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Delete ResourceAccess (#5626)

* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
This commit is contained in:
gdkchan 2023-09-05 17:59:21 -03:00 committed by GitHub
parent f631933e60
commit ddb6493896
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 37 additions and 70 deletions

View file

@ -15,14 +15,6 @@ namespace Ryujinx.Graphics.GAL
BufferImage, BufferImage,
} }
public enum ResourceAccess : byte
{
None = 0,
Read = 1,
Write = 2,
ReadWrite = Read | Write,
}
[Flags] [Flags]
public enum ResourceStages : byte public enum ResourceStages : byte
{ {
@ -81,19 +73,17 @@ namespace Ryujinx.Graphics.GAL
public int Binding { get; } public int Binding { get; }
public ResourceType Type { get; } public ResourceType Type { get; }
public ResourceStages Stages { get; } public ResourceStages Stages { get; }
public ResourceAccess Access { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access) public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
{ {
Binding = binding; Binding = binding;
Type = type; Type = type;
Stages = stages; Stages = stages;
Access = access;
} }
public override int GetHashCode() public override int GetHashCode()
{ {
return HashCode.Combine(Binding, Type, Stages, Access); return HashCode.Combine(Binding, Type, Stages);
} }
public override bool Equals(object obj) public override bool Equals(object obj)
@ -103,7 +93,7 @@ namespace Ryujinx.Graphics.GAL
public bool Equals(ResourceUsage other) public bool Equals(ResourceUsage other)
{ {
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access; return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
} }
public static bool operator ==(ResourceUsage left, ResourceUsage right) public static bool operator ==(ResourceUsage left, ResourceUsage right)

View file

@ -490,10 +490,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary> /// </summary>
/// <param name="offset">Offset of the range</param> /// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param> /// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns> /// <returns>Range</returns>
public BufferRange GetVertexDataBufferRange(int offset, int size) public BufferRange GetVertexDataBufferRange(int offset, int size, bool write)
{ {
return new BufferRange(_vertexDataBuffer.Handle, offset, size); return new BufferRange(_vertexDataBuffer.Handle, offset, size, write);
} }
/// <summary> /// <summary>
@ -501,10 +502,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary> /// </summary>
/// <param name="offset">Offset of the range</param> /// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param> /// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns> /// <returns>Range</returns>
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size) public BufferRange GetGeometryVertexDataBufferRange(int offset, int size, bool write)
{ {
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size); return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size, write);
} }
/// <summary> /// <summary>
@ -512,10 +514,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary> /// </summary>
/// <param name="offset">Offset of the range</param> /// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param> /// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns> /// <returns>Range</returns>
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size) public BufferRange GetGeometryIndexDataBufferRange(int offset, int size, bool write)
{ {
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size); return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
} }
/// <summary> /// <summary>

View file

@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) }); _context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding; int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize); BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) }); _context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
_vacContext.VertexInfoBufferUpdater.Commit(); _vacContext.VertexInfoBufferUpdater.Commit();
@ -245,9 +245,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int geometryVbBinding = _geometryAsCompute.Reservations.GeometryVertexOutputStorageBufferBinding; int geometryVbBinding = _geometryAsCompute.Reservations.GeometryVertexOutputStorageBufferBinding;
int geometryIbBinding = _geometryAsCompute.Reservations.GeometryIndexOutputStorageBufferBinding; int geometryIbBinding = _geometryAsCompute.Reservations.GeometryIndexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize); BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize); BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize); BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] _context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
{ {
@ -293,8 +293,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
if (_geometryAsCompute != null) if (_geometryAsCompute != null)
{ {
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize); BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: false);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize); BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram); _context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt); _context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
} }
else else
{ {
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize); BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram); _context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) }); _context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });

View file

@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1); AddUsage(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
ResourceReservationCounts rrc = new(!context.Capabilities.SupportsTransformFeedback && tfEnabled, vertexAsCompute); ResourceReservationCounts rrc = new(!context.Capabilities.SupportsTransformFeedback && tfEnabled, vertexAsCompute);
@ -73,16 +73,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
// TODO: Handle that better? Maybe we should only set the binding that are really needed on each shader. // TODO: Handle that better? Maybe we should only set the binding that are really needed on each shader.
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages; ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1); PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, ResourceAccess.ReadWrite, StorageSetIndex, 0, rrc.ReservedStorageBuffers); PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, StorageSetIndex, 0, rrc.ReservedStorageBuffers);
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, ResourceAccess.Read, TextureSetIndex, 0, rrc.ReservedTextures); PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, TextureSetIndex, 0, rrc.ReservedTextures);
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ResourceAccess.ReadWrite, ImageSetIndex, 0, rrc.ReservedImages); PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ImageSetIndex, 0, rrc.ReservedImages);
} }
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int start, int count) private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
{ {
AddDescriptor(stages, type, setIndex, start, count); AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, access, setIndex, start, count); AddUsage(stages, type, setIndex, start, count);
} }
/// <summary> /// <summary>
@ -174,15 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary> /// </summary>
/// <param name="stages">Shader stages where the resource is used</param> /// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param> /// <param name="type">Type of the resource</param>
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param> /// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param> /// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param> /// <param name="count">Number of resources bound at the binding location</param>
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count) private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{ {
for (int index = 0; index < count; index++) for (int index = 0; index < count; index++)
{ {
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access)); _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
} }
} }
@ -200,8 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[setIndex].Add(new ResourceUsage( _resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding, buffer.Binding,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer, isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages, stages));
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
} }
} }
@ -225,8 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[setIndex].Add(new ResourceUsage( _resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding, texture.Binding,
type, type,
stages, stages));
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
} }
} }

View file

@ -8,15 +8,13 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count; public readonly int Count;
public readonly ResourceType Type; public readonly ResourceType Type;
public readonly ResourceStages Stages; public readonly ResourceStages Stages;
public readonly ResourceAccess Access;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access) public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
{ {
Binding = binding; Binding = binding;
Count = count; Count = count;
Type = type; Type = type;
Stages = stages; Stages = stages;
Access = access;
} }
} }
} }

View file

@ -34,22 +34,12 @@ namespace Ryujinx.Graphics.Vulkan
_ => throw new ArgumentException($"Invalid resource type \"{type}\"."), _ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
}; };
ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite;
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages)); _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access)); _resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
return this; return this;
} }
private static bool IsReadOnlyType(ResourceType type)
{
return type == ResourceType.UniformBuffer ||
type == ResourceType.Sampler ||
type == ResourceType.TextureAndSampler ||
type == ResourceType.BufferTexture;
}
public ResourceLayout Build() public ResourceLayout Build()
{ {
var descriptors = new ResourceDescriptorCollection[TotalSets]; var descriptors = new ResourceDescriptorCollection[TotalSets];

View file

@ -162,8 +162,7 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding, currentDescriptor.Binding,
currentCount, currentCount,
currentDescriptor.Type, currentDescriptor.Type,
currentDescriptor.Stages, currentDescriptor.Stages));
ResourceAccess.ReadWrite));
} }
currentDescriptor = descriptor; currentDescriptor = descriptor;
@ -181,8 +180,7 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding, currentDescriptor.Binding,
currentCount, currentCount,
currentDescriptor.Type, currentDescriptor.Type,
currentDescriptor.Stages, currentDescriptor.Stages));
ResourceAccess.ReadWrite));
} }
segments[setIndex] = currentSegments.ToArray(); segments[setIndex] = currentSegments.ToArray();
@ -206,16 +204,9 @@ namespace Ryujinx.Graphics.Vulkan
{ {
ResourceUsage usage = setUsages[setIndex].Usages[index]; ResourceUsage usage = setUsages[setIndex].Usages[index];
// If the resource is not accessed, we don't need to update it.
if (usage.Access == ResourceAccess.None)
{
continue;
}
if (currentUsage.Binding + currentCount != usage.Binding || if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type || currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages || currentUsage.Stages != usage.Stages)
currentUsage.Access != usage.Access)
{ {
if (currentCount != 0) if (currentCount != 0)
{ {
@ -223,8 +214,7 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding, currentUsage.Binding,
currentCount, currentCount,
currentUsage.Type, currentUsage.Type,
currentUsage.Stages, currentUsage.Stages));
currentUsage.Access));
} }
currentUsage = usage; currentUsage = usage;
@ -242,8 +232,7 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding, currentUsage.Binding,
currentCount, currentCount,
currentUsage.Type, currentUsage.Type,
currentUsage.Stages, currentUsage.Stages));
currentUsage.Access));
} }
segments[setIndex] = currentSegments.ToArray(); segments[setIndex] = currentSegments.ToArray();