mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 03:05:45 +00:00
GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros
* Remove non-vector equality check
The case where it's not hardware accelerated will do the check integer-wise anyways.
* Whitespace 😔
* Address Feedback
This commit is contained in:
parent
086564c3c8
commit
f460ecc182
9 changed files with 467 additions and 14 deletions
|
@ -32,6 +32,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ref TState State => ref _state.State;
|
public ref TState State => ref _state.State;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current shadow state.
|
||||||
|
/// </summary>
|
||||||
|
public ref TState ShadowState => ref _shadowState.State;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the device state, with shadow state.
|
/// Creates a new instance of the device state, with shadow state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,7 +1,10 @@
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||||
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||||
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
@ -15,9 +18,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
private const int ColorLayerCountOffset = 0x818;
|
private const int ColorLayerCountOffset = 0x818;
|
||||||
private const int ColorStructSize = 0x40;
|
private const int ColorStructSize = 0x40;
|
||||||
private const int ZetaLayerCountOffset = 0x1230;
|
private const int ZetaLayerCountOffset = 0x1230;
|
||||||
|
private const int UniformBufferBindVertexOffset = 0x2410;
|
||||||
|
private const int FirstVertexOffset = 0x1434;
|
||||||
|
|
||||||
private const int IndirectIndexedDataEntrySize = 0x14;
|
private const int IndirectIndexedDataEntrySize = 0x14;
|
||||||
|
|
||||||
|
private const int LogicOpOffset = 0x19c4;
|
||||||
|
private const int ShaderIdScratchOffset = 0x3470;
|
||||||
|
private const int ShaderAddressScratchOffset = 0x3488;
|
||||||
|
private const int UpdateConstantBufferAddressesBase = 0x34a8;
|
||||||
|
private const int UpdateConstantBufferSizesBase = 0x34bc;
|
||||||
|
private const int UpdateConstantBufferAddressCbu = 0x3460;
|
||||||
|
|
||||||
private readonly GPFifoProcessor _processor;
|
private readonly GPFifoProcessor _processor;
|
||||||
private readonly MacroHLEFunctionName _functionName;
|
private readonly MacroHLEFunctionName _functionName;
|
||||||
|
|
||||||
|
@ -49,6 +61,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
{
|
{
|
||||||
switch (_functionName)
|
switch (_functionName)
|
||||||
{
|
{
|
||||||
|
case MacroHLEFunctionName.BindShaderProgram:
|
||||||
|
BindShaderProgram(state, arg0);
|
||||||
|
break;
|
||||||
case MacroHLEFunctionName.ClearColor:
|
case MacroHLEFunctionName.ClearColor:
|
||||||
ClearColor(state, arg0);
|
ClearColor(state, arg0);
|
||||||
break;
|
break;
|
||||||
|
@ -58,6 +73,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
case MacroHLEFunctionName.DrawArraysInstanced:
|
case MacroHLEFunctionName.DrawArraysInstanced:
|
||||||
DrawArraysInstanced(state, arg0);
|
DrawArraysInstanced(state, arg0);
|
||||||
break;
|
break;
|
||||||
|
case MacroHLEFunctionName.DrawElements:
|
||||||
|
DrawElements(state, arg0);
|
||||||
|
break;
|
||||||
case MacroHLEFunctionName.DrawElementsInstanced:
|
case MacroHLEFunctionName.DrawElementsInstanced:
|
||||||
DrawElementsInstanced(state, arg0);
|
DrawElementsInstanced(state, arg0);
|
||||||
break;
|
break;
|
||||||
|
@ -67,6 +85,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
|
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
|
||||||
MultiDrawElementsIndirectCount(state, arg0);
|
MultiDrawElementsIndirectCount(state, arg0);
|
||||||
break;
|
break;
|
||||||
|
case MacroHLEFunctionName.UpdateBlendState:
|
||||||
|
UpdateBlendState(state, arg0);
|
||||||
|
break;
|
||||||
|
case MacroHLEFunctionName.UpdateColorMasks:
|
||||||
|
UpdateColorMasks(state, arg0);
|
||||||
|
break;
|
||||||
|
case MacroHLEFunctionName.UpdateUniformBufferState:
|
||||||
|
UpdateUniformBufferState(state, arg0);
|
||||||
|
break;
|
||||||
|
case MacroHLEFunctionName.UpdateUniformBufferStateCbu:
|
||||||
|
UpdateUniformBufferStateCbu(state, arg0);
|
||||||
|
break;
|
||||||
|
case MacroHLEFunctionName.UpdateUniformBufferStateCbuV2:
|
||||||
|
UpdateUniformBufferStateCbuV2(state, arg0);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException(_functionName.ToString());
|
throw new NotImplementedException(_functionName.ToString());
|
