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3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
17 lines
393 B
C#
17 lines
393 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Mii.Types
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4, Size = 4)]
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struct SpecialMiiKeyCode
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{
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private const uint SpecialMiiMagic = 0xA523B78F;
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public uint RawValue;
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public bool IsEnabledSpecialMii()
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{
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return RawValue == SpecialMiiMagic;
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}
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}
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}
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