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ryujinx-fork/Ryujinx.HLE/HOS/Services/Acc/IAccountService.cs
Ac_K 4ad3936afd Refactoring result codes (#731)
* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
2019-07-14 16:04:38 -03:00

310 lines
10 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Acc
{
[Service("acc:u0")]
[Service("acc:u1")]
class IAccountService : IpcService
{
private bool _userRegistrationRequestPermitted = false;
private ApplicationLaunchProperty _applicationLaunchProperty;
public IAccountService(ServiceCtx context) { }
[Command(0)]
// GetUserCount() -> i32
public ResultCode GetUserCount(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.Account.GetUserCount());
return ResultCode.Success;
}
[Command(1)]
// GetUserExistence(nn::account::Uid) -> bool
public ResultCode GetUserExistence(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
context.ResponseData.Write(context.Device.System.State.Account.TryGetUser(userId, out _));
return ResultCode.Success;
}
[Command(2)]
// ListAllUsers() -> array<nn::account::Uid, 0xa>
public ResultCode ListAllUsers(ServiceCtx context)
{
return WriteUserList(context, context.Device.System.State.Account.GetAllUsers());
}
[Command(3)]
// ListOpenUsers() -> array<nn::account::Uid, 0xa>
public ResultCode ListOpenUsers(ServiceCtx context)
{
return WriteUserList(context, context.Device.System.State.Account.GetOpenedUsers());
}
private ResultCode WriteUserList(ServiceCtx context, IEnumerable<UserProfile> profiles)
{
if (context.Request.RecvListBuff.Count == 0)
{
return ResultCode.InvalidInputBuffer;
}
long outputPosition = context.Request.RecvListBuff[0].Position;
long outputSize = context.Request.RecvListBuff[0].Size;
ulong offset = 0;
foreach (UserProfile userProfile in profiles)
{
if (offset + 0x10 > (ulong)outputSize)
{
break;
}
context.Memory.WriteInt64(outputPosition + (long)offset, userProfile.UserId.Low);
context.Memory.WriteInt64(outputPosition + (long)offset + 8, userProfile.UserId.High);
offset += 0x10;
}
return ResultCode.Success;
}
[Command(4)]
// GetLastOpenedUser() -> nn::account::Uid
public ResultCode GetLastOpenedUser(ServiceCtx context)
{
context.Device.System.State.Account.LastOpenedUser.UserId.Write(context.ResponseData);
return ResultCode.Success;
}
[Command(5)]
// GetProfile(nn::account::Uid) -> object<nn::account::profile::IProfile>
public ResultCode GetProfile(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
if (!context.Device.System.State.Account.TryGetUser(userId, out UserProfile userProfile))
{
Logger.PrintWarning(LogClass.ServiceAcc, $"User 0x{userId} not found!");
return ResultCode.UserNotFound;
}
MakeObject(context, new IProfile(userProfile));
// Doesn't occur in our case.
// return MakeError(ErrorModule.Account, AccErr.NullObject);
return ResultCode.Success;
}
[Command(50)]
// IsUserRegistrationRequestPermitted(u64, pid) -> bool
public ResultCode IsUserRegistrationRequestPermitted(ServiceCtx context)
{
// The u64 argument seems to be unused by account.
context.ResponseData.Write(_userRegistrationRequestPermitted);
return ResultCode.Success;
}
[Command(51)]
// TrySelectUserWithoutInteraction(bool) -> nn::account::Uid
public ResultCode TrySelectUserWithoutInteraction(ServiceCtx context)
{
if (context.Device.System.State.Account.GetUserCount() != 1)
{
// Invalid UserId.
new UInt128(0, 0).Write(context.ResponseData);
return 0;
}
bool baasCheck = context.RequestData.ReadBoolean();
if (baasCheck)
{
// This checks something related to baas (online), and then return an invalid UserId if the check in baas returns an error code.
// In our case, we can just log it for now.
