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ryujinx-fork/Ryujinx.HLE/HOS/Services/Account/Acc/AccountService/AccountUtils.cs
Thog ea14a95524
Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId

The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.

As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".

Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)

Fix #626

* Address jd's & Ac_k's comments
2020-02-02 14:24:17 +11:00

66 lines
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1.8 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
public class AccountUtils
{
private ConcurrentDictionary<string, UserProfile> _profiles;
internal UserProfile LastOpenedUser { get; private set; }
public AccountUtils()
{
_profiles = new ConcurrentDictionary<string, UserProfile>();
}
public void AddUser(UserId userId, string name)
{
UserProfile profile = new UserProfile(userId, name);
_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
}
public void OpenUser(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
(LastOpenedUser = profile).AccountState = AccountState.Open;
}
}
public void CloseUser(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
profile.AccountState = AccountState.Closed;
}
}
public int GetUserCount()
{
return _profiles.Count;
}
internal bool TryGetUser(UserId userId, out UserProfile profile)
{
return _profiles.TryGetValue(userId.ToString(), out profile);
}
internal IEnumerable<UserProfile> GetAllUsers()
{
return _profiles.Values;
}
internal IEnumerable<UserProfile> GetOpenedUsers()
{
return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
}
internal UserProfile GetFirst()
{
return _profiles.First().Value;
}
}
}