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378259a40a
* Surface Flinger: Implement GetBufferHistory Also fix some bugs on the Surface Flinger implementation * Address Ac_K's comment
14 lines
405 B
C#
14 lines
405 B
C#
using Ryujinx.HLE.HOS.Services.Time.Clock;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x1C, Pack = 1)]
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struct BufferInfo
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{
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public ulong FrameNumber;
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public TimeSpanType QueueTime;
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public TimeSpanType PresentationTime;
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public BufferState State;
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}
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}
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