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Implement Counter Queue and Partial Host Conditional Rendering (#1167)

* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
This commit is contained in:
riperiperi 2020-05-04 03:24:59 +01:00 committed by GitHub
parent 651a07c6c2
commit cd48576f58
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 724 additions and 136 deletions

View file

@ -0,0 +1,11 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public interface ICounterEvent : IDisposable
{
bool Invalid { get; set; }
void Flush();
}
}

View file

@ -75,5 +75,9 @@ namespace Ryujinx.Graphics.GAL
void TextureBarrier();
void TextureBarrierTiled();
bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
void EndHostConditionalRendering();
}
}

View file

@ -20,10 +20,12 @@ namespace Ryujinx.Graphics.GAL
Capabilities GetCapabilities();
ulong GetCounter(CounterType type);
void UpdateCounters();
void Initialize();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
void ResetCounter(CounterType type);
void Initialize();
}
}

View file

@ -13,7 +13,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void Clear(GpuState state, int argument)
{
if (!GetRenderEnable(state))
ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
if (renderEnable == ConditionalRenderEnabled.False)
{
return;
}
@ -68,6 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
UpdateRenderTargetState(state, useControl: true);
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
}
}
}

View file

@ -1,26 +1,34 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
enum ConditionalRenderEnabled
{
False,
True,
Host
}
/// <summary>
/// Checks if draws and clears should be performed, according
/// to currently set conditional rendering conditions.
/// </summary>
/// <param name="state">GPU state</param>
/// <returns>True if rendering is enabled, false otherwise</returns>
private bool GetRenderEnable(GpuState state)
private ConditionalRenderEnabled GetRenderEnable(GpuState state)
{
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
switch (condState.Condition)
{
case Condition.Always:
return true;
return ConditionalRenderEnabled.True;
case Condition.Never:
return false;
return ConditionalRenderEnabled.False;
case Condition.ResultNonZero:
return CounterNonZero(condState.Address.Pack());
case Condition.Equal:
@ -31,22 +39,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
return true;
return ConditionalRenderEnabled.True;
}
/// <summary>
/// Checks if the counter value at a given GPU memory address is non-zero.
/// </summary>
/// <param name="gpuVa">GPU virtual address of the counter value</param>
/// <returns>True if the value is not zero, false otherwise</returns>
private bool CounterNonZero(ulong gpuVa)
/// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
{
if (!FindAndFlush(gpuVa))
ICounterEvent evt = _counterCache.FindEvent(gpuVa);
if (evt == null)
{
return false;
return ConditionalRenderEnabled.False;
}
return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
if (_context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
{
return ConditionalRenderEnabled.Host;
}
else
{
evt.Flush();
return (_context.MemoryAccessor.ReadUInt64(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
/// <summary>
@ -54,29 +72,57 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
/// <returns>True if the condition is met, false otherwise</returns>
private bool CounterCompare(ulong gpuVa, bool isEqual)
/// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
{
if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
ICounterEvent evt = FindEvent(gpuVa);
ICounterEvent evt2 = FindEvent(gpuVa + 16);
if (evt == null && evt2 == null)
{
return false;
return ConditionalRenderEnabled.False;
}
bool useHost;
if (evt != null && evt2 == null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.ReadUInt64(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.ReadUInt64(gpuVa), isEqual);
}
else
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
}
if (useHost)
{
return ConditionalRenderEnabled.Host;
}
else
{
evt?.Flush();
evt2?.Flush();
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
return isEqual ? x == y : x != y;
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
/// <summary>
/// Tries to find a counter that is supposed to be written at the specified address,
/// flushing if necessary.
/// returning the related event.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
private bool FindAndFlush(ulong gpuVa)
/// <returns>The counter event, or null if not present</returns>
private ICounterEvent FindEvent(ulong gpuVa)
{
return _counterCache.Contains(gpuVa);
return _counterCache.FindEvent(gpuVa);
}
}
}

View file

@ -35,17 +35,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument)
{
bool renderEnable = GetRenderEnable(state);
ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
if (!renderEnable || _instancedDrawPending)
if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
{
if (!renderEnable)
if (renderEnable == ConditionalRenderEnabled.False)
{
PerformDeferredDraws();
}
_drawIndexed = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
return;
}
@ -72,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_drawIndexed = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
return;
}
@ -100,6 +110,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
drawState.First,
firstInstance);
}
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
}
/// <summary>

View file

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint syncpointId = (uint)(argument) & 0xFFFF;
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
}

