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ryujinx-fork/src/Ryujinx.Graphics.Vulkan
gdkchan c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
..
Effects Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
MoltenVK [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
Queries Updates the default value for BufferedQuery (#6351) 2024-03-21 21:44:11 -03:00
Shaders Vulkan: Device Local and higher invocation count for buffer conversions (#5623) 2023-09-02 17:58:15 -03:00
Auto.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
AutoFlushCounter.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BackgroundResources.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BarrierBatch.cs Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345) 2024-02-22 10:43:22 +01:00
BitMap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BitMapStruct.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferAllocationType.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
BufferHolder.cs Vulkan: Use staging buffer for temporary constants (#6168) 2024-01-25 19:29:53 +01:00
BufferManager.cs Vulkan: Use staging buffer for temporary constants (#6168) 2024-01-25 19:29:53 +01:00
BufferMirrorRangeList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferUsageBitmap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CacheByRange.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
CommandBufferPool.cs Do not compare Span<T> to 'null' or 'default' (#6683) 2024-04-19 09:21:21 -03:00
CommandBufferScoped.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Constants.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
DescriptorSetCollection.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
DescriptorSetManager.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
DescriptorSetTemplate.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
DescriptorSetTemplateUpdater.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
DescriptorSetUpdater.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
DisposableBuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableBufferView.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableFramebuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableImage.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableImageView.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableMemory.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposablePipeline.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableRenderPass.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableSampler.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
EnumConversion.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FenceHelper.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FenceHolder.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FormatCapabilities.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FormatConverter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FramebufferParams.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
HardwareCapabilities.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
HashTableSlim.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
HelperShader.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
HostMemoryAllocator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IdList.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
ImageArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
IndexBufferPattern.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IndexBufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocation.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocatorBlockList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MultiFenceHolder.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
NativeArray.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PersistentFlushBuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineBase.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
PipelineConverter.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineDynamicState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineFull.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
PipelineHelperShader.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
PipelineLayoutCache.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
PipelineLayoutCacheEntry.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
PipelineLayoutFactory.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineState.cs Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) 2024-04-06 13:25:51 -03:00
PipelineUid.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
RenderPassCacheKey.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
RenderPassHolder.cs Vulkan: Fix swapchain image view leak (#6509) 2024-04-06 13:38:52 -03:00
ResourceBindingSegment.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ResourceLayoutBuilder.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.Vulkan.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerHolder.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SemaphoreHolder.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Shader.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ShaderCollection.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
SpecInfo.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
StagingBuffer.cs Vulkan: Use staging buffer for temporary constants (#6168) 2024-01-25 19:29:53 +01:00
SyncManager.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
TextureArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
TextureBuffer.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
TextureCopy.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureStorage.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
TextureView.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
Vendor.cs UI: Friendly driver name reporting. (#6530) 2024-03-27 14:55:34 -03:00
VertexBufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexBufferUpdater.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VulkanConfiguration.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
VulkanDebugMessenger.cs Fix some Vulkan validation errors (#5452) 2023-07-14 09:08:52 +02:00
VulkanException.cs Allow skipping draws with broken pipeline variants on Vulkan (#5807) 2024-01-26 13:58:57 -03:00
VulkanInitialization.cs chore: remove repetitive words (#6500) 2024-03-16 19:49:54 +01:00
VulkanInstance.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
VulkanRenderer.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
Window.cs Account for swapchain image count change after re-creation (#6652) 2024-04-11 17:24:19 -03:00
WindowBase.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00