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160 commits

Author SHA1 Message Date
Thog
d925de2d0e
Fix ILogger type and size decoding (#842)
* Fix ILogger type and size decoding

The type and size are custom encoded integer not byte.

This fix issues on games that send messages longer than 127 characters.

* Address gdk's comments
2019-12-08 14:35:25 +01:00
jduncanator
d562ba37a0 Fully reverse swkbd configuration structure and follow-up to swkbd implementation (#839)
* am: Fully reverse swkbd configuration structure

* Add documentation

* Remove explicit access modifiers

* Fix formatting

* Fix further formatting issues
2019-12-03 05:00:56 +01:00
Ac_K
bb7600e215 prepo: Silent error while parsing report (#837)
Due to a guessed parsing implementation of the report, sometime it throw an error, since the data isn't really useful, it's better to silent possible exceptions with a message.
2019-11-29 15:42:44 +11:00
Xpl0itR
da4e0856c9 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00
Thog
c24e1892ad time: Fix wrong buffer usage in CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween (#836) 2019-11-27 19:27:30 +01:00
Thog
69329dc569 Fix issues on ro implementation (#834)
* ro: Fixes some bugs

* Fix critical overflow in random computation
2019-11-26 19:41:17 +01:00
Ac_K
3f3ae99a0f prepo: Implement calls of IPrepoService (#830)
* prepo: Implement calls of IPrepoService

- Implement `SaveReportOld`, `SaveReportWithUserOld`, `SaveReport`, `SaveReportWithUser` not accurate by RE (except for result codes). It's  here to do something with the data since we will never use the `Play Report` sent by the game. So it's better than just a stub.
- Fix a typo in `ldn` result code.

Close #807

* Add a processing method

* Address some comments

* remove unneeded using

* Resolve requested changes

* Typo

* Update IPrepoService.cs
2019-11-25 10:45:54 +11:00
Thog
a0e0745f2f Remove one extraneous incrementation (#833)
This incrementation is entirely wrong.
2019-11-25 10:32:07 +11:00
Ac_K
bb74aeae54 Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
2019-11-23 13:15:15 +11:00
Ac_K
cfcc360d06 ldn: Implement calls of UserLocalCommunicationService (#829)
* ldn: Implement calls of UserLocalCommunicationService

- Implement `IUserServiceCreator: CreateUserLocalCommunicationService` according to RE.
- Implement `IUserLocalCommunicationService` calls:
  - Every calls in this interface are layered to `NetworkInterface`.
  - `GetState` according to RE.
  - `InitializeOld`, `Initialize` and `Finalize` stubbed with the appropriate result code and some TODO according to RE.
  - `AttachStateChangeEvent` according to RE.

* Fix var name and TODO comments

* Fix review
2019-11-21 13:24:06 +01:00
jduncanator
ee81ab547e Initial swkbd implementation (#826)
* am: Initial swkbd implementation

Currently only implements the full screen keyboard, inline keyboard will come later.

* Remove unnecessary logging

* Miscellaneous tidy up

* am: Always pop incoming interactive session data

* am: Add a reminder to implement the full config struct

* am: Check for a max length of zero

We should only limit/truncate text when the max length is set to a non-zero value.

* Add documentation

* am: Return IStorage not available when queue is empty

We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.

* Fix typo

* Code style changes
2019-11-18 12:16:26 +01:00
Ac_K
79abc6ed93 Implement IApplicationFunctions & IQueryService commands (#823)
* Implement IApplicationFunctions & IQueryService commands

- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.

* Fix reviews
2019-11-15 01:25:22 +01:00
Natalie C
b9ae0b09d9 Set AArch32 mode in KThread (#818)
* Set AArch32 mode in KThread

* Update ProgramLoader.cs
2019-11-14 15:28:13 +01:00
Ac_K
dead89576e Fix GetAudioDeviceServiceWithRevisionInfo logging (#822)
* Fix GetAudioDeviceServiceWithRevisionInfo logging

`revisionInfo` and `appletResourceUserId` were read in the wrong order.

* Fix comment
2019-11-14 10:06:28 +01:00
jduncanator
35e5612766 Implement a rudimentary applets system (#804)
* Implement Player Select applet

* Initialize the Horizon system reference

* Tidy up namespaces

* Resolve nits

* Resolve nits

* Rename stack to queue

* Implement an applet FIFO

* Remove debugging log

* Log applet creation events

* Reorganise AppletFifo

* More reorganisation

* Final changes
2019-11-14 06:18:44 +01:00
Thomas Guillemard
2ea8d5bd5f Improve IRoInterface logic (#809)
* hle: Improve IRoInterface logic

This commit contains a little rewrite of IRoInterface to fix some issues
that we were facing on some recent games (AC3 Remastered & Final Fantasy
VIII Remastered)

Related issues:

- https://github.com/Ryujinx/Ryujinx-Games-List/issues/196

* Address comments
2019-11-08 15:49:48 +01:00
Thomas Guillemard
88593bf872 Add detail of ZbcSetTableArguments (#810)
* Add detail of ZbcSetTableArguments

This is a missing part of the #800 PR that cause an assert to be
triggered in debug mode.

Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence.

* Fix critical issue in size checking of ioctl

oops
2019-11-08 15:49:28 +01:00
Thomas Guillemard
b29950dbd6 hle: Fix some inconsistencies in namespace naming in Services (#808)
Also fix IShopServiceAccessSystemInterface being in the wrong namespace.
2019-11-03 18:26:29 +01:00
Thomas Guillemard
9426ef3f06 Rewrite nvservices (#800)
* Start rewriting nvservices internals

TODO:

- nvgpu device interface
- nvhost generic device interface

* Some clean up and fixes

- Make sure to remove the fd of a closed channel.
- NvFileDevice now doesn't implement Disposable as it was never used.
- Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments
to follow calling convention.
- Make sure to check every ioctls magic.

* Finalize migration for ioctl standard variant

TODO: ioctl2 migration

* Implement SubmitGpfifoEx and fix nvdec

* Implement Ioctl3

* Implement some ioctl3 required by recent games

* Remove unused code and outdated comments

* Return valid event handles with QueryEvent

Also add an exception for unimplemented event ids.

This commit doesn't implement accurately the events, this only define
different events for different event ids.

* Rename all occurance of FileDevice to DeviceFile

* Restub SetClientPid to not cause regressions

* Address comments

* Remove GlobalStateTable

* Address comments

* Align variables in ioctl3

* Some missing alignments

* GetVaRegionsArguments realign

* Make Owner public in NvDeviceFile

* Address LDj3SNuD's comments
2019-11-03 09:47:56 +11:00
LDj3SNuD
eee639d6ba .NET Core 3.0 is here! (#784)
* .NET Core 3.0 is here!

* Remove IMemoryManager.cs and its references.

* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.

* Nit.

* Update appveyor.yml

* Revert "Resolve Visual Studio build issues"

This reverts commit 1772128ce0.

* Update SvcTable.cs
2019-10-31 19:09:03 +01:00
jduncanator
d059ffb15d
Increase IPC buffer size (#803)
This is a hack, but it works for now. We should really determine a way to automatically calculate the required buffer size to avoid situations where specific IPC calls "overflow" the maximum size.
2019-10-31 15:50:12 +11:00
LDj3SNuD
59f48e3710 Fix ghost users bug. (#799)
* Fix ghost users bug.
* Update IAccountServiceForApplication.cs
2019-10-28 11:50:50 +11:00
jduncanator
86b42f176a
svc: Implement ref parameters (#798)
Allows passing data into and out of the same registers when calling via the Kernel ABI. This allows implementing specific supervisor calls like "CallSecureMonitor", that expect their args and results in the same registers.
2019-10-25 10:34:35 +11:00
Thomas Guillemard
2b5ec23aa7 Fix latest version of hbl/hb-menu (#795)
* Fix latest version of hbl/hb-menu

This implement GetSettingsItemValueSize (required by hbl) and
GetInternetConnectionStatus (required by hb-menu).

* Address comments
2019-10-19 00:47:50 +02:00
Alex Barney
8a8ea4c8c0 Update to LibHac 0.6.0 (#792)
* Update to LibHac 0.6.0

* Create an IFileSystemProxy object from LibHac

* Rename rc -> result

* Alignment and spacing

* Result formatting

* Spacing

* Sort usings
2019-10-17 08:17:44 +02:00
Ac_K
c0fe6cdca0 Move InvalidSystemResourceException with the other Exceptions (#794)
* Move InvalidSystemResourceException with the other

`InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`.

* Fix empty lines
2019-10-16 11:30:36 +11:00
Thomas Guillemard
0bce40e2ed Fix TimeZoneBinary dispose issues (#785)
* Fix TimeZoneBinary dispose issues

THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.

* Address Moosehunter's comment
2019-10-11 18:05:10 +02:00
Ac_K
c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume

- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.

* Address comments

* Fix the volume calculation
2019-10-11 17:54:29 +02:00
Thomas Guillemard
4210fe2b7b Fix error code returned by CloseSession (#787)
When we close a session via IPC, we should return an error code.

This fix an assert in some games that are shipped with debug modules.
2019-10-11 17:53:45 +02:00
Thomas Guillemard
9142aca48f Fix hwopus DecodeInterleaved implementation (#786)
* Fix hwopus DecodeInterleaved implementation

Also implement new variants of this api.

This should fix #763

* Sample rate shouldn't be hardcoded

This fix issues while opening Pokémon Let's Go pause menu.

* Apply Ac_K's suggestion about EndianSwap

* Address gdkchan's comment

* Address Ac_k's comment
2019-10-11 17:22:24 +02:00
Thomas Guillemard
1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00
Ac_K
92e5e3c505 am: IApplicationFunctions GetGpuErrorDetectedSystemEvent implementation (#775) 2019-09-20 14:42:32 +10:00
Ac_K
f48df486e2 Remove IntUtils and use BitUtils instead. (#774) 2019-09-20 14:41:57 +10:00
LDj3SNuD
72b9f8f0a0 Misc fixes (#772)
* Update Logger.cs

* Update MainWindow.cs

* Update SvcTable.cs

* Update SvcTable.cs

* Update SvcTable.cs
2019-09-19 20:59:48 -03:00
Ac_K
f17b772c56 audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
2019-09-20 01:49:05 +02:00
Ac_K
a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00
Ac_K
0e93a51030 bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory

Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE.  (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.

* Use Array instead of List

* Add ApplicationLaunchPropertyHelper

* Fix helper

* Fix helper 2

* Fix ApplicationLaunchProperty Default

* Fix ApplicationLaunchProperty 2

* Fix folder
2019-09-10 11:55:28 +02:00
Ac_K
1ff89d6482 Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy

- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
  On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.

- Cleanup `IFileSystemProxy` by adding a Helper class.

- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.

* remove the forgotten I

* Fix align
2019-09-08 23:33:40 +02:00
Ac_K
333651d346 Implement Bluetooth, Btm, Hid and Nsd services and calls. (#761)
- Implement `btdrv` service (IBluetoothDriver).
  Implement call `InitializeBluetoothLe` for initialize events of `bt` service according to RE.

- Implement `bt` service (IBluetoothUser).
  Implement call `RegisterBleEvent` according to RE.

- Add a placeholder for the `btm` service (close #750).

- Implement `btm:u` service (IBtmUser) (close #751).
  Implement call `GetCore` according to RE (close #752).

- Implement `IBtmUserCore` and calls `AcquireBleScanEvent`, `AcquireBleConnectionEvent`, `AcquireBleServiceDiscoveryEvent` and `AcquireBleMtuConfigEvent` according to RE.

- Implement `SetPalmaBoostMode` in `IHidServer` according to RE.

- Add stub for `SetIsPalmaAllConnectable` in `IHidServer` because we will not support Palma devices soon.

- Implement `nsd:a` and `nsd:u` service (IManager) (close #755).
  Implement call `ResolveEx` according to RE (close #756).
  Implement calls `GetSettingName`, `GetEnvironmentIdentifier`, `GetDeviceId`, `DeleteSettings`, `Resolve`, `ReadSaveDataFromFsForTest`, `WriteSaveDataToFsForTest` and `DeleteSaveDataOfFsForTest` according to RE.
2019-09-06 16:58:50 +02:00
Thomas Guillemard
b9c94ada34 timezone: improve sanity checks on TimeZone Rule name (#758) 2019-09-04 18:10:15 +02:00
Ac_K
c67f0a7c4b IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted (#749)
* IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted

- Add nifm:a and nifm:u with a max sessions as comment since sm don't take care of sessions for now.
- Implement IGeneralService GetClientId based on RE (close #623).
- Implement IGeneralService IsAnyInternetRequestAccepted based on RE (close #624).
- Add some informations in IGeneralService CreateRequest.
- Fix a comment in IAccountService.

* Fix requested changes
2019-09-04 18:09:20 +02:00
Alex Barney
cbbbf175fb Implement OpenReadOnlySaveDataFileSystem (#748) 2019-09-02 18:38:43 +02:00
Xpl0itR
edafce57be Added GUI to Ryujinx (#695)
* Added GUI to Ryujinx

* Updated to use Glade

Also added scrollbar and default dark theme

* Added support for loading icon from .nro files and cleaned up the code a bit

* Added General Settings Menu (read-only for now) and moved some functionality from MainMenu.cs to ApplicationLibrary.cs

* Added custom GUI theme support and changed the defualt theme to one I just wrote

* Added GTK to process path, fixed a bug and minor edits

* some more edits and a bug fix

* general settings menu is now fully functional. also fixed the bug where ryujinx crashes when it trys to load an invalid gamedir