Logger.PrintStub(LogClass.ServiceAcc, new { baasCheck });
}
// As we returned an invalid UserId if there is more than one user earlier, now we can return only the first one.
context.Device.System.State.Account.GetFirst().UserId.Write(context.ResponseData);
return ResultCode.Success;
}
[Command(100)]
[Command(140)] // 6.0.0+
// InitializeApplicationInfo(u64, pid)
// Both calls (100, 140) use the same submethod, maybe there's something different further along when arp:r is called?
public ResultCode InitializeApplicationInfo(ServiceCtx context)
{
if (_applicationLaunchProperty != null)
{
return ResultCode.ApplicationLaunchPropertyAlreadyInit;
}
// The u64 argument seems to be unused by account.
long unknown = context.RequestData.ReadInt64();
// TODO: Account actually calls nn::arp::detail::IReader::GetApplicationLaunchProperty() with the current PID and store the result (ApplicationLaunchProperty) internally.
// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
/*
if (nn::arp::detail::IReader::GetApplicationLaunchProperty() == 0xCC9D) // InvalidProcessId
{
_applicationLaunchProperty = new ApplicationLaunchProperty
{
TitleId = 0x00;
Version = 0x00;
BaseGameStorageId = 0x03;
UpdateGameStorageId = 0x00;
}
return ResultCode.InvalidArgument;
}
else
*/
{
_applicationLaunchProperty = new ApplicationLaunchProperty
{
TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
Version = 0x00,
BaseGameStorageId = (byte)StorageId.NandSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
Logger.PrintStub(LogClass.ServiceAcc, new { unknown });
return ResultCode.Success;
}
[Command(101)]
// GetBaasAccountManagerForApplication(nn::account::Uid) -> object<nn::account::baas::IManagerForApplication>
public ResultCode GetBaasAccountManagerForApplication(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
if (_applicationLaunchProperty == null)
{
return ResultCode.InvalidArgument;
}
MakeObject(context, new IManagerForApplication(userId, _applicationLaunchProperty));
// Doesn't occur in our case.
// return ResultCode.NullObject;
return ResultCode.Success;
}
[Command(110)]
// StoreSaveDataThumbnail(nn::account::Uid, buffer<bytes, 5>)
public ResultCode StoreSaveDataThumbnail(ServiceCtx context)
{
if (_applicationLaunchProperty == null)
{
return ResultCode.InvalidArgument;
}
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
if (context.Request.SendBuff.Count == 0)
{
return ResultCode.InvalidInputBuffer;
}
long inputPosition = context.Request.SendBuff[0].Position;
long inputSize = context.Request.SendBuff[0].Size;
if (inputSize != 0x24000)
{
return ResultCode.InvalidInputBufferSize;
}
byte[] thumbnailBuffer = context.Memory.ReadBytes(inputPosition, inputSize);
// TODO: Store thumbnailBuffer somewhere, in save data 0x8000000000000010 ?
Logger.PrintStub(LogClass.ServiceAcc);
return ResultCode.Success;
}
[Command(111)]
// ClearSaveDataThumbnail(nn::account::Uid)
public ResultCode ClearSaveDataThumbnail(ServiceCtx context)
{
if (_applicationLaunchProperty == null)
{
return ResultCode.InvalidArgument;
}
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
// TODO: Clear the Thumbnail somewhere, in save data 0x8000000000000010 ?
Logger.PrintStub(LogClass.ServiceAcc);
return ResultCode.Success;
}
[Command(150)] // 6.0.0+
// IsUserAccountSwitchLocked() -> bool
public ResultCode IsUserAccountSwitchLocked(ServiceCtx context)
{
// TODO : Validate the following check.
/*
if (_applicationLaunchProperty != null)
{
return ResultCode.ApplicationLaunchPropertyAlreadyInit;
}
*/
// Account actually calls nn::arp::detail::IReader::GetApplicationControlProperty() with the current PID and store the result (NACP File) internally.
// But since we use LibHac and we load one Application at a time, it's not necessary.
context.ResponseData.Write(context.Device.System.ControlData.UserAccountSwitchLock);
Logger.PrintStub(LogClass.ServiceAcc);
return ResultCode.Success;
}
}
}