||||||
}
|
}
|
||||||
|
@ -75,6 +108,149 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
Fifo.Clear();
|
Fifo.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Binds a shader program with the index in arg0.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void BindShaderProgram(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
int scratchOffset = ShaderIdScratchOffset + arg0 * 4;
|
||||||
|
|
||||||
|
int lastId = state.Read(scratchOffset);
|
||||||
|
int id = FetchParam().Word;
|
||||||
|
int offset = FetchParam().Word;
|
||||||
|
|
||||||
|
if (lastId == id)
|
||||||
|
{
|
||||||
|
FetchParam();
|
||||||
|
FetchParam();
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_processor.ThreedClass.SetShaderOffset(arg0, (uint)offset);
|
||||||
|
|
||||||
|
// Removes overflow on the method address into the increment portion.
|
||||||
|
// Present in the original macro.
|
||||||
|
int addrMask = unchecked((int)0xfffc0fff) << 2;
|
||||||
|
|
||||||
|
state.Write(scratchOffset & addrMask, id);
|
||||||
|
state.Write((ShaderAddressScratchOffset + arg0 * 4) & addrMask, offset);
|
||||||
|
|
||||||
|
int stage = FetchParam().Word;
|
||||||
|
uint cbAddress = (uint)FetchParam().Word;
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateUniformBufferState(65536, cbAddress >> 24, cbAddress << 8);
|
||||||
|
|
||||||
|
int stageOffset = (stage & 0x7f) << 3;
|
||||||
|
|
||||||
|
state.Write((UniformBufferBindVertexOffset + stageOffset * 4) & addrMask, 17);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates uniform buffer state for update or bind.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void UpdateUniformBufferState(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
uint address = (uint)state.Read(UpdateConstantBufferAddressesBase + arg0 * 4);
|
||||||
|
int size = state.Read(UpdateConstantBufferSizesBase + arg0 * 4);
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateUniformBufferState(size, address >> 24, address << 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates uniform buffer state for update.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void UpdateUniformBufferStateCbu(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
uint address = (uint)state.Read(UpdateConstantBufferAddressCbu);
|
||||||
|
|
||||||
|
UniformBufferState ubState = new()
|
||||||
|
{
|
||||||
|
Address = new()
|
||||||
|
{
|
||||||
|
High = address >> 24,
|
||||||
|
Low = address << 8
|
||||||
|
},
|
||||||
|
Size = 24320,
|
||||||
|
Offset = arg0 << 2
|
||||||
|
};
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateUniformBufferState(ubState);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates uniform buffer state for update.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void UpdateUniformBufferStateCbuV2(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
uint address = (uint)state.Read(UpdateConstantBufferAddressCbu);
|
||||||
|
|
||||||
|
UniformBufferState ubState = new()
|
||||||
|
{
|
||||||
|
Address = new()
|
||||||
|
{
|
||||||
|
High = address >> 24,
|
||||||
|
Low = address << 8
|
||||||
|
},
|
||||||
|
Size = 28672,
|
||||||
|
Offset = arg0 << 2
|
||||||
|
};
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateUniformBufferState(ubState);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates blend enable using the given argument.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void UpdateBlendState(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
state.Write(LogicOpOffset, 0);
|
||||||
|
|
||||||
|
Array8<Boolean32> enable = new();
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
enable[i] = new Boolean32((uint)(arg0 >> (i + 8)) & 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateBlendEnable(ref enable);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates color masks using the given argument and three pushed arguments.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void UpdateColorMasks(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
Array8<RtColorMask> masks = new();
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
masks[index++] = new RtColorMask((uint)arg0 & 0x1fff);
|
||||||
|
masks[index++] = new RtColorMask(((uint)arg0 >> 16) & 0x1fff);
|
||||||
|
|
||||||
|
if (i != 3)
|
||||||
|
{
|
||||||
|
arg0 = FetchParam().Word;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateColorMasks(ref masks);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Clears one bound color target.
