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Don't restore Viewport 0 if it hasn't been set yet. (#3219)

Fixes a driver crash when starting some games caused by #3217
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riperiperi 2022-03-20 17:48:43 +00:00 committed by GitHub
parent 79408b68c3
commit d1146a5af2
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@ -612,7 +612,7 @@ namespace Ryujinx.Graphics.OpenGL
_program?.Bind(); _program?.Bind();
_unit0Sampler?.Bind(0); _unit0Sampler?.Bind(0);
GL.ViewportArray(0, 1, _viewportArray); RestoreViewport0();
Enable(EnableCap.CullFace, _cullEnable); Enable(EnableCap.CullFace, _cullEnable);
Enable(EnableCap.StencilTest, _stencilTestEnable); Enable(EnableCap.StencilTest, _stencilTestEnable);
@ -1500,9 +1500,12 @@ namespace Ryujinx.Graphics.OpenGL
} }
public void RestoreViewport0() public void RestoreViewport0()
{
if (_viewportArray.Length > 0)
{ {
GL.ViewportArray(0, 1, _viewportArray); GL.ViewportArray(0, 1, _viewportArray);
} }
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{ {