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https://github.com/ryujinx-mirror/ryujinx.git
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9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
69 lines
No EOL
1.5 KiB
C#
69 lines
No EOL
1.5 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64
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{
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public class CpuThread
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{
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public CpuThreadState ThreadState { get; private set; }
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public MemoryManager Memory { get; private set; }
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private Translator _translator;
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public Thread Work;
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public event EventHandler WorkFinished;
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private int _isExecuting;
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public CpuThread(Translator translator, MemoryManager memory, long entryPoint)
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{
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_translator = translator;
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Memory = memory;
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ThreadState = new CpuThreadState();
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ThreadState.ExecutionMode = ExecutionMode.AArch64;
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ThreadState.Running = true;
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Work = new Thread(delegate()
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{
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translator.ExecuteSubroutine(this, entryPoint);
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memory.RemoveMonitor(ThreadState.Core);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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}
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public bool Execute()
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{
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if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
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{
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return false;
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}
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Work.Start();
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return true;
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}
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public void StopExecution()
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{
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ThreadState.Running = false;
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}
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public void RequestInterrupt()
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{
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ThreadState.RequestInterrupt();
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}
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public bool IsCurrentThread()
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{
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return Thread.CurrentThread == Work;
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}
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}
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} |