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ryujinx-fork/Ryujinx/Ui/Widgets/ProfileDialog.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

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1.7 KiB
C#

using Gtk;
using System;
using System.Reflection;
using Ryujinx.Ui.Common.Configuration;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Widgets
{
public class ProfileDialog : Dialog
{
public string FileName { get; private set; }
#pragma warning disable CS0649, IDE0044
[GUI] Entry _profileEntry;
[GUI] Label _errorMessage;
#pragma warning restore CS0649, IDE0044
public ProfileDialog() : this(new Builder("Ryujinx.Ui.Widgets.ProfileDialog.glade")) { }
private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
{
builder.Autoconnect(this);
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
}
private void OkToggle_Activated(object sender, EventArgs args)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
bool validFileName = true;
foreach (char invalidChar in System.IO.Path.GetInvalidFileNameChars())
{
if (_profileEntry.Text.Contains(invalidChar))
{
validFileName = false;
}
}
if (validFileName && !string.IsNullOrEmpty(_profileEntry.Text))
{
FileName = $"{_profileEntry.Text}.json";
Respond(ResponseType.Ok);
}
else
{
_errorMessage.Text = "The file name contains invalid characters. Please try again.";
}
}
private void CancelToggle_Activated(object sender, EventArgs args)
{
Respond(ResponseType.Cancel);
}
}
}