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ryujinx-fork/Ryujinx.Graphics.Nvdec/H264Decoder.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

43 lines
1.5 KiB
C#

using Ryujinx.Graphics.Nvdec.H264;
using Ryujinx.Graphics.Nvdec.Image;
using Ryujinx.Graphics.Nvdec.Types.H264;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec
{
static class H264Decoder
{
private const int MbSizeInPixels = 16;
private static readonly Decoder _decoder = new Decoder();
public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
H264PictureInfo info = pictureInfo.Convert();
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
if (_decoder.Decode(ref info, outputSurface, bitstream))
{
int li = (int)pictureInfo.LumaOutputSurfaceIndex;
int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
uint lumaOffset = state.SetSurfaceLumaOffset[li];
uint chromaOffset = state.SetSurfaceChromaOffset[ci];
SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
}
rm.Cache.Put(outputSurface);
}
}
}