mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-22 23:05:46 +00:00
268c9aecf8
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
218 lines
7.6 KiB
C#
218 lines
7.6 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.Texture
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{
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public static class PixelConverter
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{
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private static (int remainder, int outRemainder, int height) GetLineRemainders(int length, int width, int bpp, int outBpp)
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{
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int stride = BitUtils.AlignUp(width * bpp, LayoutConverter.HostStrideAlignment);
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int remainder = stride / bpp - width;
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int outStride = BitUtils.AlignUp(width * outBpp, LayoutConverter.HostStrideAlignment);
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int outRemainder = outStride / outBpp - width;
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return (remainder, outRemainder, length / stride);
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}
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public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
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Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
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if (remainder == 0)
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{
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int start = 0;
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if (Sse41.IsSupported)
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{
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int sizeTrunc = data.Length & ~7;
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start = sizeTrunc;
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fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
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{
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for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
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{
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Sse2.Store(outputPtr + offset * 2, Sse41.ConvertToVector128Int16(inputPtr + offset).AsByte());
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}
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}
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}
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for (int i = start; i < data.Length; i++)
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{
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outputSpan[i] = data[i];
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}
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}
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else
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{
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int offset = 0;
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int outOffset = 0;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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outputSpan[outOffset++] = data[offset++];
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}
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offset += remainder;
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outOffset += outRemainder;
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}
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}
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return output;
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}
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public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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uint packed = inputSpan[offset++];
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uint outputPacked = 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 8) & 0x00f80000;
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// Replicate 5 bit components.
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outputPacked |= (outputPacked >> 5) & 0x00070007;
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// Include and replicate 6 bit component.
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outputPacked |= ((packed << 5) & 0x0000fc00) | ((packed >> 1) & 0x00000300);
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outputSpan[outOffset++] = outputPacked;
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}
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offset += remainder;
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outOffset += outRemainder;
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}
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return output;
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}
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public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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uint packed = inputSpan[offset++];
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uint a = forceAlpha ? 1 : (packed >> 15);
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uint outputPacked = a * 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 6) & 0x0000f800;
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outputPacked |= (packed << 9) & 0x00f80000;
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// Replicate 5 bit components.
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outputPacked |= (outputPacked >> 5) & 0x00070707;
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outputSpan[outOffset++] = outputPacked;
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}
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offset += remainder;
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outOffset += outRemainder;
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}
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return output;
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}
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public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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uint packed = inputSpan[offset++];
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uint a = packed >> 15;
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uint outputPacked = a * 0xff000000;
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outputPacked |= (packed >> 8) & 0x000000f8;
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outputPacked |= (packed << 5) & 0x0000f800;
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outputPacked |= (packed << 18) & 0x00f80000;
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// Replicate 5 bit components.
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outputPacked |= (outputPacked >> 5) & 0x00070707;
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outputSpan[outOffset++] = outputPacked;
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}
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offset += remainder;
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outOffset += outRemainder;
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}
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return output;
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}
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public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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uint packed = inputSpan[offset++];
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uint outputPacked = packed & 0x0000000f;
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outputPacked |= (packed << 4) & 0x00000f00;
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outputPacked |= (packed << 8) & 0x000f0000;
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outputPacked |= (packed << 12) & 0x0f000000;
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outputSpan[outOffset++] = outputPacked * 0x11;
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}
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offset += remainder;
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outOffset += outRemainder;
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}
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return output;
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}
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}
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}
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