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shader: Add missing fsetp negation bit on srcB (#760)

This commit is contained in:
Rodrigo Locatti 2019-09-04 19:03:11 -03:00 committed by jduncanator
parent b9c94ada34
commit ebea4967f8

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@ -158,9 +158,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
bool absoluteA = op.RawOpCode.Extract(7); bool absoluteA = op.RawOpCode.Extract(7);
bool negateA = op.RawOpCode.Extract(43); bool negateA = op.RawOpCode.Extract(43);
bool absoluteB = op.RawOpCode.Extract(44); bool absoluteB = op.RawOpCode.Extract(44);
bool negateB = op.RawOpCode.Extract(6);
Operand srcA = context.FPAbsNeg (GetSrcA(context), absoluteA, negateA); Operand srcA = context.FPAbsNeg(GetSrcA(context), absoluteA, negateA);
Operand srcB = context.FPAbsolute(GetSrcB(context), absoluteB); Operand srcB = context.FPAbsNeg(GetSrcB(context), absoluteB, negateB);
Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB); Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB);