using System; using System.Collections.Generic; using System.Text; namespace Ryujinx.UI.Input { public struct JoyConControllerLeft { public string Stick; public string StickButton; public string DPadUp; public string DPadDown; public string DPadLeft; public string DPadRight; public string ButtonMinus; public string ButtonL; public string ButtonZL; } public struct JoyConControllerRight { public string Stick; public string StickButton; public string ButtonA; public string ButtonB; public string ButtonX; public string ButtonY; public string ButtonPlus; public string ButtonR; public string ButtonZR; } public struct JoyConController { public JoyConControllerLeft Left; public JoyConControllerRight Right; } }