View file

@ -64,23 +64,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
CounterData counterData = new CounterData();
ulong counter = 0;
var rs = state.Get<ReportState>(MethodOffset.ReportState);
switch (type)
{
case ReportCounterType.Zero:
counter = 0;
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.GetCounter(CounterType.SamplesPassed);
break;
case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.GetCounter(CounterType.PrimitivesGenerated);
break;
case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.GetCounter(CounterType.TransformFeedbackPrimitivesWritten);
break;
}
ulong gpuVa = rs.Address.Pack();
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
@ -91,18 +77,40 @@ namespace Ryujinx.Graphics.Gpu.Engine
ticks /= 256;
}
counterData.Counter = counter;
ICounterEvent counter = null;
EventHandler<ulong> resultHandler = (object evt, ulong result) =>
{
counterData.Counter = result;
counterData.Timestamp = ticks;
Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
var rs = state.Get<ReportState>(MethodOffset.ReportState);
if (counter?.Invalid != true)
{
_context.MemoryAccessor.Write(gpuVa, data);
}
};
_context.MemoryAccessor.Write(rs.Address.Pack(), data);
switch (type)
{
case ReportCounterType.Zero:
resultHandler(null, 0);
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler);
break;
case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler);
break;
case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler);
break;
}
_counterCache.AddOrUpdate(rs.Address.Pack());
_counterCache.AddOrUpdate(gpuVa, counter);
}
/// <summary>

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using Ryujinx.Graphics.GAL;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
@ -10,10 +11,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
private struct CounterEntry
{
public ulong Address { get; }
public ICounterEvent Event { get; }
public CounterEntry(ulong address)
public CounterEntry(ulong address, ICounterEvent evt)
{
Address = address;
Event = evt;
}
}
@ -31,11 +34,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Adds a new counter to the counter cache, or updates a existing one.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
public void AddOrUpdate(ulong gpuVa)
public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
{
int index = BinarySearch(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa, evt);
if (index < 0)
{
@ -76,6 +79,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
count++;
}
// Notify the removed counter events that their result should no longer be written out.
for (int i = 0; i < count; i++)
{
ICounterEvent evt = _items[index + i].Event;
if (evt != null)
{
evt.Invalid = true;
}
}
_items.RemoveRange(index, count);
}
@ -101,6 +114,44 @@ namespace Ryujinx.Graphics.Gpu.Memory
return BinarySearch(gpuVa) >= 0;
}
/// <summary>
/// Flush any counter value written to the specified GPU virtual memory address.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
public bool FindAndFlush(ulong gpuVa)
{
int index = BinarySearch(gpuVa);
if (index > 0)
{
_items[index].Event?.Flush();
return true;
}
else
{
return false;
}
}
/// <summary>
/// Find any counter event that would write to the specified GPU virtual memory address.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <returns>The counter event, or null if not present</returns>
public ICounterEvent FindEvent(ulong gpuVa)
{
int index = BinarySearch(gpuVa);
if (index > 0)
{
return _items[index].Event;
}
else
{
return null;
}
}
/// <summary>
/// Performs binary search of an address on the list.
/// </summary>

View file

@ -181,13 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
lock (_pageTable)
{
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
}
}

View file

@ -1,77 +0,0 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
class Counters
{
private int[] _queryObjects;
private ulong[] _accumulatedCounters;
public Counters()
{
int count = Enum.GetNames(typeof(CounterType)).Length;
_queryObjects = new int[count];
_accumulatedCounters = new ulong[count];
}
public void Initialize()
{
for (int index = 0; index < _queryObjects.Length; index++)
{
int handle = GL.GenQuery();
_queryObjects[index] = handle;
CounterType type = (CounterType)index;
GL.BeginQuery(GetTarget(type), handle);
}
}
public ulong GetCounter(CounterType type)
{
UpdateAccumulatedCounter(type);
return _accumulatedCounters[(int)type];
}
public void ResetCounter(CounterType type)
{
UpdateAccumulatedCounter(type);
_accumulatedCounters[(int)type] = 0;
}
private void UpdateAccumulatedCounter(CounterType type)
{
int handle = _queryObjects[(int)type];
QueryTarget target = GetTarget(type);
GL.EndQuery(target);
GL.GetQueryObject(handle, GetQueryObjectParam.QueryResult, out long result);
_accumulatedCounters[(int)type] += (ulong)result;
GL.BeginQuery(target, handle);
}
private static QueryTarget GetTarget(CounterType type)
{
switch (type)
{
case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
}
return QueryTarget.SamplesPassed;
}
}
}

