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ryujinx-fork/Ryujinx.HLE/HOS/Services/Time/Clock/Types/TimeSpanType.cs
CJ Bok 0a7c6caedf
System Time Offset Implementation (#1101)
* System Time Offset Implementation

* Addressed @Thog's comments

* Addressed JD's comments

* Addressed @Thog's and @AcK77's comments

* formatting correction
2020-04-17 09:18:54 +10:00

47 lines
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1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
[StructLayout(LayoutKind.Sequential)]
struct TimeSpanType
{
private const long NanoSecondsPerSecond = 1000000000;
public static readonly TimeSpanType Zero = new TimeSpanType(0);
private static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public long NanoSeconds;
public TimeSpanType(long nanoSeconds)
{
NanoSeconds = nanoSeconds;
}
public long ToSeconds()
{
return NanoSeconds / NanoSecondsPerSecond;
}
public TimeSpanType AddSeconds(long seconds)
{
return new TimeSpanType(NanoSeconds + (seconds * NanoSecondsPerSecond));
}
public bool IsDaylightSavingTime()
{
return UnixEpoch.AddSeconds(ToSeconds()).ToLocalTime().IsDaylightSavingTime();
}
public static TimeSpanType FromSeconds(long seconds)
{
return new TimeSpanType(seconds * NanoSecondsPerSecond);
}
public static TimeSpanType FromTicks(ulong ticks, ulong frequency)
{
return FromSeconds((long)ticks / (long)frequency);
}
}
}