = BitUtils.AlignDown(stride, 16);
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ReadOnlySpan<Vector128<byte>> srcVec = MemoryMarshal.Cast<byte, Vector128<byte>>(srcSpan);
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Span<Vector128<byte>> dstVec = MemoryMarshal.Cast<byte, Vector128<byte>>(dstSpan);
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for (int y = 0; y < h; y++)
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{
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int x = 0;
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srcCalculator.SetY(y);
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for (; x < strideTrunc; x += 16)
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{
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int offset = srcCalculator.GetOffset(x) >> 4;
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dstVec[offset] = srcVec[offset];
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}
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for (; x < stride; x++)
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{
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int offset = srcCalculator.GetOffset(x);
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dstSpan[offset] = srcSpan[offset];
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Performs the blit operation, triggered by the register write.
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/// Performs the blit operation, triggered by the register write.
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/// </summary>
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/// </summary>
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@ -114,16 +292,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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srcX1 = 0;
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srcX1 = 0;
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}
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}
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FormatInfo dstCopyTextureFormat = dstCopyTexture.Format.Convert();
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bool canDirectCopy = GraphicsConfig.Fast2DCopy &&
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srcX2 == dstX2 && srcY2 == dstY2 &&
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IsDataCompatible(srcCopyTexture, dstCopyTexture, srcCopyTextureFormat, dstCopyTextureFormat) &&
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IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
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IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
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var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
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var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
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memoryManager,
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memoryManager,
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srcCopyTexture,
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srcCopyTexture,
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offset,
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offset,
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srcCopyTextureFormat,
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srcCopyTextureFormat,
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!canDirectCopy,
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false,
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false,
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srcHint);
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srcHint);
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if (srcTexture == null)
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if (srcTexture == null)
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{
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{
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if (canDirectCopy)
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{
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// Directly copy the data on CPU.
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UnscaledFullCopy(srcCopyTexture, dstCopyTexture, srcX2, srcY2, srcCopyTextureFormat.BytesPerPixel);
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}
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return;
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return;
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}
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}
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@ -132,7 +325,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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// When the source texture that was found has a depth format,
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// When the source texture that was found has a depth format,
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// we must enforce the target texture also has a depth format,
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// we must enforce the target texture also has a depth format,
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// as copies between depth and color formats are not allowed.
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// as copies between depth and color formats are not allowed.
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FormatInfo dstCopyTextureFormat;
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if (srcTexture.Format.IsDepthOrStencil())
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if (srcTexture.Format.IsDepthOrStencil())
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{
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{
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dstCopyTexture,
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dstCopyTexture,
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0,
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0,
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dstCopyTextureFormat,
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dstCopyTextureFormat,
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true,
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srcTexture.ScaleMode == TextureScaleMode.Scaled,
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srcTexture.ScaleMode == TextureScaleMode.Scaled,
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dstHint);
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dstHint);
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/// </summary>
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/// </summary>
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public static bool FastGpuTime = true;
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public static bool FastGpuTime = true;
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/// <summary>
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/// Enables or disables fast 2d engine texture copies entirely on CPU when possible.
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/// Reduces stuttering and # of textures in games that copy textures around for streaming,
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/// as textures will not need to be created for the copy, and the data does not need to be
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/// flushed from GPU.
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/// </summary>
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public static bool Fast2DCopy = true;
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/// <summary>
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/// <summary>
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/// Enables or disables the Just-in-Time compiler for GPU Macro code.
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/// Enables or disables the Just-in-Time compiler for GPU Macro code.
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/// </summary>
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/// </summary>
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@ -194,6 +194,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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TwodTexture copyTexture,
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TwodTexture copyTexture,
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ulong offset,
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ulong offset,
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FormatInfo formatInfo,
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FormatInfo formatInfo,
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bool shouldCreate,
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bool preferScaling = true,
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bool preferScaling = true,
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Size? sizeHint = null)
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Size? sizeHint = null)
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{
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{
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flags |= TextureSearchFlags.WithUpscale;
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flags |= TextureSearchFlags.WithUpscale;
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}
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}
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if (!shouldCreate)
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{
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flags |= TextureSearchFlags.NoCreate;
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}
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Texture texture = FindOrCreateTexture(memoryManager, flags, info, 0, sizeHint);
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Texture texture = FindOrCreateTexture(memoryManager, flags, info, 0, sizeHint);
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texture?.SynchronizeMemory();
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texture?.SynchronizeMemory();
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return texture;
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return texture;
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}
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}
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else if (flags.HasFlag(TextureSearchFlags.NoCreate))
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{
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return null;
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}
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// Calculate texture sizes, used to find all overlapping textures.
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// Calculate texture sizes, used to find all overlapping textures.
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SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
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SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
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Strict = 1 << 0,
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Strict = 1 << 0,
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ForSampler = 1 << 1,
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ForSampler = 1 << 1,
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ForCopy = 1 << 2,
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ForCopy = 1 << 2,
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WithUpscale = 1 << 3
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WithUpscale = 1 << 3,
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NoCreate = 1 << 4
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Gets a writable region from GPU mapped memory.
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/// Gets a writable region from GPU mapped memory.
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/// </summary>
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="va">Start address of the range</param>
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/// <param name="size">Size in bytes to be range</param>
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/// <param name="size">Size in bytes to be range</param>
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/// <param name="tracked">True if write tracking is triggered on the span</param>
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/// <returns>A writable region with the data at the specified memory location</returns>
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/// <returns>A writable region with the data at the specified memory location</returns>
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public WritableRegion GetWritableRegion(ulong va, int size)
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public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
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{
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{
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if (IsContiguous(va, size))
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if (IsContiguous(va, size))
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{
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{
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return Physical.GetWritableRegion(Translate(va), size);
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return Physical.GetWritableRegion(Translate(va), size, tracked);
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}
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}
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else
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else
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{
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{
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GetSpan(va, size).CopyTo(memory.Span);
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GetSpan(va, size).CopyTo(memory.Span);
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return new WritableRegion(this, va, memory);
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return new WritableRegion(this, va, memory, tracked);
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}
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}
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}
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}
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