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Add a few missing locale strings on Avalonia (#6556)

* Add a few missing locale strings on Avalonia

* Rename LDN MitM to ldn_mitm
This commit is contained in:
gdkchan 2024-03-23 16:31:54 -03:00 committed by GitHub
parent c94a73ec60
commit dbfe859ed7
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GPG key ID: B5690EEEBB952194
4 changed files with 17 additions and 11 deletions

View file

@ -648,6 +648,9 @@
"GraphicsAALabel": "Anti-Aliasing:",
"GraphicsScalingFilterLabel": "Scaling Filter:",
"GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
"GraphicsScalingFilterBilinear": "Bilinear",
"GraphicsScalingFilterNearest": "Nearest",
"GraphicsScalingFilterFsr": "FSR",
"GraphicsScalingFilterLevelLabel": "Level",
"GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.",
"SmaaLow": "SMAA Low",
@ -664,5 +667,7 @@
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser.",
"SettingsTabNetworkMultiplayer": "Multiplayer",
"MultiplayerMode": "Mode:",
"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure."
"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
"MultiplayerModeDisabled": "Disabled",
"MultiplayerModeLdnMitm": "ldn_mitm"
}

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@ -237,11 +237,6 @@ namespace Ryujinx.Ava.UI.ViewModels
get => new(_networkInterfaces.Keys);
}
public AvaloniaList<string> MultiplayerModes
{
get => new(Enum.GetNames<MultiplayerMode>());
}
public KeyboardHotkeys KeyboardHotkeys
{
get => _keyboardHotkeys;

View file

@ -165,13 +165,13 @@
ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
SelectedIndex="{Binding ScalingFilter}">
<ComboBoxItem>
<TextBlock Text="Bilinear" />
<TextBlock Text="{locale:Locale GraphicsScalingFilterBilinear}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="Nearest" />
<TextBlock Text="{locale:Locale GraphicsScalingFilterNearest}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="FSR" />
<TextBlock Text="{locale:Locale GraphicsScalingFilterFsr}" />
</ComboBoxItem>
</ComboBox>
<controls:SliderScroll Value="{Binding ScalingFilterLevel}"

View file

@ -32,8 +32,14 @@
<ComboBox SelectedIndex="{Binding MultiplayerModeIndex}"
ToolTip.Tip="{locale:Locale MultiplayerModeTooltip}"
HorizontalContentAlignment="Left"
ItemsSource="{Binding MultiplayerModes}"
Width="250" />
Width="250">
<ComboBoxItem>
<TextBlock Text="{locale:Locale MultiplayerModeDisabled}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale MultiplayerModeLdnMitm}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
<Separator Height="1" />
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabNetworkConnection}" />