|
/// Clears one bound color target.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -129,6 +305,36 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
indexed: false);
|
indexed: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">GPU state at the time of the call</param>
|
||||||
|
/// <param name="arg0">First argument of the call</param>
|
||||||
|
private void DrawElements(IDeviceState state, int arg0)
|
||||||
|
{
|
||||||
|
var topology = (PrimitiveTopology)arg0;
|
||||||
|
|
||||||
|
var indexAddressHigh = FetchParam();
|
||||||
|
var indexAddressLow = FetchParam();
|
||||||
|
var indexType = FetchParam();
|
||||||
|
var firstIndex = 0;
|
||||||
|
var indexCount = FetchParam();
|
||||||
|
|
||||||
|
_processor.ThreedClass.UpdateIndexBuffer(
|
||||||
|
(uint)indexAddressHigh.Word,
|
||||||
|
(uint)indexAddressLow.Word,
|
||||||
|
(IndexType)indexType.Word);
|
||||||
|
|
||||||
|
_processor.ThreedClass.Draw(
|
||||||
|
topology,
|
||||||
|
indexCount.Word,
|
||||||
|
1,
|
||||||
|
firstIndex,
|
||||||
|
state.Read(FirstVertexOffset),
|
||||||
|
0,
|
||||||
|
indexed: true);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw.
|
/// Performs a indexed draw.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -6,11 +6,19 @@
|
||||||
enum MacroHLEFunctionName
|
enum MacroHLEFunctionName
|
||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
|
BindShaderProgram,
|
||||||
ClearColor,
|
ClearColor,
|
||||||
ClearDepthStencil,
|
ClearDepthStencil,
|
||||||
DrawArraysInstanced,
|
DrawArraysInstanced,
|
||||||
|
DrawElements,
|
||||||
DrawElementsInstanced,
|
DrawElementsInstanced,
|
||||||
DrawElementsIndirect,
|
DrawElementsIndirect,
|
||||||
MultiDrawElementsIndirectCount,
|
MultiDrawElementsIndirectCount,
|
||||||
|
|
||||||
|
UpdateBlendState,
|
||||||
|
UpdateColorMasks,
|
||||||
|
UpdateUniformBufferState,
|
||||||
|
UpdateUniformBufferStateCbu,
|
||||||
|
UpdateUniformBufferStateCbuV2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,12 +46,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
|
|
||||||
private static readonly TableEntry[] _table = new TableEntry[]
|
private static readonly TableEntry[] _table = new TableEntry[]
|
||||||
{
|
{
|
||||||
|
new(MacroHLEFunctionName.BindShaderProgram, new Hash128(0x5d5efb912369f60b, 0x69131ed5019f08ef), 0x68),
|
||||||
new(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
|
new(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
|
||||||
new(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
|
new(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
|
||||||
new(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
|
new(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
|
||||||
|
new(MacroHLEFunctionName.DrawElements, new Hash128(0x3D7F32AE6C2702A7, 0x9353C9F41C1A244D), 0x20),
|
||||||
new(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
|
new(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
|
||||||
new(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
|
new(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
|
||||||
new(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C),
|
new(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C),
|
||||||
|
new(MacroHLEFunctionName.UpdateBlendState, new Hash128(0x40F6D4E7B08D7640, 0x82167BEEAECB959F), 0x28),
|
||||||
|
new(MacroHLEFunctionName.UpdateColorMasks, new Hash128(0x9EE32420B8441DFD, 0x6E7724759A57333E), 0x24),
|
||||||
|
new(MacroHLEFunctionName.UpdateUniformBufferState, new Hash128(0x8EE66706049CB0B0, 0x51C1CF906EC86F7C), 0x20),
|
||||||
|
new(MacroHLEFunctionName.UpdateUniformBufferStateCbu, new Hash128(0xA4592676A3E581A0, 0xA39E77FE19FE04AC), 0x18),
|
||||||
|
new(MacroHLEFunctionName.UpdateUniformBufferStateCbuV2, new Hash128(0x392FA750489983D4, 0x35BACE455155D2C3), 0x18)
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -62,18 +69,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||||
/// <returns>True if the host supports the HLE macro, false otherwise</returns>
|
/// <returns>True if the host supports the HLE macro, false otherwise</returns>
|
||||||
private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
|
private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
|
||||||
{
|
{
|
||||||
if (name == MacroHLEFunctionName.ClearColor ||
|
if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
|
||||||
name == MacroHLEFunctionName.ClearDepthStencil ||
|
|
||||||
name == MacroHLEFunctionName.DrawArraysInstanced ||
|
|
||||||
name == MacroHLEFunctionName.DrawElementsInstanced ||
|
|
||||||
name == MacroHLEFunctionName.DrawElementsIndirect)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
|
|
||||||
{
|
{
|
||||||
return caps.SupportsIndirectParameters;
|
return caps.SupportsIndirectParameters;
|
||||||
}
|
}
|
||||||
|
else if (name != MacroHLEFunctionName.None)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,4 +10,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
MethodPassthrough = 2,
|
MethodPassthrough = 2,
|
||||||
MethodReplay = 3,
|
MethodReplay = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static class SetMmeShadowRamControlModeExtensions
|
||||||
|
{
|
||||||
|
public static bool IsTrack(this SetMmeShadowRamControlMode mode)
|
||||||
|
{
|
||||||
|
return mode == SetMmeShadowRamControlMode.MethodTrack || mode == SetMmeShadowRamControlMode.MethodTrackWithFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsPassthrough(this SetMmeShadowRamControlMode mode)
|
||||||
|
{
|
||||||
|
return mode == SetMmeShadowRamControlMode.MethodPassthrough;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsReplay(this SetMmeShadowRamControlMode mode)
|
||||||
|
{
|
||||||
|
return mode == SetMmeShadowRamControlMode.MethodReplay;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,9 +17,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
class StateUpdater
|
class StateUpdater
|
||||||
{
|
{
|
||||||
public const int ShaderStateIndex = 26;
|
public const int ShaderStateIndex = 26;
|
||||||
|
public const int RtColorMaskIndex = 14;
|
||||||
public const int RasterizerStateIndex = 15;
|
public const int RasterizerStateIndex = 15;
|
||||||
public const int ScissorStateIndex = 16;
|
public const int ScissorStateIndex = 16;
|
||||||
public const int VertexBufferStateIndex = 0;
|
public const int VertexBufferStateIndex = 0;
|
||||||
|
public const int BlendStateIndex = 2;
|
||||||
public const int IndexBufferStateIndex = 23;
|
public const int IndexBufferStateIndex = 23;
|
||||||
public const int PrimitiveRestartStateIndex = 12;
|
public const int PrimitiveRestartStateIndex = 12;
|
||||||
public const int RenderTargetStateIndex = 27;
|
public const int RenderTargetStateIndex = 27;
|
||||||
|
|
|
@ -1,12 +1,15 @@
|
||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Common.Memory;
|
||||||
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
|
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
|
||||||
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.Intrinsics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
{
|
{
|
||||||
|
@ -26,6 +29,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
private readonly ConstantBufferUpdater _cbUpdater;
|
private readonly ConstantBufferUpdater _cbUpdater;
|
||||||
private readonly StateUpdater _stateUpdater;
|
private readonly StateUpdater _stateUpdater;
|
||||||
|
|
||||||
|
private SetMmeShadowRamControlMode ShadowMode => _state.State.SetMmeShadowRamControlMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the 3D engine class.
|
/// Creates a new instance of the 3D engine class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -228,6 +233,206 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_cbUpdater.Update(data);
|
_cbUpdater.Update(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test if two 32 byte structs are equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type of the 32-byte struct</typeparam>
|
||||||
|
/// <param name="lhs">First struct</param>
|
||||||
|
/// <param name="rhs">Second struct</param>
|
||||||
|
/// <returns>True if equal, false otherwise</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static bool UnsafeEquals32Byte<T>(ref T lhs, ref T rhs) where T : unmanaged
|
||||||
|
{
|
||||||
|
if (Vector256.IsHardwareAccelerated)
|
||||||
|
{
|
||||||
|
return Vector256.EqualsAll(
|
||||||
|
Unsafe.As<T, Vector256<uint>>(ref lhs),
|
||||||
|
Unsafe.As<T, Vector256<uint>>(ref rhs)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ref var lhsVec = ref Unsafe.As<T, Vector128<uint>>(ref lhs);
|
||||||
|
ref var rhsVec = ref Unsafe.As<T, Vector128<uint>>(ref rhs);
|
||||||
|
|
||||||
|
return Vector128.EqualsAll(lhsVec, rhsVec) &&
|
||||||
|
Vector128.EqualsAll(Unsafe.Add(ref lhsVec, 1), Unsafe.Add(ref rhsVec, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates blend enable. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="masks">Blend enable</param>
|
||||||
|
public void UpdateBlendEnable(ref Array8<Boolean32> enable)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var state = ref _state.State.BlendEnable;
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
enable = _state.ShadowState.BlendEnable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!UnsafeEquals32Byte(ref enable, ref state))
|
||||||
|
{
|
||||||
|
state = enable;
|
||||||
|
|
||||||
|
_stateUpdater.ForceDirty(StateUpdater.BlendStateIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
_state.ShadowState.BlendEnable = enable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates color masks. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="masks">Color masks</param>
|
||||||
|
public void UpdateColorMasks(ref Array8<RtColorMask> masks)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var state = ref _state.State.RtColorMask;
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
masks = _state.ShadowState.RtColorMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!UnsafeEquals32Byte(ref masks, ref state))
|
||||||
|
{
|
||||||
|
state = masks;
|
||||||
|
|
||||||
|
_stateUpdater.ForceDirty(StateUpdater.RtColorMaskIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
_state.ShadowState.RtColorMask = masks;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates index buffer state for an indexed draw. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="addrHigh">High part of the address</param>
|
||||||
|
/// <param name="addrLow">Low part of the address</param>
|
||||||
|
/// <param name="type">Type of the binding</param>
|
||||||
|
public void UpdateIndexBuffer(uint addrHigh, uint addrLow, IndexType type)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var state = ref _state.State.IndexBufferState;
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
ref var shadowState = ref _state.ShadowState.IndexBufferState;
|
||||||
|
addrHigh = shadowState.Address.High;
|
||||||
|
addrLow = shadowState.Address.Low;
|
||||||
|
type = shadowState.Type;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state.Address.High != addrHigh || state.Address.Low != addrLow || state.Type != type)
|
||||||
|
{
|
||||||
|
state.Address.High = addrHigh;
|
||||||
|
state.Address.Low = addrLow;
|
||||||
|
state.Type = type;
|
||||||
|
|
||||||
|
_stateUpdater.ForceDirty(StateUpdater.IndexBufferStateIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
ref var shadowState = ref _state.ShadowState.IndexBufferState;
|
||||||
|
shadowState.Address.High = addrHigh;
|
||||||
|
shadowState.Address.Low = addrLow;
|
||||||
|
