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36 commits

Author SHA1 Message Date
EmulationFanatic
2cde252eea
Added graphics enhancements and dlc/mods info. (#1385) 2020-07-13 12:38:41 +10:00
gdkchan
4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00
EmulationFanatic
4d56f97f1e
Update README.md (#1302)
* General updating/cleanup

* Fixed firmware wording and unnecessary capitalization

* Removed superfluous asterisk

* Address Thog's comments, add config.json path

* Fix line break

* Address riperiperi's comments

* Update screenshot to match Ryujinx.org website

* Added PPTC blurb

* Address gdkchan's comments

* Clarify audio support

* Fix line break

* Remove extra .

* Address Thog's comments

Removed a few spaces on line 59

* Removed even more spaces.
2020-06-20 15:09:56 +02:00
Michael Kuklinski
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
Xpl0itR
1661ce99ca Update path for system archives in README (#870) 2020-01-10 23:04:52 +01:00
gdkchan
e3c919f086 Remove FFMPEG dependency from README 2020-01-09 02:13:00 +01:00
Alex Barney
63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
Ac_K
a1f3db2234
Fix appveyor link and badge to master branch 2019-11-23 04:20:34 +01:00
MysticExile
f0188bb345 Update KEYS.md to use a new dumping guide and correct title.key formatting (#814)
* Update title.keys formatting and add key dumping guide

* Update README.md to reflect changes in KEYS.md

* Address feedback and minor style changes

* Remove key templates

* Fix

Co-Authored-By: Ac_K <Acoustik666@gmail.com>

* Fix 2

Co-Authored-By: jduncanator <1518948+jduncanator@users.noreply.github.com>

* Add a description of what keys are

* Minor changes and style fixes

* Fix 3
2019-11-10 14:02:29 +01:00
MysticExile
5116951222 Update README.md to reflect new changes in the Homebrew used and mentioned (#813) 2019-11-08 15:43:00 +11:00
LDj3SNuD
eee639d6ba .NET Core 3.0 is here! (#784)
* .NET Core 3.0 is here!

* Remove IMemoryManager.cs and its references.

* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.

* Nit.

* Update appveyor.yml

* Revert "Resolve Visual Studio build issues"

This reverts commit 1772128ce0.

* Update SvcTable.cs
2019-10-31 19:09:03 +01:00
GalladeGuy
35443bac5a Update README.md (#802)
* Update README.md

Improve grammar, replace Switch hacking guide with one that's more up-to-date, and add a guide for shared font dumping

* Update README.md

* Remove shared fonts section
2019-10-31 18:21:56 +01:00
Thomas Guillemard
1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00
Ac_K
ad40c6a182 Update README.md (#759)
* Update README.md

* Fix grammar
2019-09-05 08:22:15 +10:00
jduncanator
d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00
Dudejoe870
2534a7f10c Update the Readme (#546)
* Update the Readme (finally)

* Address Feedback

Move default button mappings to CONFIG.MD
Change "Ryujinx solution folder" to "Ryujinx project folder"
Re-word the help section
Get rid of "(RC1)" on the .NET Core download link

* Update discord link
2018-12-17 22:34:23 -02:00
GalladeGuy
ad98558295 Get rid of the link to Ryujinx-Settings (#501) 2018-11-17 04:33:38 +01:00
Ac_K
09c53fe06f
Update README.md 2018-07-12 00:08:20 +02:00
John Clemis
d24ea0d51b Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Lordmau5
518fe799da Update README file (#143) 2018-06-10 20:44:48 -03:00
Ac_K
7a8fbcf89f
Update README.md 2018-05-15 18:57:22 +02:00
gdkchan
fee4b0eb8a Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan
5ed1471d96 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchan
e4f59c8a52
Update README.md 2018-04-24 21:06:49 -03:00
Ac_K
6e514e944d
Update README.md 2018-04-05 04:02:21 +02:00
gdkchan
fba0bf8732 Refactor IPC services to have commands into separate classes, fix readme url 2018-02-25 01:34:27 -03:00
gdkchan
31b35a9645 Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings 2018-02-24 18:47:08 -03:00
gdkchan
c02a2b510f
Fix build link 2018-02-24 13:30:37 -03:00
Hexagon12
fed74be81d Fix various typos in the Readme (#31)
* Fix some typos

* Fix even more typos
2018-02-20 17:10:02 -03:00
Ac_K
8447635654 Update README.md (#22) 2018-02-17 21:46:29 -03:00
Ac_K
b73fa8eb22 Update README.md (#16) 2018-02-15 09:15:22 -03:00
Valentin Vanelslande
f337154390 Update README.md (#11) 2018-02-12 00:39:41 -03:00
gdkchan
9e8d99f30d
Update README.md 2018-02-10 17:51:07 -02:00
AcK77
9f2aea4059 Basic audio support
Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
2018-02-08 17:52:02 +01:00
gdkchan
6ae5587b5e
Update README.md 2018-02-04 22:39:03 -02:00
gdkchan
d7ee5809bc
Create README.md 2018-02-04 21:11:01 -02:00