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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct BlendDescriptor
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{
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public bool Enable { get; }
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public ColorF BlendConstant { get; }
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public BlendOp ColorOp { get; }
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public BlendFactor ColorSrcFactor { get; }
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public BlendFactor ColorDstFactor { get; }
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public BlendOp AlphaOp { get; }
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public BlendFactor AlphaSrcFactor { get; }
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public BlendFactor AlphaDstFactor { get; }
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public BlendDescriptor(
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bool enable,
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ColorF blendConstant,
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BlendOp colorOp,
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BlendFactor colorSrcFactor,
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BlendFactor colorDstFactor,
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BlendOp alphaOp,
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BlendFactor alphaSrcFactor,
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BlendFactor alphaDstFactor)
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{
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Enable = enable;
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BlendConstant = blendConstant;
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ColorOp = colorOp;
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ColorSrcFactor = colorSrcFactor;
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ColorDstFactor = colorDstFactor;
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AlphaOp = alphaOp;
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AlphaSrcFactor = alphaSrcFactor;
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AlphaDstFactor = alphaDstFactor;
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}
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}
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}
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