shadowState.Type = type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates uniform buffer state for update or bind. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="size">Size of the binding</param>
|
||||||
|
/// <param name="addrHigh">High part of the addrsss</param>
|
||||||
|
/// <param name="addrLow">Low part of the address</param>
|
||||||
|
public void UpdateUniformBufferState(int size, uint addrHigh, uint addrLow)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var state = ref _state.State.UniformBufferState;
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
ref var shadowState = ref _state.ShadowState.UniformBufferState;
|
||||||
|
size = shadowState.Size;
|
||||||
|
addrHigh = shadowState.Address.High;
|
||||||
|
addrLow = shadowState.Address.Low;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.Size = size;
|
||||||
|
state.Address.High = addrHigh;
|
||||||
|
state.Address.Low = addrLow;
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
ref var shadowState = ref _state.ShadowState.UniformBufferState;
|
||||||
|
shadowState.Size = size;
|
||||||
|
shadowState.Address.High = addrHigh;
|
||||||
|
shadowState.Address.Low = addrLow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates a shader offset. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index">Index of the shader to update</param>
|
||||||
|
/// <param name="offset">Offset to update with</param>
|
||||||
|
public void SetShaderOffset(int index, uint offset)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var shaderState = ref _state.State.ShaderState[index];
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
offset = _state.ShadowState.ShaderState[index].Offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderState.Offset != offset)
|
||||||
|
{
|
||||||
|
shaderState.Offset = offset;
|
||||||
|
|
||||||
|
_stateUpdater.ForceDirty(StateUpdater.ShaderStateIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
_state.ShadowState.ShaderState[index].Offset = offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates uniform buffer state for update. Respects current shadow mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ubState">Uniform buffer state</param>
|
||||||
|
public void UpdateUniformBufferState(UniformBufferState ubState)
|
||||||
|
{
|
||||||
|
var shadow = ShadowMode;
|
||||||
|
ref var state = ref _state.State.UniformBufferState;
|
||||||
|
|
||||||
|
if (shadow.IsReplay())
|
||||||
|
{
|
||||||
|
ubState = _state.ShadowState.UniformBufferState;
|
||||||
|
}
|
||||||
|
|
||||||
|
state = ubState;
|
||||||
|
|
||||||
|
if (shadow.IsTrack())
|
||||||
|
{
|
||||||
|
_state.ShadowState.UniformBufferState = ubState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Launches the Inline-to-Memory DMA copy operation.
|
/// Launches the Inline-to-Memory DMA copy operation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -590,9 +590,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// </summary>
|
/// </summary>
|
||||||
struct RtColorMask
|
struct RtColorMask
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0649 // Field is never assigned to
|
|
||||||
public uint Packed;
|
public uint Packed;
|
||||||
#pragma warning restore CS0649
|
|
||||||
|
public RtColorMask(uint packed)
|
||||||
|
{
|
||||||
|
Packed = packed;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unpacks red channel enable.
|
/// Unpacks red channel enable.
|
||||||
|
|
|
@ -5,9 +5,12 @@
|
||||||
/// </summary>
|
/// </summary>
|
||||||
readonly struct Boolean32
|
readonly struct Boolean32
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0649 // Field is never assigned to
|
|
||||||
private readonly uint _value;
|
private readonly uint _value;
|
||||||
#pragma warning restore CS0649
|
|
||||||
|
public Boolean32(uint value)
|
||||||
|
{
|
||||||
|
_value = value;
|
||||||
|
}
|
||||||
|
|
||||||
public static implicit operator bool(Boolean32 value)
|
public static implicit operator bool(Boolean32 value)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue