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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
58 lines
No EOL
1.7 KiB
C#
58 lines
No EOL
1.7 KiB
C#
using Gtk;
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using System;
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using System.Reflection;
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using Ryujinx.Ui.Common.Configuration;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui.Widgets
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{
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public class ProfileDialog : Dialog
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{
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public string FileName { get; private set; }
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#pragma warning disable CS0649, IDE0044
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[GUI] Entry _profileEntry;
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[GUI] Label _errorMessage;
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#pragma warning restore CS0649, IDE0044
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public ProfileDialog() : this(new Builder("Ryujinx.Ui.Widgets.ProfileDialog.glade")) { }
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private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
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{
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builder.Autoconnect(this);
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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}
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private void OkToggle_Activated(object sender, EventArgs args)
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{
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((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
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bool validFileName = true;
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foreach (char invalidChar in System.IO.Path.GetInvalidFileNameChars())
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{
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if (_profileEntry.Text.Contains(invalidChar))
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{
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validFileName = false;
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}
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}
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if (validFileName && !string.IsNullOrEmpty(_profileEntry.Text))
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{
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FileName = $"{_profileEntry.Text}.json";
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Respond(ResponseType.Ok);
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}
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else
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{
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_errorMessage.Text = "The file name contains invalid characters. Please try again.";
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}
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}
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private void CancelToggle_Activated(object sender, EventArgs args)
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{
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Respond(ResponseType.Cancel);
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}
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}
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} |