* big rewrite

* aesthetic changes to General Settings menu

* Added Control Settings

one day done feature :P

* minor changes

* 1st wave of changes

* 2nd wave of changes

* 3rd wave of changes

* Cleanup settings ui

* minor edits

* new about window added, still needs styling

* added spin button for new option and tooltips to settings

* Game icons and names are now shown in the games list

* add nuget package which contains gtk dependencies

* requested changes have been changed

* put CreateGameWindow on a new thread and stopped destroying the main menu when a game loads

* fixed bug that allowed a user to attempt to load multiple games at a time which causes a crash

* Added LastPlayed and TimePlayed columns to the game list

* Did some testing and fixed some bugs

Im not happy with one of the fixes so i will do it properly an upcoming commit

* did some more bug testing and fixed another 2 bugs

* caught an exception when ryujinx tries to load non-homebrew as homebrew

* Large changes

Rewrote ApplicationLibrary.cs (added comments too) so any devs reading it wont get eye cancer, also its probably more efficient now. Added 2 new columns (Developer name and application version) to the game list and wrote the logic for it. Ryujinx now loads NRO's TitleName and TitleID from the NACP file instead of the default NPDM. I also killed a lot of bugs

* Moved Files

moved ApplicationLibrary.cs to Ryujinx.HLE as that is a better place for it. Moved contents of GUI folder to Ui folder and changed the namespaces of the gui files from Ryujinx to Ryujinx.Ui

* Added 'Open Ryujinx Folder' button to the file menu and did some small fixes

* New features

* updated nuget package with missing dlls and changed emmauss' requested changes

* fixed some minor issues

* all requested changes marked as resolved have been changed

* gdkchan's requested changes

* fixed an issue with settings window getting chopped on small res

* fixed 2 problems caused by rebase

* changed the default theme

* applied Thog's patch to fix issue on linux

* fixed issue caused by rebase

* added update check button that runs ryujinx-updater

* reads version info from installer and displays it in about menu

* changes completed

* requested changes changed

* fixed issue with default theme

* fixed a bug and completed requested changes

* added more tooltips and changed some text
2019-09-02 13:03:57 -03:00
Ac_K
c00c638ecc NvHostChannelIoctl: Implement setter for SetSubmitTimeout, SetPriority and SetTimeslice (#747)
- Implement accurate setter for SetPriority.
- Implement accurate setter for SetTimeslice (close #666).
- Implement basic setter for SetSubmitTimeout (close #678).

(plus some comments and a missing `PrintStub` call)
2019-09-01 20:55:38 -03:00
Ac_K
6b8fb8a4e3 Implement am ICommonStateGetter::SetCpuBoostMode (#743)
- Implement am ICommonStateGetter::SetCpuBoostMode according to the RE:

```
signed __int64 __fastcall nn::ICommonStateGetter::SetCpuBoostModeImpl(__int64 this, unsigned int cpu_boost_mode)
{
  if ( cpu_boost_mode > 1 )
  {
    return 0x3F480LL;
  }

  __int64 v2 = *(_QWORD *)(this + 0x38);
  __int64 v3 = *(_QWORD *)(*(_QWORD *)(v2 + 8) + 0x298LL);

  nnLock((_DWORD *)(v3 + 0x104));

  __int64 v5 = *(_QWORD *)(v2 + 0x18);
  bool unk_bool = *(unsigned __int8 *)(v5 + 0x7C);

  *(_DWORD *)(v5 + 0x80) = cpu_boost_mode;

  if (!unk_bool)
  {
    *(_BYTE *)(v5 + 0x7C) = 1;
  }

  wait_condvar(v3 + 0xA8);
  nnUnlock((_DWORD *)(v3 + 0x104));

  return 0LL;
}
```

- Add enum for apm CpuBoostMode
- Add missing values in apm PerformanceConfiguration with some comments.
2019-08-28 13:02:50 +02:00
gdkchan
a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00
Thomas Guillemard
54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00
emmauss
d254548548
Little rewrite of HID input (#723)
* change hid sharedmem writing to use structures
2019-07-22 20:15:46 +03:00
Thomas Guillemard
1f3a34dd7a Implement time:* 2.0.0 & 3.0.0 commands (#735)
* Finish ISteadyClock implementation

* Implement IsStandardNetworkSystemClockAccuracySufficient

Also use signed values for offsets and TimeSpanType

* Address comments

* Fix one missing nit and improve one comment
2019-07-15 19:52:35 +02:00
Ac_K
d8424a63c6 Update IpcService.cs (#734)
Remove `BindingFlags.NonPublic` Flag
2019-07-14 23:30:47 +02:00