View file

@ -1,6 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
using System;
@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
if (value is CounterQueueEvent)
{
// Compare an event and a constant value.
CounterQueueEvent evt = (CounterQueueEvent)value;
// Easy host conditional rendering when the check matches what GL can do:
// - Event is of type samples passed.
// - Result is not a combination of multiple queries.
// - Comparing against 0.
// - Event has not already been flushed.
if (evt.Disposed)
{
// If the event has been flushed, then just use the values on the CPU.
// The query object may already be repurposed for another draw (eg. begin + end).
return false;
}
if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter)
{
GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait);
return true;
}
}
return false; // The GPU will flush the queries to CPU and evaluate the condition there instead.
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
return false; // We don't currently have a way to compare two counters for conditional rendering.
}
public void EndHostConditionalRendering()
{
GL.EndConditionalRender();
}
public void Dispose()
{
_framebuffer?.Dispose();

View file

@ -0,0 +1,105 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class BufferedQuery : IDisposable
{
private const int MaxQueryRetries = 5000;
private const long DefaultValue = -1;
public int Query { get; }
private int _buffer;
private IntPtr _bufferMap;
private QueryTarget _type;
public BufferedQuery(QueryTarget type)
{
_buffer = GL.GenBuffer();
Query = GL.GenQuery();
_type = type;
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
unsafe
{
long defaultValue = DefaultValue;
GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
}
_bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
}
public void Reset()
{
GL.EndQuery(_type);
GL.BeginQuery(_type, Query);
}
public void Begin()
{
GL.BeginQuery(_type, Query);
}
public unsafe void End()
{
GL.Flush();
GL.EndQuery(_type);
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
Marshal.WriteInt64(_bufferMap, -1L);
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
}
public bool TryGetResult(out long result)
{
result = Marshal.ReadInt64(_bufferMap);
return result != DefaultValue;
}
public long AwaitResult(AutoResetEvent wakeSignal = null)
{
long data = DefaultValue;
if (wakeSignal == null)
{
while (data == DefaultValue)
{
data = Marshal.ReadInt64(_bufferMap);
}
}
else
{
int iterations = 0;
while (data == DefaultValue && iterations++ < MaxQueryRetries)
{
data = Marshal.ReadInt64(_bufferMap);
if (data == DefaultValue)
{
wakeSignal.WaitOne(1);
}
}
if (iterations >= MaxQueryRetries)
{
Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
}
}
return data;
}
public void Dispose()
{
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
GL.UnmapBuffer(BufferTarget.QueryBuffer);
GL.DeleteBuffer(_buffer);
GL.DeleteQuery(Query);
}
}
}

View file

@ -0,0 +1,209 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class CounterQueue : IDisposable
{
private const int QueryPoolInitialSize = 100;
public CounterType Type { get; }
public bool Disposed { get; private set; }
private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
private CounterQueueEvent _current;
private ulong _accumulatedCounter;
private object _lock = new object();
private Queue<BufferedQuery> _queryPool;
private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
private Thread _consumerThread;
internal CounterQueue(CounterType type)
{
Type = type;
QueryTarget glType = GetTarget(Type);
_queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
for (int i = 0; i < QueryPoolInitialSize; i++)
{
_queryPool.Enqueue(new BufferedQuery(glType));
}
_current = new CounterQueueEvent(this, glType);
_consumerThread = new Thread(EventConsumer);
_consumerThread.Start();
}
private void EventConsumer()
{
while (!Disposed)
{
CounterQueueEvent evt = null;
lock (_lock)
{
if (_events.Count > 0)
{
evt = _events.Dequeue();
}
}
if (evt == null)
{
_queuedEvent.WaitOne(); // No more events to go through, wait for more.
}
else
{
evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
}
}
}
internal BufferedQuery GetQueryObject()
{
// Creating/disposing query objects on a context we're sharing with will cause issues.
// So instead, make a lot of query objects on the main thread and reuse them.
lock (_lock)
{
if (_queryPool.Count > 0)
{
BufferedQuery result = _queryPool.Dequeue();
return result;
}
else
{
return new BufferedQuery(GetTarget(Type));
}
}
}
internal void ReturnQueryObject(BufferedQuery query)
{
lock (_lock)
{
_queryPool.Enqueue(query);
}
}
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
{
CounterQueueEvent result;
lock (_lock)
{
_current.Complete();
_events.Enqueue(_current);
result = _current;
result.OnResult += resultHandler;
_current = new CounterQueueEvent(this, GetTarget(Type));
}
_queuedEvent.Set();
return result;
}
public void QueueReset()
{
lock (_lock)
{
_current.Clear();
}
}
private static QueryTarget GetTarget(CounterType type)
{
switch (type)
{
case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
}
return QueryTarget.SamplesPassed;
}
public void Flush(bool blocking)
{
if (!blocking)
{
// Just wake the consumer thread - it will update the queries.
_wakeSignal.Set();
return;
}
lock (_lock)
{
// Tell the queue to process all events.
while (_events.Count > 0)
{
CounterQueueEvent flush = _events.Peek();
if (!flush.TryConsume(ref _accumulatedCounter, true))
{
return; // If not blocking, then return when we encounter an event that is not ready yet.
}
_events.Dequeue();
}
}
}
public void FlushTo(CounterQueueEvent evt)
{
lock (_lock)
{
if (evt.Disposed)
{
return;
}
// Tell the queue to process all events up to this one.
while (_events.Count > 0)
{
CounterQueueEvent flush = _events.Dequeue();
flush.TryConsume(ref _accumulatedCounter, true);
if (flush == evt)
{
return;
}
}
}
}
public void Dispose()
{
lock (_lock)
{
while (_events.Count > 0)
{
CounterQueueEvent evt = _events.Dequeue();
evt.Dispose();
}
Disposed = true;
}
_queuedEvent.Set();
_consumerThread.Join();
foreach (BufferedQuery query in _queryPool)
{
query.Dispose();
}
}
}
}

View file

@ -0,0 +1,100 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class CounterQueueEvent : ICounterEvent
{
public event EventHandler<ulong> OnResult;
public QueryTarget Type { get; }
public bool ClearCounter { get; private set; }
public int Query => _counter.Query;
public bool Disposed { get; private set; }
public bool Invalid { get; set; }
private CounterQueue _queue;
private BufferedQuery _counter;
private object _lock = new object();
public CounterQueueEvent(CounterQueue queue, QueryTarget type)
{
_queue = queue;
_counter = queue.GetQueryObject();
Type = type;
_counter.Begin();
}
internal void Clear()
{
_counter.Reset();
ClearCounter = true;
}
internal void Complete()
{
_counter.End();
}
internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
{
lock (_lock)
{
if (Disposed)
{
return true;
}
if (ClearCounter || Type == QueryTarget.Timestamp)
{
result = 0;
}
long queryResult;
if (block)
{
queryResult = _counter.AwaitResult(wakeSignal);
}
else
{
if (!_counter.TryGetResult(out queryResult))
{
return false;
}
}
result += (ulong)queryResult;
OnResult?.Invoke(this, result);
Dispose(); // Return the our resources to the pool.
return true;
}
}
public void Flush()
{
if (Disposed)
{
return;
}
// Tell the queue to process all events up to this one.
_queue.FlushTo(this);
}
public void Dispose()
{
Disposed = true;
_queue.ReturnQueryObject(_counter);
}
}
}

View file

@ -0,0 +1,57 @@
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class Counters : IDisposable
{
private CounterQueue[] _counterQueues;
public Counters()
{
int count = Enum.GetNames(typeof(CounterType)).Length;
_counterQueues = new CounterQueue[count];
}
public void Initialize()
{
for (int index = 0; index < _counterQueues.Length; index++)
{
CounterType type = (CounterType)index;
_counterQueues[index] = new CounterQueue(type);
}
}
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
{
return _counterQueues[(int)type].QueueReport(resultHandler);
}
public void QueueReset(CounterType type)
{
_counterQueues[(int)type].QueueReset();
}
public void Update()
{
foreach (var queue in _counterQueues)
{
queue.Flush(false);
}
}
public void Flush(CounterType type)
{
_counterQueues[(int)type].Flush(true);
}
public void Dispose()
{
foreach (var queue in _counterQueues)
{
queue.Dispose();
}
}
}
}

View file

@ -1,7 +1,9 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.OpenGL
{
@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.MaxSupportedAnisotropy);
}
public ulong GetCounter(CounterType type)
public void UpdateCounters()
{
return _counters.GetCounter(type);
_counters.Update();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
{
return _counters.QueueReport(type, resultHandler);
}
public void Initialize()
@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
public void ResetCounter(CounterType type)
{
_counters.ResetCounter(type);
_counters.QueueReset(type);
}
public void Dispose()
@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
TextureCopy.Dispose();
_pipeline.Dispose();
_window.Dispose();
_counters.Dispose();
}
}
}