0
0
Fork 0
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-12-23 10:45:45 +00:00
ryujinx-fork/Ryujinx.Graphics.Shader
Mary aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
* Salieri: Add blacklist system and blacklist shaders using bindless

Currently the shader cache doesn't have the right format to support
bindless textures correctly and may cache shaders that it cannot rebuild
after host invalidation.

This PR address the issue by blacklisting shaders using bindless
textures.

THis also support detection of already cached broken shader and handle removal
of those.

* Move to a feature flags design to avoid intrusive changes in the translator

This remove the auto correct behaviour

* Reduce diff on TranslationFlags

* Reduce comma on last entry of TranslationFlags

* Fix inverted logic and remove leftovers

* remove debug edits oops
2021-03-19 20:07:37 +01:00
..
CodeGen Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
Decoders Fix shader LOP3 predicate write condition (#1910) 2021-01-14 01:07:50 +01:00
Instructions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
IntermediateRepresentation Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
StructuredIr Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Translation Salieri: Detect and avoid caching shaders using bindless textures (#2097) 2021-03-19 20:07:37 +01:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00